if (strstr(ModelName, "arms"))
{
g_pRenderView->SetBlend(c_config::get().hand_chams_color_a / 100.f);
g_pRenderView->SetColorModulation(hand_chams);
g_pModelRender->ForcedMaterialOverride(materials.at(0));
}
if (strstr(ModelName, "v_") && !strstr(ModelName, "arms"))
{
g_pRenderView->SetBlend(c_config::get().hand_chams_color_a / 100.f);
g_pRenderView->SetColorModulation(hand_chams);
g_pModelRender->ForcedMaterialOverride(materials.at(0));
}