else {
switch (Globals::MissedShots[pEnt->EntIndex()] % 6) {
case 0:
//
resolveYaw = Left;
break;
case 1:
resolveYaw = flEyeYaw + pEnt->DesyncValue();;
break;
case 2:
resolveYaw = -Right;
break;
case 3:
resolveYaw = flEyeYaw + pEnt->DesyncValue();;
break;
case 4:
resolveYaw = 90;
break;
case 5:
resolveYaw = 0;
break;
default:
break;
}
}