UE4 Asset Horror Mechanics

Пользователь
Статус
Оффлайн
Регистрация
14 Янв 2021
Сообщения
254
Реакции[?]
591
Поинты[?]
302K
v 1.4.3 UE 4.27

Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.



v 1.4.3 UE 5

Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.



[1.4.2] - 2022-03-21

Changed
- Fixed DoorAbstractClass not returning the object reference in GetCheckpointData()
- Fixed character mesh showing in puzzles, re-enabled character mesh visibility for everything else
- Fixed PlaySlotAnimation error for UE5
- Fixed simplified character not bluring screen
- Fixed "Resume game" from main menu being invisible
Added
- Added simple AI, able of opening doors and dealing damage to player > Extra/Bonus feature, no support
- Added more event dispatchers for furniture


[1.4.3] - 2022-04-28

Changed
- Fixed line trace for interactive objects hitting player mesh (not displaying interactive text)
- Slightly better looking pistol and first person arms
- Fixed 2D map blocking mouse input for the 2D map icons
Added
- Custom widgets now can be injected in UI_PuzzleScreen (AddChildWidget event)
 
Пользователь
Статус
Оффлайн
Регистрация
14 Янв 2021
Сообщения
254
Реакции[?]
591
Поинты[?]
302K
v 1.5 UE 4.27

Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.


[1.5.0] - 2022-09-11
Changed
  • Fixed door stuck for a second after automatically closed
  • Make replace item screen be able to combine items
  • Added health to checkpoint
  • Enabled localization by StringTable for all assets
  • Added spanish translation (you need to copy /SourceFiles/Localizattion to /Content)
  • Smoother transitions from DizzyScreen
  • Returned inventory item class in FindAllItemsOfClass is now an inventory item instead of Object
  • Replace item screen: you can now combine items
  • Fixed wielding weapon while in gameplay menu, was enabling its own input while still in UI mode
  • "Simple menu" navigation input should now skip disabled buttons
  • Fixed wrong icon in gamepad stick
  • Use IK for arms down pose
Added
  • Global Save (saving variables outside of checkpoints)
  • Find inventory item by name (FindItemByName)
 
Последнее редактирование:
Сверху Снизу