JS-скрипт Skeet.cc tag (old skeet clantag)

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is this that hard? like if it's what u wanted.

JavaScript:
UI.AddSubTab( ["Misc.", "SUBTAB_MGR"], "clantags");
UI.AddDropdown( ["Misc.", "clantags", "SHEET_MGR", "clantags"], "clantags",["Blank","FlowerPower"],1);
UI.AddSliderInt(["Misc.","clantags","clantags"], "Clantag Speed", 1,10 );

var today = new Date();
var datetime = today.getHours() + ":" + today.getMinutes() + ":" + (today.getSeconds() < 10 ? "0" + today.getSeconds() : today.getSeconds());
var lasttime = 0;
function onRender( )
{
    var tag = UI.GetValue( ["Misc.","clantags","clantags", "clantags"] );
    var speed = UI.GetValue( ["Misc.","clantags","clantags", "Clantag Speed"] );
    var time = parseInt((Globals.Curtime() * speed))
    var realtime = Global.Tickrate()
    if (time != lasttime)
    {
        if(tag == 0) { Local.SetClanTag(""); }
        if(tag == 1)
            {
            switch((time) % 19)
            {
                case 1: { Local.SetClanTag(""); break; }
                case 2:  { Local.SetClanTag(" s "); break; }
                case 3:  { Local.SetClanTag(" sk "); break; }
                case 4:  { Local.SetClanTag(" ske "); break; }
                case 5:  { Local.SetClanTag(" skee "); break; }
                case 6:  { Local.SetClanTag(" skeet "); break; }
                case 7:  { Local.SetClanTag(" skeet. "); break; }
                case 8:  { Local.SetClanTag(" skeet.c "); break; }
                case 9:  { Local.SetClanTag(" skeet.cc "); break; }
                case 10: { Local.SetClanTag(" skeet.cc "); break; }
                case 11: { Local.SetClanTag(" skeet.cc "); break; }
                case 12: { Local.SetClanTag(" skeet.c "); break; }
                case 13: { Local.SetClanTag(" skeet. "); break; }
                case 14: { Local.SetClanTag(" skeet "); break; }
                case 15: { Local.SetClanTag(" skee "); break; }
                case 16: { Local.SetClanTag(" ske "); break; }
                case 17: { Local.SetClanTag(" sk "); break; }
                case 18: { Local.SetClanTag(" s "); break; }
                case 19: { Local.SetClanTag(" "); break; }
                case 19: { Local.SetClanTag(""); break; }
    
            }
        }
      
  
    }
    lasttime = time;
}
Cheat.RegisterCallback("Draw", "onRender");
 
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is this that hard? like if it's what u wanted.

JavaScript:
UI.AddSubTab( ["Misc.", "SUBTAB_MGR"], "clantags");
UI.AddDropdown( ["Misc.", "clantags", "SHEET_MGR", "clantags"], "clantags",["Blank","FlowerPower"],1);
UI.AddSliderInt(["Misc.","clantags","clantags"], "Clantag Speed", 1,10 );

var today = new Date();
var datetime = today.getHours() + ":" + today.getMinutes() + ":" + (today.getSeconds() < 10 ? "0" + today.getSeconds() : today.getSeconds());
var lasttime = 0;
function onRender( )
{
    var tag = UI.GetValue( ["Misc.","clantags","clantags", "clantags"] );
    var speed = UI.GetValue( ["Misc.","clantags","clantags", "Clantag Speed"] );
    var time = parseInt((Globals.Curtime() * speed))
    var realtime = Global.Tickrate()
    if (time != lasttime)
    {
        if(tag == 0) { Local.SetClanTag(""); }
        if(tag == 1)
            {
            switch((time) % 19)
            {
                case 1: { Local.SetClanTag(""); break; }
                case 2:  { Local.SetClanTag(" s "); break; }
                case 3:  { Local.SetClanTag(" sk "); break; }
                case 4:  { Local.SetClanTag(" ske "); break; }
                case 5:  { Local.SetClanTag(" skee "); break; }
                case 6:  { Local.SetClanTag(" skeet "); break; }
                case 7:  { Local.SetClanTag(" skeet. "); break; }
                case 8:  { Local.SetClanTag(" skeet.c "); break; }
                case 9:  { Local.SetClanTag(" skeet.cc "); break; }
                case 10: { Local.SetClanTag(" skeet.cc "); break; }
                case 11: { Local.SetClanTag(" skeet.cc "); break; }
                case 12: { Local.SetClanTag(" skeet.c "); break; }
                case 13: { Local.SetClanTag(" skeet. "); break; }
                case 14: { Local.SetClanTag(" skeet "); break; }
                case 15: { Local.SetClanTag(" skee "); break; }
                case 16: { Local.SetClanTag(" ske "); break; }
                case 17: { Local.SetClanTag(" sk "); break; }
                case 18: { Local.SetClanTag(" s "); break; }
                case 19: { Local.SetClanTag(" "); break; }
                case 19: { Local.SetClanTag(""); break; }
 
            }
        }
   

    }
    lasttime = time;
}
Cheat.RegisterCallback("Draw", "onRender");
ty
 
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