auto v1 = g_ctx.globals.missed_shots[player->EntIndex()] >= 1;
if (v1)
{
switch (g_ctx.globals.missed_shots[player->EntIndex()] % 3) {
case 0:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 60.f);
break; // max degree taps unless they change their desync ammount
case 1:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 180.f);
break; // backwards yaw
case 2:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 180.f);
break; // backwards yaw idk how it works but it does
case 3:
animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 60.f);
break; // Max degree
}
}