//when i enable my anti aim my model flicks after i use set_local_view_angles void Thirdperson_FSN(ClientFrameStage_t curStage) { if (curStage == FRAME_RENDER_START && g_Input->m_fCameraInThirdPerson && g_LocalPlayer && g_LocalPlayer->IsAlive()) { g_Prediction->set_local_view_angles(Vector(g_LocalPlayer->m_angEyeAngles().pitch, g_LocalPlayer->m_angEyeAngles().yaw, 0)); } }