?cute yaw ? + ?cfg?

$cumming-carding$
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?????????????????
????leaked cute yaw??????????
Пожалуйста, авторизуйтесь для просмотра ссылки.
 

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я беру карты и делаю с ними фокусы
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hahahaah
 
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$cumming-carding$
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GodFull
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??? что
??? это ??? такое ???
 
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$$$ legendware.pw $$$
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да похуй , они жс то раскодить не смогут , похуй
JavaScript:
Cheat.PrintColor([155, 255, 0, 0], "Cute-Yaw by Prince & Alice\nShop: t.me/cuteyaw_bot\nVersion: 1.0.2\n \n[UPDATE LOG 08.02]\n - Added faster awp buy\n - Added in air hitchance\n - Reworked indicators color\n - Reworked DT indicator\n");
var get = {
  "value" : function value(saveEvenIfSeemsUnchanged) {
    return UI.GetValue("Script items", saveEvenIfSeemsUnchanged);
  },
  "text" : function makeColorMaterial(a) {
    return UI.GetString("Script items", a);
  },
  "color" : function makeColorMaterial(a) {
    return UI.GetColor("Script items", a);
  },
  "on_map" : function on_map() {
    return World.GetServerString();
  },
  "inverter" : function inverter() {
    return UI.IsHotkeyActive("Anti-Aim", "Fake angels", "Inverter");
  }
};
var set = {
  "enabled" : function FriendsListAssistant(a, ud) {
    return UI.SetEnabled("Script items", a, ud);
  },
  "value" : function FriendsListAssistant(a, ud) {
    return UI.SetValue("Script items", a, ud);
  },
  "color" : function FriendsListAssistant(a, ud) {
    return UI.SetColor("Script items", a, ud);
  }
};

var menu = function initDatGui() {
  var expected = get["value"]("cute-yaw by prince & alice");
  var pass = expected == 0;
  var result = expected == 1;
  var tuple = expected == 2;
  var results = expected == 3;
  set["enabled"]("auto only noscope", pass);
  set["enabled"]("better strafer", pass);
  set["enabled"]("faster awp buy", pass);
  set["enabled"]("better recharge", pass);
  set["enabled"]("override damage key", pass);
  set["enabled"]("override damage value", pass);
  set["enabled"]("override hitchance in noscope", pass);
  set["enabled"]("override hitchance in air [ssg & r8]", pass);
  set["enabled"]("Low delta on slow-walk", result);
  set["enabled"]("body yaw type", result);
  set["enabled"]("REAL offset", result);
  set["enabled"]("LBY offset", result);
  set["enabled"]("binds", tuple);
  set["enabled"]("fake indicator", tuple);
  set["enabled"]("thirdperson", tuple);
  set["enabled"]("watermark username", results);
  set["enabled"]("color", results);
  set["enabled"](" ", results);
  set["enabled"]("load script config", results);
};

var preset = function toitem() {
  if (get["value"]("load script config")) {
    set["value"]("auto only noscope", !![]);
    set["value"]("better strafer", !![]);
    set["value"]("better recharge", !![]);
    set["value"]("override damage key", !![]);
    set["value"]("override damage value", 7);
    set["value"]("override hitchance in noscope", 31);
    set["value"]("override hitchance in air [ssg & r8]", 45);
    set["value"]("Low delta on slow-walk", !![]);
    set["value"]("body yaw type", 2);
    set["value"]("REAL offset", 16);
    set["value"]("LBY offset", 21);
    set["value"]("fake indicator", !![]);
    set["value"]("thirdperson", 93);
    set["value"]("binds", !![]);
    set["color"]("color", [155, 155, 255, 255]);
  }
  set["value"]("load script config", ![]);
};

var can_shot = function documentCompare(b) {
  var column = Entity.GetLocalPlayer();
  var minWidth = Entity.GetWeapon(column);
  if (column == null || minWidth == null) {
    return ![];
  }
  var a = Entity.GetProp(column, "CCSPlayer", "m_nTickBase");
  var newWidth = Globals.TickInterval() * (a - b);
  if (newWidth < Entity.GetProp(column, "CCSPlayer", "m_flNextAttack")) {
    return ![];
  }
  if (newWidth < Entity.GetProp(minWidth, "CBaseCombatWeapon", "m_flNextPrimaryAttack")) {
    return ![];
  }
  return !![];
};

var random = function round(t, l) {
  t = Math.ceil(t);
  l = Math.floor(l);
  return Math.floor(Math.random() * (l - t + 1)) + t;
};

var arc = function init(a, x, i, size, type, s, h) {
  var t = type;
  for (; t < type + s; t++) {
    var value = t * Math.PI / 180;
    Render.Line(a + Math.cos(value) * i, x + Math.sin(value) * i, a + Math.cos(value) * size, x + Math.sin(value) * size, h);
  }
};
UI.AddDropdown("cute-yaw by prince & alice", ["main", "anti-aim", "visual", "setings"]), UI.AddHotkey("override damage key"), UI.AddSliderInt("override damage value", 1, 130), UI.AddSliderInt("override hitchance in noscope", 1, 130), UI.AddSliderInt("override hitchance in air [ssg & r8]", 1, 130), UI.AddCheckbox("auto only noscope"), UI.AddCheckbox("better recharge"), UI.AddCheckbox("faster awp buy"), UI.AddCheckbox("better strafer"), UI.AddDropdown("body yaw type",
["off", "random jitter", "static"]), UI.AddSliderInt("REAL offset", 0, 60), UI.AddSliderInt("LBY offset", 0, 60), UI.AddCheckbox("Low delta on slow-walk"), UI.AddSliderInt("thirdperson", 0, 300), UI.AddCheckbox("fake indicator"), UI.AddCheckbox("binds"), UI.AddTextbox("watermark username"), UI.AddColorPicker("color"), UI.AddLabel(" "), UI.AddCheckbox("load script config");

var draw = function init() {
  var a = Global.GetScreenSize()[0];
  var G = Global.GetScreenSize()[1];
  var lastviewmatrix = Render.AddFont("Verdana", 7, 100);
  var B = Math.sin(Math.abs(-3.14 + Globals.Curtime() * (1 / 0.75) % (3.14 * 2))) * 255;
  var value = Math.min(Math.abs(Local.GetRealYaw() - Local.GetFakeYaw()) / 2, 60)["toFixed"](0);
  var Q = Math.min(Math.round(1.7 * Math.abs(value)), 100);
  var page = "cute - yaw [ 1.0.2 ] | [ user: " + get["text"]("watermark username") + " ]";
  var asc_clr = get["color"]("color");
  var ab = Render.TextSizeCustom(page, lastviewmatrix)[0] + 10;
  Render.FilledRect(a + 7 - ab - 10, 5, ab, 18, [10, 10, 10, 100]);
  Render.StringCustom(a + 12 - ab - 10, 7, 0, page, [255, 255, 255, 255], lastviewmatrix);
  Render.FilledRect(a + 5 - ab - 10, 5, 2, 18, [asc_clr[0], asc_clr[1], asc_clr[2], B]);
  if (get["value"]("fake indicator")) {
    var start = get["inverter"]() ? "right" : "left";
    var page = "    FAKE: " + value + " % | safety: " + Q + " % | side: " + start;
    var ab = Render.TextSizeCustom(page, lastviewmatrix)[0] + 10;
    arc(a + 15 - ab - 10, 37, 3.2, 3.8, 0, 360 / 60 * value, [asc_clr[0], asc_clr[1], asc_clr[2], 255]);
    Render.FilledRect(a + 7 - ab - 10, 28, ab, 18, [10, 10, 10, 100]);
    Render.StringCustom(a + 12 - ab - 10, 30, 0, page, [255, 255, 255, 255], lastviewmatrix);
    Render.FilledRect(a + 5 - ab - 10, 28, 2, 18, [asc_clr[0], asc_clr[1], asc_clr[2], B]);
  }
  if (get["on_map"]()) {
    Render.StringCustom(a / 2, G / 2 + 10, 1, "CUTE - YAW", [asc_clr[0], asc_clr[1], asc_clr[2], B], lastviewmatrix);
  }
  if (get["value"]("binds") && get["on_map"]()) {
    var data = [];
    var D = Exploit.GetCharge();
    var dev = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
    var y = [157 + (255 - 0) * D / 1, 0 + (255 - 0) * D / 1, 16 + (0 - 16) * D / 1, 255];
    if (UI.IsHotkeyActive("Rage", "Exploits", "Double tap")) {
      data["push"]({
        "c" : dev ? 0 : 5,
        "name" : dev ? "DT (fakeduck)" : "DT",
        "color" : dev ? [200, 0, 0, 255] : y,
        "render" : dev ? "" : arc(a / 2 - 9, G / 2 + 29, 3.2, 3.8, 0, 360 / 1 * D, y)
      });
    }
    if (UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) {
      data["push"]({
        "c" : 0,
        "name" : "HIDE",
        "color" : [200, 255, 0, 255]
      });
    }
    if (UI.IsHotkeyActive("Rage", "General", "General", "Force safe point")) {
      data["push"]({
        "c" : 0,
        "name" : "SAFE",
        "color" : [155, 155, 255, 255]
      });
    }
    if (UI.IsHotkeyActive("Rage", "General", "General", "Force body aim")) {
      data["push"]({
        "c" : 0,
        "name" : "BODY",
        "color" : [155, 155, 255, 255]
      });
    }
    if (UI.IsHotkeyActive("Script items", "override damage key")) {
      data["push"]({
        "c" : 0,
        "name" : "DMG",
        "color" : [255, 207, 105, 255]
      });
    }
    i = 0;
    for (; i < data["length"]; i++) {
      Render.StringCustom(a / 2 + data[i]["c"], G / 2 + 23 - i * -13, 1, data[i]["name"], data[i]["color"], lastviewmatrix);
    }
  }
  preset();
  menu();
};

var noscope_hitchance = function QueryForRelatedContacts() {
  var a = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
  var G = Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayer", "m_bIsScoped");
  if (a != "scar 20" && a != "g3sg1") {
    return;
  }
  if (!G) {
    Ragebot.ForceTargetHitchance(Ragebot.GetTarget(), UI.GetValue("Script items", "override hitchance in noscope"));
  }
};

var air_hitchance = function QueryForRelatedContacts() {
  var a = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
  var G = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_hGroundEntity");
  if (a != "ssg 08" && a != "r8 revolver") {
    return;
  }
  if (G) {
    Ragebot.ForceTargetHitchance(Ragebot.GetTarget()(), UI.GetValue("Script items", "override hitchance in air [ssg & r8]"));
  }
};
var predicted_time = 0;
var buy = ![];

var auto_buy_prediction = function auto_buy_prediction() {
  predicted_time = Globals.Curtime() + Convar.GetInt("mp_round_restart_delay");
  buy = !![];
};

var create_move = function render() {
  var a = get["inverter"]();
  var G = get["value"]("body yaw type");
  if (get["value"]("Low delta on slow-walk") && UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
    AntiAim.SetOverride(1);
    if (a) {
      AntiAim.SetRealOffset(18);
      AntiAim.SetLBYOffset(-13);
    } else {
      AntiAim.SetRealOffset(-18);
      AntiAim.SetLBYOffset(13);
    }
  } else {
    if (G == 1) {
      AntiAim.SetOverride(1);
      AntiAim.SetRealOffset(random(-get["value"]("REAL offset"), get["value"]("REAL offset")));
      AntiAim.SetLBYOffset(random(-get["value"]("LBY offset"), get["value"]("LBY offset")));
    } else {
      if (G == 2) {
        AntiAim.SetOverride(1);
        if (a) {
          AntiAim.SetRealOffset(get["value"]("REAL offset"));
          AntiAim.SetLBYOffset(-get["value"]("LBY offset"));
        } else {
          AntiAim.SetRealOffset(-get["value"]("REAL offset"));
          AntiAim.SetLBYOffset(get["value"]("LBY offset"));
        }
      } else {
        if (G == 0) {
          AntiAim.SetOverride(0);
        }
      }
    }
  }
  if (get["value"]("auto only noscope")) {
    var J = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
    if (J != "scar 20" && J != "g3sg1") {
      UI.SetValue("Rage", "GENERAL", "General", "Auto scope", !![]);
    } else {
      UI.SetValue("Rage", "GENERAL", "General", "Auto scope", ![]);
    }
  }
  if (UI.IsHotkeyActive("Script items", "override damage key")) {
    var sections = Entity.GetEnemies();
    i = 0;
    for (; i < sections["length"]; i++) {
      Ragebot.ForceTargetMinimumDamage(sections[i], UI.SetValue("Script items", "override damage value"));
    }
  }
  if (get["value"]("better strafer")) {
    UI.SetValue("Misc", "GENERAL", "Movement", "Turn speed", 290);
  }
  if (get["value"]("faster awp buy") && buy && Globals.Curtime() + Local.Latency() / 1E3 >= predicted_time + Local.Latency() / 1E3) {
    Cheat.ExecuteCommand("buy awp");
    Cheat.ExecuteCommand("buy awp");
    Cheat.ExecuteCommand("buy awp");
    Cheat.ExecuteCommand("buy awp");
    buy = ![];
  }
  UI.SetValue("Visual", "WORLD", "View", "Thirdperson", get["value"]("thirdperson"));
  noscope_hitchance();
  air_hitchance();
  if (get["value"]("better recharge")) {
    var p = Exploit.GetCharge();
    Exploit[(p != 1 ? "Enable" : "Disable") + "Recharge"]();
    if (can_shot(14) && p != 1) {
      Exploit.DisableRecharge();
      Exploit.Recharge();
    }
    Exploit.OverrideTolerance(0);
    Exploit.OverrideShift(14);
  } else {
    Exploit.EnableRecharge();
  }
};

var auto_buy_purchased = function auto_buy_purchased() {
  buy = ![];
};

var unload = function unload() {
  AntiAim.SetOverride(0);
  Exploit.EnableRecharge();
};

Cheat.RegisterCallback("Draw", "draw"), Cheat.RegisterCallback("CreateMove", "create_move"), Cheat.RegisterCallback("Unload", "unload"), Cheat.RegisterCallback("round_end", "auto_buy_prediction"), Cheat.RegisterCallback("item_purchase", "auto_buy_purchased");
:roflanzdarova:
 
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JavaScript:
Cheat.PrintColor([155, 255, 0, 0], "Cute-Yaw by Prince & Alice\nShop: t.me/cuteyaw_bot\nVersion: 1.0.2\n \n[UPDATE LOG 08.02]\n - Added faster awp buy\n - Added in air hitchance\n - Reworked indicators color\n - Reworked DT indicator\n");
var get = {
  "value" : function value(saveEvenIfSeemsUnchanged) {
    return UI.GetValue("Script items", saveEvenIfSeemsUnchanged);
  },
  "text" : function makeColorMaterial(a) {
    return UI.GetString("Script items", a);
  },
  "color" : function makeColorMaterial(a) {
    return UI.GetColor("Script items", a);
  },
  "on_map" : function on_map() {
    return World.GetServerString();
  },
  "inverter" : function inverter() {
    return UI.IsHotkeyActive("Anti-Aim", "Fake angels", "Inverter");
  }
};
var set = {
  "enabled" : function FriendsListAssistant(a, ud) {
    return UI.SetEnabled("Script items", a, ud);
  },
  "value" : function FriendsListAssistant(a, ud) {
    return UI.SetValue("Script items", a, ud);
  },
  "color" : function FriendsListAssistant(a, ud) {
    return UI.SetColor("Script items", a, ud);
  }
};

var menu = function initDatGui() {
  var expected = get["value"]("cute-yaw by prince & alice");
  var pass = expected == 0;
  var result = expected == 1;
  var tuple = expected == 2;
  var results = expected == 3;
  set["enabled"]("auto only noscope", pass);
  set["enabled"]("better strafer", pass);
  set["enabled"]("faster awp buy", pass);
  set["enabled"]("better recharge", pass);
  set["enabled"]("override damage key", pass);
  set["enabled"]("override damage value", pass);
  set["enabled"]("override hitchance in noscope", pass);
  set["enabled"]("override hitchance in air [ssg & r8]", pass);
  set["enabled"]("Low delta on slow-walk", result);
  set["enabled"]("body yaw type", result);
  set["enabled"]("REAL offset", result);
  set["enabled"]("LBY offset", result);
  set["enabled"]("binds", tuple);
  set["enabled"]("fake indicator", tuple);
  set["enabled"]("thirdperson", tuple);
  set["enabled"]("watermark username", results);
  set["enabled"]("color", results);
  set["enabled"](" ", results);
  set["enabled"]("load script config", results);
};

var preset = function toitem() {
  if (get["value"]("load script config")) {
    set["value"]("auto only noscope", !![]);
    set["value"]("better strafer", !![]);
    set["value"]("better recharge", !![]);
    set["value"]("override damage key", !![]);
    set["value"]("override damage value", 7);
    set["value"]("override hitchance in noscope", 31);
    set["value"]("override hitchance in air [ssg & r8]", 45);
    set["value"]("Low delta on slow-walk", !![]);
    set["value"]("body yaw type", 2);
    set["value"]("REAL offset", 16);
    set["value"]("LBY offset", 21);
    set["value"]("fake indicator", !![]);
    set["value"]("thirdperson", 93);
    set["value"]("binds", !![]);
    set["color"]("color", [155, 155, 255, 255]);
  }
  set["value"]("load script config", ![]);
};

var can_shot = function documentCompare(b) {
  var column = Entity.GetLocalPlayer();
  var minWidth = Entity.GetWeapon(column);
  if (column == null || minWidth == null) {
    return ![];
  }
  var a = Entity.GetProp(column, "CCSPlayer", "m_nTickBase");
  var newWidth = Globals.TickInterval() * (a - b);
  if (newWidth < Entity.GetProp(column, "CCSPlayer", "m_flNextAttack")) {
    return ![];
  }
  if (newWidth < Entity.GetProp(minWidth, "CBaseCombatWeapon", "m_flNextPrimaryAttack")) {
    return ![];
  }
  return !![];
};

var random = function round(t, l) {
  t = Math.ceil(t);
  l = Math.floor(l);
  return Math.floor(Math.random() * (l - t + 1)) + t;
};

var arc = function init(a, x, i, size, type, s, h) {
  var t = type;
  for (; t < type + s; t++) {
    var value = t * Math.PI / 180;
    Render.Line(a + Math.cos(value) * i, x + Math.sin(value) * i, a + Math.cos(value) * size, x + Math.sin(value) * size, h);
  }
};
UI.AddDropdown("cute-yaw by prince & alice", ["main", "anti-aim", "visual", "setings"]), UI.AddHotkey("override damage key"), UI.AddSliderInt("override damage value", 1, 130), UI.AddSliderInt("override hitchance in noscope", 1, 130), UI.AddSliderInt("override hitchance in air [ssg & r8]", 1, 130), UI.AddCheckbox("auto only noscope"), UI.AddCheckbox("better recharge"), UI.AddCheckbox("faster awp buy"), UI.AddCheckbox("better strafer"), UI.AddDropdown("body yaw type",
["off", "random jitter", "static"]), UI.AddSliderInt("REAL offset", 0, 60), UI.AddSliderInt("LBY offset", 0, 60), UI.AddCheckbox("Low delta on slow-walk"), UI.AddSliderInt("thirdperson", 0, 300), UI.AddCheckbox("fake indicator"), UI.AddCheckbox("binds"), UI.AddTextbox("watermark username"), UI.AddColorPicker("color"), UI.AddLabel(" "), UI.AddCheckbox("load script config");

var draw = function init() {
  var a = Global.GetScreenSize()[0];
  var G = Global.GetScreenSize()[1];
  var lastviewmatrix = Render.AddFont("Verdana", 7, 100);
  var B = Math.sin(Math.abs(-3.14 + Globals.Curtime() * (1 / 0.75) % (3.14 * 2))) * 255;
  var value = Math.min(Math.abs(Local.GetRealYaw() - Local.GetFakeYaw()) / 2, 60)["toFixed"](0);
  var Q = Math.min(Math.round(1.7 * Math.abs(value)), 100);
  var page = "cute - yaw [ 1.0.2 ] | [ user: " + get["text"]("watermark username") + " ]";
  var asc_clr = get["color"]("color");
  var ab = Render.TextSizeCustom(page, lastviewmatrix)[0] + 10;
  Render.FilledRect(a + 7 - ab - 10, 5, ab, 18, [10, 10, 10, 100]);
  Render.StringCustom(a + 12 - ab - 10, 7, 0, page, [255, 255, 255, 255], lastviewmatrix);
  Render.FilledRect(a + 5 - ab - 10, 5, 2, 18, [asc_clr[0], asc_clr[1], asc_clr[2], B]);
  if (get["value"]("fake indicator")) {
    var start = get["inverter"]() ? "right" : "left";
    var page = "    FAKE: " + value + " % | safety: " + Q + " % | side: " + start;
    var ab = Render.TextSizeCustom(page, lastviewmatrix)[0] + 10;
    arc(a + 15 - ab - 10, 37, 3.2, 3.8, 0, 360 / 60 * value, [asc_clr[0], asc_clr[1], asc_clr[2], 255]);
    Render.FilledRect(a + 7 - ab - 10, 28, ab, 18, [10, 10, 10, 100]);
    Render.StringCustom(a + 12 - ab - 10, 30, 0, page, [255, 255, 255, 255], lastviewmatrix);
    Render.FilledRect(a + 5 - ab - 10, 28, 2, 18, [asc_clr[0], asc_clr[1], asc_clr[2], B]);
  }
  if (get["on_map"]()) {
    Render.StringCustom(a / 2, G / 2 + 10, 1, "CUTE - YAW", [asc_clr[0], asc_clr[1], asc_clr[2], B], lastviewmatrix);
  }
  if (get["value"]("binds") && get["on_map"]()) {
    var data = [];
    var D = Exploit.GetCharge();
    var dev = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
    var y = [157 + (255 - 0) * D / 1, 0 + (255 - 0) * D / 1, 16 + (0 - 16) * D / 1, 255];
    if (UI.IsHotkeyActive("Rage", "Exploits", "Double tap")) {
      data["push"]({
        "c" : dev ? 0 : 5,
        "name" : dev ? "DT (fakeduck)" : "DT",
        "color" : dev ? [200, 0, 0, 255] : y,
        "render" : dev ? "" : arc(a / 2 - 9, G / 2 + 29, 3.2, 3.8, 0, 360 / 1 * D, y)
      });
    }
    if (UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) {
      data["push"]({
        "c" : 0,
        "name" : "HIDE",
        "color" : [200, 255, 0, 255]
      });
    }
    if (UI.IsHotkeyActive("Rage", "General", "General", "Force safe point")) {
      data["push"]({
        "c" : 0,
        "name" : "SAFE",
        "color" : [155, 155, 255, 255]
      });
    }
    if (UI.IsHotkeyActive("Rage", "General", "General", "Force body aim")) {
      data["push"]({
        "c" : 0,
        "name" : "BODY",
        "color" : [155, 155, 255, 255]
      });
    }
    if (UI.IsHotkeyActive("Script items", "override damage key")) {
      data["push"]({
        "c" : 0,
        "name" : "DMG",
        "color" : [255, 207, 105, 255]
      });
    }
    i = 0;
    for (; i < data["length"]; i++) {
      Render.StringCustom(a / 2 + data[i]["c"], G / 2 + 23 - i * -13, 1, data[i]["name"], data[i]["color"], lastviewmatrix);
    }
  }
  preset();
  menu();
};

var noscope_hitchance = function QueryForRelatedContacts() {
  var a = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
  var G = Entity.GetProp(Entity.GetLocalPlayer(), "CCSPlayer", "m_bIsScoped");
  if (a != "scar 20" && a != "g3sg1") {
    return;
  }
  if (!G) {
    Ragebot.ForceTargetHitchance(Ragebot.GetTarget(), UI.GetValue("Script items", "override hitchance in noscope"));
  }
};

var air_hitchance = function QueryForRelatedContacts() {
  var a = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
  var G = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_hGroundEntity");
  if (a != "ssg 08" && a != "r8 revolver") {
    return;
  }
  if (G) {
    Ragebot.ForceTargetHitchance(Ragebot.GetTarget()(), UI.GetValue("Script items", "override hitchance in air [ssg & r8]"));
  }
};
var predicted_time = 0;
var buy = ![];

var auto_buy_prediction = function auto_buy_prediction() {
  predicted_time = Globals.Curtime() + Convar.GetInt("mp_round_restart_delay");
  buy = !![];
};

var create_move = function render() {
  var a = get["inverter"]();
  var G = get["value"]("body yaw type");
  if (get["value"]("Low delta on slow-walk") && UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk")) {
    AntiAim.SetOverride(1);
    if (a) {
      AntiAim.SetRealOffset(18);
      AntiAim.SetLBYOffset(-13);
    } else {
      AntiAim.SetRealOffset(-18);
      AntiAim.SetLBYOffset(13);
    }
  } else {
    if (G == 1) {
      AntiAim.SetOverride(1);
      AntiAim.SetRealOffset(random(-get["value"]("REAL offset"), get["value"]("REAL offset")));
      AntiAim.SetLBYOffset(random(-get["value"]("LBY offset"), get["value"]("LBY offset")));
    } else {
      if (G == 2) {
        AntiAim.SetOverride(1);
        if (a) {
          AntiAim.SetRealOffset(get["value"]("REAL offset"));
          AntiAim.SetLBYOffset(-get["value"]("LBY offset"));
        } else {
          AntiAim.SetRealOffset(-get["value"]("REAL offset"));
          AntiAim.SetLBYOffset(get["value"]("LBY offset"));
        }
      } else {
        if (G == 0) {
          AntiAim.SetOverride(0);
        }
      }
    }
  }
  if (get["value"]("auto only noscope")) {
    var J = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
    if (J != "scar 20" && J != "g3sg1") {
      UI.SetValue("Rage", "GENERAL", "General", "Auto scope", !![]);
    } else {
      UI.SetValue("Rage", "GENERAL", "General", "Auto scope", ![]);
    }
  }
  if (UI.IsHotkeyActive("Script items", "override damage key")) {
    var sections = Entity.GetEnemies();
    i = 0;
    for (; i < sections["length"]; i++) {
      Ragebot.ForceTargetMinimumDamage(sections[i], UI.SetValue("Script items", "override damage value"));
    }
  }
  if (get["value"]("better strafer")) {
    UI.SetValue("Misc", "GENERAL", "Movement", "Turn speed", 290);
  }
  if (get["value"]("faster awp buy") && buy && Globals.Curtime() + Local.Latency() / 1E3 >= predicted_time + Local.Latency() / 1E3) {
    Cheat.ExecuteCommand("buy awp");
    Cheat.ExecuteCommand("buy awp");
    Cheat.ExecuteCommand("buy awp");
    Cheat.ExecuteCommand("buy awp");
    buy = ![];
  }
  UI.SetValue("Visual", "WORLD", "View", "Thirdperson", get["value"]("thirdperson"));
  noscope_hitchance();
  air_hitchance();
  if (get["value"]("better recharge")) {
    var p = Exploit.GetCharge();
    Exploit[(p != 1 ? "Enable" : "Disable") + "Recharge"]();
    if (can_shot(14) && p != 1) {
      Exploit.DisableRecharge();
      Exploit.Recharge();
    }
    Exploit.OverrideTolerance(0);
    Exploit.OverrideShift(14);
  } else {
    Exploit.EnableRecharge();
  }
};

var auto_buy_purchased = function auto_buy_purchased() {
  buy = ![];
};

var unload = function unload() {
  AntiAim.SetOverride(0);
  Exploit.EnableRecharge();
};

Cheat.RegisterCallback("Draw", "draw"), Cheat.RegisterCallback("CreateMove", "create_move"), Cheat.RegisterCallback("Unload", "unload"), Cheat.RegisterCallback("round_end", "auto_buy_prediction"), Cheat.RegisterCallback("item_purchase", "auto_buy_purchased");
:roflanzdarova:
похуй , я уже
 
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