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- #1
So im using missed shots and bruteforcing it bruteforces correctly and works fine but sometimes the shot wont register and it will stay at the same goal feet yaw it was before then it will work for some reason its just kind of inconsistent this is the code for my missed shots shots hit etc shots_missed [entity-> EntIndex ()] = shots_fire [entity-> EntIndex ()] - shots_hit [entity-> EntIndex ()];