ffi.cdef[[
int GetTickCount();
]]
local a1 = 0
local a2 = 0
local a3 =
{
[0] = "卐",
[1] = "卍",
[2] = "卐",
[3] = "卍",
}
function paint()
if engine.IsInGame() and entitylist.GetPlayerByIndex(engine.GetLocalPlayer()):GetTeamNum() > 0 then
if a1 < ffi.C.GetTickCount() then
a2 = a2 + 1
if a2 > 3 then
a2 = 0
end
client.SetClantag(a3[a2])
a1 = ffi.C.GetTickCount() + 650
end
end
end
client.RegisterCallback("paint_traverse", paint)