Anyone can give me antario client state? for lastest csgo update
mine ;
mine ;
C++:
char pad_0000[156]; //0x0000
uint32_t m_NetChannel; //0x009C
uint32_t m_nChallengeNr; //0x00A0
char pad_00A4[100]; //0x00A4
uint32_t m_nSignonState; //0x0108
char pad_010C[8]; //0x010C
float m_flNextCmdTime; //0x0114
uint32_t m_nServerCount; //0x0118
uint32_t m_nCurrentSequence; //0x011C
char pad_0120[8]; //0x0120
char pad_0128[80]; //0x0128
uint32_t m_nDeltaTick; //0x0178
bool m_bPaused; //0x017C
char pad_017D[3]; //0x017D
uint32_t m_nViewEntity; //0x0180
uint32_t m_nPlayerSlot; //0x0184
char m_szLevelName[260]; //0x0188
char m_szLevelNameShort[40]; //0x028C
char m_szGroupName[40]; //0x02B4
char pad_02DC[52]; //0x02DC
uint32_t m_nMaxClients; //0x0310
char pad_0314[18820]; //0x0314
float m_flLastServerTickTime; //0x4C98
bool m_nInSimulation; //0x4C9C
char pad_4C9D[3]; //0x4C9D
uint32_t m_nOldTickCount; //0x4CA0
float m_tickRemainder; //0x4CA4
float m_frameTime; //0x4CA8
uint32_t m_nLastOutgoingCommand; //0x4CAC
uint32_t m_nChokedCommands; //0x4CB0
uint32_t m_nLastAcknowledgedCommand; //0x4CB4
uint32_t m_nCommandAcknowledged; //0x4CB8
uint32_t m_nSoundSequence; //0x4CBC
char pad_4CC0[80]; //0x4CC0
Vector m_vecViewAngles; //0x4D10
}; extern CClientState* g_pClientState;