(LBY_delta), -60.f, +60.f))
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Автор темы
- #1
Да мне нужна не прям такая ,а похожая.даной нету, но возможно данная есть
Да мне нужна не прям такая ,а похожая.
UI.AddLabel(" Antiaim ");
UI.AddSliderInt("Antiaim_x", 0, Global.GetScreenSize()[0]);
UI.AddSliderInt("Antiaim_y", 0, Global.GetScreenSize()[1]);
function in_bounds(vec, x, y, x2, y2) {
return (vec[0] > x) && (vec[1] > y) && (vec[0] < x2) && (vec[1] < y2)
}
function draw_arc(x, y, radius, start_angle, percent, thickness, color) {
var precision = (2 * Math.PI) / 30;
var step = Math.PI / 180;
var inner = radius - thickness;
var end_angle = (start_angle + percent) * step;
var start_angle = (start_angle * Math.PI) / 180;
for (; radius > inner; --radius) {
for (var angle = start_angle; angle < end_angle; angle += precision) {
var cx = Math.round(x + radius * Math.cos(angle));
var cy = Math.round(y + radius * Math.sin(angle));
var cx2 = Math.round(x + radius * Math.cos(angle + precision));
var cy2 = Math.round(y + radius * Math.sin(angle + precision));
Render.Line(cx, cy, cx2, cy2, color);
}
}
}
function main_aa() {
if (!World.GetServerString()) return;
const x = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Antiaim_x"),
y = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Antiaim_y");
var font = Render.AddFont("Verdana", 7, 100);
var RealYaw = Local.GetRealYaw();
var FakeYaw = Local.GetFakeYaw();
var delta = Math.min(Math.abs(RealYaw - FakeYaw) / 2, 60).toFixed(1);
var safety = Math.min(Math.round(1.7 * Math.abs(delta)), 100);
if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) {
var side = "<";
} else {
var side = ">";
}
var text = " FAKE (" + delta.toString() + " ) | safety: " + safety.toString() + "% | side: " + side;
var w = Render.TextSizeCustom(text, font)[0] + 8;
Render.FilledRect(x - w, y, w, 2, [89, 89 + (delta / 2), 89 + (delta / 0.4), 255]);
Render.FilledRect(x - w, y + 2, w, 18, [17, 17, 17, 255]);
Render.StringCustom(x + 5 - w, y + 5, 0, text, [0, 0, 0, 180], font);
Render.StringCustom(x + 4 - w, y + 4, 0, text, [255, 255, 255, 255], font);
Render.Circle(x + 18 - w + Render.TextSizeCustom("FAKE (" + delta.toString(), font)[0], y + 8, 1, [255, 255, 255, 255]);
draw_arc(x + 7 - w, y + 10, 5, 0, delta * 6, 2, [89, 119, 239, 255]);
if (Global.IsKeyPressed(1) && UI.IsMenuOpen()) {
const mouse_pos = Global.GetCursorPosition();
if (in_bounds(mouse_pos, x - w, y, x + w, y + 30)) {
UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Antiaim_x", mouse_pos[0] + w / 2);
UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Antiaim_y", mouse_pos[1] - 20);
}
}
}
Global.RegisterCallback("Draw", "main_aa");
Ебать спасибоJavaScript:UI.AddLabel(" Antiaim "); UI.AddSliderInt("Antiaim_x", 0, Global.GetScreenSize()[0]); UI.AddSliderInt("Antiaim_y", 0, Global.GetScreenSize()[1]); function in_bounds(vec, x, y, x2, y2) { return (vec[0] > x) && (vec[1] > y) && (vec[0] < x2) && (vec[1] < y2) } function draw_arc(x, y, radius, start_angle, percent, thickness, color) { var precision = (2 * Math.PI) / 30; var step = Math.PI / 180; var inner = radius - thickness; var end_angle = (start_angle + percent) * step; var start_angle = (start_angle * Math.PI) / 180; for (; radius > inner; --radius) { for (var angle = start_angle; angle < end_angle; angle += precision) { var cx = Math.round(x + radius * Math.cos(angle)); var cy = Math.round(y + radius * Math.sin(angle)); var cx2 = Math.round(x + radius * Math.cos(angle + precision)); var cy2 = Math.round(y + radius * Math.sin(angle + precision)); Render.Line(cx, cy, cx2, cy2, color); } } } function main_aa() { if (!World.GetServerString()) return; const x = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Antiaim_x"), y = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Antiaim_y"); var font = Render.AddFont("Verdana", 7, 100); var RealYaw = Local.GetRealYaw(); var FakeYaw = Local.GetFakeYaw(); var delta = Math.min(Math.abs(RealYaw - FakeYaw) / 2, 60).toFixed(1); var safety = Math.min(Math.round(1.7 * Math.abs(delta)), 100); if (UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter")) { var side = "<"; } else { var side = ">"; } var text = " FAKE (" + delta.toString() + " ) | safety: " + safety.toString() + "% | side: " + side; var w = Render.TextSizeCustom(text, font)[0] + 8; Render.FilledRect(x - w, y, w, 2, [89, 89 + (delta / 2), 89 + (delta / 0.4), 255]); Render.FilledRect(x - w, y + 2, w, 18, [17, 17, 17, 255]); Render.StringCustom(x + 5 - w, y + 5, 0, text, [0, 0, 0, 180], font); Render.StringCustom(x + 4 - w, y + 4, 0, text, [255, 255, 255, 255], font); Render.Circle(x + 18 - w + Render.TextSizeCustom("FAKE (" + delta.toString(), font)[0], y + 8, 1, [255, 255, 255, 255]); draw_arc(x + 7 - w, y + 10, 5, 0, delta * 6, 2, [89, 119, 239, 255]); if (Global.IsKeyPressed(1) && UI.IsMenuOpen()) { const mouse_pos = Global.GetCursorPosition(); if (in_bounds(mouse_pos, x - w, y, x + w, y + 30)) { UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Antiaim_x", mouse_pos[0] + w / 2); UI.SetValue("Misc", "JAVASCRIPT", "Script items", "Antiaim_y", mouse_pos[1] - 20); } } } Global.RegisterCallback("Draw", "main_aa");
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz