UI.AddDropdown( "Custom ClanTag", [ "Disabled", "GachiDaun"] );
UI.AddSliderInt( "Custom ClanTag Speed", 1, 10 );
var lasttime = 0;
function onRender( )
{
var tag = UI.GetValue( "Script Items", "Custom ClanTag" );
var speed = UI.GetValue( "Script Items", "Custom ClanTag Speed" );
var time = parseInt((Globals.Curtime() * speed))
if (time != lasttime)
{
if(tag == 0) { Local.SetClanTag(""); }
if(tag == 1)
{
switch((time) % 50)
{
case 1: { Local.SetClanTag(" GachiDaun > "); break; }
case 2: { Local.SetClanTag(" GachiDaun "); break; }
case 3: { Local.SetClanTag(" GachiDau "); break; }
case 4: { Local.SetClanTag(" GachiDa "); break; }
case 5: { Local.SetClanTag(" GachiD "); break; }
case 6: { Local.SetClanTag(" Gachi "); break; }
case 7: { Local.SetClanTag(" Gach "); break; }
case 8: { Local.SetClanTag(" Gac"); break; }
case 9: { Local.SetClanTag(" Ga "); break; }
case 10: { Local.SetClanTag(" G "); break; }
case 11: { Local.SetClanTag(" Ga "); break; }
case 12: { Local.SetClanTag(" Gac "); break; }
case 13: { Local.SetClanTag(" Gach "); break; }
case 14: { Local.SetClanTag(" Gachi "); break; }
case 15: { Local.SetClanTag(" GachiD "); break; }
case 16: { Local.SetClanTag(" GachiDa "); break; }
case 17: { Local.SetClanTag(" GachiDau "); break; }
case 18: { Local.SetClanTag(" GachiDaun "); break; }
case 19: { Local.SetClanTag(" GachiDaun > "); break; }
}
}
}
lasttime = time;
}
Cheat.RegisterCallback("Draw", "onRender");