Быстренько сделали с подружкой брутфорс для лоу дельты в вашу эту пасту, а то езтк не может самостоятельно. P.S Код ужасен, ну и похуй, мне лень его приводить в порядок. https://imgur.com/a/RsTxx0r -- author: @elleqt local client_register_esp_flag, client_set_event_callback, client_update_player_list, entity_get_local_player, entity_get_players, entity_get_prop, entity_is_alive, math_sqrt, plist_get, plist_set, require, string_format, table_insert, ui_get, ui_new_checkbox, ui_new_hotkey, print, tostring = client.register_esp_flag, client.set_event_callback, client.update_player_list, entity.get_local_player, entity.get_players, entity.get_prop, entity.is_alive, math.sqrt, plist.get, plist.set, require, string.format, table.insert, ui.get, ui.new_checkbox, ui.new_hotkey, print, tostring local hitgroup_names = { "generic", "head", "chest", "stomach", "left arm", "right arm", "left leg", "right leg", "neck", "?", "gear" } local player_memory = {} local vector = require("vector") local bit = require("bit") local function getspeed(player_index) return vector(entity.get_prop(player_index, "m_vecVelocity")):length() end local fixing_delta = ui_new_checkbox("MISC", "Settings", "Prefer Lowdelta fix on Slowwalk") local fixing_delta_key = ui_new_hotkey("MISC", "Settings", "Prefer Lowdelta fix on Slowwalk_key", true) client_set_event_callback("aim_hit", function(e) if player_memory[e.target] and player_memory[e.target].lowdelta then print("[memory lowdelta] Hit with enabled lowdelta fix") end end) client_set_event_callback("aim_miss", function(e) if e.reason ~= "?" then return end local speed = getspeed(e.target) if not player_memory[e.target] then table_insert(player_memory, e.target, { misses = 1, lowdelta = false, onStand = false }) if plist_get(e.target, "Force body yaw") then print("[memory lowdelta] Shot missed with playerlist to " .. e.target) else print("[memory lowdelta] Shot missed in " .. e.target .. " with default skeet resolver") end if hitgroup_names[e.hitgroup + 1] ~= "head" then return end elseif player_memory[e.target] then if player_memory[e.target].lowdelta == true then player_memory[e.target].lowdelta = false player_memory[e.target].misses = 0 if speed < 5 then player_memory[e.target].onStand = false end return end player_memory[e.target].misses = player_memory[e.target].misses + 1 if player_memory[e.target].misses > 1 and not player_memory[e.target].lowdelta then player_memory[e.target].lowdelta = true if speed < 5 then player_memory[e.target].onStand = true end print("[memory lowdelta] Enabled Playerlist for " .. e.target) end end end) client_set_event_callback("setup_command", function() client_update_player_list() local local_index = entity_get_local_player() local enemies = entity_get_players(true) for itter = 1, #enemies do local i = enemies[itter] local skip = false if not player_memory[i] then table_insert(player_memory, i, { misses = 0, lowdelta = false, onStand = false }) end if player_memory[i] or (ui_get(fixing_delta) and ui_get(fixing_delta_key) == true) and not i == local_index then local playerlist = { active = false, value = 0 } local flags = entity_get_prop(i, "m_fFlags") flags = bit.band(flags, bit.lshift(1, 0)) == 1 and bit.band(flags, bit.lshift(1, 1)) == 0 local speed = getspeed(i) if (ui_get(fixing_delta) and ui_get(fixing_delta_key) == true) then playerlist.active = player_memory[i].misses == 0 and speed > 5 and speed < 110 and flags playerlist.value = 20 if player_memory[i].misses == 0 and speed > 5 and speed < 110 then skip = true end end if player_memory[i].lowdelta and not skip and speed > 5 then playerlist.active = speed < 110 and flags playerlist.value = 20 end if player_memory[i].onStand and player_memory[i].lowdelta and speed < 5 and not skip then playerlist.active = flags playerlist.value = 20 end plist_set(i, "Force body yaw", playerlist.active) plist_set(i, "Force body yaw value", playerlist.value) end end end) client_register_esp_flag("is_elle_cute", 255, 255, 255, function(entity_index) if player_memory[entity_index] and plist_get(entity_index, "Force body yaw") then return true, "LOWDELTA" end end)