void resolver::TopResolver(C_CSPlayer* player)
{
if (vars::aim.topresolver.get<bool>()) {
auto state = player->get_anim_state();
if (log.m_nShots > 4)
log.m_nShots = 0;
state->m_flGoalFeetYaw + 58.f;
if (log.m_nShots == 1)
state->m_flGoalFeetYaw - 58.f;
}
}