Хз кидал кто-то или нет, но я скину :CoolCat: function radians_to_degrees( radians ) { return radians * ( 180 / Math.PI ); } // https://www.onetap.com/threads/release-shitty-circular-molotov-esp.13186/ function get_circle( x, y, z, radius, accuracy ) { first = true; old_screen_pos = Render.WorldToScreen( [ x, y, z ] ); for ( t = 0.000; t <= Math.PI * 2.1; t += accuracy ) { if ( first ) { world_pos = [ ( radius * Math.cos( -t ) + x ), ( radius * Math.sin(-t) + y), z]; old_screen_pos = Render.WorldToScreen( world_pos ); first = false; } world_pos = [(radius * Math.cos(t) + x), (radius * Math.sin(t) + y), z]; screen_pos = Render.WorldToScreen( world_pos ); old_screen_pos = screen_pos; } } // https://www.onetap.com/threads/for-devs-drawing-3d-circle.29486 function draw_circle_3d(x, y, z, radius, degrees, start_at, clr, filled, fill_clr) { var accuracy = 10; var old_x, old_y; start_at = start_at+1 for (rot=start_at; rot < degrees+start_at+1; rot+=accuracy) { rot_r = rot*(Math.PI/180) line_x = radius * Math.cos(rot_r) + x, line_y = radius * Math.sin(rot_r) + y var curr = Render.WorldToScreen([line_x, line_y, z]), cur = Render.WorldToScreen([x, y, z]); if (cur[0] != null && curr[0] != null && old_x != null) { if (filled) Render.Polygon([ [curr[0], curr[1]], [old_x, old_y], [cur[0], cur[1]] ], fill_clr) Render.Line(curr[0], curr[1], old_x, old_y, clr) } old_x = curr[0], old_y = curr[1]; } } function render() { entities = Entity.GetEntities(); for ( i = 0; i < entities.length; i++ ) { world_pos = Entity.GetRenderOrigin( entities[i] ); name = Entity.GetClassName( entities[i] ); screen_pos = Render.WorldToScreen( world_pos ); color1 = UI.GetColor("Script items", "Fire Radius Color (Filled)") color2 = UI.GetColor("Script items", "Fire Radius Color (Outline)") if ( name != "CInferno" ) continue; get_circle( world_pos[0], world_pos[1], world_pos[2], 180, 0.150); draw_circle_3d(world_pos[0] - 178, world_pos[1] - 30, world_pos[2], 180, 360, 0.150, color1, true, color2) } } Global.RegisterCallback("Draw", "render"); UI.AddColorPicker("Fire Radius Color (Filled)") UI.AddColorPicker("Fire Radius Color (Outline)")