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- #1
something is wrong with weave, fakeduck works but either doesnt shoot / shoots like a motherfucker but misses
does anyone know what the issue is with weave.su?
Fakeduck code:
void fakeduck (bool & send_packet)
{
if (csgo-> cmd-> buttons & IN_JUMP ||! (Csgo-> local-> GetFlags () & FL_ONGROUND) ||! Vars.antiaim.enable) {
csgo-> fake_duck = false;
return
}
csgo-> cmd-> buttons | = IN_BULLRUSH;
int choke = csgo-> game_rules-> IsValveDS ()? 6: 14;
if (vars.antiaim.fakeduck-> active)
{
csgo-> fake_duck = true;
if (csgo-> client_state-> iChokedCommands <= choke / 2)
{
csgo-> cmd-> buttons & = ~ IN_DUCK;
if (csgo-> client_state-> iChokedCommands>
else
csgo-> stand = false;
}
else
{
csgo-> cmd-> buttons | = IN_DUCK;
csgo-> stand = false;
}
if (csgo-> client_state-> iChokedCommands <choke)
send_packet = false; // choke
else
send_packet = true;
}
else {
csgo-> fake_duck = false;
csgo-> stand = false;
}
}
does anyone know what the issue is with weave.su?
Fakeduck code:
void fakeduck (bool & send_packet)
{
if (csgo-> cmd-> buttons & IN_JUMP ||! (Csgo-> local-> GetFlags () & FL_ONGROUND) ||! Vars.antiaim.enable) {
csgo-> fake_duck = false;
return
}
csgo-> cmd-> buttons | = IN_BULLRUSH;
int choke = csgo-> game_rules-> IsValveDS ()? 6: 14;
if (vars.antiaim.fakeduck-> active)
{
csgo-> fake_duck = true;
if (csgo-> client_state-> iChokedCommands <= choke / 2)
{
csgo-> cmd-> buttons & = ~ IN_DUCK;
if (csgo-> client_state-> iChokedCommands>
else
csgo-> stand = false;
}
else
{
csgo-> cmd-> buttons | = IN_DUCK;
csgo-> stand = false;
}
if (csgo-> client_state-> iChokedCommands <choke)
send_packet = false; // choke
else
send_packet = true;
}
else {
csgo-> fake_duck = false;
csgo-> stand = false;
}
}
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