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Ищу скрипт Last update табличка из ригзкорда

Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
@#Endless да кинь повторно под хайд.
username = Cheat.GetUsername();
var time = Globals.Realtime();
var time123 = Globals.Realtime();
var state = 10;
var screen_size = Render.GetScreenSize();
var CanUse1 = false;
var CanUse2 = false;
var CanUse3 = false;
var CanUse4 = false;
var alpha = 0;
var alpha_b = 0;
var y = screen_size[1] - 200;
var y1 = screen_size[1] - 200;
var alpha1 = 0;
var alpha1_b = 0;
var y2 = screen_size[1] - 200;
var alpha2 = 0;
var alpha2_b = 0;
var y3 = screen_size[1] - 200;
var alpha3 = 0;
var alpha3_b = 0;
var y3 = screen_size[1] - 200;
var alpha3 = 0;
var alpha3_b = 0;
var y4 = screen_size[1] - 200;
var alpha4 = 0;
var alpha4_b = 0;
var y5 = screen_size[1] - 200;
var alpha5 = 0;
var alpha5_b = 0;
var y6 = screen_size[1] - 200;
var alpha6 = 0;
var alpha6_b = 0;
var y7 = screen_size[1] - 200;
var alpha7 = 0;
var alpha7_b = 0;
const whitelist = function () {
const _0xf303x2a = [username];
if (~_0xf303x2a['indexOf'](username)) {
return true
} else {
return false
}
};

function isNative(_0xf303x2c) {
return ("yes")
}
var switch_ = false;
var jitterupdate = false;
var spam = false;

function clamp(_0xf303x31, _0xf303x2, _0xf303x3) {
return Math['max'](_0xf303x2, Math['min'](_0xf303x3, _0xf303x31))
}

function auth() {
var _0xf303x61 = UI.GetValue('Enable Advanced Misslogs');
var _0xf303x62 = false;
if (whitelist() && isNative(Cheat.GetUsername) && isNative(Cheat.Print) && isNative(Cheat.PrintChat) && isNative(Cheat.PrintColor) && isNative(Cheat.RegisterCallback) && isNative(Cheat.ExecuteCommand)) {
_0xf303x62 = true
} else {
_0xf303x62 = false
};
if (y <= screen_size[1] - 250 && alpha >= 0 && state >= 0 && alpha_b > 0) {
y--;
alpha -= 1.275;
alpha_b -= 0.775
};
if (y > screen_size[1] - 250 && state >= 1 && alpha < 255 && alpha_b < 155) {
y -= 0.25;
alpha += 1.275;
alpha_b += 0.775
};
if (y1 <= screen_size[1] - 250 && alpha1 >= 0 && state == 3 && alpha1_b > 0 && state != 10) {
y1--;
alpha1 -= 1.275;
alpha1_b -= 0.775
};
if (y1 > screen_size[1] - 250 && state >= 2 && alpha1 < 255 && alpha1_b < 155 && state != 10) {
y1 -= 0.25;
alpha1 += 1.275;
alpha1_b += 0.775
};
if (y2 <= screen_size[1] - 250 && alpha2 >= 0 && state >= 4 && alpha2_b > 0 && state != 10) {
y2--;
alpha2 -= 1.275;
alpha2_b -= 0.775
};
if (y2 > screen_size[1] - 250 && state >= 3 && alpha2 < 255 && alpha2_b < 155 && state != 10) {
y2 -= 0.25;
alpha2 += 1.275;
alpha2_b += 0.775
};
if (y3 <= screen_size[1] - 250 && alpha3 >= 0 && state >= 5 && alpha3_b > 0) {
y3--;
alpha3 -= 1.275;
alpha3_b -= 0.775
};
if (y3 > screen_size[1] - 250 && state == 4 && alpha3 < 255 && alpha3_b < 155) {
y3 -= 0.25;
alpha3 += 1.275;
alpha3_b += 0.775
};
if (y4 <= screen_size[1] - 250 && alpha4 >= 0 && state >= 9 && alpha4_b > 0 && state != 10) {
y4--;
alpha4 -= 1.275;
alpha4_b -= 0.775
};
if (y4 > screen_size[1] - 250 && state >= 8 && state != 10 && alpha4 < 255 && alpha4_b < 155 && state != 10) {
y4 -= 0.25;
alpha4 += 1.275;
alpha4_b += 0.775
};
if (y5 <= screen_size[1] - 250 && alpha5 >= 0 && state >= 6 && alpha5_b > 0 && state != 10) {
y5--;
alpha5 -= 1.275;
alpha5_b -= 0.775
};
if (y5 > screen_size[1] - 250 && state >= 5 && alpha5 < 255 && alpha5_b < 155 && state != 10) {
y5 -= 0.25;
alpha5 += 1.275;
alpha5_b += 0.775
};
if (y6 <= screen_size[1] - 250 && alpha6 >= 0 && state >= 7 && alpha6_b > 0 && state != 10) {
y6--;
alpha6 -= 1.275;
alpha6_b -= 0.775
};
if (y6 > screen_size[1] - 250 && state >= 6 && alpha6 < 255 && alpha6_b < 155 && state != 10) {
y6 -= 0.25;
alpha6 += 1.275;
alpha6_b += 0.775
};
if (y7 <= screen_size[1] - 250 && alpha7 >= 0 && state >= 8 && alpha7_b > 0 && state != 10) {
y7--;
alpha7 -= 1.275;
alpha7_b -= 0.775
};
if (y7 > screen_size[1] - 250 && state >= 7 && alpha7 < 255 && alpha7_b < 155 && state != 10) {
y7 -= 0.25;
alpha7 += 1.275;
alpha7_b += 0.775
};
if (state >= 1) {
width = 310;
font = Render.AddFont('Verdana', 10, 800);
Render.FilledRect((screen_size[0] / 2) - width / 2, y, width, 30, [0, 0, 0, alpha_b]);
Render.GradientRect((screen_size[0] / 2) - width / 2, y - 3, 310, 3, 0, [104, 106, 128, alpha], [5, 30, 110, alpha]);
Render.StringCustom((screen_size[0] / 2) - (width / 2) + 50, y + 9, 0, '[+]', [46, 246, 53, alpha], font);
Render.StringCustom((screen_size[0] / 2) - (width / 2) + 80, y + 9, 0, 'Endless#6623', [255, 255, 255, alpha], font);
Render.String((screen_size[0] / 2) - (width / 2) + 20, y + 10, 0, '#', [255, 255, 255, alpha], 5)
};
if (state >= 2 && state < 4) {
font = Render.AddFont('Verdana', 10, 800);
Render.FilledRect((screen_size[0] / 2) - 170, y1, 340, 30, [0, 0, 0, alpha1_b]);
Render.GradientRect((screen_size[0] / 2) - 170, y1 - 3, 340, 3, 0, [104, 106, 128, alpha1], [5, 30, 110, alpha1]);
Render.StringCustom((screen_size[0] / 2) - 120, y1 + 9, 0, '[+]', [46, 246, 53, alpha1], font);
Render.StringCustom((screen_size[0] / 2) - 90, y1 + 9, 0, 'hvh parasha', [255, 255, 255, alpha1], font);
Render.String((screen_size[0] / 2) - 150, y1 + 10, 0, '#', [255, 255, 255, alpha1], 5)
};
if (state >= 3 && state < 7) {
font = Render.AddFont('Verdana', 10, 800);
Render.FilledRect((screen_size[0] / 2) - 200, y2, 380, 30, [0, 0, 0, alpha2_b]);
Render.GradientRect((screen_size[0] / 2) - 200, y2 - 3, 380, 3, 0, [104, 106, 128, alpha2], [5, 30, 110, alpha2]);
Render.StringCustom((screen_size[0] / 2) - 150, y2 + 9, 0, '[!]', [246, 146, 46, alpha2], font);
Render.StringCustom((screen_size[0] / 2) - 120, y2 + 9, 0, 'top cord for crackusers', [255, 255, 255, alpha2], font);
Render.String((screen_size[0] / 2) - 180, y2 + 10, 0, '#', [255, 255, 255, alpha2], 5)
};
if (state >= 7 && _0xf303x62) {
font = Render.AddFont('Verdana', 10, 800);
var _0xf303x63 = (username['length'] * 10) + 390;
Render.FilledRect((screen_size[0] / 2) - 245, y4, _0xf303x63, 30, [0, 0, 0, alpha4_b]);
Render.GradientRect((screen_size[0] / 2) - 245, y4 - 3, _0xf303x63, 3, 0, [104, 106, 128, alpha4], [5, 30, 110, alpha4]);
Render.StringCustom((screen_size[0] / 2) - 200, y4 + 9, 0, '[>.<]', [246, 224, 23, alpha4], font);
Render.StringCustom((screen_size[0] / 2) - 155, y4 + 9, 0, 'NameCord has finished setup. Welcome, ' + username + '.', [255, 255, 255, alpha4], font);
Render.String((screen_size[0] / 2) - 225, y4 + 10, 0, '!', [255, 255, 255, alpha4], 5)
};
if (state >= 4 && state < 9 && !_0xf303x62) {
font = Render.AddFont('Verdana', 10, 800);
Render.FilledRect((screen_size[0] / 2) - 210, y3, 390, 30, [0, 0, 0, alpha3_b]);
Render.GradientRect((screen_size[0] / 2) - 210, y3 - 3, 390, 3, 0, [104, 106, 128, alpha3], [5, 30, 110, alpha3]);
Render.StringCustom((screen_size[0] / 2) - 160, y3 + 9, 0, '[-]', [255, 0, 0, alpha3], font);
Render.StringCustom((screen_size[0] / 2) - 130, y3 + 9, 0, 'Authorization failed. Closing the game', [255, 255, 255, alpha3], font);
Render.String((screen_size[0] / 2) - 190, y3 + 9, 0, 'U', [255, 255, 255, alpha3], 5)
};
if (state >= 4 && state != 10 && _0xf303x62) {
CanUse1 = true
};
if (state >= 5 && state != 10 && _0xf303x62) {
CanUse2 = true
};
if (state >= 6 && state != 10 && _0xf303x62) {
CanUse3 = true
};
if (state >= 7 && state != 10 && _0xf303x62) {
CanUse4 = true
};
if (Globals.Realtime() > time + 1 && state == 10) {
Cheat.PrintColor([46, 246, 53, 255], '[+] ');
Cheat.PrintColor([255, 255, 255, 255], 'Connecting to the server...' + '\x0A');
time = Globals.Realtime();
state = 1
};
if (Globals.Realtime() > time + 2 && state == 1) {
Cheat.PrintColor([46, 246, 53, 255], '[+] ');
Cheat.PrintColor([255, 255, 255, 255], 'Authorization from remote host...' + '\x0A');
time = Globals.Realtime();
state = 2
};
if (Globals.Realtime() > time + 2 && state == 2) {
Cheat.PrintColor([246, 146, 46, 255], '[!] ');
Cheat.PrintColor([255, 255, 255, 255], 'Receiving information from the server...' + '\x0A');
time = Globals.Realtime();
state = 3
};
if (Globals.Realtime() > time + 2 && state == 3 && _0xf303x62) {
Cheat.PrintColor([46, 246, 53, 255], '[+] ');
Cheat.PrintColor([255, 255, 255, 255], 'Successfully loaded: Function | [v1.0] [beta] | Last Update DATE' + '\x0A');
time = Globals.Realtime();
state = 4
};
if (Globals.Realtime() > time + 2 && state == 4 && _0xf303x62) {
Cheat.PrintColor([46, 246, 53, 255], '[+] ');
Cheat.PrintColor([255, 255, 255, 255], 'Successfully loaded: Function | [v1.0] [beta] | Last Update DATE' + '\x0A');
time = Globals.Realtime();
state = 5
};
if (Globals.Realtime() > time + 2 && state == 5 && _0xf303x62) {
Cheat.PrintColor([46, 246, 53, 255], '[+] ');
Cheat.PrintColor([255, 255, 255, 255], 'Successfully loaded: Function | [v1.0] [beta] | Last Update DATE' + '\x0A');
time = Globals.Realtime();
state = 6
};
if (Globals.Realtime() > time + 2 && state == 3 && !_0xf303x62) {
Cheat.PrintColor([255, 0, 0, 255], '[-] ');
Cheat.PrintColor([255, 255, 255, 255], 'Authorization failed. Closing the game' + '\x0A');
time = Globals.Realtime();
state = 4
};
if (Globals.Realtime() > time + 2 && state == 4 && !_0xf303x62) {
time = Globals.Realtime();
state = 5;
//Cheat.ExecuteCommand('quit')
};
if (Globals.Realtime() > time + 0.1 && state == 8 && _0xf303x62) {
time = Globals.Realtime();
state = 9
};
if (Globals.Realtime() > time + 2 && state == 6 && _0xf303x62) {
Cheat.PrintColor([46, 246, 53, 255], '[+] ');
Cheat.PrintColor([255, 255, 255, 255], 'Successfully loaded: Function | [v1.0] [beta] | Last Update Date' + '\x0A');
time = Globals.Realtime();
CanUse4 = true;
state = 7
};
if (Globals.Realtime() > time + 2 && state == 8 && _0xf303x62) {
time = Globals.Realtime();
state = 9
};
if (Globals.Realtime() > time + 2 && state == 7 && _0xf303x62) {
Cheat.PrintColor([246, 224, 23, 255], '[8==]');
Cheat.PrintColor([255, 255, 255, 255], ' "Namecord" has finished setup. Welcome, ' + username + '\x0A');
time = Globals.Realtime();
state = 8
};
if (Globals.Realtime() > time + 2 && state == 5 && _0xf303x62) {
time = Globals.Realtime();
state = 6
};
if (Globals.Realtime() > time + 2 && state == 6 && _0xf303x62) {
time = Globals.Realtime();
state = 7
}
}
Cheat.RegisterCallback('Draw', 'auth');
 
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