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UE4 Asset Ultimate Shooter Kit

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Вчера ребятами капались в нём, все как один обозвали его хламом. И красный ценник ему 5к . там конечно автор дофига чего обещает... но как бы продавать обещания.... да ещё за такие деньги... альтернатив ему вагон дешевле в 4-5 раз и некоторые даже лучше
Ды даже всзять его же пак первый, эдвансед инвентарь и веапон систем, с рутмоушеном он вообще прерасен и не чем не уступает
В целом с тобой согласен, что данный разработчик сыроватые ассеты выкладывает.... =(
 
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On the surface, it looks like a quality pack but I hear such mixed reactions about this. I'm very curious about testing it out.

Is it possible for a personal link? @Fiero
I disagree. An experienced eye can see that even on the surface, it kinda looks like crap. OK, that may be a strong word, not crap, more like a rushed, moneygrab asset.

The first minute of its trailer is basically free advertising for Advanced Locomotion System V4 (which the author isn't associated with, and which isn't even included, you have to integrate it yourself). The rest is showcasing third party weapon meshes that aren't included, and using Epic's sounds (which, I suppose, aren't included either).

In the end, what are you really paying for? This stuff is in no way worth more than $70-$80 (and that's me being generous).

The market has spoken; there are better assets at the author's chosen price point, which makes this is a poor choice, despite its fancy name.
 
I agree that it is very overpriced. But all you are actually buying is the framework. So any assets, be they animation, models, etc. are up to the developer to provide.

The same goes for the Ascent Combat Framework. The foundation is there but to make something like the trailer is entirely up to the buyer.
 
Now that I have had a chance to open it up and test it, I can say that it definitely is not worth the high price tag that they ask in the Marketplace. It works but is VERY lacking. :confused:

It's good for a project with a very basic movement set up and some simple shooting. But there is absolutely no bells and whistles.
 
Now that I have had a chance to open it up and test it, I can say that it definitely is not worth the high price tag that they ask in the Marketplace. It works but is VERY lacking. :confused:

It's good for a project with a very basic movement set up and some simple shooting. But there is absolutely no bells and whistles.
então não devo me preocupar em adquirir, pelo visto só tem marketng nesse template né?
 
então não devo me preocupar em adquirir, pelo visto só tem marketng nesse template né?
It's a good basic template and will cut time from having to do it yourself but as other's have said, there are better packs out there.

Actually, I think it might even be better to combine the packs from the same creator: "Root Motion Controller Framework", "Advanced Inventory & Weapon System", and "Mission Component".

I actually thought that the Ultimate Shooter Kit would be those packs combined with some improvememts. There are elements there but it feels really unfinished.
 
It's a good basic template and will cut time from having to do it yourself but as other's have said, there are better packs out there.

Actually, I think it might even be better to combine the packs from the same creator: "Root Motion Controller Framework", "Advanced Inventory & Weapon System", and "Mission Component".

I actually thought that the Ultimate Shooter Kit would be those packs combined with some improvememts. There are elements there but it feels really unfinished.
Algumas mecânicas eu achei interessante, pra dar uma olhada e ver como fazer, dá até pra usar pra começar um projeto básico e ir adicionando mecânicas kk
 
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спасибо, что поделились этим бесплатно
 
Куда копать и в чём причина? просто изначально размер декалей отверстий непропорционален размеру пуль..а при уменьшении размера получается вот такое.
Дальность прорисовки дакалей от игрока 1.5 метра что-ли:joycat:
 
Куда копать и в чём причина? просто изначально размер декалей отверстий непропорционален размеру пуль..а при уменьшении размера получается вот такое.
Дальность прорисовки дакалей от игрока 1.5 метра что-ли:joycat:
Просто изначально дальность отрисовки деколей была равна масштабу деколи.Нужно уменьшить дальность отрисовки 0.001 или 0.01 зависит от пропорций масштаба деколи.
 
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