Маленький вопросик.

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JavaScript:
function isPistol(name) {
        if (name == "p2000" || weapon_name == "glock 18" || weapon_name == "dual berettas" || weapon_name == "тут должен быть юсп") {
                return true
        }
}
Как здесь показать юсп? Скрипт его просто не видит :FeelsBadMan:
 
я дебил
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JavaScript:
function isPistol(name) {
        if (name == "p2000" || weapon_name == "glock 18" || weapon_name == "dual berettas" || weapon_name == "тут должен быть юсп") {
                return true
        }
}
Как здесь показать юсп? Скрипт его просто не видит :FeelsBadMan:
glock17
usp_s вроде как то так
 
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Надо было просто usp s :roflanEbalo: :roflanEbalo: :roflanEbalo: :roflanEbalo: :roflanEbalo: :roflanEbalo: :roflanEbalo: :roflanEbalo: :roflanEbalo: :roflanEbalo: :roflanEbalo: :roflanEbalo: :roflanEbalo: :roflanEbalo: :negr: :FailFish:
Кому надо. Вот код (v3)

JavaScript:
UI.AddLabel("               Min Damage            ");
UI.AddCheckbox("Display indicator")
UI.AddHotkey("Heavy Pistol Override")
UI.AddSliderInt("Heavy Pistol Mindmg", 0, 130)
UI.AddHotkey("Scout Override")
UI.AddSliderInt("Scout Mindmg", 0, 130)
UI.AddHotkey("AWP Override")
UI.AddSliderInt("AWP Mindmg", 0, 130)
UI.AddHotkey("Auto Override")
UI.AddSliderInt("Auto Mindmg", 0, 130)
UI.AddHotkey("Pistol Override")
UI.AddSliderInt("Pistol Mindmg", 0, 130)

var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
var pistol_cache = UI.GetValue("Rage", "PISTOL", "Targeting", "Minimum damage")

function isActive(a) {
        return UI.IsHotkeyActive("Script items", a)
}

function setValue(cat, value) {
        UI.SetValue("Rage", cat.toUpperCase(), "Targeting", "Minimum damage", value)
}


function isHeavyPistol(name) {
        if (name == "r8 revolver" || name == "desert eagle") {
                return true
        }
}

function isAutoSniper(name) {
        if (name == "scar 20" || weapon_name == "g3sg1") {
                return true
        }
}

function isPistol(name) {
        if (name == "p2000" || weapon_name == "glock 18" || weapon_name == "dual berettas" || weapon_name == "usp s" || weapon_name == "five seven" || weapon_name == "p250" || weapon_name == "tec 9") {
                return true
        }
}

function onCM() {
        heavy_value = UI.GetValue("Script items", "Heavy Pistol Mindmg")
        scout_value = UI.GetValue("Script items", "Scout Mindmg")
        awp_value = UI.GetValue("Script items", "AWP Mindmg")
        auto_value = UI.GetValue("Script items", "Auto Mindmg")
        pistol_value = UI.GetValue("Script items", "Pistol Mindmg")
        weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))


        if (isActive("Heavy Pistol Override") && isHeavyPistol(weapon_name)) {
                setValue("HEAVY PISTOL", heavy_value)
        } else {
                setValue("HEAVY PISTOL", heavy_cache)
        }

        if (isActive("Scout Override") && weapon_name == "ssg 08") {
                setValue("SCOUT", scout_value)
        } else {
                setValue("SCOUT", scout_cache)
        }

        if (isActive("AWP Override") && weapon_name == "awp") {
                setValue("AWP", awp_value)
        } else {
                setValue("AWP", awp_cache)
        }

        if (isActive("Auto Override") && isAutoSniper(weapon_name)) {

                setValue("AUTOSNIPER", auto_value)
        } else {
                setValue("AUTOSNIPER", auto_cache)
        }

        if (isActive("Pistol Override") && isPistol(weapon_name)) {

                setValue("PISTOL", pistol_value)
        } else {
                setValue("PISTOL", pistol_cache)
        }


}

function indicator() {
        var screen_size = Global.GetScreenSize();
        wep = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
        heavy = "DMG: " + UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
        scout = "DMG: " + UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
        awp = "DMG: " + UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
        auto = "DMG: " + UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
        pistol = "DMG: " + UI.GetValue("Rage", "PISTOL", "Targeting", "Minimum damage")
        var str = ""
        if (UI.GetValue("Script items", "Display indicator") && Entity.IsValid(Entity.GetLocalPlayer()) && Entity.IsAlive(Entity.GetLocalPlayer())) {
                if (isHeavyPistol(wep)) {
                        str = heavy
                } else if (wep == "ssg 08") {
                        str = scout
                } else if (wep == "awp") {
                        str = awp
                } else if (isAutoSniper(wep)) {
                        str = auto
                } else if (isPistol(wep)) {
                        str = pistol
                }
        }
        Render.String(screen_size[0] / 2 + 1, screen_size[1] / 2 + 48, 30, str + "", [0, 0, 0, 255], 7)
        Render.String(screen_size[0] / 2 + 1, screen_size[1] / 2 + 49, 30, str + "", [0, 0, 0, 255], 7)
        Render.String(screen_size[0] / 2 + 1, screen_size[1] / 2 + 47, 30, str + "", [249, 205, 255, 255], 7)
}
Cheat.RegisterCallback("Draw", "indicator")
Cheat.RegisterCallback("CreateMove", "onCM")
 
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