UE4 Asset Superior RPG Kit

Начинающий
Статус
Оффлайн
Регистрация
4 Июл 2020
Сообщения
38
Реакции[?]
23
Поинты[?]
1K
На самом деле, удачно сделано и продумано, легкий в освоении и понимании логики, тем более, что все прокомментировано автором, можно создать клон Titan Quest, диабло из этого не получится, но только если что-то в духе второй части.
На первый взгляд показалось не очень, скрины как-то отпугнули. Но если и правда как титан квест и хорошо написано и документировано, то как-нибудь поковыряю)
 
Начинающий
Статус
Оффлайн
Регистрация
7 Июл 2020
Сообщения
44
Реакции[?]
4
Поинты[?]
0
На первый взгляд показалось не очень, скрины как-то отпугнули. Но если и правда как титан квест и хорошо написано и документировано, то как-нибудь поковыряю)
Так графика специально упрощена. Тут главное BP и как он построен и возможность его изменять под себя без больших трудозатрат и перестроения основного ассета.
 
Начинающий
Статус
Оффлайн
Регистрация
8 Авг 2017
Сообщения
13
Реакции[?]
0
Поинты[?]
0
1.1. Запрещено размещение любых бессмысленных сообщений, которые не относятся к контексту темы, а так же размещение сообщений, состоящих из одних смайлов. Текст сообщения должен быть понятен любому пользователю.
Такой себе ассет
 
Начинающий
Статус
Оффлайн
Регистрация
13 Июл 2020
Сообщения
9
Реакции[?]
0
Поинты[?]
0
Ребят, столкнулся с такой проблемой. Открываю проект, он перестает грузиться на 39%. Не зависает, а просто дальше не грузит. Первый раз с таким столкнулся.
 
Покинул портал. Не писать.
Легенда форума
Статус
Оффлайн
Регистрация
1 Авг 2016
Сообщения
4,353
Реакции[?]
5,674
Поинты[?]
175K
Ребят, столкнулся с такой проблемой. Открываю проект, он перестает грузиться на 39%. Не зависает, а просто дальше не грузит. Первый раз с таким столкнулся.
Возможно проект просто тяжелый, ему нужно время.
 
Начинающий
Статус
Оффлайн
Регистрация
13 Июл 2020
Сообщения
9
Реакции[?]
0
Поинты[?]
0
Пользователь
Статус
Оффлайн
Регистрация
7 Июл 2020
Сообщения
119
Реакции[?]
37
Поинты[?]
0
Я принципиально решил оставить на подольше.

IC i5-7400
8gb DDR4
RX 570
Ну да чет с такими характеристиками странная какая то фигня.Конечно у меня тоже был пример когда я прям долго ждал открытия, я помню проект на юнити спиздил с одного форума и он был весом в 5 гб и решил его открыть в более новой версии юнити(причем версии не на много отличались, они были в пределах 2018), у меня больше часа ушло на то чтоб он обновил.Но у меня комп был дерьмовеньким и как бы проект весил как моя мамка, а с этим проектом какая магия происходит что он так долго открывается непонятно(100 мб рили).Так что могу понять твою боль и почему ты решил идти на принцип.
 
Начинающий
Статус
Оффлайн
Регистрация
15 Июл 2020
Сообщения
10
Реакции[?]
1
Поинты[?]
0
Я принципиально решил оставить на подольше.

IC i5-7400
8gb DDR4
RX 570
Мой совет создай новый проэкт, открой его, импортируй ассет, открой карту из этого ассета и уаля ассет работает, сохраняем проэкт и удаляем лишнее из старт пака(а вобще можно создать пустой проэкт, но до этого я одумался только что когда писал это сообщение)
P.S Я так поступаю когда проэкты ввиснут на определенном проценте (у меня это всегда 75%)
 
Начинающий
Статус
Оффлайн
Регистрация
13 Июл 2020
Сообщения
9
Реакции[?]
0
Поинты[?]
0
Вот с такой проблемой столкнулся при открытие проекта. Доходит до 39% и дальше тишина.
Log file open, 07/16/20 21:10:00
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: SuperiorRPGKit
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.066644
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +2:00, Platform Override: ''
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineFramework
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: Null
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [Null]
LogInit: Build: ++UE4+Release-4.24-CL-11590370
LogInit: Engine Version: 4.24.3-11590370+++UE4+Release-4.24
LogInit: Compatible Engine Version: 4.24.0-10570792+++UE4+Release-4.24
LogInit: Net CL: 10570792
LogInit: OS: Windows 10 (Release 1903) (), CPU: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz, GPU: Radeon RX 570 Series
LogInit: Compiled (64-bit): Feb 24 2020 15:39:18
LogInit: Compiled with Visual C++: 19.16.27032.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.24
LogInit: Command Line:
LogInit: Base Directory: F:/Program Files/Epic Games/UE_4.24/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 25
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 37
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 36
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 2
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 36
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 31
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 8
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 9
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 8
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Engine.ini]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:1]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Engine.ini]
[2020.07.16-18.10.00:695][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Engine.ini]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Engine.ini]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2020.07.16-18.10.00:695][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2020.07.16-18.10.00:696][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2020.07.16-18.10.00:696][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2020.07.16-18.10.00:696][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2020.07.16-18.10.00:696][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2020.07.16-18.10.00:696][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Engine.ini]
[2020.07.16-18.10.00:696][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Engine.ini]
[2020.07.16-18.10.00:699][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Scalability.ini]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Scalability.ini]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Scalability.ini]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Scalability.ini]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.07.16-18.10.00:699][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Scalability.ini]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Scalability.ini]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Scalability.ini]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Scalability.ini]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.07.16-18.10.00:700][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2020.07.16-18.10.00:700][ 0]LogInit: Selected Device Profile: [Windows]
[2020.07.16-18.10.00:700][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2020.07.16-18.10.00:702][ 0]LogHAL: Display: Platform has ~ 8 GB [8530464768 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2020.07.16-18.10.00:702][ 0]LogInit: Going up to parent DeviceProfile []
[2020.07.16-18.10.00:703][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Scalability.ini]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Scalability.ini]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Scalability.ini]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Scalability.ini]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Scalability.ini]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Scalability.ini]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2020.07.16-18.10.00:703][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountPerSlice:1]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:32.0]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:32.0]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Scalability.ini]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Scalability.ini]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.SampleCount:16]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.JitterIntegration:0]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:16]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2020.07.16-18.10.00:704][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/Danik/Desktop/Новая папка (2)/Game/Saved/Config/Windows/Engine.ini]
[2020.07.16-18.10.00:704][ 0]LogInit: Computer: DESKTOP-US6DISO
[2020.07.16-18.10.00:704][ 0]LogInit: User: Danik
[2020.07.16-18.10.00:704][ 0]LogInit: CPU Page size=4096, Cores=4
[2020.07.16-18.10.00:704][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2020.07.16-18.10.00:704][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2020.07.16-18.10.00:704][ 0]LogMemory: Platform Memory Stats for Windows
[2020.07.16-18.10.00:704][ 0]LogMemory: Process Physical Memory: 103.57 MB used, 103.57 MB peak
[2020.07.16-18.10.00:704][ 0]LogMemory: Process Virtual Memory: 99.82 MB used, 99.82 MB peak
[2020.07.16-18.10.00:704][ 0]LogMemory: Physical Memory: 4191.70 MB used, 3943.59 MB free, 8135.29 MB total
[2020.07.16-18.10.00:704][ 0]LogMemory: Virtual Memory: 5121.29 MB used, 134212608.00 MB free, 134217728.00 MB total
[2020.07.16-18.10.00:707][ 0]LogWindows: WindowsPlatformFeatures enabled
[2020.07.16-18.10.00:720][ 0]LogInit: Using OS detected language (ru-RU).
[2020.07.16-18.10.00:720][ 0]LogInit: Using OS detected locale (ru-RU).
[2020.07.16-18.10.00:721][ 0]LogTextLocalizationManager: No specific localization for 'ru-RU' exists, so the 'ru' localization will be used.
[2020.07.16-18.10.00:721][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/ru/Editor.locres' could not be opened for reading!
[2020.07.16-18.10.00:721][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres' could not be opened for reading!
[2020.07.16-18.10.00:721][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/ru/Keywords.locres' could not be opened for reading!
[2020.07.16-18.10.00:722][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/ru/Category.locres' could not be opened for reading!
[2020.07.16-18.10.00:722][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/ru/ToolTips.locres' could not be opened for reading!
[2020.07.16-18.10.00:722][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres' could not be opened for reading!
[2020.07.16-18.10.00:722][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/ru/Engine.locres' could not be opened for reading!
[2020.07.16-18.10.00:723][ 0]LogInit: Setting process to per monitor DPI aware
[2020.07.16-18.10.00:752][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2020.07.16-18.10.00:752][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2020.07.16-18.10.00:865][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2020.07.16-18.10.00:865][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2020.07.16-18.10.00:865][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2020.07.16-18.10.00:865][ 0]LogD3D11RHI: D3D11 adapters:
[2020.07.16-18.10.00:896][ 0]LogD3D11RHI: 0. 'Radeon RX 570 Series' (Feature Level 11_0)
[2020.07.16-18.10.00:896][ 0]LogD3D11RHI: 4041/0/4067 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x1002
[2020.07.16-18.10.00:898][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2020.07.16-18.10.00:898][ 0]LogD3D11RHI: 0/0/4067 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2020.07.16-18.10.00:898][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2020.07.16-18.10.00:904][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2020.07.16-18.10.00:904][ 0]LogD3D11RHI: GPU DeviceId: 0x67df (for the marketing name, search the web for "GPU Device Id")
[2020.07.16-18.10.00:904][ 0]LogWindows: EnumDisplayDevices:
[2020.07.16-18.10.00:905][ 0]LogWindows: 0. 'Radeon RX 570 Series' (P:1 D:1)
[2020.07.16-18.10.00:905][ 0]LogWindows: 1. 'Radeon RX 570 Series' (P:0 D:0)
[2020.07.16-18.10.00:905][ 0]LogWindows: 2. 'Radeon RX 570 Series' (P:0 D:0)
[2020.07.16-18.10.00:906][ 0]LogWindows: 3. 'Radeon RX 570 Series' (P:0 D:0)
[2020.07.16-18.10.00:906][ 0]LogWindows: 4. 'Radeon RX 570 Series' (P:0 D:0)
[2020.07.16-18.10.00:907][ 0]LogWindows: 5. 'Radeon RX 570 Series' (P:0 D:0)
[2020.07.16-18.10.00:907][ 0]LogWindows: 6. 'Radeon RX 570 Series' (P:0 D:0)
[2020.07.16-18.10.00:907][ 0]LogWindows: 7. 'Radeon RX 570 Series' (P:0 D:0)
[2020.07.16-18.10.00:908][ 0]LogWindows: DebugString: FoundDriverCount:8
[2020.07.16-18.10.00:908][ 0]LogD3D11RHI: Adapter Name: Radeon RX 570 Series
[2020.07.16-18.10.00:908][ 0]LogD3D11RHI: Driver Version: Adrenalin 19.20 (internal:26.20.12028.2, unified:26.20.12028.2)
[2020.07.16-18.10.00:908][ 0]LogD3D11RHI: Driver Date: 8-16-2019
[2020.07.16-18.10.00:908][ 0]LogRHI: Texture pool is 2828 MB (70% of 4041 MB)
[2020.07.16-18.10.00:957][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2020.07.16-18.10.00:957][ 0]LogD3D11RHI: Async texture creation enabled
[2020.07.16-18.10.00:968][ 0]LogD3D11RHI: GPU Timing Frequency: 25.000000 (Debug: 2 1)
[2020.07.16-18.10.01:255][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2020.07.16-18.10.01:285][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2020.07.16-18.10.01:285][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2020.07.16-18.10.01:285][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATC'
[2020.07.16-18.10.01:285][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2020.07.16-18.10.01:285][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1'
[2020.07.16-18.10.01:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1a'
[2020.07.16-18.10.01:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2020.07.16-18.10.01:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTC'
[2020.07.16-18.10.01:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2020.07.16-18.10.01:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2020.07.16-18.10.01:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ATCClient'
[2020.07.16-18.10.01:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2020.07.16-18.10.01:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1Client'
[2020.07.16-18.10.01:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC1aClient'
[2020.07.16-18.10.01:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2020.07.16-18.10.01:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_PVRTCClient'
[2020.07.16-18.10.01:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2020.07.16-18.10.01:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2020.07.16-18.10.01:303][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2020.07.16-18.10.01:303][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2020.07.16-18.10.01:310][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2020.07.16-18.10.01:317][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2020.07.16-18.10.01:324][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2020.07.16-18.10.01:332][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2020.07.16-18.10.01:339][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2020.07.16-18.10.01:346][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2020.07.16-18.10.01:370][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2020.07.16-18.10.01:370][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2020.07.16-18.10.01:383][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2020.07.16-18.10.01:383][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2020.07.16-18.10.01:390][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2020.07.16-18.10.01:398][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2020.07.16-18.10.01:404][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2020.07.16-18.10.01:410][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2020.07.16-18.10.01:411][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2020.07.16-18.10.01:413][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2020.07.16-18.10.01:430][ 0]LogShaderCompilers: Guid format shader working directory is 2 characters bigger than the processId version (C:/Users/Danik/Desktop/Новая папка (2)/Game/Intermediate/Shaders/WorkingDirectory/13232/).
[2020.07.16-18.10.01:430][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Danik/AppData/Local/Temp/UnrealShaderWorkingDir/91E16AF24B709E0850F8EA93D28AC407/'.
[2020.07.16-18.10.01:431][ 0]LogXGEController: Cleaning working directory: C:/Users/Danik/AppData/Local/Temp/UnrealXGEWorkingDir/
[2020.07.16-18.10.01:431][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2020.07.16-18.10.01:431][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2020.07.16-18.10.01:431][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2020.07.16-18.10.02:139][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2020.07.16-18.10.02:197][ 0]LogDerivedDataCache: Loaded boot cache 0.06s 78MB C:/Users/Danik/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc.
[2020.07.16-18.10.02:197][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Danik/AppData/Local/UnrealEngine/4.24/DerivedDataCache/Boot.ddc
[2020.07.16-18.10.02:197][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/Danik/Desktop/Новая папка (2)/Game/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2020.07.16-18.10.02:197][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2020.07.16-18.10.02:197][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/Danik/Desktop/Новая папка (2)/Game/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.07.16-18.10.02:197][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2020.07.16-18.10.02:207][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2020.07.16-18.10.02:207][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2020.07.16-18.10.02:207][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2020.07.16-18.10.02:209][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Danik/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2020.07.16-18.10.02:209][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2020.07.16-18.10.02:209][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2020.07.16-18.10.02:222][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2020.07.16-18.10.03:196][ 0]LogSlate: Using FreeType 2.10.0
[2020.07.16-18.10.03:197][ 0]LogShaderCompilers: Display: Worker (1/3): shaders left to compile 2378
[2020.07.16-18.10.03:197][ 0]LogShaderCompilers: Display: Worker (2/3): shaders left to compile 2377
[2020.07.16-18.10.03:197][ 0]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 2376
[2020.07.16-18.10.03:197][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2020.07.16-18.10.03:246][ 0]LogAssetRegistry: FAssetRegistry took 0.0023 seconds to start up
[2020.07.16-18.10.03:518][ 0]LogShaderCompilers: Display: Worker (3/3): shaders left to compile 2375
[2020.07.16-18.10.03:518][ 0]LogInit: Selected Device Profile: [Windows]
[2020.07.16-18.10.03:581][ 0]LogMaterial: Display: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material.
 
Начинающий
Статус
Оффлайн
Регистрация
23 Июл 2020
Сообщения
9
Реакции[?]
0
Поинты[?]
0
Очень интересный asset. Спасибо.
Выложите пожалуйста версию 1.2.
 
Последнее редактирование:
Похожие темы
Сверху Снизу