UI.AddDropdown( "Custom ClanTag", [ "Disabled", "gamesense"] );
UI.AddSliderInt( "Custom ClanTag Speed", 1, 10 );
var lasttime = 0;
function onRender( )
{
var tag = UI.GetValue( "Script Items", "Custom ClanTag" );
var speed = UI.GetValue( "Script Items", "Custom ClanTag Speed" );
var time = parseInt((Globals.Curtime() * speed))
if (time != lasttime)
{
if(tag == 0) { Local.SetClanTag(""); }
if(tag == 1)
{
switch((time) % 25)
{
case 1: { Local.SetClanTag(" "); break; }
case 2: { Local.SetClanTag(" ga"); break; }
case 3: { Local.SetClanTag(" gam"); break; }
case 4: { Local.SetClanTag(" game"); break; }
case 5: { Local.SetClanTag(" games"); break; }
case 6: { Local.SetClanTag(" gamese"); break; }
case 7: { Local.SetClanTag(" gamesen"); break; }
case 8: { Local.SetClanTag(" gamesens"); break; }
case 8: { Local.SetClanTag(" gamesense "); break; }
case 8: { Local.SetClanTag(" gamesense "); break; }
case 8: { Local.SetClanTag(" gamesense "); break; }
case 9: { Local.SetClanTag(" gamesense "); break; }
case 10:{ Local.SetClanTag(" gamesense "); break; }
case 11:{ Local.SetClanTag(" gamesense "); break; }
case 12:{ Local.SetClanTag("gamesense "); break; }
case 13:{ Local.SetClanTag("gamesense "); break; }
case 14:{ Local.SetClanTag("gamesense "); break; }
case 15:{ Local.SetClanTag("gamesense "); break; }
case 16:{ Local.SetClanTag("amesense "); break; }
case 17:{ Local.SetClanTag("mesense "); break; }
case 18:{ Local.SetClanTag("esense "); break; }
case 19:{ Local.SetClanTag("sense "); break; }
case 20:{ Local.SetClanTag("ense "); break; }
case 21:{ Local.SetClanTag("nse "); break; }
case 22:{ Local.SetClanTag("se "); break; }
case 23:{ Local.SetClanTag("e "); break; }
case 24:{ Local.SetClanTag(" "); break; }
}
}
}
lasttime = time;
}
Cheat.RegisterCallback("Draw", "onRender");