void onetap_resolver::RestoreFeetAnims(CFeetData* m_pData, C_BasePlayer* player)
{
player->m_vecAngles();
player->m_angEyeAngles();
player->m_flDuckAmount() = m_pData->m_flDuckAmount;
player->m_flLowerBodyYawTarget() = m_pData->m_flLowerBodyYawTarget;
player->GetPlayerAnimState()->m_flFeetCycle = m_pData->m_flFeetCycle;
player->GetPlayerAnimState()->m_flFeetYawRate = m_pData->m_flFeetYawRate;