JS-скрипт [LIB3RTY] Exploits Indicator

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Вся идея была в красивом дизайне, вотермарки прошлый век, это функциональнее.

Настроек нет, все по дефолту.




JavaScript:
function get_icon(a) {
    var letter = ""
    switch (a) {
        case "desert eagle":
            letter = "a"
            break
        case "dual berettas":
            letter = "b"
            break
        case "five seven":
            letter = "c"
            break
        case "glock 18":
            letter = "d"
            break
        case "ak 47":
            letter = "e"
            break
        case "aug":
            letter = "f"
            break
        case "awp":
            letter = "g"
            break
        case "famas":
            letter = "h"
            break
        case "m249":
            letter = "i"
            break
        case "g3sg1":
            letter = "j"
            break
        case "galil ar":
            letter = "k"
            break
        case "m4a4":
            letter = "l"
            break
        case "m4a1 s":
            letter = "m"
            break
        case "mac 10":
            letter = "n"
            break
        case "p2000":
            letter = "o"
            break
        case "mp5 sd":
            letter = "p"
            break
        case "ump 45":
            letter = "q"
            break
        case "xm1014":
            letter = "r"
            break
        case "pp bizon":
            letter = "s"
            break
        case "mag 7":
            letter = "t"
            break
        case "negev":
            letter = "u"
            break
        case "sawed off":
            letter = "v"
            break
        case "tec 9":
            letter = "w"
            break
        case "zeus x27":
            letter = "x"
            break
        case "p250":
            letter = "y"
            break
        case "mp7":
            letter = "z"
            break
        case "mp9":
            letter = "A"
            break
        case "nova":
            letter = "B"
            break
        case "p90":
            letter = "C"
            break
        case "scar 20":
            letter = "D"
            break
        case "sg 553":
            letter = "E"
            break
        case "ssg 08":
            letter = "F"
            break
        case "knife":
            letter = "G"
            break
        case "flashbang":
            letter = "H"
            break
        case "high explosive grenade":
            letter = "I"
            break
        case "smoke grenade":
            letter = "J"
            break
        case "molotov":
            letter = "K"
            break
        case "decoy grenade":
            letter = "L"
            break
        case "incendiary grenade":
            letter = "M"
            break
        case "c4 explosive":
            letter = "N"
            break
        case "usp s":
            letter = "P"
            break
        case "cz75 auto":
            letter = "Q"
            break
        case "r8 revolver":
            letter = "R"
            break
        case "bayonet":
            letter = "V"
            break
        case "flip knife":
            letter = "W"
            break
        case "gut knife":
            letter = "X"
            break
        case "karambit":
            letter = "Y"
            break
        case "m9 bayonet":
            letter = "Z"
            break
        case "falchion knife":
            letter = "1"
            break
        case "bowie knife":
            letter = "2"
            break
        case "butterfly knife":
            letter = "3"
            break
        case "shadow daggers":
            letter = "4"
            break
        case "ursus knife":
            letter = "5"
            break
        case "navaja knife":
            letter = "6"
            break
        case "stiletto knife":
            letter = "7"
            break
        case "karambit":
            letter = "8"
            break
        case "huntsman knife":
            letter = "0"
            break
        default:
            letter = ""
            break
    }
    return letter
}

function main() {
    if (Entity.IsAlive(Entity.GetLocalPlayer()) == true) {
        fake = Math.abs(Local.GetFakeYaw());
        real = Math.abs(Local.GetRealYaw());
        delta = 0;
        if (fake > real)
            delta = fake - real;
        else
            delta = real - fake;
        localplayer_index = Entity.GetLocalPlayer();
        localplayer_weapon = Entity.GetWeapon(localplayer_index);
        weapon_name = Entity.GetName(localplayer_weapon);
        x = Render.GetScreenSize()[0];

        Render.Polygon([[x - 175, 55.0],[x - 150, 30.0],[x - 150, 55.0]], [0, 0, 0, 175]);
        Render.GradientRect(x - 150, 30, 150, 25, 1, [0, 0, 0, 175], [0, 0, 0, 25]);
        Render.GradientRect(x - 175, 55, 150, 1, 1, [0, 0, 0, 75], [0, 0, 0, 15]);
        Render.GradientRect(x - 174, 56, 150, 1, 1, [0, 0, 0, 50], [0, 0, 0, 10]);

        Render.GradientRect(x - 150, 30, 150, 1, 1, [225, 75, 175, 125], [120, 50, 200, 125]);
        Render.GradientRect(x - 151, 31, 150, 1, 1, [225, 75, 175, 100], [120, 50, 200, 100]);
        Render.GradientRect(x - 152, 32, 150, 1, 1, [225, 75, 175, 75], [120, 50, 200, 75]);
        Render.GradientRect(x - 153, 33, 150, 1, 1, [225, 75, 175, 50], [120, 50, 200, 50]);
        Render.GradientRect(x - 154, 34, 150, 1, 1, [225, 75, 175, 25], [120, 50, 200, 25]);

        Render.TexturedRect(x - 50, 12, 40, 50, Render.AddTexture("ot/scripts/ava.png"));

        if (UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap")) {
            Render.FilledRect(x - 92, 40, 1, 11, [250, 250, 250, 50]);
            if (Exploit.GetCharge() != 1) {
                Render.String(x - 80, 38, 0, "T", [255, 255, 255, 125], 6)
                Render.String(x - 145, 18, 0, "D T   |   S T A T E: 0", [255, 255, 255, 175], 3);
            } else {
                Render.String(x - 80, 38, 0, "S", [255, 255, 255, 200], 6)
                Render.String(x - 145, 18, 0, "D T   |   S T A T E: 2", [255, 255, 255, 175], 3);
            }
            Render.String(x - 125, 39, 1, get_icon(weapon_name), [255, 255, 255, 200], 6);
        } else if (UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots")) {
            Render.String(x - 125, 39, 1, get_icon(weapon_name), [255, 255, 255, 200], 6);
            Render.String(x - 145, 18, 0, "O N   S H O T", [255, 255, 255, 175], 3);
        } else {
            Render.String(x - 125, 39, 1, get_icon(weapon_name), [255, 255, 255, 200], 6);
            Render.String(x - 145, 18, 0, "F A K E L A G", [255, 255, 255, 175], 3);
        }
        Render.String(x - 175, 59, 0, "F A K E: " + delta.toFixed(0).toString(), [255, 255, 255, 150], 3);

    }
}

Global.RegisterCallback("Draw", "main");
You need download this - imgur.com/TlcXoHS to /ot/scripts/ava.png
Автор: august
Последнее обновление: 3 июля 2020.
 
Последнее редактирование:
cpuid inc.
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
вотермарки прошлый век, это функциональнее.
А в чем именно функциональнее? У ватермаки своё назначение, у индикаторов своё. Какой смысл сравнивать две разные категории?
 
не бухти
Пользователь
Статус
Оффлайн
Регистрация
22 Май 2020
Сообщения
247
Реакции[?]
98
Поинты[?]
0
Новичок
Статус
Оффлайн
Регистрация
30 Янв 2021
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0
Вся идея была в красивом дизайне, вотермарки прошлый век, это функциональнее.

Настроек нет, все по дефолту.




JavaScript:
function get_icon(a) {
    var letter = ""
    switch (a) {
        case "desert eagle":
            letter = "a"
            break
        case "dual berettas":
            letter = "b"
            break
        case "five seven":
            letter = "c"
            break
        case "glock 18":
            letter = "d"
            break
        case "ak 47":
            letter = "e"
            break
        case "aug":
            letter = "f"
            break
        case "awp":
            letter = "g"
            break
        case "famas":
            letter = "h"
            break
        case "m249":
            letter = "i"
            break
        case "g3sg1":
            letter = "j"
            break
        case "galil ar":
            letter = "k"
            break
        case "m4a4":
            letter = "l"
            break
        case "m4a1 s":
            letter = "m"
            break
        case "mac 10":
            letter = "n"
            break
        case "p2000":
            letter = "o"
            break
        case "mp5 sd":
            letter = "p"
            break
        case "ump 45":
            letter = "q"
            break
        case "xm1014":
            letter = "r"
            break
        case "pp bizon":
            letter = "s"
            break
        case "mag 7":
            letter = "t"
            break
        case "negev":
            letter = "u"
            break
        case "sawed off":
            letter = "v"
            break
        case "tec 9":
            letter = "w"
            break
        case "zeus x27":
            letter = "x"
            break
        case "p250":
            letter = "y"
            break
        case "mp7":
            letter = "z"
            break
        case "mp9":
            letter = "A"
            break
        case "nova":
            letter = "B"
            break
        case "p90":
            letter = "C"
            break
        case "scar 20":
            letter = "D"
            break
        case "sg 553":
            letter = "E"
            break
        case "ssg 08":
            letter = "F"
            break
        case "knife":
            letter = "G"
            break
        case "flashbang":
            letter = "H"
            break
        case "high explosive grenade":
            letter = "I"
            break
        case "smoke grenade":
            letter = "J"
            break
        case "molotov":
            letter = "K"
            break
        case "decoy grenade":
            letter = "L"
            break
        case "incendiary grenade":
            letter = "M"
            break
        case "c4 explosive":
            letter = "N"
            break
        case "usp s":
            letter = "P"
            break
        case "cz75 auto":
            letter = "Q"
            break
        case "r8 revolver":
            letter = "R"
            break
        case "bayonet":
            letter = "V"
            break
        case "flip knife":
            letter = "W"
            break
        case "gut knife":
            letter = "X"
            break
        case "karambit":
            letter = "Y"
            break
        case "m9 bayonet":
            letter = "Z"
            break
        case "falchion knife":
            letter = "1"
            break
        case "bowie knife":
            letter = "2"
            break
        case "butterfly knife":
            letter = "3"
            break
        case "shadow daggers":
            letter = "4"
            break
        case "ursus knife":
            letter = "5"
            break
        case "navaja knife":
            letter = "6"
            break
        case "stiletto knife":
            letter = "7"
            break
        case "karambit":
            letter = "8"
            break
        case "huntsman knife":
            letter = "0"
            break
        default:
            letter = ""
            break
    }
    return letter
}

function main() {
    if (Entity.IsAlive(Entity.GetLocalPlayer()) == true) {
        fake = Math.abs(Local.GetFakeYaw());
        real = Math.abs(Local.GetRealYaw());
        delta = 0;
        if (fake > real)
            delta = fake - real;
        else
            delta = real - fake;
        localplayer_index = Entity.GetLocalPlayer();
        localplayer_weapon = Entity.GetWeapon(localplayer_index);
        weapon_name = Entity.GetName(localplayer_weapon);
        x = Render.GetScreenSize()[0];

        Render.Polygon([[x - 175, 55.0],[x - 150, 30.0],[x - 150, 55.0]], [0, 0, 0, 175]);
        Render.GradientRect(x - 150, 30, 150, 25, 1, [0, 0, 0, 175], [0, 0, 0, 25]);
        Render.GradientRect(x - 175, 55, 150, 1, 1, [0, 0, 0, 75], [0, 0, 0, 15]);
        Render.GradientRect(x - 174, 56, 150, 1, 1, [0, 0, 0, 50], [0, 0, 0, 10]);

        Render.GradientRect(x - 150, 30, 150, 1, 1, [225, 75, 175, 125], [120, 50, 200, 125]);
        Render.GradientRect(x - 151, 31, 150, 1, 1, [225, 75, 175, 100], [120, 50, 200, 100]);
        Render.GradientRect(x - 152, 32, 150, 1, 1, [225, 75, 175, 75], [120, 50, 200, 75]);
        Render.GradientRect(x - 153, 33, 150, 1, 1, [225, 75, 175, 50], [120, 50, 200, 50]);
        Render.GradientRect(x - 154, 34, 150, 1, 1, [225, 75, 175, 25], [120, 50, 200, 25]);

        Render.TexturedRect(x - 50, 12, 40, 50, Render.AddTexture("ot/scripts/ava.png"));

        if (UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap")) {
            Render.FilledRect(x - 92, 40, 1, 11, [250, 250, 250, 50]);
            if (Exploit.GetCharge() != 1) {
                Render.String(x - 80, 38, 0, "T", [255, 255, 255, 125], 6)
                Render.String(x - 145, 18, 0, "D T   |   S T A T E: 0", [255, 255, 255, 175], 3);
            } else {
                Render.String(x - 80, 38, 0, "S", [255, 255, 255, 200], 6)
                Render.String(x - 145, 18, 0, "D T   |   S T A T E: 2", [255, 255, 255, 175], 3);
            }
            Render.String(x - 125, 39, 1, get_icon(weapon_name), [255, 255, 255, 200], 6);
        } else if (UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Hide shots")) {
            Render.String(x - 125, 39, 1, get_icon(weapon_name), [255, 255, 255, 200], 6);
            Render.String(x - 145, 18, 0, "O N   S H O T", [255, 255, 255, 175], 3);
        } else {
            Render.String(x - 125, 39, 1, get_icon(weapon_name), [255, 255, 255, 200], 6);
            Render.String(x - 145, 18, 0, "F A K E L A G", [255, 255, 255, 175], 3);
        }
        Render.String(x - 175, 59, 0, "F A K E: " + delta.toFixed(0).toString(), [255, 255, 255, 150], 3);

    }
}

Global.RegisterCallback("Draw", "main");
You need download this - imgur.com/TlcXoHS to /ot/scripts/ava.png
Автор: august
Последнее обновление: 3 июля 2020.
сделай также только на нл плз
 
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