Вопрос Оффсеты

sashok228
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S
дайте новые оффсеты плез
 
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В чём проблема? Открываешь IDA, и граббишь оффсеты yougame.biz/threads/11001
Код:
// Thu, 13 Apr 2017 21:40:11 +0200
namespace netvars {
 m_ArmorValue = 0xAA04;
 m_Collision = 0x318;
 m_CollisionGroup = 0x470;
 m_Local = 0x2FAC;
 m_MoveType = 0x258;
 m_OriginalOwnerXuidHigh = 0x316C;
 m_OriginalOwnerXuidLow = 0x3168;
 m_aimPunchAngle = 0x301C;
 m_aimPunchAngleVel = 0x3028;
 m_bGunGameImmunity = 0x38B0;
 m_bHasDefuser = 0xAA14;
 m_bHasHelmet = 0xA9FC;
 m_bInReload = 0x3245;
 m_bIsDefusing = 0x38A4;
 m_bIsScoped = 0x389C;
 m_bSpotted = 0x939;
 m_bSpottedByMask = 0x97C;
 m_dwBoneMatrix = 0x2698;
 m_fAccuracyPenalty = 0x32C0;
 m_fFlags = 0x100;
 m_flFallbackWear = 0x3178;
 m_flFlashDuration = 0xA308;
 m_flFlashMaxAlpha = 0xA304;
 m_flNextPrimaryAttack = 0x31D8;
 m_hActiveWeapon = 0x2EE8;
 m_hMyWeapons = 0x2DE8;
 m_hObserverTarget = 0x3380;
 m_hOwner = 0x29BC;
 m_hOwnerEntity = 0x148;
 m_iAccountID = 0x2FA8;
 m_iClip1 = 0x3204;
 m_iCompetitiveRanking = 0x1A44;
 m_iCompetitiveWins = 0x1B48;
 m_iCrosshairId = 0xAA70;
 m_iEntityQuality = 0x2F8C;
 m_iFOVStart = 0x31D8;
 m_iGlowIndex = 0xA320;
 m_iHealth = 0xFC;
 m_iItemDefinitionIndex = 0x2F88;
 m_iItemIDHigh = 0x2FA0;
 m_iObserverMode = 0x336C;
 m_iShotsFired = 0xA2C0;
 m_iState = 0x31F8;
 m_iTeamNum = 0xF0;
 m_lifeState = 0x25B;
 m_nFallbackPaintKit = 0x3170;
 m_nFallbackSeed = 0x3174;
 m_nFallbackStatTrak = 0x317C;
 m_nForceBone = 0x267C;
 m_nTickBase = 0x3424;
 m_rgflCoordinateFrame = 0x440;
 m_szCustomName = 0x301C;
 m_szLastPlaceName = 0x35A8;
 m_vecOrigin = 0x134;
 m_vecVelocity = 0x110;
 m_vecViewOffset = 0x104;
 m_viewPunchAngle = 0x3010;
} // namespace netvars
namespace signatures {
 dwClientState = 0x5CD594;
 dwClientState_GetLocalPlayer = 0x178;
 dwClientState_Map = 0x284;
 dwClientState_MapDirectory = 0x180;
 dwClientState_MaxPlayer = 0x308;
 dwClientState_PlayerInfo = 0x523C;
 dwClientState_State = 0x100;
 dwClientState_ViewAngles = 0x4D0C;
 dwEntityList = 0x4AD4B04;
 dwForceAttack = 0x2F14AF0;
 dwForceAttack2 = 0x2F14AE4;
 dwForceBackward = 0x2F14B44;
 dwForceForward = 0x2F14B20;
 dwForceJump = 0x4F6B728;
 dwForceLeft = 0x2F14B38;
 dwForceRight = 0x2F14B5C;
 dwGameDir = 0x66C3E8;
 dwGameRulesProxy = 0x2F12D74;
 dwGetAllClasses = 0x2F12E28;
 dwGlobalVars = 0xAA53A0;
 dwGlowObjectManager = 0x4FEF60C;
 dwInput = 0x4F1F650;
 dwInterfaceLinkList = 0x72DFC4;
 dwLocalPlayer = 0xAB1708;
 dwMouseEnable = 0xAB6F50;
 dwMouseEnablePtr = 0xAB6F20;
 dwPlayerResource = 0x2F12D2C;
 dwRadarBase = 0x4F0987C;
 dwSensitivity = 0xAB6EF4;
 dwSensitivityPtr = 0xAB6EC8;
 dwViewMatrix = 0x4AC66A4;
 dwWeaponTable = 0x4F1BC7C;
 dwWeaponTableIndex = 0x3270;
 dwYawPtr = 0xAB6DC0;
 dwZoomSensitivityRatioPtr = 0xABBBD0;
 dwbSendPackets = 0xE5E3A;
 dwppDirect3DDevice9 = 0x99AA0;
 dwSetClanTag = 0x9E570;
 m_pStudioHdr = 0x293C;
 
comeback?
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0
Думаю, разберешься.
Код:
class CWeaponData
{
public:
char _0x0000[2048];
__int32 m_iAmmoType; //0x07B0 
char _0x0804[52];
__int32 m_iWeaponType; //0x0838 
__int32 m_iTeam; //0x083C 
__int32 m_iWeaponId; //0x0840 
BYTE m_IsFullAuto; //0x0844
char _0x0845[3];
float m_flHeatPerShot; //0x0848 
__int32 m_iWeaponPrice; //0x084C 
float m_flArmorRatio; //0x0850 
float m_flMaxPlayerSpeed; //0x0854 
float m_flMaxPlayerSpeedAlt; //0x0858 
__int32 m_iCrosshairMinDistance; //0x085C 
__int32 m_iCrosshairDeltaDistance; //0x0860 
float m_flPenetration; //0x0864 
__int32 m_iDamage; //0x0868 
float m_flRange; //0x086C 
float m_flRangeModifier; //0x0870 
__int32 m_iBullets; //0x0874 
float m_flCycleTime; //0x0878 
float m_flCycleTimeAlt; //0x087C 
char _0x0880[416];
float m_flSpread; //0x0A20 
float m_flSpreadAlt; //0x0A24
};
 
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