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Быстренько сделали с подружкой брутфорс для лоу дельты в вашу эту пасту, а то езтк не может самостоятельно.
P.S Код ужасен, ну и похуй, мне лень его приводить в порядок.
P.S Код ужасен, ну и похуй, мне лень его приводить в порядок.
Пожалуйста, авторизуйтесь для просмотра ссылки.
Код:
-- author: @elleqt
local client_register_esp_flag, client_set_event_callback, client_update_player_list, entity_get_local_player, entity_get_players, entity_get_prop, entity_is_alive, math_sqrt, plist_get, plist_set, require, string_format, table_insert, ui_get, ui_new_checkbox, ui_new_hotkey, print, tostring = client.register_esp_flag, client.set_event_callback, client.update_player_list, entity.get_local_player, entity.get_players, entity.get_prop, entity.is_alive, math.sqrt, plist.get, plist.set, require, string.format, table.insert, ui.get, ui.new_checkbox, ui.new_hotkey, print, tostring
local hitgroup_names = { "generic", "head", "chest", "stomach", "left arm", "right arm", "left leg", "right leg", "neck", "?", "gear" }
local player_memory = {}
local vector = require("vector")
local bit = require("bit")
local function getspeed(player_index)
return vector(entity.get_prop(player_index, "m_vecVelocity")):length()
end
local fixing_delta = ui_new_checkbox("MISC", "Settings", "Prefer Lowdelta fix on Slowwalk")
local fixing_delta_key = ui_new_hotkey("MISC", "Settings", "Prefer Lowdelta fix on Slowwalk_key", true)
client_set_event_callback("aim_hit", function(e)
if player_memory[e.target] and player_memory[e.target].lowdelta then
print("[memory lowdelta] Hit with enabled lowdelta fix")
end
end)
client_set_event_callback("aim_miss", function(e)
if e.reason ~= "?" then return end
local speed = getspeed(e.target)
if not player_memory[e.target] then
table_insert(player_memory, e.target, {
misses = 1,
lowdelta = false,
onStand = false
})
if plist_get(e.target, "Force body yaw") then
print("[memory lowdelta] Shot missed with playerlist to " .. e.target)
else
print("[memory lowdelta] Shot missed in " .. e.target .. " with default skeet resolver")
end
if hitgroup_names[e.hitgroup + 1] ~= "head" then return end
elseif player_memory[e.target] then
if player_memory[e.target].lowdelta == true then
player_memory[e.target].lowdelta = false
player_memory[e.target].misses = 0
if speed < 5 then player_memory[e.target].onStand = false end
return
end
player_memory[e.target].misses = player_memory[e.target].misses + 1
if player_memory[e.target].misses > 1 and not player_memory[e.target].lowdelta then
player_memory[e.target].lowdelta = true
if speed < 5 then player_memory[e.target].onStand = true end
print("[memory lowdelta] Enabled Playerlist for " .. e.target)
end
end
end)
client_set_event_callback("setup_command", function()
client_update_player_list()
local local_index = entity_get_local_player()
local enemies = entity_get_players(true)
for itter = 1, #enemies do
local i = enemies[itter]
local skip = false
if not player_memory[i] then
table_insert(player_memory, i, {
misses = 0,
lowdelta = false,
onStand = false
})
end
if player_memory[i] or (ui_get(fixing_delta) and ui_get(fixing_delta_key) == true) and not i == local_index then
local playerlist = {
active = false,
value = 0
}
local flags = entity_get_prop(i, "m_fFlags")
flags = bit.band(flags, bit.lshift(1, 0)) == 1 and bit.band(flags, bit.lshift(1, 1)) == 0
local speed = getspeed(i)
if (ui_get(fixing_delta) and ui_get(fixing_delta_key) == true) then
playerlist.active = player_memory[i].misses == 0 and speed > 5 and speed < 110 and flags
playerlist.value = 20
if player_memory[i].misses == 0 and speed > 5 and speed < 110 then skip = true end
end
if player_memory[i].lowdelta and not skip and speed > 5 then
playerlist.active = speed < 110 and flags
playerlist.value = 20
end
if player_memory[i].onStand and player_memory[i].lowdelta and speed < 5 and not skip then
playerlist.active = flags
playerlist.value = 20
end
plist_set(i, "Force body yaw", playerlist.active)
plist_set(i, "Force body yaw value", playerlist.value)
end
end
end)
client_register_esp_flag("is_elle_cute", 255, 255, 255, function(entity_index)
if player_memory[entity_index] and plist_get(entity_index, "Force body yaw") then
return true, "LOWDELTA"
end
end)
Последнее редактирование:
