Ищу скрипт Viewmodel in scope v4

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ищу скрипт который делает что бы в прицеле руки не убирались
 
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JavaScript:
UI.AddSubTab(["Config", "SUBTAB_MGR"], "Custom scope");

UI.AddCheckbox(["Config", "Custom scope", "Custom scope"], "Custom scope lines");

UI.AddColorPicker(["Config", "Custom scope", "Custom scope"], "Scope lines color");

UI.AddCheckbox(["Config", "Custom scope", "Custom scope"], "Override FOV while scoped");

UI.AddSliderInt(["Config", "Custom scope", "Custom scope"], "Scope lines width", 0, 500);

UI.AddSliderInt(["Config", "Custom scope", "Custom scope"], "Scope lines offset", 0, 500);

function draw()

{

    const local = Entity.GetLocalPlayer();



    if (!Entity.IsAlive(local) || !World.GetServerString()) {

        Convar.SetFloat("r_drawvgui", 1);

        Convar.SetInt("fov_cs_debug", 0);

        return;

    }



    const fov = UI.GetValue(["Misc.", "View", "General", "Field of view"]);

    const fovDifference = 90 - fov;

    const fovScope = 90 + fovDifference;

    const thirdperson = UI.GetValue(["Misc.", "Keys", "General", "Thirdperson"]);

    const offset = UI.GetValue(["Config", "Custom scope", "Custom scope", "Scope lines offset"]);

    const leng = UI.GetValue(["Config", "Custom scope", "Custom scope", "Scope lines width"]);

    const accent = UI.GetColor(["Config", "Custom scope", "Custom scope", "Scope lines color"]);

    const scoped = Entity.GetProp(local, "CCSPlayer", "m_bIsScoped");

    const screen_size = Render.GetScreenSize();



    if (!UI.GetValue(["Config", "Custom scope", "Custom scope", "Custom scope lines"]))

        return;

    

    if (scoped) {

        Convar.SetFloat("r_drawvgui", 0);

        if (!thirdperson) {

            Convar.SetInt("fov_cs_debug", fovScope);

            UI.SetValue(["Misc.", "View", "General", "Override FOV while scoped"], 0);

        }

        else {

            UI.SetValue(["Misc.", "View", "General", "Override FOV while scoped"], UI.GetValue(["Config", "Custom scope", "Custom scope", "Override FOV while scoped"]) ? 0 : 1);

            

            Convar.SetInt("fov_cs_debug", 0);

        }

        UI.SetValue(["Visuals", "Extra", "Removals", "Removals"], 59);

        Render.GradientRect(screen_size[0] / 2 + offset, screen_size[1] / 2, leng, 1, 1, [accent[0], accent[1], accent[2], accent[3]], [accent[0], accent[1], accent[2], 0]);

        Render.GradientRect(screen_size[0] / 2 - leng - offset, screen_size[1] / 2, leng, 1, 1, [accent[0], accent[1], accent[2], 0], [accent[0], accent[1], accent[2], accent[3]]);

        Render.GradientRect(screen_size[0] / 2, screen_size[1] / 2 + offset, 1, leng, 0, [accent[0], accent[1], accent[2], accent[3]], [accent[0], accent[1], accent[2], 0]);

        Render.GradientRect(screen_size[0] / 2, screen_size[1] / 2 - leng - offset, 1, leng, 0, [accent[0], accent[1], accent[2], 0], [accent[0], accent[1], accent[2], accent[3]]);

    } else {

        Convar.SetFloat("r_drawvgui", 1);

        Convar.SetInt("fov_cs_debug", 0);

        UI.SetValue(["Visuals", "Extra", "Removals", "Removals"], 63);

    }

}



Cheat.RegisterCallback("Draw", "draw");
 
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на кряк есть у кого такое?
 
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Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
JavaScript:
UI.AddSubTab(["Config", "SUBTAB_MGR"], "Custom scope");

UI.AddCheckbox(["Config", "Custom scope", "Custom scope"], "Custom scope lines");

UI.AddColorPicker(["Config", "Custom scope", "Custom scope"], "Scope lines color");

UI.AddCheckbox(["Config", "Custom scope", "Custom scope"], "Override FOV while scoped");

UI.AddSliderInt(["Config", "Custom scope", "Custom scope"], "Scope lines width", 0, 500);

UI.AddSliderInt(["Config", "Custom scope", "Custom scope"], "Scope lines offset", 0, 500);

function draw()

{

    const local = Entity.GetLocalPlayer();



    if (!Entity.IsAlive(local) || !World.GetServerString()) {

        Convar.SetFloat("r_drawvgui", 1);

        Convar.SetInt("fov_cs_debug", 0);

        return;

    }



    const fov = UI.GetValue(["Misc.", "View", "General", "Field of view"]);

    const fovDifference = 90 - fov;

    const fovScope = 90 + fovDifference;

    const thirdperson = UI.GetValue(["Misc.", "Keys", "General", "Thirdperson"]);

    const offset = UI.GetValue(["Config", "Custom scope", "Custom scope", "Scope lines offset"]);

    const leng = UI.GetValue(["Config", "Custom scope", "Custom scope", "Scope lines width"]);

    const accent = UI.GetColor(["Config", "Custom scope", "Custom scope", "Scope lines color"]);

    const scoped = Entity.GetProp(local, "CCSPlayer", "m_bIsScoped");

    const screen_size = Render.GetScreenSize();



    if (!UI.GetValue(["Config", "Custom scope", "Custom scope", "Custom scope lines"]))

        return;

  

    if (scoped) {

        Convar.SetFloat("r_drawvgui", 0);

        if (!thirdperson) {

            Convar.SetInt("fov_cs_debug", fovScope);

            UI.SetValue(["Misc.", "View", "General", "Override FOV while scoped"], 0);

        }

        else {

            UI.SetValue(["Misc.", "View", "General", "Override FOV while scoped"], UI.GetValue(["Config", "Custom scope", "Custom scope", "Override FOV while scoped"]) ? 0 : 1);

          

            Convar.SetInt("fov_cs_debug", 0);

        }

        UI.SetValue(["Visuals", "Extra", "Removals", "Removals"], 59);

        Render.GradientRect(screen_size[0] / 2 + offset, screen_size[1] / 2, leng, 1, 1, [accent[0], accent[1], accent[2], accent[3]], [accent[0], accent[1], accent[2], 0]);

        Render.GradientRect(screen_size[0] / 2 - leng - offset, screen_size[1] / 2, leng, 1, 1, [accent[0], accent[1], accent[2], 0], [accent[0], accent[1], accent[2], accent[3]]);

        Render.GradientRect(screen_size[0] / 2, screen_size[1] / 2 + offset, 1, leng, 0, [accent[0], accent[1], accent[2], accent[3]], [accent[0], accent[1], accent[2], 0]);

        Render.GradientRect(screen_size[0] / 2, screen_size[1] / 2 - leng - offset, 1, leng, 0, [accent[0], accent[1], accent[2], 0], [accent[0], accent[1], accent[2], accent[3]]);

    } else {

        Convar.SetFloat("r_drawvgui", 1);

        Convar.SetInt("fov_cs_debug", 0);

        UI.SetValue(["Visuals", "Extra", "Removals", "Removals"], 63);

    }

}



Cheat.RegisterCallback("Draw", "draw");
а без кастом скопа нельзя реальзовать?
 
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а без кастом скопа нельзя реальзовать?
на, но может не работать, не тестил
JavaScript:
UI.AddSubTab(["Config", "SUBTAB_MGR"], "Custom scope");

/*UI.AddCheckbox(["Config", "Custom scope", "Custom scope"], "Custom scope lines");

UI.AddColorPicker(["Config", "Custom scope", "Custom scope"], "Scope lines color");

*/UI.AddCheckbox(["Config", "Custom scope", "Custom scope"], "Override FOV while scoped");/*

UI.AddSliderInt(["Config", "Custom scope", "Custom scope"], "Scope lines width", 0, 500);

UI.AddSliderInt(["Config", "Custom scope", "Custom scope"], "Scope lines offset", 0, 500);
*/
function draw()

{

    const local = Entity.GetLocalPlayer();



    if (!Entity.IsAlive(local) || !World.GetServerString()) {

//        Convar.SetFloat("r_drawvgui", 1);

        Convar.SetInt("fov_cs_debug", 0);

        return;

    }



    const fov = UI.GetValue(["Misc.", "View", "General", "Field of view"]);

    const fovDifference = 90 - fov;

    const fovScope = 90 + fovDifference;

    const thirdperson = UI.GetValue(["Misc.", "Keys", "General", "Thirdperson"]);

 //   const offset = UI.GetValue(["Config", "Custom scope", "Custom scope", "Scope lines offset"]);

 //   const leng = UI.GetValue(["Config", "Custom scope", "Custom scope", "Scope lines width"]);

 //   const accent = UI.GetColor(["Config", "Custom scope", "Custom scope", "Scope lines color"]);

    const scoped = Entity.GetProp(local, "CCSPlayer", "m_bIsScoped");

 //   const screen_size = Render.GetScreenSize();



//    if (!UI.GetValue(["Config", "Custom scope", "Custom scope", "Custom scope lines"]))

//        return;

    

    if (scoped) {

  //      Convar.SetFloat("r_drawvgui", 0);

        if (!thirdperson) {

            Convar.SetInt("fov_cs_debug", fovScope);

            UI.SetValue(["Misc.", "View", "General", "Override FOV while scoped"], 0);

        }

        else {

            UI.SetValue(["Misc.", "View", "General", "Override FOV while scoped"], UI.GetValue(["Config", "Custom scope", "Custom scope", "Override FOV while scoped"]) ? 0 : 1);

            

            Convar.SetInt("fov_cs_debug", 0);

        }

//        UI.SetValue(["Visuals", "Extra", "Removals", "Removals"], 59);
/*
        Render.GradientRect(screen_size[0] / 2 + offset, screen_size[1] / 2, leng, 1, 1, [accent[0], accent[1], accent[2], accent[3]], [accent[0], accent[1], accent[2], 0]);

        Render.GradientRect(screen_size[0] / 2 - leng - offset, screen_size[1] / 2, leng, 1, 1, [accent[0], accent[1], accent[2], 0], [accent[0], accent[1], accent[2], accent[3]]);

        Render.GradientRect(screen_size[0] / 2, screen_size[1] / 2 + offset, 1, leng, 0, [accent[0], accent[1], accent[2], accent[3]], [accent[0], accent[1], accent[2], 0]);

        Render.GradientRect(screen_size[0] / 2, screen_size[1] / 2 - leng - offset, 1, leng, 0, [accent[0], accent[1], accent[2], 0], [accent[0], accent[1], accent[2], accent[3]]);
*/
    } else {

 //       Convar.SetFloat("r_drawvgui", 1);

        Convar.SetInt("fov_cs_debug", 0);

  //      UI.SetValue(["Visuals", "Extra", "Removals", "Removals"], 63);

    }

}



Cheat.RegisterCallback("Draw", "draw");
 
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