Вопрос Fakelag and aa doesnt work (weave v2 base)

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createmove:
#include "Hooks.h"
#include "Bunnyhop.h"
#include "Legitbot.h"
#include "Ragebot.h"
#include "AntiAims.h"
#include "checksum_md5.h"
#include "Resolver.h"
#include "Knifebot.h"
#include <intrin.h>
#include "EnginePrediction.h"
#include "MM.h"
#include "NetChannelhook.h"
static bool in_cm = false;

float last_time_got_impact = 0;

float IBasePlayer::GetOldSimulationTime()
{
    static int m_flSimulationTime = netvars.GetOffset(hs::DT_BaseEntity::s().c_str(), hs::m_flSimulationTime::s().c_str()) + 4;
    return *(float*)((DWORD)this + m_flSimulationTime);
}

void UpdateSimulationTime() {
    for (int i = 1; i < 65; i++)
    {
        auto ent = interfaces.ent_list->GetClientEntity(i);
        if (!ent)
            continue;
        if (ent->IsDormant() || !ent->isAlive() || !ent->IsPlayer())
            continue;
        if (csgo->old_simtime[ent->GetIndex()] != ent->GetSimulationTime())
            csgo->old_simtime[ent->GetIndex()] = ent->GetSimulationTime();
    }
}

int get_max_tickbase_shift()
{
    if (!csgo->local->isAlive())
        return 0;
    if (!CanDT())
        return csgo->game_rules->IsValveDS() ? 6 : 16;

    auto idx = csgo->local->GetWeapon()->GetItemDefinitionIndex();
    auto max_tickbase_shift = 0;

    switch (idx)
    {
    case WEAPON_M249:
    case WEAPON_MAC10:
    case WEAPON_P90:
    case WEAPON_MP5SD:
    case WEAPON_NEGEV:
    case WEAPON_MP9:
        max_tickbase_shift = 12;
        break;
    case WEAPON_ELITE:
    case WEAPON_UMP45:
    case WEAPON_BIZON:
    case WEAPON_TEC9:
    case WEAPON_MP7:
        max_tickbase_shift = 7;
        break;
    case WEAPON_AK47:
    case WEAPON_AUG:
    case WEAPON_FAMAS:
    case WEAPON_GALILAR:
    case WEAPON_M4A1:
    case WEAPON_M4A1_SILENCER:
    case WEAPON_CZ75A:
        max_tickbase_shift = 10;
        break;
    case WEAPON_FIVESEVEN:
    case WEAPON_GLOCK:
    case WEAPON_P250:
        max_tickbase_shift = 8;
    case WEAPON_SG553:
        max_tickbase_shift = 8;
        break;
    case WEAPON_HKP2000:
    case WEAPON_USP_SILENCER:
        max_tickbase_shift = 9;
        break;
    case WEAPON_DEAGLE:
        max_tickbase_shift = 13;
        break;
    case WEAPON_G3SG1:
        max_tickbase_shift = 15;
        break;
    case WEAPON_SCAR20:
        max_tickbase_shift = 15;
        break;
    case WEAPON_SSG08:
        max_tickbase_shift = 16;
        break;
    case WEAPON_AWP:
        max_tickbase_shift = 16;
        break;
    }

    if (max_tickbase_shift < 16) {
        if (vars.ragebot.BDT == 0)
        {
            max_tickbase_shift = clamp(max_tickbase_shift, 0, 13);
        }
        else if (vars.ragebot.BDT == 1)
        {
            max_tickbase_shift = clamp(max_tickbase_shift, 0, 14);
        }
        else if (vars.ragebot.BDT == 2)
        {
            max_tickbase_shift = clamp(max_tickbase_shift, 0, 15);
        }
    }

    return max_tickbase_shift;
}

std::string GetCurrentTag(std::string Text, std::vector<int> Indices) {
    std::string text_anim = "               " + Text + "                      " + Text + "               " + Text + "                      ";

    int i = interfaces.global_vars->tickcount / TIME_TO_TICKS(0.3f);
    i = floor(i % Indices.size());
    i = Indices[i + 1] + 1;

    return text_anim.substr(i, i + 15);
}

void DoClantag()
{
    if (vars.misc.chatspam > 0) {
        static int Lastsay = 0;
        if (vars.misc.chatspam == 1) {
            if (interfaces.global_vars->tickcount % 12 == 1) {
                std::string say;
                int isay = rand() % 11;
                if (Lastsay == isay) {
                    Lastsay = rand() % 11;
                }
                else
                {
                    Lastsay = isay;
                }
                switch (Lastsay) {
                case 0:
                    say = "Refund your Paste";
                    break;
                case 1:
                    say = "Nice aimwhere";
                    break;
                case 2:
                    say = "What you using? everlose.cc ?";
                    break;
                case 3:
                    say = "Nice OneCrack";
                    break;
                case 4:
                    say = "Nice \"gamesense\"";
                    break;
                case 5:
                    say = "I think you need Ke Ji Ren CFG for that OTC";
                    break;
                case 6:
                    say = "Another Crack user";
                    break;
                case 7:
                    say = "Are you sad Skeet Crack was taken down? because you dont have skeet?";
                    break;
                case 8:
                    say = "OneTap can't kill me in 1 tap can it?";
                    break;
                case 9:
                    say = "Stop using Stupid Paste Cheats";
                    break;
                case 10:
                    say = "Aimwhere.net?";
                    break;
                }
                interfaces.engine->ExecuteClientCmd(("say " + say).c_str());
            }
        }
        else if (vars.misc.chatspam == 2) {
            if (interfaces.global_vars->tickcount % 12 == 1) {
                std::string say;
                int isay = rand() % 11;
                if (Lastsay == isay) {
                    Lastsay = rand() % 11;
                }
                else
                {
                    Lastsay = isay;
                }
                switch (Lastsay) {
                case 0:
                    say = "nn nice KD lmao";
                    break;
                case 1:
                    say = "stupid newfag trying to get kills";
                    break;
                case 2:
                    say = "public cheat newfag";
                    break;
                case 3:
                    say = "dog keeps reseting score big embarrasment";
                    break;
                case 4:
                    say = "nn dog sit, stop barking";
                    break;
                case 5:
                    say = "at least your not that trash, just KIDDING newfag";
                    break;
                case 6:
                    say = "user issue";
                    break;
                case 7:
                    say = "uid issue";
                    break;
                case 8:
                    say = "life issue, go suicide";
                    break;
                case 9:
                    say = "braing issue";
                    break;
                case 10:
                    say = "cheat issue, go use a real p2c newfag";
                    break;
                }
                interfaces.engine->ExecuteClientCmd(("say " + say).c_str());
            }
        }
    }
    auto SetClanTag = [](const char* tag, const char* name)
    {
        static auto pSetClanTag = reinterpret_cast<void(__fastcall*)(const char*, const char*)>((DWORD)(csgo->Utils.FindPatternIDA(GetModuleHandleA(
            g_Modules[fnv::hash(hs::engine_dll::s().c_str())].c_str()),
            hs::set_clantag::s().c_str())));
        pSetClanTag(tag, name);
    };

    //static bool Reset = false;
    static bool ShouldReset = false;
    std::string Prev;
    if (vars.visuals.clantagspammer)
        SetClanTag("FREZZYHOOK V4", "FREZZYHOOK");
    else
        SetClanTag("", "");
}

namespace MoveFixer
{
    void FixPistol() {
        if (!csgo->local || !csgo->local->isAlive() || !csgo->cmd || !csgo->weapon)
            return;

        if (csgo->local->GetFlags() & FL_FROZEN
            || csgo->local->HasGunGameImmunity())
            return;

        if (csgo->weapon->GetItemDefinitionIndex() == WEAPON_REVOLVER
            || csgo->weapon->GetItemDefinitionIndex() == WEAPON_HEALTHSHOT
            || !(csgo->weapon->isPistol() || csgo->weapon->IsHeavyPistol())
            || csgo->weapon->IsNade()
            || csgo->weapon->IsBomb()
            || csgo->weapon->isAutoSniper())
            return;

        if (!Ragebot::Get().IsAbleToShoot()) {
            if (csgo->cmd->buttons & IN_ATTACK)
                csgo->cmd->buttons &= ~IN_ATTACK;
        }
    }
    void AutoPeekMove(float wish_yaw, CUserCmd* cmd)
    {
        cmd->buttons &= ~IN_RIGHT;
        cmd->buttons &= ~IN_MOVERIGHT;
        cmd->buttons &= ~IN_LEFT;
        cmd->buttons &= ~IN_MOVELEFT;
        cmd->buttons &= ~IN_FORWARD;
        cmd->buttons &= ~IN_BACK;

        static auto cl_forwardspeed = interfaces.cvars->FindVar("cl_forwardspeed");
        if (csgo->AutoPeek.ShouldGoBack) {
            auto difference = csgo->local->GetRenderOrigin() - csgo->AutoPeek.Position;
            if (difference.Length2D() > 5.0f)
            {
                auto velocity = Vector(difference.x * cos(wish_yaw / 180.0f * PI) + difference.y * sin(wish_yaw / 180.0f * PI), difference.y * cos(wish_yaw / 180.0f * PI) - difference.x * sin(wish_yaw / 180.0f * PI), difference.z);
                cmd->forwardmove = clamp(-velocity.x * 1000.0f, -cl_forwardspeed->GetFloat(), cl_forwardspeed->GetFloat());
                cmd->sidemove = clamp(velocity.y * 1000.0f, -cl_forwardspeed->GetFloat(), cl_forwardspeed->GetFloat());
            }
            else {
                csgo->AutoPeek.ShouldGoBack = false;
            }
        }
    }

    void QuickStop(CUserCmd* cmd) {
        auto wpn_info = csgo->weapon->GetCSWpnData();
        bool pressed_move_key = cmd->buttons & IN_FORWARD || cmd->buttons & IN_MOVELEFT || cmd->buttons & IN_BACK || cmd->buttons & IN_MOVERIGHT || cmd->buttons & IN_JUMP;
        if (!wpn_info)
            return;
        if (pressed_move_key)
            return;
        auto velocity = csgo->local->GetVelocity();
        float speed = velocity.Length2D();

        if (speed > 15.f) {
            Vector direction;
            Math::VectorAngles(velocity, direction);
            direction.y = csgo->original.y - direction.y;
            Vector forward;
            Math::AngleVectors(direction, forward);
            static const auto cl_sidespeed = interfaces.cvars->FindVar(hs::cl_sidespeed::s().c_str());
            Vector negated_direction = forward * -(cl_sidespeed->GetFloat());

            csgo->cmd->forwardmove = negated_direction.x;

            csgo->cmd->sidemove = negated_direction.y;
        }
    }
    void Run(Vector original)
    {
        /*
        Vector real_viewangles;
        interfaces.engine->GetViewAngles(real_viewangles);

        Vector vecMove(csgo->cmd->forwardmove, csgo->cmd->sidemove, csgo->cmd->upmove);
        float speed = sqrt(vecMove.x * vecMove.x + vecMove.y * vecMove.y);

        Vector angMove;
        Math::VectorAngles(vecMove, angMove);

        float yaw = DEG2RAD(csgo->cmd->viewangles.y - original.y + angMove.y);

        csgo->cmd->forwardmove = cos(yaw) * speed;
        csgo->cmd->sidemove = sin(yaw) * speed;

        csgo->cmd->buttons &= ~IN_RIGHT;
        csgo->cmd->buttons &= ~IN_MOVERIGHT;
        csgo->cmd->buttons &= ~IN_LEFT;
        csgo->cmd->buttons &= ~IN_MOVELEFT;
        csgo->cmd->buttons &= ~IN_FORWARD;
        csgo->cmd->buttons &= ~IN_BACK;

        if (csgo->cmd->forwardmove > 0.f)
            csgo->cmd->buttons |= IN_FORWARD;
        else if (csgo->cmd->forwardmove < 0.f)
            csgo->cmd->buttons |= IN_BACK;

        if (csgo->cmd->sidemove > 0.f)
        {
            csgo->cmd->buttons |= IN_RIGHT;
            csgo->cmd->buttons |= IN_MOVERIGHT;
        }
        else if (csgo->cmd->sidemove < 0.f)
        {
            csgo->cmd->buttons |= IN_LEFT;
            csgo->cmd->buttons |= IN_MOVELEFT;
        }
        */
        QuickStop(csgo->cmd);
        if (vars.misc.AutoPeek->active) {
            AutoPeekMove(original.y, csgo->cmd);
        }
        else {
            csgo->AutoPeek.ShouldGoBack = false;
        }
        Vector real_viewangles;
        interfaces.engine->GetViewAngles(real_viewangles);

        Vector vecMove(csgo->cmd->forwardmove, csgo->cmd->sidemove, csgo->cmd->upmove);
        float speed = sqrt(vecMove.x * vecMove.x + vecMove.y * vecMove.y);

        Vector angMove;
        Math::VectorAngles(vecMove, angMove);

        float yaw = DEG2RAD(csgo->cmd->viewangles.y - original.y + angMove.y);

        csgo->cmd->forwardmove = cos(yaw) * speed;
        csgo->cmd->sidemove = sin(yaw) * speed;

        csgo->cmd->buttons &= ~IN_RIGHT;
        csgo->cmd->buttons &= ~IN_MOVERIGHT;
        csgo->cmd->buttons &= ~IN_LEFT;
        csgo->cmd->buttons &= ~IN_MOVELEFT;
        csgo->cmd->buttons &= ~IN_FORWARD;
        csgo->cmd->buttons &= ~IN_BACK;

        if (csgo->cmd->forwardmove > 0.f)
            csgo->cmd->buttons |= IN_FORWARD;
        else if (csgo->cmd->forwardmove < 0.f)
            csgo->cmd->buttons |= IN_BACK;

        if (csgo->cmd->sidemove > 0.f)
        {
            csgo->cmd->buttons |= IN_RIGHT;
            csgo->cmd->buttons |= IN_MOVERIGHT;
        }
        else if (csgo->cmd->sidemove < 0.f)
        {
            csgo->cmd->buttons |= IN_LEFT;
            csgo->cmd->buttons |= IN_MOVELEFT;
        }

        if (!(csgo->local->GetFlags() & FL_ONGROUND))
            return;

        auto cmd = csgo->cmd;
        if (vars.antiaim.Legs == 1) {
            if ((CMAntiAim::Get().shouldAA && vars.antiaim.Legs > 0))
            {
                if (cmd->forwardmove > 0.0f)
                {
                    cmd->buttons |= IN_BACK;
                    cmd->buttons &= ~IN_FORWARD;
                }
                else if (cmd->forwardmove < 0.0f)
                {
                    cmd->buttons |= IN_FORWARD;
                    cmd->buttons &= ~IN_BACK;
                }

                if (cmd->sidemove > 0.0f)
                {
                    cmd->buttons |= IN_MOVELEFT;
                    cmd->buttons &= ~IN_MOVERIGHT;
                }
                else if (cmd->sidemove < 0.0f)
                {
                    cmd->buttons |= IN_MOVERIGHT;
                    cmd->buttons &= ~IN_MOVELEFT;
                }
            }
            else
            {
                auto buttons = cmd->buttons & ~(IN_MOVERIGHT | IN_MOVELEFT | IN_BACK | IN_FORWARD);

                if (vars.antiaim.Legs > 0)
                {
                    if (cmd->forwardmove <= 0.0f)
                        buttons |= IN_BACK;
                    else
                        buttons |= IN_FORWARD;

                    if (cmd->sidemove > 0.0f)
                        goto LABEL_15;
                    else if (cmd->sidemove >= 0.0f)
                        goto LABEL_18;

                    goto LABEL_17;
                }
                else
                    goto LABEL_18;

                if (cmd->forwardmove <= 0.0f) //-V779
                    buttons |= IN_FORWARD;
                else
                    buttons |= IN_BACK;

                if (cmd->sidemove > 0.0f)
                {
                LABEL_17:
                    buttons |= IN_MOVELEFT;
                    goto LABEL_18;
                }

                if (cmd->sidemove < 0.0f)
                    LABEL_15:

                buttons |= IN_MOVERIGHT;

            LABEL_18:
                cmd->buttons = buttons;
            }
        }
        else if (vars.antiaim.Legs == 2) {
            bool ri = csgo->need_recharge_rn;
            if ((CMAntiAim::Get().shouldAA && ri))
            {
                if (cmd->forwardmove > 0.0f)
                {
                    cmd->buttons |= IN_BACK;
                    cmd->buttons &= ~IN_FORWARD;
                }
                else if (cmd->forwardmove < 0.0f)
                {
                    cmd->buttons |= IN_FORWARD;
                    cmd->buttons &= ~IN_BACK;
                }

                if (cmd->sidemove > 0.0f)
                {
                    cmd->buttons |= IN_MOVELEFT;
                    cmd->buttons &= ~IN_MOVERIGHT;
                }
                else if (cmd->sidemove < 0.0f)
                {
                    cmd->buttons |= IN_MOVERIGHT;
                    cmd->buttons &= ~IN_MOVELEFT;
                }
            }
            else
            {
                auto buttons = cmd->buttons & ~(IN_MOVERIGHT | IN_MOVELEFT | IN_BACK | IN_FORWARD);

                if (ri)
                {
                    if (cmd->forwardmove <= 0.0f)
                        buttons |= IN_BACK;
                    else
                        buttons |= IN_FORWARD;

                    if (cmd->sidemove > 0.0f)
                        goto LABEL_15122;
                    else if (cmd->sidemove >= 0.0f)
                        goto LABEL_18122;

                    goto LABEL_17122;
                }
                else
                    goto LABEL_18122;

                if (cmd->forwardmove <= 0.0f) //-V779
                    buttons |= IN_FORWARD;
                else
                    buttons |= IN_BACK;

                if (cmd->sidemove > 0.0f)
                {
                LABEL_17122:
                    buttons |= IN_MOVELEFT;
                    goto LABEL_18122;
                }

                if (cmd->sidemove < 0.0f)
                    LABEL_15122:

                buttons |= IN_MOVERIGHT;

            LABEL_18122:
                cmd->buttons = buttons;
            }
        }

        else {
            if ((CMAntiAim::Get().shouldAA && vars.antiaim.Legs > 0))
            {
                if (cmd->forwardmove > 0.0f)
                {
                    cmd->buttons |= IN_BACK;
                    cmd->buttons &= ~IN_FORWARD;
                }
                else if (cmd->forwardmove < 0.0f)
                {
                    cmd->buttons |= IN_FORWARD;
                    cmd->buttons &= ~IN_BACK;
                }

                if (cmd->sidemove > 0.0f)
                {
                    cmd->buttons |= IN_MOVELEFT;
                    cmd->buttons &= ~IN_MOVERIGHT;
                }
                else if (cmd->sidemove < 0.0f)
                {
                    cmd->buttons |= IN_MOVERIGHT;
                    cmd->buttons &= ~IN_MOVELEFT;
                }
            }
            else
            {
                auto buttons = cmd->buttons & ~(IN_MOVERIGHT | IN_MOVELEFT | IN_BACK | IN_FORWARD);

                if (vars.antiaim.Legs > 0)
                {
                    if (cmd->forwardmove <= 0.0f)
                        buttons |= IN_BACK;
                    else
                        buttons |= IN_FORWARD;

                    if (cmd->sidemove > 0.0f)
                        goto LABEL_152;
                    else if (cmd->sidemove >= 0.0f)
                        goto LABEL_182;

                    goto LABEL_172;
                }
                else
                    goto LABEL_182;

                if (cmd->forwardmove <= 0.0f) //-V779
                    buttons |= IN_FORWARD;
                else
                    buttons |= IN_BACK;

                if (cmd->sidemove > 0.0f)
                {
                LABEL_172:
                    buttons |= IN_MOVELEFT;
                    goto LABEL_182;
                }

                if (cmd->sidemove < 0.0f)
                    LABEL_152:

                buttons |= IN_MOVERIGHT;

            LABEL_182:
                cmd->buttons = buttons;
            }
        }
    }
}

void ProcessMissedShots()
{
    if (shot_snapshots.size() == 0)
        return;
    auto& snapshot = shot_snapshots.front();
    if (fabs((csgo->local->GetTickBase() * interfaces.global_vars->interval_per_tick) - snapshot.time) > 1.f)
    {
        if (snapshot.weapon_fire) {
            string msg;
            msg += "missed " + snapshot.player->GetName();
            msg += "'s ";
            msg += snapshot.hitbox_where_shot;
            msg += " due to spread | aimed at " + snapshot.hitbox_where_shot + " | bt: " + to_string(snapshot.backtrack) + " | hc: " + to_string(clamp(snapshot.hitchance - rand() % 50, clamp(snapshot.hitchance, 10, 100), 100)) + " | dmg: " + to_string(snapshot.predicteddmg);
            Msg(msg, color_t(179, 66, 245));
        }
        shot_snapshots.erase(shot_snapshots.begin());
        return;
    }
    if (snapshot.first_processed_time != -1.f) {
        if (snapshot.damage == -1 && snapshot.weapon_fire && snapshot.bullet_impact && snapshot.record->player) {
            if (rand() % 8 == 1) {
                bool spread = false;
                if (snapshot.record->player) {
                    const auto studio_model = interfaces.models.model_info->GetStudioModel(snapshot.record->player->GetModel());

                    if (studio_model)
                    {
                        const auto angle = Math::CalculateAngle(snapshot.start, snapshot.impact);
                        Vector forward;
                        Math::AngleVectors(angle, forward);
                        const auto end = snapshot.impact + forward * 2000.f;
                        if (!CanHitHitbox(snapshot.start, end, snapshot.record, studio_model, snapshot.hitbox))
                            spread = true;
                    }
                }
                if (spread) {
                    string msg;
                    msg += "missed " + snapshot.player->GetName();
                    msg += "'s ";
                    msg += snapshot.hitbox_where_shot;
                    msg += " due to resolver | aimed at " + snapshot.hitbox_where_shot + " | bt: " + to_string(snapshot.backtrack) + " | hc: " + to_string(snapshot.hitchance) + " | dmg: " + to_string(snapshot.predicteddmg);
                    Msg(msg, color_t(179, 66, 245));
                    shot_snapshots.erase(shot_snapshots.begin());
                }
                else {
                    string msg;
                    msg += "missed " + snapshot.player->GetName();
                    msg += "'s ";
                    msg += snapshot.hitbox_where_shot;
                    msg += " due to spread | aimed at " + snapshot.hitbox_where_shot + " | bt: " + to_string(snapshot.backtrack) + " | hc: " + to_string(clamp(snapshot.hitchance - rand() % 50, clamp(snapshot.hitchance, 10, 100), 100)) + " | dmg: " + to_string(snapshot.predicteddmg);
                    Msg(msg, color_t(179, 66, 245));
                    shot_snapshots.erase(shot_snapshots.begin());
                }
            }
            else {
                string msg;
                msg += "missed " + snapshot.player->GetName();
                msg += "'s ";
                msg += snapshot.hitbox_where_shot;
                msg += " due to spread | aimed at " + snapshot.hitbox_where_shot + " | bt: " + to_string(snapshot.backtrack) + " | hc: " + to_string(clamp(snapshot.hitchance - rand() % 50, clamp(snapshot.hitchance, 10, 100), 100)) + " | dmg: " + to_string(snapshot.predicteddmg);
                Msg(msg, color_t(179, 66, 245));
                shot_snapshots.erase(shot_snapshots.begin());
            }
        }
    }
}

void FakeDuck(bool& send_packet)
{
    float maxLevel = 31.f;
    if (vars.antiaim.FLOK->active)
        send_packet = false;

    if (csgo->cmd->buttons & IN_JUMP || !(csgo->local->GetFlags() & FL_ONGROUND) || !vars.antiaim.enable) {
        csgo->fake_duck = false;
        return;
    }
    csgo->cmd->buttons |= IN_BULLRUSH;
    int Dchoke =/* csgo->game_rules->IsValveDS() ? 6 :*/ 14;
    static int P_FD2 = 0;
    static int P_FD = 0;
    switch (vars.antiaim.FD)
    {
    case 0:
        if (vars.antiaim.fakeduck->active)
        {
            csgo->fake_duck = true;

            if (csgo->client_state->iChokedCommands <= Dchoke / 2)
            {
                csgo->CSI_FD = true;
                csgo->cmd->buttons &= ~IN_DUCK;

                if (csgo->client_state->iChokedCommands > (Dchoke / 3) + 1)
                    csgo->stand = true; // êîñòûëü ñ çåâñà ÷òîáû ïî ñïðèäó íå ñðàòü
                else
                    csgo->stand = false;
            }
            else
            {
                csgo->CSI_FD = false;
                csgo->cmd->buttons |= IN_DUCK;
                csgo->stand = false;
            }

            if (csgo->client_state->iChokedCommands < Dchoke)
                send_packet = false;                                // choke
            else
                send_packet = true;
        }
        else {
            csgo->fake_duck = false;
            csgo->stand = false;
            csgo->CSI_FD = true;
        }
        break;
    case 1:
        if (vars.antiaim.fakeduck->active)
        {
            csgo->fake_duck = true;
            csgo->stand = true;
            if (P_FD < 80)
            {
                //csgo->cmd->buttons &= ~IN_DUCK;
                csgo->cmd->buttons |= IN_DUCK;
                send_packet = true;

                csgo->CSI_FD = false;
            }
            else if (P_FD > 75 && P_FD < 105)
            {
                send_packet = false;
                csgo->CSI_FD = false;
            }
            else if (P_FD > 80 && P_FD < 95)
            {
                send_packet = false;
                csgo->cmd->buttons &= ~IN_DUCK;
                csgo->CSI_FD = true;
            }
            else if (P_FD > 95)
            {
                csgo->cmd->buttons |= IN_DUCK;
                send_packet = false;
                csgo->CSI_FD = true;
            }
            if (P_FD > 115)
                P_FD = 0;
        }
        else {
            csgo->fake_duck = false;
            csgo->stand = false;
            csgo->CSI_FD = true;
        }
        P_FD += 2;
        break;
    case 2://mm fd

        if (vars.antiaim.fakeduck->active)
        {
            csgo->fake_duck = true;
            csgo->stand = true;
            static bool crouch = false;
            if (csgo->local->GetDuckAmount() <= maxLevel / 100)
            {
                crouch = true;
                send_packet = false;
            }
            //0.31
            if (csgo->local->GetDuckAmount() <= 0.326f)
            {
                csgo->CSI_FD = true;
            }
            else if (csgo->local->GetDuckAmount() > 0.326f)
            {
                csgo->CSI_FD = false;
            }
            if (csgo->local->GetDuckAmount() >= 0.8f)
            {
                crouch = false;
                send_packet = true;
            }

            if (crouch)
            {
                csgo->cmd->buttons |= IN_DUCK;
            }
            else
            {
                csgo->cmd->buttons |= IN_BULLRUSH;
            }
        }
        else {
            csgo->fake_duck = false;
            csgo->stand = false;
            csgo->CSI_FD = true;
        }

        break;
    case 3:
        if (vars.antiaim.fakeduck->active)
        {
            csgo->fake_duck = true;
            csgo->stand = true;
            static bool start = true;
            static int timer = 0;
            int main = vars.antiaim.FD_Spam;
            //csgo->cmd->buttons &= ~IN_DUCK;
            if (timer < 50)
            {
                csgo->cmd->buttons |= IN_DUCK;
                csgo->CSI_FD = false;
                if (vars.antiaim.GG)
                    send_packet = true;
            }
            else
            {
                csgo->cmd->buttons &= ~IN_DUCK;
                csgo->CSI_FD = true;
                if (vars.antiaim.GG)
                    send_packet = false;
            }
            if (timer == 100)
                timer = 0;

            timer += main;
        }
        else {
            csgo->fake_duck = false;
            csgo->stand = false;
            csgo->CSI_FD = true;
        }

        break;
    }
}

void FixRevolver()
{
    if (!csgo->weapon)
        return;

    if (csgo->weapon->GetItemDefinitionIndex() == 64 && csgo->weapon_struct.work && csgo->weapon->NextSecondaryAttack() == FLT_MAX)
        csgo->weapon->NextSecondaryAttack() = csgo->weapon_struct.next_attack;
}

float GetCurTime(CUserCmd* ucmd) {
    static int g_tick = 0;
    static CUserCmd* g_pLastCmd = nullptr;
    if (!g_pLastCmd || g_pLastCmd->hasbeenpredicted) {
        g_tick = csgo->local->GetTickBase();
    }
    else {
        // Required because prediction only runs on frames, not ticks
        // So if your framerate goes below tickrate, m_nTickBase won't update every tick
        ++g_tick;
    }
    g_pLastCmd = ucmd;
    float curtime = g_tick * interfaces.global_vars->interval_per_tick;
    return curtime;
}

void __fastcall Hooked_RunCommand(void* ecx, void* edx, IBasePlayer* player, CUserCmd* ucmd, IMoveHelper* moveHelper)
{
    static auto RunCommand = g_pPredictHook->GetOriginal< RunCommandFn >(19);

    if (csgo->DoUnload || player == nullptr || csgo->local == nullptr || !csgo->local->isAlive())
        return RunCommand(ecx, player, ucmd, moveHelper);

    if (!interfaces.engine->IsConnected() || !interfaces.engine->IsInGame())
        return RunCommand(ecx, player, ucmd, moveHelper);

    if (ucmd->tick_count > interfaces.global_vars->tickcount + 72) //-V807
    {
        ucmd->hasbeenpredicted = true;
        player->SetAbsOrigin(player->GetOrigin());
        if (!interfaces.engine->IsPaused()) {
            if (ucmd->command_number == CMAntiAim::Get().cmd_tick) {
                player->GetTickBasePtr() = player->GetTickBase() - CMAntiAim::Get().base_tick;
                interfaces.global_vars->curtime = TICKS_TO_TIME(csgo->local->GetTickBasePtr());
            }
            player->GetTickBasePtr()++;
        }
        return;
    }
    if (ucmd->command_number == CMAntiAim::Get().cmd_tick) {
        player->GetTickBasePtr() = player->GetTickBase() - CMAntiAim::Get().base_tick;
        interfaces.global_vars->curtime = TICKS_TO_TIME(csgo->local->GetTickBasePtr());
    }

    RunCommand(ecx, player, ucmd, moveHelper);

    /*

    if (interfaces.engine->IsConnected() && interfaces.engine->IsInGame()) {
        if (player == csgo->local) {
            if (int(1.f / interfaces.global_vars->interval_per_tick) + csgo->unpdred_tick + 6 <= ucmd->tick_count)
            {
                ucmd->hasbeenpredicted = true;
                return;
            }

            float m_flVelModBackup = csgo->local->GetVelocityModifier();

            int m_nTickbase = csgo->local->GetTickBase();
            int m_flCurtime = interfaces.global_vars->curtime;

            if (ucmd->command_number == CMAntiAim::Get().cmd_tick) {
                csgo->local->GetTickBasePtr() = CMAntiAim::Get().base_tick - csgo->m_nTickbaseShift + csgo->client_state->iChokedCommands;
                ++csgo->local->GetTickBasePtr();
                interfaces.global_vars->curtime = TICKS_TO_TIME(csgo->local->GetTickBasePtr());
            }

            if (csgo->ShouldUpdate && ucmd->command_number == csgo->client_state->nLastCommandAck + 1)
                csgo->local->GetVelocityModifier() = csgo->g_flVelMod;

            RunCommand(ecx, player, ucmd, moveHelper);

            if (!csgo->ShouldUpdate)
                csgo->local->GetVelocityModifier() = m_flVelModBackup;

            if (ucmd->command_number == CMAntiAim::Get().cmd_tick)
            {
                csgo->local->GetTickBasePtr() = m_nTickbase;
                interfaces.global_vars->curtime = m_flCurtime;
            }
        }
    }
    else
        RunCommand(ecx, player, ucmd, moveHelper);
        */
}

bool __fastcall Hooked_InPrediction(CPrediction* prediction, uint32_t)
{
    static auto InPrediction = g_pPredictHook->GetOriginal< InPredictionFn >(14);
    return InPrediction(prediction);
    //    if (csgo->DoUnload)
        //    return InPrediction(prediction);

        //static const auto return_to_maintain_sequence_transitions = csgo->Utils.FindPatternIDA(GetModuleHandleA(g_Modules[fnv::hash(hs::client_dll::s().c_str())].c_str()),
        //    hs::seq_transition::s().c_str());

    //    if (_ReturnAddress() == (uint32_t*)return_to_maintain_sequence_transitions)
        //    return false;

    return InPrediction(prediction);
}

void __fastcall Hooked_SetupMove(void* ecx, void* edx, IBasePlayer* player, CUserCmd* ucmd, IMoveHelper* moveHelper, void* pMoveData)
{
    using Fn = void(__thiscall*)(void*, IBasePlayer*, CUserCmd*, IMoveHelper*, void*);

    static auto SetupMove = g_pPredictHook->GetOriginal< Fn >(20);

    //if (&Prediction::Get().move_data != pMoveData && pMoveData != nullptr)
    //    memcpy(&Prediction::Get().move_data, pMoveData, 0x564);

    SetupMove(ecx, player, ucmd, moveHelper, pMoveData);
}

void chokelimit()
{
    static auto clMoveChokeClamp = csgo->Utils.FindPatternIDA(GetModuleHandleA(g_Modules[fnv::hash(hs::engine_dll::s().c_str())].c_str()),
        hs::choke_limit::s().c_str()) + 1;
    unsigned long protect = 0;
    VirtualProtect((void*)clMoveChokeClamp, 4, PAGE_EXECUTE_READWRITE, &protect);
    *(std::uint32_t*)clMoveChokeClamp = 62;
    VirtualProtect((void*)clMoveChokeClamp, 4, protect, &protect);
}

void WriteUsercmd(bf_write* buf, CUserCmd* in, CUserCmd* out)
{
    static DWORD WriteUsercmdF = (DWORD)csgo->Utils.FindPatternIDA(GetModuleHandleA(g_Modules[fnv::hash(hs::client_dll::s().c_str())].c_str()),
        hs::write_user_cmd::s().c_str());

    __asm
    {
        mov ecx, buf
        mov edx, in
        push out
        call WriteUsercmdF
        add esp, 4
    }
}
bool Shifting = false;

void __cdecl CL_SendMove() {
    while (csgo->CLMOVEShift > 0) {
        H::oCLSendMove();
    }

    return H::oCLSendMove();
}
void __vectorcall CL_Move(float accumulated_extra_samples, bool bFinalTick)
{
    if (!csgo->local->isAlive()) {
        H::ClMove(accumulated_extra_samples, bFinalTick);
        return;
    }

    if (csgo->skip_ticks > 0) {
        csgo->cmd->buttons &= ~IN_ATTACK;
        csgo->cmd->sidemove = 0;
        csgo->cmd->forwardmove = 0;
        csgo->cmd->upmove = 0;

        csgo->local->GetTickBasePtr()++;

        csgo->cmd->tick_count = INT_MAX;
        csgo->send_packet = false;

        csgo->skip_ticks--;

        if (csgo->skip_ticks <= 0) {
            csgo->local->GetTickBasePtr()--; //final 1 tick fix
        }

        return;
    }

    //H::ClMove(accumulated_extra_samples, bFinalTick);

    while (csgo->CLMOVEShift > 0)
    {
        csgo->CLMOVEShift--;
        H::ClMove(accumulated_extra_samples, csgo->CLMOVEShift <= 0);
    }

    H::ClMove(accumulated_extra_samples, bFinalTick);
    /*
    if (!csgo->local || !csgo->local->isAlive())
        return H::ClMove(accumulated_extra_samples, bFinalTick);

    if (csgo->local->isAlive()) {
        if (!vars.antiaim.fakeduck->active) {
            while (csgo->m_nTickbaseShift > 0) {
                if (!(vars.ragebot.DoubletapFlags & 1)) {
                    csgo->cmd->tick_count = INT_MAX;
                }
                csgo->shifting = true;
                csgo->send_packet = false;
                csgo->m_nTickbaseShift--;
                H::ClMove(accumulated_extra_samples, bFinalTick);
            }
            csgo->shifting = false;
        }

        while (csgo->CLMOVEShift > 0) {
            csgo->shifting = true;
            csgo->send_packet = false;
            csgo->CLMOVEShift--;
            H::ClMove(accumulated_extra_samples, bFinalTick);
            if (csgo->CLMOVEShift <= 0) {
                csgo->shifting = false;
                return;
            }
        }
        csgo->shifting = false;
        if (GetAsyncKeyState(VK_DELETE))
            return;

        if (csgo->skip_ticks > 0) {
            csgo->skip_ticks--;
            //csgo->cmd->tick_count = INT_MAX;
            if (csgo->skip_ticks == 0)
                csgo->dt_charged = true;

            return;
        }
    }
    return H::ClMove(accumulated_extra_samples, bFinalTick);
    */
}

bool __fastcall Hooked_WriteUsercmdDeltaToBuffer(void* ecx, void*, int slot, bf_write* buf, int from, int to, bool isnewcommand)
{
    static auto original = g_pClientHook->GetOriginal <WriteUsercmdDeltaToBufferFn>(24);
    if (!csgo->local
        || !interfaces.engine->IsConnected()
        || !interfaces.engine->IsInGame()
        || csgo->game_rules->IsFreezeTime()
        || csgo->local->HasGunGameImmunity()
        || csgo->local->GetFlags() & FL_FROZEN)
        return original(ecx, slot, buf, from, to, isnewcommand);

    if (!csgo->PDefensiveTicks)
        return original(ecx, slot, buf, from, to, isnewcommand);

    if (from != -1)
        return true;

    auto final_from = -1;

    uintptr_t frame_ptr;
    __asm mov frame_ptr, ebp;

    auto backup_commands = reinterpret_cast <int*> (frame_ptr + 0xFD8);
    auto new_commands = reinterpret_cast <int*> (frame_ptr + 0xFDC);

    auto newcmds = *new_commands;
    auto shift = csgo->PDefensiveTicks;

    csgo->PDefensiveTicks = 0;
    *backup_commands = 0;

    auto choked_modifier = newcmds + shift;

    if (choked_modifier > 62)
        choked_modifier = 62;

    *new_commands = choked_modifier;

    auto next_cmdnr = csgo->client_state->iChokedCommands + csgo->client_state->nLastOutgoingCommand + 1;
    auto final_to = next_cmdnr - newcmds + 1;

    if (final_to <= next_cmdnr)
    {
        while (original(ecx, slot, buf, final_from, final_to, true))
        {
            final_from = final_to++;

            if (final_to > next_cmdnr)
                goto next_cmd;
        }

        return false;
    }
next_cmd:

    auto user_cmd = interfaces.input->GetUserCmd(slot, final_from);

    if (!user_cmd)
        return true;

    CUserCmd to_cmd;
    CUserCmd from_cmd;

    from_cmd = *user_cmd;
    to_cmd = from_cmd;

    to_cmd.command_number++;
    to_cmd.tick_count += 200;

    if (newcmds > choked_modifier)
        return true;

    for (auto i = choked_modifier - newcmds + 1; i > 0; --i)
    {
        WriteUsercmd(buf, &to_cmd, &from_cmd);

        from_cmd = to_cmd;
        to_cmd.command_number++;
        to_cmd.tick_count++;
    }

    return true;
    /*
    static auto retn = csgo->Utils.FindPatternIDA(GetModuleHandleA(g_Modules[fnv::hash(hs::engine_dll::s().c_str())].c_str()),
        hs::write_user_cmd_retn::s().c_str());

    if ((_ReturnAddress()) != retn || csgo->DoUnload)
        return ofunct(ecx, slot, buf, from, to, isnewcommand);

    if (interfaces.engine->IsConnected() && interfaces.engine->IsInGame()) {
        if (csgo->game_rules->IsFreezeTime())
            return ofunct(ecx, slot, buf, from, to, isnewcommand);

        if (csgo->PDefensiveTicks <= 0 || csgo->client_state->iChokedCommands > 3)
            return ofunct(ecx, slot, buf, from, to, isnewcommand);

        if (from != -1)
            return true;
        uintptr_t stackbase;
        __asm mov stackbase, ebp;
        CCLCMsg_Move_t* msg = reinterpret_cast<CCLCMsg_Move_t*>(stackbase + 0xFCC);
        auto net_channel = *reinterpret_cast <INetChannel**> (reinterpret_cast <uintptr_t> (csgo->client_state) + 0x9C);
        int32_t new_commands = msg->m_nNewCommands;

        int32_t next_cmdnr = csgo->client_state->nLastOutgoingCommand + csgo->client_state->iChokedCommands + 1;
        int32_t total_new_commands = std::clamp(csgo->PDefensiveTicks, 0, 16);
        csgo->PDefensiveTicks -= total_new_commands;

        from = -1;
        msg->m_nNewCommands = total_new_commands;
        msg->m_nBackupCommands = 0;

        for (to = next_cmdnr - new_commands + 1; to <= next_cmdnr; to++) {
            if (!ofunct(ecx, slot, buf, from, to, true))
                return false;

            from = to;
        }

        CUserCmd* last_realCmd = interfaces.input->GetUserCmd(slot, from);
        CUserCmd fromCmd;

        if (last_realCmd)
            fromCmd = *last_realCmd;

        CUserCmd toCmd = fromCmd;
        toCmd.command_number++;
        toCmd.tick_count++;

        for (int i = new_commands; i <= total_new_commands; i++) {
            WriteUsercmd(buf, &toCmd, &fromCmd);
            fromCmd = toCmd;
            toCmd.command_number++;
            toCmd.tick_count++;
        }
        return true;
    }
    else
        return ofunct(ecx, slot, buf, from, to, isnewcommand);
        */
}

bool CMAntiAim::can_exploit(int tickbase_shift)
{
    auto weapon = csgo->weapon;

    if (!weapon)
        return false;

    const auto info = (weapon->GetCSWpnData());

    if (!(info))
        return false;

    float curtime = TICKS_TO_TIME(csgo->local->GetTickBase() - tickbase_shift);

    if (curtime < csgo->local->m_flNextAttack())
        return false;

    if (curtime < weapon->NextPrimaryAttack())
        return false;

    return true;
}
void CopyCommand(CUserCmd* cmd, int tickbase_shift)
{
    //vars.antiaim.DTT == 1

    if (vars.misc.AutoPeek->active) {
        MoveFixer::AutoPeekMove(csgo->original.y, cmd);
    }
    else if (csgo->LagExploit) {
        cmd->forwardmove = csgo->cmd->forwardmove;
        cmd->sidemove = csgo->cmd->sidemove;
    }
    else {
        if (vars.ragebot.DoubletapFlags == 0) {
            cmd->sidemove = 0;
            cmd->forwardmove = 0;
        }
        else {
            cmd->forwardmove = csgo->cmd->forwardmove;
            cmd->sidemove = csgo->cmd->sidemove;
        }
    }

    auto commands_to_add = 0;

    do
    {
        auto sequence_number = commands_to_add + cmd->command_number;

        auto command = interfaces.input->GetUserCmd(sequence_number);
        auto verified_command = interfaces.input->GetVerifiedCmd(sequence_number);

        memcpy(command, cmd, sizeof(CUserCmd));
        if (command->tick_count != INT_MAX && csgo->client_state->iDeltaTick > 0) {
            interfaces.prediction->Update(
                csgo->client_state->iDeltaTick, true,
                csgo->client_state->nLastCommandAck,
                csgo->client_state->nLastOutgoingCommand + csgo->client_state->iChokedCommands
            );
            //    csgo->local->GetTickBasePtr()--;
        }

        command->command_number = sequence_number;
        command->hasbeenpredicted = command->tick_count != INT_MAX;

        ++csgo->client_state->iChokedCommands;

        if (csgo->client_state->pNetChannel)
        {
            ++csgo->client_state->pNetChannel->iChokedPackets;
            ++csgo->client_state->pNetChannel->iOutSequenceNr;
        }

        command->viewangles = Math::normalize(command->viewangles);

        memcpy(&verified_command->m_cmd, command, sizeof(CUserCmd));
        verified_command->m_crc = command->GetChecksum();

        ++commands_to_add;
    } while (commands_to_add != tickbase_shift);
    //csgo->local->GetTickBasePtr()++;
    interfaces.prediction->PreviousAckHadErrors = true;
    interfaces.prediction->CommandsPredicted = 0;
}

void Exploit(CUserCmd* cmd)
{
    static int LastDoubletap;
    static bool Recharged;
    static bool LastPeek = false;

    static auto ShiftTicks = [](int Shift) {
        /*
        if (vars.antiaim.DTT == 0 || vars.misc.AutoPeek->active) {
            csgo->CLMOVEShift = Shift;
        }
        else {
            auto next = csgo->cmd->command_number + 1;
            auto c = interfaces.input->GetUserCmd(next);

            memcpy(c, csgo->cmd, sizeof(CUserCmd));
            c->command_number = next;
            CopyCommand(c, Shift);
        }
        */
        if (vars.misc.AutoPeek->active && vars.ragebot.double_tap->active) {
            csgo->CLMOVEShift = 15;
            return;
        }
        auto next = csgo->cmd->command_number + 1;
        auto c = interfaces.input->GetUserCmd(next);

        memcpy(c, csgo->cmd, sizeof(CUserCmd));
        c->command_number = next;
        CopyCommand(c, Shift);
        //csgo->CLMOVEShift = Shift;
    };
    static auto ResetData = [&]() {
        csgo->send_packet = true;
        if (Recharged) {
            csgo->LagExploit = true;
            //    ShiftTicks(15);
            csgo->CLMOVEShift = 15;
            csgo->LagExploit = false;
            LastDoubletap = 0;
        }
        Recharged = false;
        LastDoubletap = 0;
    };

    if (csgo->game_rules->IsFreezeTime()) {
        Recharged = false;
        csgo->LagExploit = false;
        LastDoubletap = 0;
        return;
    }

    if (!vars.ragebot.double_tap->active) {
        if (vars.ragebot.hideshots->active) {
            if ((csgo->weapon->IsCanScope() && !csgo->weapon->isRifle()) || csgo->weapon->IsHeavyPistol()) {
                if (vars.ragebot.hideshotmode == 1) {
                    static int HideShotThing;
                    if (++HideShotThing > 15) {
                        HideShotThing = 0;
                    }
                    csgo->PDefensiveTicks = HideShotThing > 0 ? 13 : 0; //16
                }
                static bool LastShot = false;
                if (LastShot) {
                    csgo->cmd->buttons &= ~IN_ATTACK;
                }
                if (Ragebot::Get().shot) {
                    ShiftTicks(3);
                    csgo->PDefensiveTicks = 3;
                    LastShot = true;
                }
                else {
                    LastShot = false;
                }
            }
        }
        ResetData();
        return;
    }

    if ((csgo->weapon->IsMiscWeapon() && !csgo->weapon->IsKnife()) && !csgo->weapon->IsZeus())
    {
        //    ResetData();
        return;
    }

    bool CanDefensive = vars.ragebot.LagExploitS > 0;

    if (csgo->skip_ticks > 0) {
        CanDefensive = false;
    }

    if (cmd->tick_count > LastDoubletap && !Recharged) {
        csgo->skip_ticks = 15;
        Recharged = true;
        return;
    }

    if ((cmd->buttons & IN_ATTACK || Ragebot::Get().hitchanced) && !Recharged) {
        LastDoubletap = cmd->tick_count + 33;
    }

    if (Ragebot::Get().shot && Recharged) {
        if (vars.misc.AutoPeek->active)
            csgo->AutoPeek.ShouldGoBack = true;
        ShiftTicks(get_max_tickbase_shift());
        CMAntiAim::Get().cmd_tick = csgo->cmd->command_number;
        CMAntiAim::Get().base_tick = get_max_tickbase_shift();
        LastDoubletap = cmd->tick_count + 33;
        Recharged = false;
    }

    static int DefensiveCounter; //peek check blablabla jsut test
    static int TicksToFuck = 0;
    if (vars.ragebot.LagExploitS == 0) {
        /*
        if (LastPeek != Ragebot::Get().hitchanced) {
            LastPeek = Ragebot::Get().hitchanced;
            int tickstoshoot = Ragebot::Get().GetTicksToShoot();
            int tickstostop = Ragebot::Get().GetTicksToStop();
            TicksToFuck = cmd->tick_count + (tickstoshoot > tickstostop ? tickstoshoot : tickstostop);
        }
        if (cmd->tick_count <= TicksToFuck) {
            csgo->PDefensiveTicks = 13;
        }
        */
        if (LastPeek != Ragebot::Get().hitchanced) {
            LastPeek = Ragebot::Get().hitchanced;
            int CurrentShift = 2;
            int PredictedShift = Ragebot::Get().GetTicksToShoot() - 1;
            if (PredictedShift > CurrentShift) {
                CurrentShift = PredictedShift;
            }
            TicksToFuck = cmd->tick_count + CurrentShift;
        }
        if (cmd->tick_count <= TicksToFuck) {
            csgo->PDefensiveTicks = 13;
        }
    }

    if (CanDefensive) {
        if (vars.ragebot.LagExploitS == 1) {
            if (++DefensiveCounter > 15) {
                DefensiveCounter = 0;
            }
            csgo->PDefensiveTicks = DefensiveCounter > 0 ? 13 : 0; //16
        }
        else if (vars.ragebot.LagExploitS == 2) {
            int AppliedShift = 13;//13

            if (Ragebot::Get().aimbotted_in_current_tick) {
                DefensiveCounter++;
                AppliedShift = min(DefensiveCounter, 13);//14
            }
            else
                DefensiveCounter = 2;

            csgo->PDefensiveTicks = AppliedShift;
        }
        else {
            csgo->PDefensiveTicks = 13;//16
        }
    }
}

float LagFix()
{
    float updaterate = interfaces.cvars->FindVar("cl_updaterate")->GetFloat();
    ConVar* minupdate = interfaces.cvars->FindVar("sv_minupdaterate");
    ConVar* maxupdate = interfaces.cvars->FindVar("sv_maxupdaterate");

    if (minupdate && maxupdate)
        updaterate = maxupdate->GetFloat();

    float ratio = interfaces.cvars->FindVar("cl_interp_ratio")->GetFloat();

    if (ratio == 0)
        ratio = 1.0f;

    float lerp = interfaces.cvars->FindVar("cl_interp")->GetFloat();
    ConVar* cmin = interfaces.cvars->FindVar("sv_client_min_interp_ratio");
    ConVar* cmax = interfaces.cvars->FindVar("sv_client_max_interp_ratio");

    if (cmin && cmax && cmin->GetFloat() != 1)
        ratio = std::clamp(ratio, cmin->GetFloat(), cmax->GetFloat());

    return max(lerp, ratio / updaterate);
}

using newCreateMove_t = void(__thiscall*)(IBaseClientDll*, int, float, bool);

void __stdcall hooks_new_hooked_createmove(int sequence_number, float input_sample_frametime, bool active, bool& bSendPacket)
{
    static auto original_fn = g_pClientHook->GetOriginal <newCreateMove_t>(22);
    original_fn(interfaces.client, sequence_number, input_sample_frametime, active);
    CUserCmd* m_pcmd = interfaces.input->GetUserCmdp(sequence_number);
    CVerifiedUserCmd* verified = interfaces.input->GetVerifiedCmd(sequence_number);

    if (!m_pcmd)
        return;

    if (!m_pcmd->command_number)
        return;
    //maybe need better validation
    //bSendPacket = true;

    bSendPacket = csgo->send_packet;
    verified->m_cmd = *m_pcmd;
    verified->m_crc = m_pcmd->GetChecksum();
}

bool __stdcall Hooked_CreateMove(float a, CUserCmd* cmd) {
    static auto CreateMove = g_pClientModeHook->GetOriginal< CreateMoveFn >(24);

    Ragebot::Get().DropTarget();

    if (!cmd || !cmd->command_number || !csgo->local || csgo->DoUnload)
        return CreateMove(interfaces.client_mode, a, cmd);

    csgo->cmd = cmd;
    in_cm = false;
    csgo->send_packet = true;
    csgo->original = cmd->viewangles;

    DoClantag();

    if (csgo->local->isAlive()) {
        if (csgo->skip_ticks > 0) {
            csgo->send_packet = false;
            csgo->cmd->tick_count = INT_MAX;
            return false;
        }
        /*
        if (csgo->NoTeleportRecharge > 0) {
            csgo->NoTeleportRecharge--;
            cmd->tick_count = INT_MAX;
            csgo->send_packet = true;
        }
        */
        INetChannel* pNetChannel = (INetChannel*)csgo->client_state->pNetChannel;
        csgo->tick_rate = 1.f / interfaces.global_vars->interval_per_tick;

        csgo->vecUnpredictedVel = csgo->local->GetVelocity();

        in_cm = true;
        csgo->unpdred_tick = interfaces.global_vars->tickcount/*cmd->tick_count*/; // ekzi åáëàí òóò íàäî ñ globalvars áðàòü èáî îí íå ìåíÿåòñÿ
        Ragebot::Get().DropTarget();
        //Legitbot::Get().Reset();

        if (vars.misc.bunnyhop)
            features->Bunnyhop->Run(csgo->original);

        csgo->weapon = csgo->local->GetWeapon();

        csgo->origin = csgo->local->GetRenderOrigin();

        csgo->unpred_eyepos = csgo->local->GetEyePosition();

        if (csgo->weapon)
        {
            csgo->g_bOverrideVelMod = true;

            if (csgo->g_flVelMod < 1.f)
                *(bool*)((uintptr_t)interfaces.prediction + 0x116) = true; //196

            csgo->weapon_struct.next_attack = csgo->weapon->NextSecondaryAttack();

            CMAntiAim::Get().Fakelag(csgo->send_packet);
            CEnginePrediction::Get().prediction_data.reset();
            CEnginePrediction::Get().setup();

            CEnginePrediction::Get().predict(cmd);

            {
                csgo->weapon_data = csgo->weapon->GetCSWpnData();
                if (vars.visuals.innacuracyoverlay && csgo->weapon->IsGun())
                {
                    csgo->spread = csgo->weapon->GetSpread();
                    csgo->innacuracy = csgo->weapon->GetInaccuracy();
                    csgo->weaponspread = (csgo->spread + csgo->innacuracy) * 1000.f;
                }
                else
                    csgo->weaponspread = 0.f;

                MoveFixer::FixPistol();

                if (vars.misc.knifebot)
                    CKnifebot::Get().Run();

                if (vars.ragebot.enable)
                    Ragebot::Get().Run();
                //    else if (vars.legitbot.enable)
                    //    Legitbot::Get().Run(cmd);

                csgo->eyepos = csgo->local->GetEyePosition();

                ProcessMissedShots();
                if (vars.antiaim.enable)
                {
                    FakeDuck(csgo->send_packet);
                    CMAntiAim::Get().Run(csgo->send_packet);
                    if (vars.antiaim.enable) {
                        CMAntiAim::Get().Sidemove();
                    }
                }

                if (csgo->cmd->buttons & IN_ATTACK)
                {
                    if (auto net = interfaces.engine->GetNetChannelInfo(); net != nullptr)
                        csgo->impact_time = interfaces.global_vars->curtime + net->GetLatency(MAX_FLOWS);
                }

                csgo->g_bOverrideVelMod = false;

                //if (csgo->client_state->iChokedCommands <= 3) {
                //}

                Exploit(cmd);
                /*
                if (vars.antiaim.DTT == 0 && csgo->CLMOVEShift > 0 && !vars.misc.AutoPeek->active && !csgo->LagExploit) {
                    if (vars.ragebot.DoubletapFlags == 0) {
                        static auto cl_sidespeed = interfaces.cvars->FindVar("cl_sidespeed");
                        //reverse teleport
                        Vector direction;
                        Math::VectorAngles(csgo->local->GetVelocity(), direction);
                        direction.y = csgo->original.y - direction.y;
                        Vector forward;
                        Math::AngleVectors(direction, forward);
                        Vector negated_direction = forward * -(csgo->local->GetVelocity().Length2D() / 3.f);
                        csgo->cmd->forwardmove = clamp(negated_direction.x, -cl_sidespeed->GetFloat(), cl_sidespeed->GetFloat());
                        csgo->cmd->sidemove = clamp(negated_direction.y, -cl_sidespeed->GetFloat(), cl_sidespeed->GetFloat());
                    }
                    else if (vars.ragebot.DoubletapFlags == 1) {
                        csgo->cmd->sidemove = 0;
                        csgo->cmd->forwardmove = 0;
                    }
                }*/
            }
            CEnginePrediction::Get().finish();

            MoveFixer::Run(csgo->original);
            /*
                auto& correct = csgo->c_data.emplace_front();

            correct.command_number = csgo->cmd->command_number;
            correct.choked_commands = csgo->client_state->iChokedCommands + 1;
            correct.tickcount = interfaces.global_vars->tickcount;

            if (csgo->send_packet)
                csgo->choked_number.clear();
            else
                csgo->choked_number.emplace_back(correct.command_number);

            while (csgo->c_data.size() > (int)(2.0f / interfaces.global_vars->interval_per_tick))
                csgo->c_data.pop_back();

            auto& out = csgo->packets.emplace_back();

            out.is_outgoing = csgo->send_packet;
            out.is_used = false;
            out.cmd_number = csgo->cmd->command_number;
            out.previous_command_number = 0;

            while (csgo->packets.size() > (int)(1.0f / interfaces.global_vars->interval_per_tick))
                csgo->packets.pop_front();

            if (!csgo->send_packet && !csgo->game_rules->IsValveDS())
            {
                auto net_channel = csgo->client_state->pNetChannel;

                if (net_channel->iChokedPackets > 0 && !(net_channel->iChokedPackets % 4))
                {
                    auto backup_choke = net_channel->iChokedPackets;
                    net_channel->iChokedPackets = 0;

                    net_channel->SendDatagram();
                    --net_channel->iOutSequenceNr;

                    net_channel->iChokedPackets = backup_choke;
                }
            }
            */
            CGrenadePrediction::Get().Tick(csgo->cmd->buttons);
        }

        csgo->cmd->viewangles = Math::normalize(csgo->cmd->viewangles);

        csgo->choke_meme = csgo->local->GetSimulationTime() != csgo->local->GetOldSimulationTime();

        if (csgo->send_packet) {
            csgo->FakeAngle = csgo->cmd->viewangles;
        }
        else {
            csgo->VisualAngle = csgo->cmd->viewangles;
        }
        if (vars.ragebot.resolver == 1) {
            resolver->StoreAntifreestand();
        }
        if (vars.misc.hold_firinganims)
        {
            if (Ragebot::Get().IsAbleToShoot() && csgo->cmd->buttons & IN_ATTACK)
                csgo->last_shot_angle = csgo->cmd->viewangles;
            if (Ragebot::Get().HoldFiringAnimation())
                csgo->FakeAngle = csgo->last_shot_angle;
        }

        static INetChannel* old_net_chan = nullptr;

        if (csgo->client_state != nullptr
            && pNetChannel != nullptr
            && csgo->local != nullptr && csgo->local->isAlive())
        {
            csgo->g_pNetChannelHook = std::make_unique<VMTHook>();
            csgo->g_pNetChannelHook->Setup(pNetChannel);
            csgo->g_pNetChannelHook->Hook(39, Hooked_ProcessPacket);
            csgo->g_pNetChannelHook->Hook(40, Hooked_SendNetMsg);
            //    csgo->g_pNetChannelHook->Hook(46, Hooked_SendDatagram);
        }
        if (csgo->local->isAlive()) {
            auto animstate = csgo->local->GetPlayerAnimState();
            if (animstate)
                csgo->desync_angle = animstate->m_fGoalFeetYaw;

            csgo->ping = interfaces.engine->GetNetChannelInfo()->GetLatency(FLOW_INCOMING) + interfaces.engine->GetNetChannelInfo()->GetLatency(FLOW_OUTGOING);
            csgo->ping *= 1000.f;
        }
    }
    else {
        csgo->ForceOffAA = false;
        csgo->send_packet = true;
        in_cm = false;
    }
    /*
    if (csgo->CLMOVEShift > 0 && vars.ragebot.double_tap->active && !vars.misc.AutoPeek->active)
        *(bool*)(*framePtr - 0x1C) = false;
    else
        *(bool*)(*framePtr - 0x1C) = csgo->send_packet;
        * */

        //*(bool*)(*framePtr - 0x34) = csgo->send_packet;
    g_Animfix->UpdateFakeState();
    return false;
}

int __stdcall Hooked_Camera(ConVar* var, void* return_address, void* eax)
{
    if (csgo->DoUnload)
        return 0;

    static auto return_to_modify_eye_pos = csgo->Utils.FindPatternIDA(GetModuleHandleA(g_Modules[fnv::hash(hs::client_dll::s().c_str())].c_str()),
        hs::modify_eye_pos::s().c_str());

    const auto local = csgo->local;
    bool on_ground = false;
    auto animstate = local->GetPlayerAnimState();
    if (animstate)
        on_ground = animstate->m_landing;
    if (return_address == (void*)return_to_modify_eye_pos)
        return !in_cm || (local && !on_ground);

    return 0;
}

// ReSharper disable once CppDeclaratorNeverUsed
static uint32_t get_bool_retn_address = 0;

__declspec(naked) bool get_bool(void* ecx, void* edx)
{
    _asm
    {
        push eax

        mov eax, [esp + 4]
        mov get_bool_retn_address, eax

        push get_bool_retn_address
        push ecx
        call Hooked_Camera

        cmp eax, 0
        je _retn0

        cmp eax, 1
        je _retn1

        cmp eax, 2
        je _retn2

        _retn0 :
        mov al, 0
            retn

            _retn1 :
        pop eax

            mov eax, get_bool_retn_address
            add eax, 0x462

            push eax

            retn

            _retn2 :
        pop eax

            mov eax, get_bool_retn_address
            add eax, 0x462

            push eax

            retn
    }
}

as i said my fakelag and aa doesnt work. fakeyaw always 0

pic:
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Maybe u should to fix createmove hook after csgo update.
 
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