UI.AddSubTab( ["Misc.", "SUBTAB_MGR"], "clantags");
UI.AddDropdown( ["Misc.", "clantags", "SHEET_MGR", "clantags"], "clantags",["Blank","FlowerPower"],1);
UI.AddSliderInt(["Misc.","clantags","clantags"], "Clantag Speed", 1,10 );
var today = new Date();
var datetime = today.getHours() + ":" + today.getMinutes() + ":" + (today.getSeconds() < 10 ? "0" + today.getSeconds() : today.getSeconds());
var lasttime = 0;
function onRender( )
{
var tag = UI.GetValue( ["Misc.","clantags","clantags", "clantags"] );
var speed = UI.GetValue( ["Misc.","clantags","clantags", "Clantag Speed"] );
var time = parseInt((Globals.Curtime() * speed))
var realtime = Global.Tickrate()
if (time != lasttime)
{
if(tag == 0) { Local.SetClanTag(""); }
if(tag == 1)
{
switch((time) % 19)
{
case 1: { Local.SetClanTag(""); break; }
case 2: { Local.SetClanTag(" s "); break; }
case 3: { Local.SetClanTag(" sk "); break; }
case 4: { Local.SetClanTag(" ske "); break; }
case 5: { Local.SetClanTag(" skee "); break; }
case 6: { Local.SetClanTag(" skeet "); break; }
case 7: { Local.SetClanTag(" skeet. "); break; }
case 8: { Local.SetClanTag(" skeet.c "); break; }
case 9: { Local.SetClanTag(" skeet.cc "); break; }
case 10: { Local.SetClanTag(" skeet.cc "); break; }
case 11: { Local.SetClanTag(" skeet.cc "); break; }
case 12: { Local.SetClanTag(" skeet.c "); break; }
case 13: { Local.SetClanTag(" skeet. "); break; }
case 14: { Local.SetClanTag(" skeet "); break; }
case 15: { Local.SetClanTag(" skee "); break; }
case 16: { Local.SetClanTag(" ske "); break; }
case 17: { Local.SetClanTag(" sk "); break; }
case 18: { Local.SetClanTag(" s "); break; }
case 19: { Local.SetClanTag(" "); break; }
case 19: { Local.SetClanTag(""); break; }
}
}
}
lasttime = time;
}
Cheat.RegisterCallback("Draw", "onRender");
tyis this that hard? like if it's what u wanted.
JavaScript:UI.AddSubTab( ["Misc.", "SUBTAB_MGR"], "clantags"); UI.AddDropdown( ["Misc.", "clantags", "SHEET_MGR", "clantags"], "clantags",["Blank","FlowerPower"],1); UI.AddSliderInt(["Misc.","clantags","clantags"], "Clantag Speed", 1,10 ); var today = new Date(); var datetime = today.getHours() + ":" + today.getMinutes() + ":" + (today.getSeconds() < 10 ? "0" + today.getSeconds() : today.getSeconds()); var lasttime = 0; function onRender( ) { var tag = UI.GetValue( ["Misc.","clantags","clantags", "clantags"] ); var speed = UI.GetValue( ["Misc.","clantags","clantags", "Clantag Speed"] ); var time = parseInt((Globals.Curtime() * speed)) var realtime = Global.Tickrate() if (time != lasttime) { if(tag == 0) { Local.SetClanTag(""); } if(tag == 1) { switch((time) % 19) { case 1: { Local.SetClanTag(""); break; } case 2: { Local.SetClanTag(" s "); break; } case 3: { Local.SetClanTag(" sk "); break; } case 4: { Local.SetClanTag(" ske "); break; } case 5: { Local.SetClanTag(" skee "); break; } case 6: { Local.SetClanTag(" skeet "); break; } case 7: { Local.SetClanTag(" skeet. "); break; } case 8: { Local.SetClanTag(" skeet.c "); break; } case 9: { Local.SetClanTag(" skeet.cc "); break; } case 10: { Local.SetClanTag(" skeet.cc "); break; } case 11: { Local.SetClanTag(" skeet.cc "); break; } case 12: { Local.SetClanTag(" skeet.c "); break; } case 13: { Local.SetClanTag(" skeet. "); break; } case 14: { Local.SetClanTag(" skeet "); break; } case 15: { Local.SetClanTag(" skee "); break; } case 16: { Local.SetClanTag(" ske "); break; } case 17: { Local.SetClanTag(" sk "); break; } case 18: { Local.SetClanTag(" s "); break; } case 19: { Local.SetClanTag(" "); break; } case 19: { Local.SetClanTag(""); break; } } } } lasttime = time; } Cheat.RegisterCallback("Draw", "onRender");
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz