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JS-скрипт Crosshair/scope lines doubletap indicator (otc & otv4)

Пользователь
Пользователь
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Оффлайн
Регистрация
25 Сен 2017
Сообщения
240
Реакции
50
crosshair/scope lines doubletap indicator (otc & otv4)


JavaScript:
Expand Collapse Copy
// varden#9999
var def_color = [Convar.GetInt("cl_crosshaircolor_r"), Convar.GetInt("cl_crosshaircolor_g"), Convar.GetInt("cl_crosshaircolor_b"), 255]

UI.AddSubTab(["Visuals", "SUBTAB_MGR"], "DT Crosshair")
UI.AddCheckbox(["Visuals", "DT Crosshair", "DT Crosshair"], "Crosshair")
UI.AddCheckbox(["Visuals", "DT Crosshair", "DT Crosshair"], "Scope")
UI.AddColorPicker(["Visuals", "DT Crosshair", "DT Crosshair"], "Default color")
UI.AddColorPicker(["Visuals", "DT Crosshair", "DT Crosshair"], "Doubletap color")
UI.AddColorPicker(["Visuals", "DT Crosshair", "DT Crosshair"], "Recharge color")

UI.SetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Default color"], def_color)

function Draw()
{
    def_color = UI.GetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Default color"])
    var dt_color = UI.GetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Doubletap color"])
    var charg_color = UI.GetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Recharge color"])

    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return

    // crosshair module
    if (UI.GetValue(["Visuals", "DT Crosshair", "DT Crosshair", "Crosshair"]) && UI.GetValue(["Rage", "Exploits", "Key assignment", "Double tap"]))
    {
        if (Exploit.GetCharge() == 1)
        {
            Convar.SetFloat("cl_crosshaircolor_r", dt_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", dt_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", dt_color[2])
        }
        else
        {
            Convar.SetFloat("cl_crosshaircolor_r", charg_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", charg_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", charg_color[2])
        }
    }
    else
    {
        Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
        Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
        Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
    }

    // scope module
    if (UI.GetValue(["Visuals", "DT Crosshair", "DT Crosshair", "Scope"]) && UI.GetValue(["Rage", "Exploits", "Key assignment", "Double tap"]) && Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayer", "m_bIsScoped"))
    {
        var x = Render.GetScreenSize()[0]
        var y = Render.GetScreenSize()[1]
        if (Exploit.GetCharge() == 1)
        {
            Render.Line(0, y / 2, x, y / 2, dt_color)
            Render.Line(x / 2, 0, x / 2, y, dt_color)
        }
        else
        {
            Render.Line(0, y / 2, x, y / 2, charg_color)
            Render.Line(x / 2, 0, x / 2, y, charg_color)
        }
    }
}

function Unload()
{
    Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
    Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
    Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
}


Cheat.RegisterCallback("Unload", "Unload")
Cheat.RegisterCallback("Draw", "Draw")
JavaScript:
Expand Collapse Copy
// varden#9999
var def_color = [Convar.GetInt("cl_crosshaircolor_r"), Convar.GetInt("cl_crosshaircolor_g"), Convar.GetInt("cl_crosshaircolor_b"), 255]

UI.AddCheckbox("Crosshair")
UI.AddCheckbox("Scope")
UI.AddColorPicker("Default color")
UI.AddColorPicker("Doubletap color")
UI.AddColorPicker("Recharge color")

UI.SetColor("Script items", "Default color", def_color)

function Draw()
{
    def_color = UI.GetColor("Script items", "Default color")
    var dt_color = UI.GetColor("Script items", "Doubletap color")
    var charg_color = UI.GetColor("Script items", "Recharge color")
    
    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return

    // crosshair module
    if (UI.GetValue("Script items", "Crosshair") && UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap"))
    {
        if (Exploit.GetCharge() == 1)
        {
            Convar.SetFloat("cl_crosshaircolor_r", dt_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", dt_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", dt_color[2])
        }
        else
        {
            Convar.SetFloat("cl_crosshaircolor_r", charg_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", charg_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", charg_color[2])
        }
    }
    else
    {
        Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
        Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
        Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
    }

    // scope module
    if (UI.GetValue("Script items", "Scope") && UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap") && Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayer", "m_bIsScoped"))
    {
        var x = Render.GetScreenSize()[0]
        var y = Render.GetScreenSize()[1]
        if (Exploit.GetCharge() == 1)
        {
            Render.Line(0, y / 2, x, y / 2, dt_color)
            Render.Line(x / 2, 0, x / 2, y, dt_color)
        }
        else
        {
            Render.Line(0, y / 2, x, y / 2, charg_color)
            Render.Line(x / 2, 0, x / 2, y, charg_color)
        }
    }
}

function Unload()
{
    Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
    Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
    Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
}


Cheat.RegisterCallback("Unload", "Unload")
Cheat.RegisterCallback("Draw", "Draw")
 
crosshair/scope lines doubletap indicator (otc & otv4)


JavaScript:
Expand Collapse Copy
// varden#9999
var def_color = [Convar.GetInt("cl_crosshaircolor_r"), Convar.GetInt("cl_crosshaircolor_g"), Convar.GetInt("cl_crosshaircolor_b"), 255]

UI.AddSubTab(["Visuals", "SUBTAB_MGR"], "DT Crosshair")
UI.AddCheckbox(["Visuals", "DT Crosshair", "DT Crosshair"], "Crosshair")
UI.AddCheckbox(["Visuals", "DT Crosshair", "DT Crosshair"], "Scope")
UI.AddColorPicker(["Visuals", "DT Crosshair", "DT Crosshair"], "Default color")
UI.AddColorPicker(["Visuals", "DT Crosshair", "DT Crosshair"], "Doubletap color")
UI.AddColorPicker(["Visuals", "DT Crosshair", "DT Crosshair"], "Recharge color")

UI.SetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Default color"], def_color)

function Draw()
{
    def_color = UI.GetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Default color"])
    var dt_color = UI.GetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Doubletap color"])
    var charg_color = UI.GetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Recharge color"])

    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return

    // crosshair module
    if (UI.GetValue(["Visuals", "DT Crosshair", "DT Crosshair", "Crosshair"]) && UI.GetValue(["Rage", "Exploits", "Key assignment", "Double tap"]))
    {
        if (Exploit.GetCharge() == 1)
        {
            Convar.SetFloat("cl_crosshaircolor_r", dt_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", dt_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", dt_color[2])
        }
        else
        {
            Convar.SetFloat("cl_crosshaircolor_r", charg_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", charg_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", charg_color[2])
        }
    }
    else
    {
        Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
        Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
        Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
    }

    // scope module
    if (UI.GetValue(["Visuals", "DT Crosshair", "DT Crosshair", "Scope"]) && UI.GetValue(["Rage", "Exploits", "Key assignment", "Double tap"]) && Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayer", "m_bIsScoped"))
    {
        var x = Render.GetScreenSize()[0]
        var y = Render.GetScreenSize()[1]
        if (Exploit.GetCharge() == 1)
        {
            Render.Line(0, y / 2, x, y / 2, dt_color)
            Render.Line(x / 2, 0, x / 2, y, dt_color)
        }
        else
        {
            Render.Line(0, y / 2, x, y / 2, charg_color)
            Render.Line(x / 2, 0, x / 2, y, charg_color)
        }
    }
}

function Unload()
{
    Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
    Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
    Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
}


Cheat.RegisterCallback("Unload", "Unload")
Cheat.RegisterCallback("Draw", "Draw")
JavaScript:
Expand Collapse Copy
// varden#9999
var def_color = [Convar.GetInt("cl_crosshaircolor_r"), Convar.GetInt("cl_crosshaircolor_g"), Convar.GetInt("cl_crosshaircolor_b"), 255]

UI.AddCheckbox("Crosshair")
UI.AddCheckbox("Scope")
UI.AddColorPicker("Default color")
UI.AddColorPicker("Doubletap color")
UI.AddColorPicker("Recharge color")

UI.SetColor("Script items", "Default color", def_color)

function Draw()
{
    def_color = UI.GetColor("Script items", "Default color")
    var dt_color = UI.GetColor("Script items", "Doubletap color")
    var charg_color = UI.GetColor("Script items", "Recharge color")
   
    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return

    // crosshair module
    if (UI.GetValue("Script items", "Crosshair") && UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap"))
    {
        if (Exploit.GetCharge() == 1)
        {
            Convar.SetFloat("cl_crosshaircolor_r", dt_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", dt_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", dt_color[2])
        }
        else
        {
            Convar.SetFloat("cl_crosshaircolor_r", charg_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", charg_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", charg_color[2])
        }
    }
    else
    {
        Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
        Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
        Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
    }

    // scope module
    if (UI.GetValue("Script items", "Scope") && UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap") && Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayer", "m_bIsScoped"))
    {
        var x = Render.GetScreenSize()[0]
        var y = Render.GetScreenSize()[1]
        if (Exploit.GetCharge() == 1)
        {
            Render.Line(0, y / 2, x, y / 2, dt_color)
            Render.Line(x / 2, 0, x / 2, y, dt_color)
        }
        else
        {
            Render.Line(0, y / 2, x, y / 2, charg_color)
            Render.Line(x / 2, 0, x / 2, y, charg_color)
        }
    }
}

function Unload()
{
    Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
    Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
    Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
}


Cheat.RegisterCallback("Unload", "Unload")
Cheat.RegisterCallback("Draw", "Draw")
Video link f1x
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Блять я от звука обосрался
Если честно, хуйня не нужная
Блять я от звука обосрался
Если честно, хуйня не нужная
Какой от неё смысл, когда есть кейбинд лист.
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
cringe
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
crosshair/scope lines doubletap indicator (otc & otv4)


JavaScript:
Expand Collapse Copy
// varden#9999
var def_color = [Convar.GetInt("cl_crosshaircolor_r"), Convar.GetInt("cl_crosshaircolor_g"), Convar.GetInt("cl_crosshaircolor_b"), 255]

UI.AddSubTab(["Visuals", "SUBTAB_MGR"], "DT Crosshair")
UI.AddCheckbox(["Visuals", "DT Crosshair", "DT Crosshair"], "Crosshair")
UI.AddCheckbox(["Visuals", "DT Crosshair", "DT Crosshair"], "Scope")
UI.AddColorPicker(["Visuals", "DT Crosshair", "DT Crosshair"], "Default color")
UI.AddColorPicker(["Visuals", "DT Crosshair", "DT Crosshair"], "Doubletap color")
UI.AddColorPicker(["Visuals", "DT Crosshair", "DT Crosshair"], "Recharge color")

UI.SetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Default color"], def_color)

function Draw()
{
    def_color = UI.GetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Default color"])
    var dt_color = UI.GetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Doubletap color"])
    var charg_color = UI.GetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Recharge color"])

    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return

    // crosshair module
    if (UI.GetValue(["Visuals", "DT Crosshair", "DT Crosshair", "Crosshair"]) && UI.GetValue(["Rage", "Exploits", "Key assignment", "Double tap"]))
    {
        if (Exploit.GetCharge() == 1)
        {
            Convar.SetFloat("cl_crosshaircolor_r", dt_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", dt_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", dt_color[2])
        }
        else
        {
            Convar.SetFloat("cl_crosshaircolor_r", charg_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", charg_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", charg_color[2])
        }
    }
    else
    {
        Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
        Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
        Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
    }

    // scope module
    if (UI.GetValue(["Visuals", "DT Crosshair", "DT Crosshair", "Scope"]) && UI.GetValue(["Rage", "Exploits", "Key assignment", "Double tap"]) && Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayer", "m_bIsScoped"))
    {
        var x = Render.GetScreenSize()[0]
        var y = Render.GetScreenSize()[1]
        if (Exploit.GetCharge() == 1)
        {
            Render.Line(0, y / 2, x, y / 2, dt_color)
            Render.Line(x / 2, 0, x / 2, y, dt_color)
        }
        else
        {
            Render.Line(0, y / 2, x, y / 2, charg_color)
            Render.Line(x / 2, 0, x / 2, y, charg_color)
        }
    }
}

function Unload()
{
    Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
    Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
    Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
}


Cheat.RegisterCallback("Unload", "Unload")
Cheat.RegisterCallback("Draw", "Draw")
JavaScript:
Expand Collapse Copy
// varden#9999
var def_color = [Convar.GetInt("cl_crosshaircolor_r"), Convar.GetInt("cl_crosshaircolor_g"), Convar.GetInt("cl_crosshaircolor_b"), 255]

UI.AddCheckbox("Crosshair")
UI.AddCheckbox("Scope")
UI.AddColorPicker("Default color")
UI.AddColorPicker("Doubletap color")
UI.AddColorPicker("Recharge color")

UI.SetColor("Script items", "Default color", def_color)

function Draw()
{
    def_color = UI.GetColor("Script items", "Default color")
    var dt_color = UI.GetColor("Script items", "Doubletap color")
    var charg_color = UI.GetColor("Script items", "Recharge color")
   
    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return

    // crosshair module
    if (UI.GetValue("Script items", "Crosshair") && UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap"))
    {
        if (Exploit.GetCharge() == 1)
        {
            Convar.SetFloat("cl_crosshaircolor_r", dt_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", dt_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", dt_color[2])
        }
        else
        {
            Convar.SetFloat("cl_crosshaircolor_r", charg_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", charg_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", charg_color[2])
        }
    }
    else
    {
        Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
        Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
        Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
    }

    // scope module
    if (UI.GetValue("Script items", "Scope") && UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap") && Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayer", "m_bIsScoped"))
    {
        var x = Render.GetScreenSize()[0]
        var y = Render.GetScreenSize()[1]
        if (Exploit.GetCharge() == 1)
        {
            Render.Line(0, y / 2, x, y / 2, dt_color)
            Render.Line(x / 2, 0, x / 2, y, dt_color)
        }
        else
        {
            Render.Line(0, y / 2, x, y / 2, charg_color)
            Render.Line(x / 2, 0, x / 2, y, charg_color)
        }
    }
}

function Unload()
{
    Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
    Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
    Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
}


Cheat.RegisterCallback("Unload", "Unload")
Cheat.RegisterCallback("Draw", "Draw")
Man pls can u give me that js model changer? Pls
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Man pls can u give me that js model changer? Pls
crosshair/scope lines doubletap indicator (otc & otv4)


JavaScript:
Expand Collapse Copy
// varden#9999
var def_color = [Convar.GetInt("cl_crosshaircolor_r"), Convar.GetInt("cl_crosshaircolor_g"), Convar.GetInt("cl_crosshaircolor_b"), 255]

UI.AddSubTab(["Visuals", "SUBTAB_MGR"], "DT Crosshair")
UI.AddCheckbox(["Visuals", "DT Crosshair", "DT Crosshair"], "Crosshair")
UI.AddCheckbox(["Visuals", "DT Crosshair", "DT Crosshair"], "Scope")
UI.AddColorPicker(["Visuals", "DT Crosshair", "DT Crosshair"], "Default color")
UI.AddColorPicker(["Visuals", "DT Crosshair", "DT Crosshair"], "Doubletap color")
UI.AddColorPicker(["Visuals", "DT Crosshair", "DT Crosshair"], "Recharge color")

UI.SetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Default color"], def_color)

function Draw()
{
    def_color = UI.GetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Default color"])
    var dt_color = UI.GetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Doubletap color"])
    var charg_color = UI.GetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Recharge color"])

    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return

    // crosshair module
    if (UI.GetValue(["Visuals", "DT Crosshair", "DT Crosshair", "Crosshair"]) && UI.GetValue(["Rage", "Exploits", "Key assignment", "Double tap"]))
    {
        if (Exploit.GetCharge() == 1)
        {
            Convar.SetFloat("cl_crosshaircolor_r", dt_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", dt_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", dt_color[2])
        }
        else
        {
            Convar.SetFloat("cl_crosshaircolor_r", charg_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", charg_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", charg_color[2])
        }
    }
    else
    {
        Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
        Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
        Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
    }

    // scope module
    if (UI.GetValue(["Visuals", "DT Crosshair", "DT Crosshair", "Scope"]) && UI.GetValue(["Rage", "Exploits", "Key assignment", "Double tap"]) && Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayer", "m_bIsScoped"))
    {
        var x = Render.GetScreenSize()[0]
        var y = Render.GetScreenSize()[1]
        if (Exploit.GetCharge() == 1)
        {
            Render.Line(0, y / 2, x, y / 2, dt_color)
            Render.Line(x / 2, 0, x / 2, y, dt_color)
        }
        else
        {
            Render.Line(0, y / 2, x, y / 2, charg_color)
            Render.Line(x / 2, 0, x / 2, y, charg_color)
        }
    }
}

function Unload()
{
    Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
    Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
    Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
}


Cheat.RegisterCallback("Unload", "Unload")
Cheat.RegisterCallback("Draw", "Draw")
JavaScript:
Expand Collapse Copy
// varden#9999
var def_color = [Convar.GetInt("cl_crosshaircolor_r"), Convar.GetInt("cl_crosshaircolor_g"), Convar.GetInt("cl_crosshaircolor_b"), 255]

UI.AddCheckbox("Crosshair")
UI.AddCheckbox("Scope")
UI.AddColorPicker("Default color")
UI.AddColorPicker("Doubletap color")
UI.AddColorPicker("Recharge color")

UI.SetColor("Script items", "Default color", def_color)

function Draw()
{
    def_color = UI.GetColor("Script items", "Default color")
    var dt_color = UI.GetColor("Script items", "Doubletap color")
    var charg_color = UI.GetColor("Script items", "Recharge color")
   
    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return

    // crosshair module
    if (UI.GetValue("Script items", "Crosshair") && UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap"))
    {
        if (Exploit.GetCharge() == 1)
        {
            Convar.SetFloat("cl_crosshaircolor_r", dt_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", dt_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", dt_color[2])
        }
        else
        {
            Convar.SetFloat("cl_crosshaircolor_r", charg_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", charg_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", charg_color[2])
        }
    }
    else
    {
        Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
        Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
        Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
    }

    // scope module
    if (UI.GetValue("Script items", "Scope") && UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap") && Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayer", "m_bIsScoped"))
    {
        var x = Render.GetScreenSize()[0]
        var y = Render.GetScreenSize()[1]
        if (Exploit.GetCharge() == 1)
        {
            Render.Line(0, y / 2, x, y / 2, dt_color)
            Render.Line(x / 2, 0, x / 2, y, dt_color)
        }
        else
        {
            Render.Line(0, y / 2, x, y / 2, charg_color)
            Render.Line(x / 2, 0, x / 2, y, charg_color)
        }
    }
}

function Unload()
{
    Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
    Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
    Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
}


Cheat.RegisterCallback("Unload", "Unload")
Cheat.RegisterCallback("Draw", "Draw")
Man pls can u give me that js model changer v3 pls
 
Man pls can u give me that js model changer? Pls

Man pls can u give me that js model changer v3 pls

Man pls can u give me that js model changer? Pls


Пожалуйста, авторизуйтесь для просмотра ссылки.



A tutorial for y'all who want the CS:S local playermodels as seen in my videos.
I made a MIGI mod to replace agent models; I personally replace Enforcer which is the less seen agent in HvH.
SPOILER: PREVIEW
In this tutorial I'll include the CS:S Arctic Terrorist model and the CS:S GIGN Counter-Terrorist model because it's he two models I use and that I have ported, decompiled & compiled with Crowbar.
First, you're gonna have to install MIGI, a tool created by ZooL and that is available for free
Пожалуйста, авторизуйтесь для просмотра ссылки.

Drag and drop the MIGI executable in your csgo root folder - steamapps/common/Counter-Strike:Global Offensive - and run it so it creates all the folders needed.
Download the model of your choice ( WARNING: PLEASE ONLY USE ONE IF YOU WANT TO BE ABLE TO RUN YOUR GAME ) -
Пожалуйста, авторизуйтесь для просмотра ссылки.
or
Пожалуйста, авторизуйтесь для просмотра ссылки.
!
Now that you have gotten your model, go in the MIGI folder in your CS:GO root folder and go in migi/csgo/addons and drop the p_model or p_gign FOLDER in and not its CONTENT.
You will notice when opening migi.exe "Changes detected >Generate MIGI<" and you're gonna click on the top Generate MIGI button.
You now have everything ready, start up cs:go through migi.exe's button and load with an INSECURE onetap loader otherwise you won't be able to use MIGI.
When onetap's loaded go on the skinchanger part and select the enforcer model and tada! You have your custom cs:s cool model.

I'll do custom models on request when not busy, just add me on discord : wednesday#0777
If this wasn't clear, let me know and I'll make a video on how to make a model compatible with MIGI and how to use it.

Have fun!
 
crosshair/scope lines doubletap indicator (otc & otv4)


JavaScript:
Expand Collapse Copy
// varden#9999
var def_color = [Convar.GetInt("cl_crosshaircolor_r"), Convar.GetInt("cl_crosshaircolor_g"), Convar.GetInt("cl_crosshaircolor_b"), 255]

UI.AddSubTab(["Visuals", "SUBTAB_MGR"], "DT Crosshair")
UI.AddCheckbox(["Visuals", "DT Crosshair", "DT Crosshair"], "Crosshair")
UI.AddCheckbox(["Visuals", "DT Crosshair", "DT Crosshair"], "Scope")
UI.AddColorPicker(["Visuals", "DT Crosshair", "DT Crosshair"], "Default color")
UI.AddColorPicker(["Visuals", "DT Crosshair", "DT Crosshair"], "Doubletap color")
UI.AddColorPicker(["Visuals", "DT Crosshair", "DT Crosshair"], "Recharge color")

UI.SetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Default color"], def_color)

function Draw()
{
    def_color = UI.GetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Default color"])
    var dt_color = UI.GetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Doubletap color"])
    var charg_color = UI.GetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Recharge color"])

    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return

    // crosshair module
    if (UI.GetValue(["Visuals", "DT Crosshair", "DT Crosshair", "Crosshair"]) && UI.GetValue(["Rage", "Exploits", "Key assignment", "Double tap"]))
    {
        if (Exploit.GetCharge() == 1)
        {
            Convar.SetFloat("cl_crosshaircolor_r", dt_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", dt_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", dt_color[2])
        }
        else
        {
            Convar.SetFloat("cl_crosshaircolor_r", charg_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", charg_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", charg_color[2])
        }
    }
    else
    {
        Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
        Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
        Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
    }

    // scope module
    if (UI.GetValue(["Visuals", "DT Crosshair", "DT Crosshair", "Scope"]) && UI.GetValue(["Rage", "Exploits", "Key assignment", "Double tap"]) && Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayer", "m_bIsScoped"))
    {
        var x = Render.GetScreenSize()[0]
        var y = Render.GetScreenSize()[1]
        if (Exploit.GetCharge() == 1)
        {
            Render.Line(0, y / 2, x, y / 2, dt_color)
            Render.Line(x / 2, 0, x / 2, y, dt_color)
        }
        else
        {
            Render.Line(0, y / 2, x, y / 2, charg_color)
            Render.Line(x / 2, 0, x / 2, y, charg_color)
        }
    }
}

function Unload()
{
    Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
    Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
    Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
}


Cheat.RegisterCallback("Unload", "Unload")
Cheat.RegisterCallback("Draw", "Draw")
JavaScript:
Expand Collapse Copy
// varden#9999
var def_color = [Convar.GetInt("cl_crosshaircolor_r"), Convar.GetInt("cl_crosshaircolor_g"), Convar.GetInt("cl_crosshaircolor_b"), 255]

UI.AddCheckbox("Crosshair")
UI.AddCheckbox("Scope")
UI.AddColorPicker("Default color")
UI.AddColorPicker("Doubletap color")
UI.AddColorPicker("Recharge color")

UI.SetColor("Script items", "Default color", def_color)

function Draw()
{
    def_color = UI.GetColor("Script items", "Default color")
    var dt_color = UI.GetColor("Script items", "Doubletap color")
    var charg_color = UI.GetColor("Script items", "Recharge color")
   
    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return

    // crosshair module
    if (UI.GetValue("Script items", "Crosshair") && UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap"))
    {
        if (Exploit.GetCharge() == 1)
        {
            Convar.SetFloat("cl_crosshaircolor_r", dt_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", dt_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", dt_color[2])
        }
        else
        {
            Convar.SetFloat("cl_crosshaircolor_r", charg_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", charg_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", charg_color[2])
        }
    }
    else
    {
        Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
        Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
        Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
    }

    // scope module
    if (UI.GetValue("Script items", "Scope") && UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap") && Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayer", "m_bIsScoped"))
    {
        var x = Render.GetScreenSize()[0]
        var y = Render.GetScreenSize()[1]
        if (Exploit.GetCharge() == 1)
        {
            Render.Line(0, y / 2, x, y / 2, dt_color)
            Render.Line(x / 2, 0, x / 2, y, dt_color)
        }
        else
        {
            Render.Line(0, y / 2, x, y / 2, charg_color)
            Render.Line(x / 2, 0, x / 2, y, charg_color)
        }
    }
}

function Unload()
{
    Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
    Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
    Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
}


Cheat.RegisterCallback("Unload", "Unload")
Cheat.RegisterCallback("Draw", "Draw")


Чё за стрелочки хайповые которые мигают? можешь пожалуйста скинуть)
 
crosshair/scope lines doubletap indicator (otc & otv4)


JavaScript:
Expand Collapse Copy
// varden#9999
var def_color = [Convar.GetInt("cl_crosshaircolor_r"), Convar.GetInt("cl_crosshaircolor_g"), Convar.GetInt("cl_crosshaircolor_b"), 255]

UI.AddSubTab(["Visuals", "SUBTAB_MGR"], "DT Crosshair")
UI.AddCheckbox(["Visuals", "DT Crosshair", "DT Crosshair"], "Crosshair")
UI.AddCheckbox(["Visuals", "DT Crosshair", "DT Crosshair"], "Scope")
UI.AddColorPicker(["Visuals", "DT Crosshair", "DT Crosshair"], "Default color")
UI.AddColorPicker(["Visuals", "DT Crosshair", "DT Crosshair"], "Doubletap color")
UI.AddColorPicker(["Visuals", "DT Crosshair", "DT Crosshair"], "Recharge color")

UI.SetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Default color"], def_color)

function Draw()
{
    def_color = UI.GetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Default color"])
    var dt_color = UI.GetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Doubletap color"])
    var charg_color = UI.GetColor(["Visuals", "DT Crosshair", "DT Crosshair", "Recharge color"])

    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return

    // crosshair module
    if (UI.GetValue(["Visuals", "DT Crosshair", "DT Crosshair", "Crosshair"]) && UI.GetValue(["Rage", "Exploits", "Key assignment", "Double tap"]))
    {
        if (Exploit.GetCharge() == 1)
        {
            Convar.SetFloat("cl_crosshaircolor_r", dt_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", dt_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", dt_color[2])
        }
        else
        {
            Convar.SetFloat("cl_crosshaircolor_r", charg_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", charg_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", charg_color[2])
        }
    }
    else
    {
        Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
        Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
        Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
    }

    // scope module
    if (UI.GetValue(["Visuals", "DT Crosshair", "DT Crosshair", "Scope"]) && UI.GetValue(["Rage", "Exploits", "Key assignment", "Double tap"]) && Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayer", "m_bIsScoped"))
    {
        var x = Render.GetScreenSize()[0]
        var y = Render.GetScreenSize()[1]
        if (Exploit.GetCharge() == 1)
        {
            Render.Line(0, y / 2, x, y / 2, dt_color)
            Render.Line(x / 2, 0, x / 2, y, dt_color)
        }
        else
        {
            Render.Line(0, y / 2, x, y / 2, charg_color)
            Render.Line(x / 2, 0, x / 2, y, charg_color)
        }
    }
}

function Unload()
{
    Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
    Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
    Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
}


Cheat.RegisterCallback("Unload", "Unload")
Cheat.RegisterCallback("Draw", "Draw")
JavaScript:
Expand Collapse Copy
// varden#9999
var def_color = [Convar.GetInt("cl_crosshaircolor_r"), Convar.GetInt("cl_crosshaircolor_g"), Convar.GetInt("cl_crosshaircolor_b"), 255]

UI.AddCheckbox("Crosshair")
UI.AddCheckbox("Scope")
UI.AddColorPicker("Default color")
UI.AddColorPicker("Doubletap color")
UI.AddColorPicker("Recharge color")

UI.SetColor("Script items", "Default color", def_color)

function Draw()
{
    def_color = UI.GetColor("Script items", "Default color")
    var dt_color = UI.GetColor("Script items", "Doubletap color")
    var charg_color = UI.GetColor("Script items", "Recharge color")
   
    if (!Entity.IsAlive(Entity.GetLocalPlayer())) return

    // crosshair module
    if (UI.GetValue("Script items", "Crosshair") && UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap"))
    {
        if (Exploit.GetCharge() == 1)
        {
            Convar.SetFloat("cl_crosshaircolor_r", dt_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", dt_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", dt_color[2])
        }
        else
        {
            Convar.SetFloat("cl_crosshaircolor_r", charg_color[0])
            Convar.SetFloat("cl_crosshaircolor_g", charg_color[1])
            Convar.SetFloat("cl_crosshaircolor_b", charg_color[2])
        }
    }
    else
    {
        Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
        Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
        Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
    }

    // scope module
    if (UI.GetValue("Script items", "Scope") && UI.IsHotkeyActive("Rage", "GENERAL", "Exploits", "Doubletap") && Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayer", "m_bIsScoped"))
    {
        var x = Render.GetScreenSize()[0]
        var y = Render.GetScreenSize()[1]
        if (Exploit.GetCharge() == 1)
        {
            Render.Line(0, y / 2, x, y / 2, dt_color)
            Render.Line(x / 2, 0, x / 2, y, dt_color)
        }
        else
        {
            Render.Line(0, y / 2, x, y / 2, charg_color)
            Render.Line(x / 2, 0, x / 2, y, charg_color)
        }
    }
}

function Unload()
{
    Convar.SetFloat("cl_crosshaircolor_r", def_color[0])
    Convar.SetFloat("cl_crosshaircolor_g", def_color[1])
    Convar.SetFloat("cl_crosshaircolor_b", def_color[2])
}


Cheat.RegisterCallback("Unload", "Unload")
Cheat.RegisterCallback("Draw", "Draw")
чеза трек
 
Бля дай такие же фейк лаги на кряк
 
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