?cute yaw ? + ?cfg?

$cumming-carding$
Забаненный
Забаненный
Статус
Оффлайн
Регистрация
22 Апр 2019
Сообщения
122
Реакции
38
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
?????????????????
????leaked cute yaw??????????
Пожалуйста, авторизуйтесь для просмотра ссылки.
 

Вложения

  • rage.cfg
    rage.cfg
    31.5 KB · Просмотры: 300
и шо тут такова?
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
hahahaah
 
аче эта? :NotLikeThis:
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
че, у него ник jemboo1, аниме на аве, мать дала 100 рублей на столовую, а он жс слил.
1613227837437.png
как те?
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
??? что
??? это ??? такое ???
 
что за дичь, а не кфг???
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
да похуй , они жс то раскодить не смогут , похуй
JavaScript:
Expand Collapse Copy
Cheat.PrintColor([155, 255, 0, 0], "Cute-Yaw by Prince & Alice\nShop: t.me/cuteyaw_bot\nVersion: 1.0.2\n \n[UPDATE LOG 08.02]\n - Added faster awp buy\n - Added in air hitchance\n - Reworked indicators color\n - Reworked DT indicator\n");
var get = {
  "value" : function value(saveEvenIfSeemsUnchanged) {
    return UI.GetValue("Script items", saveEvenIfSeemsUnchanged);
  },
  "text" : function makeColorMaterial(a) {
    return UI.GetString("Script items", a);
  },
  "color" : function makeColorMaterial(a) {
    return UI.GetColor("Script items", a);
  },
  "on_map" : function on_map() {
    return World.GetServerString();
  },
  "inverter" : function inverter() {
    return UI.IsHotkeyActive("Anti-Aim", "Fake angels", "Inverter");
  }
};
var set = {
  "enabled" : function FriendsListAssistant(a, ud) {
    return UI.SetEnabled("Script items", a, ud);
  },
  "value" : function FriendsListAssistant(a, ud) {
    return UI.SetValue("Script items", a, ud);
  },
  "color" : function FriendsListAssistant(a, ud) {
    return UI.SetColor("Script items", a, ud);
  }
};

var menu = function initDatGui() {
  var expected = get["value"]("cute-yaw by prince & alice");
  var pass = expected == 0;
  var result = expected == 1;
  var tuple = expected == 2;
  var results = expected == 3;
  set["enabled"]("auto only noscope", pass);
  set["enabled"]("better strafer", pass);
  set["enabled"]("faster awp buy", pass);
  set["enabled"]("better recharge", pass);
  set["enabled"]("override damage key", pass);
  set["enabled"]("override damage value", pass);
  set["enabled"]("override hitchance in noscope", pass);
  set["enabled"]("override hitchance in air [ssg & r8]", pass);
  set["enabled"]("Low delta on slow-walk", result);
  set["enabled"]("body yaw type", result);
  set["enabled"]("REAL offset", result);
  set["enabled"]("LBY offset", result);
  set["enabled"]("binds", tuple);
  set["enabled"]("fake indicator", tuple);
  set["enabled"]("thirdperson", tuple);
  set["enabled"]("watermark username", results);
  set["enabled"]("color", results);
  set["enabled"](" ", results);
  set["enabled"]("load script config", results);
};

var preset = function toitem() {
  if (get["value"]("load script config")) {
    set["value"]("auto only noscope", !![]);
    set["value"]("better strafer", !![]);
    set["value"]("better recharge", !![]);
    set["value"]("override damage key", !![]);
    set["value"]("override damage value", 7);
    set["value"]("override hitchance in noscope", 31);
    set["value"]("override hitchance in air [ssg & r8]", 45);
    set["value"]("Low delta on slow-walk", !![]);
    set["value"]("body yaw type", 2);
    set["value"]("REAL offset", 16);
    set["value"]("LBY offset", 21);
    set["value"]("fake indicator", !![]);
    set["value"]("thirdperson", 93);
    set["value"]("binds", !![]);
    set["color"]("color", [155, 155, 255, 255]);
  }
  set["value"]("load script config", ![]);
};

var can_shot = function documentCompare(b) {
  var column = Entity.GetLocalPlayer();
  var minWidth = Entity.GetWeapon(column);
  if (column == null || minWidth == null) {
    return ![];
  }
  var a = Entity.GetProp(column, "CCSPlayer", "m_nTickBase");
  var newWidth = Globals.TickInterval() * (a - b);
  if (newWidth < Entity.GetProp(column, "CCSPlayer", "m_flNextAttack")) {
    return ![];
  }
  if (newWidth < Entity.GetProp(minWidth, "CBaseCombatWeapon", "m_flNextPrimaryAttack")) {
    return ![];
  }
  return !![];
};

var random = function round(t, l) {
  t = Math.ceil(t);
  l = Math.floor(l);
  return Math.floor(Math.random() * (l - t + 1)) + t;
};

var arc = function init(a, x, i, size, type, s, h) {
  var t = type;
  for (; t < type + s; t++) {
    var value = t * Math.PI / 180;
    Render.Line(a + Math.cos(value) * i, x + Math.sin(value) * i, a + Math.cos(value) * size, x + Math.sin(value) * size, h);
  }
};
UI.AddDropdown("cute-yaw by prince & alice", ["main", "anti-aim", "visual", "setings"]), UI.AddHotkey("override damage key"), UI.AddSliderInt("override damage value", 1, 130), UI.AddSliderInt("override hitchance in noscope", 1, 130), UI.AddSliderInt("override hitchance in air [ssg & r8]", 1, 130), UI.AddCheckbox("auto only noscope"), UI.AddCheckbox("better recharge"), UI.AddCheckbox("faster awp buy"), UI.AddCheckbox("better strafer"), UI.AddDropdown("body yaw type",
["off", "random jitter", "static"]), UI.AddSliderInt("REAL offset", 0, 60), UI.AddSliderInt("LBY offset", 0, 60), UI.AddCheckbox("Low delta on slow-walk"), UI.AddSliderInt("thirdperson", 0, 300), UI.AddCheckbox("fake indicator"), UI.AddCheckbox("binds"), UI.AddTextbox("watermark username"), UI.AddColorPicker("color"), UI.AddLabel(" "), UI.AddCheckbox("load script config");

var draw = function init() {
  var a = Global.GetScreenSize()[0];
  var G = Global.GetScreenSize()[1];
  var lastviewmatrix = Render.AddFont("Verdana", 7, 100);
  var B = Math.sin(Math.abs(-3.14 + Globals.Curtime() * (1 / 0.75) % (3.14 * 2))) * 255;
  var value = Math.min(Math.abs(Local.GetRealYaw() - Local.GetFakeYaw()) / 2, 60)["toFixed"](0);
  var Q = Math.min(Math.round(1.7 * Math.abs(value)), 100);
  var page = "cute - yaw [ 1.0.2 ] | [ user: " + get["text"]("watermark username") + " ]";
  var asc_clr = get["color"]("color");
  var ab = Render.TextSizeCustom(page, lastviewmatrix)[0] + 10;
  Render.FilledRect(a + 7 - ab - 10, 5, ab, 18, [10, 10, 10, 100]);
  Render.StringCustom(a + 12 - ab - 10, 7, 0, page, [255, 255, 255, 255], lastviewmatrix);
  Render.FilledRect(a + 5 - ab - 10, 5, 2, 18, [asc_clr[0], asc_clr[1], asc_clr[2], B]);
  if (get["value"]("fake indicator")) {
    var start = get["inverter"]() ? "right" : "left";
    var page = "    FAKE: " + value + " % | safety: " + Q + " % | side: " + start;
    var ab = Render.TextSizeCustom(page, lastviewmatrix)[0] + 10;
    arc(a + 15 - ab - 10, 37, 3.2, 3.8, 0, 360 / 60 * value, [asc_clr[0], asc_clr[1], asc_clr[2], 255]);
    Render.FilledRect(a + 7 - ab - 10, 28, ab, 18, [10, 10, 10, 100]);
    Render.StringCustom(a + 12 - ab - 10, 30, 0, page, [255, 255, 255, 255], lastviewmatrix);
    Render.FilledRect(a + 5 - ab - 10, 28, 2, 18, [asc_clr[0], asc_clr[1], asc_clr[2], B]);
  }
  if (get["on_map"]()) {
    Render.StringCustom(a / 2, G / 2 + 10, 1, "CUTE - YAW", [asc_clr[0], asc_clr[1], asc_clr[2], B], lastviewmatrix);
  }
  if (get["value"]("binds") && get["on_map"]()) {
    var data = [];
    var D = Exploit.GetCharge();
    var dev = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
    var y = [157 + (255 - 0) * D / 1, 0 + (255 - 0) * D / 1, 16 + (0 - 16) * D / 1, 255];
    if (UI.IsHotkeyActive("Rage", "Exploits", "Double tap")) {
      data["push"]({
        "c" : dev ? 0 : 5,
        "name" : dev ? "DT (fakeduck)" : "DT",
        "color" : dev ? [200, 0, 0, 255] : y,
        "render" : dev ? "" : arc(a / 2 - 9, G / 2 + 29, 3.2, 3.8, 0, 360 / 1 * D, y)
      });
    }
    if (UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) {
      data["push"]({
        "c" : 0,
        "name" : "HIDE",
        "color" : [200, 255, 0, 255]
      });
    }
    if (UI.IsHotkeyActive("Rage", "General", "General", "Force safe point")) {
      data["push"]({
        "c" : 0,
        "name" : "SAFE",
        "color" : [155, 155, 255, 255]
      });
    }
    if (UI.IsHotkeyActive("Rage", "General", "General", "Force body aim")) {
      data["push"]({
        "c" : 0,
        "name" : "BODY",
        "color" : [155, 155, 255, 255]
      });
    }
    if (UI.IsHotkeyActive("Script items", "override damage key")) {
      data["push"]({
        "c" : 0,
        "name" : "DMG",
        "color" : [255, 207, 105, 255]
      });
    }
    i = 0;
    for (; i < data["length"]; i++) {
      Render.StringCustom(a / 2 + data[i]["c"], G / 2 + 23 - i * -13, 1, data[i]["name"], data[i]["color"], lastviewmatrix);
    }
  }
  preset();
  menu();
};

var noscope_hitchance = function QueryForRelatedContacts() {
  var a = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
  var G = Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayer", "m_bIsScoped");
  if (a != "scar 20" && a != "g3sg1") {
    return;
  }
  if (!G) {
    Ragebot.ForceTargetHitchance(Ragebot.GetTarget(), UI.GetValue("Script items", "override hitchance in noscope"));
  }
};

var air_hitchance = function QueryForRelatedContacts() {
  var a = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
  var G = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_hGroundEntity");
  if (a != "ssg 08" && a != "r8 revolver") {
    return;
  }
  if (G) {
    Ragebot.ForceTargetHitchance(Ragebot.GetTarget()(), UI.GetValue("Script items", "override hitchance in air [ssg & r8]"));
  }
};
var predicted_time = 0;
var buy = ![];

var auto_buy_prediction = function auto_buy_prediction() {
  predicted_time = Globals.Curtime() + Convar.GetInt("mp_round_restart_delay");
  buy = !![];
};

var create_move = function render() {
  var a = get["inverter"]();
  var G = get["value"]("body yaw type");
  if (get["value"]("Low delta on slow-walk") && UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
    AntiAim.SetOverride(1);
    if (a) {
      AntiAim.SetRealOffset(18);
      AntiAim.SetLBYOffset(-13);
    } else {
      AntiAim.SetRealOffset(-18);
      AntiAim.SetLBYOffset(13);
    }
  } else {
    if (G == 1) {
      AntiAim.SetOverride(1);
      AntiAim.SetRealOffset(random(-get["value"]("REAL offset"), get["value"]("REAL offset")));
      AntiAim.SetLBYOffset(random(-get["value"]("LBY offset"), get["value"]("LBY offset")));
    } else {
      if (G == 2) {
        AntiAim.SetOverride(1);
        if (a) {
          AntiAim.SetRealOffset(get["value"]("REAL offset"));
          AntiAim.SetLBYOffset(-get["value"]("LBY offset"));
        } else {
          AntiAim.SetRealOffset(-get["value"]("REAL offset"));
          AntiAim.SetLBYOffset(get["value"]("LBY offset"));
        }
      } else {
        if (G == 0) {
          AntiAim.SetOverride(0);
        }
      }
    }
  }
  if (get["value"]("auto only noscope")) {
    var J = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
    if (J != "scar 20" && J != "g3sg1") {
      UI.SetValue("Rage", "GENERAL", "General", "Auto scope", !![]);
    } else {
      UI.SetValue("Rage", "GENERAL", "General", "Auto scope", ![]);
    }
  }
  if (UI.IsHotkeyActive("Script items", "override damage key")) {
    var sections = Entity.GetEnemies();
    i = 0;
    for (; i < sections["length"]; i++) {
      Ragebot.ForceTargetMinimumDamage(sections[i], UI.SetValue("Script items", "override damage value"));
    }
  }
  if (get["value"]("better strafer")) {
    UI.SetValue("Misc", "GENERAL", "Movement", "Turn speed", 290);
  }
  if (get["value"]("faster awp buy") && buy && Globals.Curtime() + Local.Latency() / 1E3 >= predicted_time + Local.Latency() / 1E3) {
    Cheat.ExecuteCommand("buy awp");
    Cheat.ExecuteCommand("buy awp");
    Cheat.ExecuteCommand("buy awp");
    Cheat.ExecuteCommand("buy awp");
    buy = ![];
  }
  UI.SetValue("Visual", "WORLD", "View", "Thirdperson", get["value"]("thirdperson"));
  noscope_hitchance();
  air_hitchance();
  if (get["value"]("better recharge")) {
    var p = Exploit.GetCharge();
    Exploit[(p != 1 ? "Enable" : "Disable") + "Recharge"]();
    if (can_shot(14) && p != 1) {
      Exploit.DisableRecharge();
      Exploit.Recharge();
    }
    Exploit.OverrideTolerance(0);
    Exploit.OverrideShift(14);
  } else {
    Exploit.EnableRecharge();
  }
};

var auto_buy_purchased = function auto_buy_purchased() {
  buy = ![];
};

var unload = function unload() {
  AntiAim.SetOverride(0);
  Exploit.EnableRecharge();
};

Cheat.RegisterCallback("Draw", "draw"), Cheat.RegisterCallback("CreateMove", "create_move"), Cheat.RegisterCallback("Unload", "unload"), Cheat.RegisterCallback("round_end", "auto_buy_prediction"), Cheat.RegisterCallback("item_purchase", "auto_buy_purchased");
:roflanzdarova:
 
JavaScript:
Expand Collapse Copy
Cheat.PrintColor([155, 255, 0, 0], "Cute-Yaw by Prince & Alice\nShop: t.me/cuteyaw_bot\nVersion: 1.0.2\n \n[UPDATE LOG 08.02]\n - Added faster awp buy\n - Added in air hitchance\n - Reworked indicators color\n - Reworked DT indicator\n");
var get = {
  "value" : function value(saveEvenIfSeemsUnchanged) {
    return UI.GetValue("Script items", saveEvenIfSeemsUnchanged);
  },
  "text" : function makeColorMaterial(a) {
    return UI.GetString("Script items", a);
  },
  "color" : function makeColorMaterial(a) {
    return UI.GetColor("Script items", a);
  },
  "on_map" : function on_map() {
    return World.GetServerString();
  },
  "inverter" : function inverter() {
    return UI.IsHotkeyActive("Anti-Aim", "Fake angels", "Inverter");
  }
};
var set = {
  "enabled" : function FriendsListAssistant(a, ud) {
    return UI.SetEnabled("Script items", a, ud);
  },
  "value" : function FriendsListAssistant(a, ud) {
    return UI.SetValue("Script items", a, ud);
  },
  "color" : function FriendsListAssistant(a, ud) {
    return UI.SetColor("Script items", a, ud);
  }
};

var menu = function initDatGui() {
  var expected = get["value"]("cute-yaw by prince & alice");
  var pass = expected == 0;
  var result = expected == 1;
  var tuple = expected == 2;
  var results = expected == 3;
  set["enabled"]("auto only noscope", pass);
  set["enabled"]("better strafer", pass);
  set["enabled"]("faster awp buy", pass);
  set["enabled"]("better recharge", pass);
  set["enabled"]("override damage key", pass);
  set["enabled"]("override damage value", pass);
  set["enabled"]("override hitchance in noscope", pass);
  set["enabled"]("override hitchance in air [ssg & r8]", pass);
  set["enabled"]("Low delta on slow-walk", result);
  set["enabled"]("body yaw type", result);
  set["enabled"]("REAL offset", result);
  set["enabled"]("LBY offset", result);
  set["enabled"]("binds", tuple);
  set["enabled"]("fake indicator", tuple);
  set["enabled"]("thirdperson", tuple);
  set["enabled"]("watermark username", results);
  set["enabled"]("color", results);
  set["enabled"](" ", results);
  set["enabled"]("load script config", results);
};

var preset = function toitem() {
  if (get["value"]("load script config")) {
    set["value"]("auto only noscope", !![]);
    set["value"]("better strafer", !![]);
    set["value"]("better recharge", !![]);
    set["value"]("override damage key", !![]);
    set["value"]("override damage value", 7);
    set["value"]("override hitchance in noscope", 31);
    set["value"]("override hitchance in air [ssg & r8]", 45);
    set["value"]("Low delta on slow-walk", !![]);
    set["value"]("body yaw type", 2);
    set["value"]("REAL offset", 16);
    set["value"]("LBY offset", 21);
    set["value"]("fake indicator", !![]);
    set["value"]("thirdperson", 93);
    set["value"]("binds", !![]);
    set["color"]("color", [155, 155, 255, 255]);
  }
  set["value"]("load script config", ![]);
};

var can_shot = function documentCompare(b) {
  var column = Entity.GetLocalPlayer();
  var minWidth = Entity.GetWeapon(column);
  if (column == null || minWidth == null) {
    return ![];
  }
  var a = Entity.GetProp(column, "CCSPlayer", "m_nTickBase");
  var newWidth = Globals.TickInterval() * (a - b);
  if (newWidth < Entity.GetProp(column, "CCSPlayer", "m_flNextAttack")) {
    return ![];
  }
  if (newWidth < Entity.GetProp(minWidth, "CBaseCombatWeapon", "m_flNextPrimaryAttack")) {
    return ![];
  }
  return !![];
};

var random = function round(t, l) {
  t = Math.ceil(t);
  l = Math.floor(l);
  return Math.floor(Math.random() * (l - t + 1)) + t;
};

var arc = function init(a, x, i, size, type, s, h) {
  var t = type;
  for (; t < type + s; t++) {
    var value = t * Math.PI / 180;
    Render.Line(a + Math.cos(value) * i, x + Math.sin(value) * i, a + Math.cos(value) * size, x + Math.sin(value) * size, h);
  }
};
UI.AddDropdown("cute-yaw by prince & alice", ["main", "anti-aim", "visual", "setings"]), UI.AddHotkey("override damage key"), UI.AddSliderInt("override damage value", 1, 130), UI.AddSliderInt("override hitchance in noscope", 1, 130), UI.AddSliderInt("override hitchance in air [ssg & r8]", 1, 130), UI.AddCheckbox("auto only noscope"), UI.AddCheckbox("better recharge"), UI.AddCheckbox("faster awp buy"), UI.AddCheckbox("better strafer"), UI.AddDropdown("body yaw type",
["off", "random jitter", "static"]), UI.AddSliderInt("REAL offset", 0, 60), UI.AddSliderInt("LBY offset", 0, 60), UI.AddCheckbox("Low delta on slow-walk"), UI.AddSliderInt("thirdperson", 0, 300), UI.AddCheckbox("fake indicator"), UI.AddCheckbox("binds"), UI.AddTextbox("watermark username"), UI.AddColorPicker("color"), UI.AddLabel(" "), UI.AddCheckbox("load script config");

var draw = function init() {
  var a = Global.GetScreenSize()[0];
  var G = Global.GetScreenSize()[1];
  var lastviewmatrix = Render.AddFont("Verdana", 7, 100);
  var B = Math.sin(Math.abs(-3.14 + Globals.Curtime() * (1 / 0.75) % (3.14 * 2))) * 255;
  var value = Math.min(Math.abs(Local.GetRealYaw() - Local.GetFakeYaw()) / 2, 60)["toFixed"](0);
  var Q = Math.min(Math.round(1.7 * Math.abs(value)), 100);
  var page = "cute - yaw [ 1.0.2 ] | [ user: " + get["text"]("watermark username") + " ]";
  var asc_clr = get["color"]("color");
  var ab = Render.TextSizeCustom(page, lastviewmatrix)[0] + 10;
  Render.FilledRect(a + 7 - ab - 10, 5, ab, 18, [10, 10, 10, 100]);
  Render.StringCustom(a + 12 - ab - 10, 7, 0, page, [255, 255, 255, 255], lastviewmatrix);
  Render.FilledRect(a + 5 - ab - 10, 5, 2, 18, [asc_clr[0], asc_clr[1], asc_clr[2], B]);
  if (get["value"]("fake indicator")) {
    var start = get["inverter"]() ? "right" : "left";
    var page = "    FAKE: " + value + " % | safety: " + Q + " % | side: " + start;
    var ab = Render.TextSizeCustom(page, lastviewmatrix)[0] + 10;
    arc(a + 15 - ab - 10, 37, 3.2, 3.8, 0, 360 / 60 * value, [asc_clr[0], asc_clr[1], asc_clr[2], 255]);
    Render.FilledRect(a + 7 - ab - 10, 28, ab, 18, [10, 10, 10, 100]);
    Render.StringCustom(a + 12 - ab - 10, 30, 0, page, [255, 255, 255, 255], lastviewmatrix);
    Render.FilledRect(a + 5 - ab - 10, 28, 2, 18, [asc_clr[0], asc_clr[1], asc_clr[2], B]);
  }
  if (get["on_map"]()) {
    Render.StringCustom(a / 2, G / 2 + 10, 1, "CUTE - YAW", [asc_clr[0], asc_clr[1], asc_clr[2], B], lastviewmatrix);
  }
  if (get["value"]("binds") && get["on_map"]()) {
    var data = [];
    var D = Exploit.GetCharge();
    var dev = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
    var y = [157 + (255 - 0) * D / 1, 0 + (255 - 0) * D / 1, 16 + (0 - 16) * D / 1, 255];
    if (UI.IsHotkeyActive("Rage", "Exploits", "Double tap")) {
      data["push"]({
        "c" : dev ? 0 : 5,
        "name" : dev ? "DT (fakeduck)" : "DT",
        "color" : dev ? [200, 0, 0, 255] : y,
        "render" : dev ? "" : arc(a / 2 - 9, G / 2 + 29, 3.2, 3.8, 0, 360 / 1 * D, y)
      });
    }
    if (UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) {
      data["push"]({
        "c" : 0,
        "name" : "HIDE",
        "color" : [200, 255, 0, 255]
      });
    }
    if (UI.IsHotkeyActive("Rage", "General", "General", "Force safe point")) {
      data["push"]({
        "c" : 0,
        "name" : "SAFE",
        "color" : [155, 155, 255, 255]
      });
    }
    if (UI.IsHotkeyActive("Rage", "General", "General", "Force body aim")) {
      data["push"]({
        "c" : 0,
        "name" : "BODY",
        "color" : [155, 155, 255, 255]
      });
    }
    if (UI.IsHotkeyActive("Script items", "override damage key")) {
      data["push"]({
        "c" : 0,
        "name" : "DMG",
        "color" : [255, 207, 105, 255]
      });
    }
    i = 0;
    for (; i < data["length"]; i++) {
      Render.StringCustom(a / 2 + data[i]["c"], G / 2 + 23 - i * -13, 1, data[i]["name"], data[i]["color"], lastviewmatrix);
    }
  }
  preset();
  menu();
};

var noscope_hitchance = function QueryForRelatedContacts() {
  var a = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
  var G = Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayer", "m_bIsScoped");
  if (a != "scar 20" && a != "g3sg1") {
    return;
  }
  if (!G) {
    Ragebot.ForceTargetHitchance(Ragebot.GetTarget(), UI.GetValue("Script items", "override hitchance in noscope"));
  }
};

var air_hitchance = function QueryForRelatedContacts() {
  var a = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
  var G = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_hGroundEntity");
  if (a != "ssg 08" && a != "r8 revolver") {
    return;
  }
  if (G) {
    Ragebot.ForceTargetHitchance(Ragebot.GetTarget()(), UI.GetValue("Script items", "override hitchance in air [ssg & r8]"));
  }
};
var predicted_time = 0;
var buy = ![];

var auto_buy_prediction = function auto_buy_prediction() {
  predicted_time = Globals.Curtime() + Convar.GetInt("mp_round_restart_delay");
  buy = !![];
};

var create_move = function render() {
  var a = get["inverter"]();
  var G = get["value"]("body yaw type");
  if (get["value"]("Low delta on slow-walk") && UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
    AntiAim.SetOverride(1);
    if (a) {
      AntiAim.SetRealOffset(18);
      AntiAim.SetLBYOffset(-13);
    } else {
      AntiAim.SetRealOffset(-18);
      AntiAim.SetLBYOffset(13);
    }
  } else {
    if (G == 1) {
      AntiAim.SetOverride(1);
      AntiAim.SetRealOffset(random(-get["value"]("REAL offset"), get["value"]("REAL offset")));
      AntiAim.SetLBYOffset(random(-get["value"]("LBY offset"), get["value"]("LBY offset")));
    } else {
      if (G == 2) {
        AntiAim.SetOverride(1);
        if (a) {
          AntiAim.SetRealOffset(get["value"]("REAL offset"));
          AntiAim.SetLBYOffset(-get["value"]("LBY offset"));
        } else {
          AntiAim.SetRealOffset(-get["value"]("REAL offset"));
          AntiAim.SetLBYOffset(get["value"]("LBY offset"));
        }
      } else {
        if (G == 0) {
          AntiAim.SetOverride(0);
        }
      }
    }
  }
  if (get["value"]("auto only noscope")) {
    var J = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
    if (J != "scar 20" && J != "g3sg1") {
      UI.SetValue("Rage", "GENERAL", "General", "Auto scope", !![]);
    } else {
      UI.SetValue("Rage", "GENERAL", "General", "Auto scope", ![]);
    }
  }
  if (UI.IsHotkeyActive("Script items", "override damage key")) {
    var sections = Entity.GetEnemies();
    i = 0;
    for (; i < sections["length"]; i++) {
      Ragebot.ForceTargetMinimumDamage(sections[i], UI.SetValue("Script items", "override damage value"));
    }
  }
  if (get["value"]("better strafer")) {
    UI.SetValue("Misc", "GENERAL", "Movement", "Turn speed", 290);
  }
  if (get["value"]("faster awp buy") && buy && Globals.Curtime() + Local.Latency() / 1E3 >= predicted_time + Local.Latency() / 1E3) {
    Cheat.ExecuteCommand("buy awp");
    Cheat.ExecuteCommand("buy awp");
    Cheat.ExecuteCommand("buy awp");
    Cheat.ExecuteCommand("buy awp");
    buy = ![];
  }
  UI.SetValue("Visual", "WORLD", "View", "Thirdperson", get["value"]("thirdperson"));
  noscope_hitchance();
  air_hitchance();
  if (get["value"]("better recharge")) {
    var p = Exploit.GetCharge();
    Exploit[(p != 1 ? "Enable" : "Disable") + "Recharge"]();
    if (can_shot(14) && p != 1) {
      Exploit.DisableRecharge();
      Exploit.Recharge();
    }
    Exploit.OverrideTolerance(0);
    Exploit.OverrideShift(14);
  } else {
    Exploit.EnableRecharge();
  }
};

var auto_buy_purchased = function auto_buy_purchased() {
  buy = ![];
};

var unload = function unload() {
  AntiAim.SetOverride(0);
  Exploit.EnableRecharge();
};

Cheat.RegisterCallback("Draw", "draw"), Cheat.RegisterCallback("CreateMove", "create_move"), Cheat.RegisterCallback("Unload", "unload"), Cheat.RegisterCallback("round_end", "auto_buy_prediction"), Cheat.RegisterCallback("item_purchase", "auto_buy_purchased");
:roflanzdarova:
похуй , я уже
 
Назад
Сверху Снизу