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Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Это не урок а просто исходник спидхака.
Спидхак для актера. Кому не понятно, ваш персонаж будет бегать намного быстрее.
Нулевая скорость - Ctrl + 0
1-ая скорость - Ctrl + 1
2-ая скорость - Ctrl + 2
3-ая скорость - Ctrl + 3
4-ая скорость - Ctrl + 4
5-ая скорость - Ctrl + 5
6-ая скорость - Ctrl + 6
7-ая скорость - Ctrl + 7
8-ая скорость - Ctrl + 8
Самая беспалевная скорость, на мой взгляд - 2-ая.
Исходник
Спидхак для актера. Кому не понятно, ваш персонаж будет бегать намного быстрее.
Нулевая скорость - Ctrl + 0
1-ая скорость - Ctrl + 1
2-ая скорость - Ctrl + 2
3-ая скорость - Ctrl + 3
4-ая скорость - Ctrl + 4
5-ая скорость - Ctrl + 5
6-ая скорость - Ctrl + 6
7-ая скорость - Ctrl + 7
8-ая скорость - Ctrl + 8
Самая беспалевная скорость, на мой взгляд - 2-ая.
Исходник
{$CLEO .cs}
0662: NOP "FOR ************.RU BY [CM]РАФАЭЛЬ"
thread "SPEEDHACK_FOR_$PLAYER_ACTOR"
wait 0
0@ = 1.0
1@ = 1.0
0A8D: 2@ = read_memory 13157434 size 2 virtual_protect 0
0A8D: 3@ = read_memory 13157770 size 2 virtual_protect 0
0A8D: 4@ = read_memory 13157882 size 2 virtual_protect 0
0A8D: 5@ = read_memory 13157994 size 2 virtual_protect 0
0A8D: 6@ = read_memory 13158106 size 2 virtual_protect 0
0A8D: 7@ = read_memory 13158218 size 2 virtual_protect 0
0A8D: 8@ = read_memory 13158554 size 2 virtual_protect 0
0A8D: 9@ = read_memory 13158330 size 2 virtual_protect 0
0A8D: 10@ = read_memory 13158442 size 2 virtual_protect 0
0A8C: write_memory 13157600 size 4 value 0 virtual_protect 0
0A8C: write_memory 13157712 size 4 value 0 virtual_protect 0
0A8C: write_memory 13157824 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158048 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158272 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158384 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158496 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158720 size 4 value 0 virtual_protect 0
0A8C: write_memory 13154800 size 4 value 0 virtual_protect 0
0A8C: write_memory 13154912 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155024 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155136 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155248 size 4 value 0 virtual_protect 0
:SPEEDHACK_FOR_$PLAYER_ACTOR_388
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_388
wait 0
0393: actor $PLAYER_ACTOR perform_animation "WALK_PLAYER" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHFWD" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHBWD" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_BWD" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_FWD" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_L" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_R" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_1ARMED" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_ARMED" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_PANIC" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWAT_RUN" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WALK_ARMED" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WALK_CSAW" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WALK_ROCKET" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUN" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNBUSY" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNPANIC" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNSEXY" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_IDLE" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_PULL" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND_FINISH" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_BREAST" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_CRAWL" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_DIVE_UNDER" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_GLIDE" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "MUSCLERUN" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate
if and
0AB0: key_pressed 17
0AB0: key_pressed 48
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_1327
0@ = 1.0
1@ = 1.0
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
0A8C: write_memory 13157434 size 2 value 2@ virtual_protect 0
0A8C: write_memory 13157770 size 2 value 3@ virtual_protect 0
0A8C: write_memory 13157882 size 2 value 4@ virtual_protect 0
0A8C: write_memory 13157994 size 2 value 5@ virtual_protect 0
0A8C: write_memory 13158106 size 2 value 6@ virtual_protect 0
0A8C: write_memory 13158218 size 2 value 7@ virtual_protect 0
0A8C: write_memory 13158554 size 2 value 8@ virtual_protect 0
0A8C: write_memory 13158330 size 2 value 9@ virtual_protect 0
0A8C: write_memory 13158442 size 2 value 10@ virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_1327
if and
0AB0: key_pressed 17
0AB0: key_pressed 49
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_1507
0@ = 1.2
1@ = 1.5
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_1507
if and
0AB0: key_pressed 17
0AB0: key_pressed 50
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_1687
0@ = 1.6
1@ = 2.0
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_1687
if and
0AB0: key_pressed 17
0AB0: key_pressed 51
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_1867
0@ = 2.5
1@ = 3.1
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_1867
if and
0AB0: key_pressed 17
0AB0: key_pressed 52
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2062
0@ = 4.5
1@ = 6.1
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_2062
if and
0AB0: key_pressed 17
0AB0: key_pressed 53
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2257
0@ = 5.0
1@ = 7.1
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_2257
if and
0AB0: key_pressed 17
0AB0: key_pressed 54
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2452
0@ = 6.0
1@ = 9.1
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_2452
if and
0AB0: key_pressed 17
0AB0: key_pressed 55
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2647
0@ = 7.0
1@ = 11.0
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_2647
if and
0AB0: key_pressed 17
0AB0: key_pressed 56
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2842
0@ = 10.0
1@ = 20.0
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_2842
wait 0
jump @SPEEDHACK_FOR_$PLAYER_ACTOR_388
0662: NOP "FOR ************.RU BY [CM]РАФАЭЛЬ"
thread "SPEEDHACK_FOR_$PLAYER_ACTOR"
wait 0
0@ = 1.0
1@ = 1.0
0A8D: 2@ = read_memory 13157434 size 2 virtual_protect 0
0A8D: 3@ = read_memory 13157770 size 2 virtual_protect 0
0A8D: 4@ = read_memory 13157882 size 2 virtual_protect 0
0A8D: 5@ = read_memory 13157994 size 2 virtual_protect 0
0A8D: 6@ = read_memory 13158106 size 2 virtual_protect 0
0A8D: 7@ = read_memory 13158218 size 2 virtual_protect 0
0A8D: 8@ = read_memory 13158554 size 2 virtual_protect 0
0A8D: 9@ = read_memory 13158330 size 2 virtual_protect 0
0A8D: 10@ = read_memory 13158442 size 2 virtual_protect 0
0A8C: write_memory 13157600 size 4 value 0 virtual_protect 0
0A8C: write_memory 13157712 size 4 value 0 virtual_protect 0
0A8C: write_memory 13157824 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158048 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158272 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158384 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158496 size 4 value 0 virtual_protect 0
0A8C: write_memory 13158720 size 4 value 0 virtual_protect 0
0A8C: write_memory 13154800 size 4 value 0 virtual_protect 0
0A8C: write_memory 13154912 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155024 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155136 size 4 value 0 virtual_protect 0
0A8C: write_memory 13155248 size 4 value 0 virtual_protect 0
:SPEEDHACK_FOR_$PLAYER_ACTOR_388
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_388
wait 0
0393: actor $PLAYER_ACTOR perform_animation "WALK_PLAYER" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHFWD" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "GUNCROUCHBWD" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_BWD" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_FWD" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_L" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "GUNMOVE_R" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_GANG1" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_1ARMED" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_ARMED" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "RUN_PLAYER" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_PANIC" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWAT_RUN" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WALK_ARMED" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WALK_CSAW" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WALK_ROCKET" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUN" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNBUSY" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNPANIC" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "WOMAN_RUNSEXY" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "FATSPRINT" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_IDLE" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_PULL" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "CLIMB_STAND_FINISH" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SPRINT_CIVI" at 1@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_BREAST" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_CRAWL" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_DIVE_UNDER" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "SWIM_GLIDE" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "MUSCLERUN" at 0@ times_normal_rate
0393: actor $PLAYER_ACTOR perform_animation "MUSCLESPRINT" at 0@ times_normal_rate
if and
0AB0: key_pressed 17
0AB0: key_pressed 48
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_1327
0@ = 1.0
1@ = 1.0
Actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0)
0A8C: write_memory 13157434 size 2 value 2@ virtual_protect 0
0A8C: write_memory 13157770 size 2 value 3@ virtual_protect 0
0A8C: write_memory 13157882 size 2 value 4@ virtual_protect 0
0A8C: write_memory 13157994 size 2 value 5@ virtual_protect 0
0A8C: write_memory 13158106 size 2 value 6@ virtual_protect 0
0A8C: write_memory 13158218 size 2 value 7@ virtual_protect 0
0A8C: write_memory 13158554 size 2 value 8@ virtual_protect 0
0A8C: write_memory 13158330 size 2 value 9@ virtual_protect 0
0A8C: write_memory 13158442 size 2 value 10@ virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_1327
if and
0AB0: key_pressed 17
0AB0: key_pressed 49
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_1507
0@ = 1.2
1@ = 1.5
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_1507
if and
0AB0: key_pressed 17
0AB0: key_pressed 50
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_1687
0@ = 1.6
1@ = 2.0
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_1687
if and
0AB0: key_pressed 17
0AB0: key_pressed 51
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_1867
0@ = 2.5
1@ = 3.1
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_1867
if and
0AB0: key_pressed 17
0AB0: key_pressed 52
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2062
0@ = 4.5
1@ = 6.1
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_2062
if and
0AB0: key_pressed 17
0AB0: key_pressed 53
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2257
0@ = 5.0
1@ = 7.1
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_2257
if and
0AB0: key_pressed 17
0AB0: key_pressed 54
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2452
0@ = 6.0
1@ = 9.1
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_2452
if and
0AB0: key_pressed 17
0AB0: key_pressed 55
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2647
0@ = 7.0
1@ = 11.0
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_2647
if and
0AB0: key_pressed 17
0AB0: key_pressed 56
else_jump @SPEEDHACK_FOR_$PLAYER_ACTOR_2842
0@ = 10.0
1@ = 20.0
Actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1)
0A8C: write_memory 13157434 size 2 value 12 virtual_protect 0
0A8C: write_memory 13157770 size 2 value 4 virtual_protect 0
0A8C: write_memory 13157882 size 2 value 3 virtual_protect 0
0A8C: write_memory 13157994 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158106 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158218 size 2 value 8 virtual_protect 0
0A8C: write_memory 13158554 size 2 value 7 virtual_protect 0
0A8C: write_memory 13158330 size 2 value 14 virtual_protect 0
0A8C: write_memory 13158442 size 2 value 14 virtual_protect 0
018C: play_sound 1056 at 0.0 0.0 0.0
wait 5
:SPEEDHACK_FOR_$PLAYER_ACTOR_2842
wait 0
jump @SPEEDHACK_FOR_$PLAYER_ACTOR_388