Ищу скрипт Агент Ченджер на CT/T стороны

priora compressor
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1.2. Запрещено выделять всё сообщение жирным шрифтом, курсивом, подчеркиванием, цветом. Пользуйтесь BB-кодами с умом, выделяя лишь самое важное в теме, на что следует обратить внимание.
мб есть скриптик который устанавливает модельки персонажа смотря за какую сторону играет игрок? Я прост хз, есть ли в апи вантапа возможность вычислять сторону за которую играешь, агент ченджер уже есть встроенный, если апи позволяет, то кайф:roflanBuldiga:
 
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Болотная зелибоба.
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Видел это в каком-то корде. Апи позволяет(если ты про otcv3)
 
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JavaScript:
UI.AddCheckbox("Team based model")
UI.AddDropdown("CT Model", ["None", "'TwoTimes' McCoy", "Seal Team 6 Soldier", "Buckshot", "Lt. Commander Ricksaw", "Dragomir", "Rezan The Ready", "Maximus", "Blackwolf", "The Doctor' Romanov", "B Squadron Officer", "3rd Commando Company", "Special Agent Ava", "Operator", "Markus Delrow", "Michael Syfers", "Enforcer", "Slingshot", "Soldier", "The Elite Mr. Muhlik", "Ground Rebel", "Osiris", "Prof. Shahmat", "Heavy armor"])
UI.AddDropdown("T Model", ["None", "'TwoTimes' McCoy", "Seal Team 6 Soldier", "Buckshot", "Lt. Commander Ricksaw", "Dragomir", "Rezan The Ready", "Maximus", "Blackwolf", "The Doctor' Romanov", "B Squadron Officer", "3rd Commando Company", "Special Agent Ava", "Operator", "Markus Delrow", "Michael Syfers", "Enforcer", "Slingshot", "Soldier", "The Elite Mr. Muhlik", "Ground Rebel", "Osiris", "Prof. Shahmat", "Heavy armor"])

function onFSN(){
    if(Cheat.FrameStage() != 2)
        return
    var team = Entity.GetProp(Entity.GetLocalPlayer(),"DT_BaseEntity", "m_iTeamNum")
    if(!UI.GetValue("Script Items", "Team based model")){
        UI.SetEnabled("Script Items", "CT Model", false)
        UI.SetEnabled("Script Items", "T Model", false)
        return;
    }
    UI.SetEnabled("Script Items", "T Model", true)
    UI.SetEnabled("Script Items", "CT Model", true)
    if(team == 2){ // T
        UI.SetValue("Misc", "SKINS", "Player", "Player model", UI.GetValue("Script Items", "T Model"))
    }
    else if(team == 3){ // CT
        UI.SetValue("Misc", "SKINS", "Player", "Player model", UI.GetValue("Script Items", "CT Model"))
    }
}
Cheat.RegisterCallback("FrameStageNotify","onFSN")
 
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JavaScript:
UI.AddCheckbox("Team based model")
UI.AddDropdown("CT Model", ["None", "'TwoTimes' McCoy", "Seal Team 6 Soldier", "Buckshot", "Lt. Commander Ricksaw", "Dragomir", "Rezan The Ready", "Maximus", "Blackwolf", "The Doctor' Romanov", "B Squadron Officer", "3rd Commando Company", "Special Agent Ava", "Operator", "Markus Delrow", "Michael Syfers", "Enforcer", "Slingshot", "Soldier", "The Elite Mr. Muhlik", "Ground Rebel", "Osiris", "Prof. Shahmat", "Heavy armor"])
UI.AddDropdown("T Model", ["None", "'TwoTimes' McCoy", "Seal Team 6 Soldier", "Buckshot", "Lt. Commander Ricksaw", "Dragomir", "Rezan The Ready", "Maximus", "Blackwolf", "The Doctor' Romanov", "B Squadron Officer", "3rd Commando Company", "Special Agent Ava", "Operator", "Markus Delrow", "Michael Syfers", "Enforcer", "Slingshot", "Soldier", "The Elite Mr. Muhlik", "Ground Rebel", "Osiris", "Prof. Shahmat", "Heavy armor"])

function onFSN(){
    if(Cheat.FrameStage() != 2)
        return
    var team = Entity.GetProp(Entity.GetLocalPlayer(),"DT_BaseEntity", "m_iTeamNum")
    if(!UI.GetValue("Script Items", "Team based model")){
        UI.SetEnabled("Script Items", "CT Model", false)
        UI.SetEnabled("Script Items", "T Model", false)
        return;
    }
    UI.SetEnabled("Script Items", "T Model", true)
    UI.SetEnabled("Script Items", "CT Model", true)
    if(team == 2){ // T
        UI.SetValue("Misc", "SKINS", "Player", "Player model", UI.GetValue("Script Items", "T Model"))
    }
    else if(team == 3){ // CT
        UI.SetValue("Misc", "SKINS", "Player", "Player model", UI.GetValue("Script Items", "CT Model"))
    }
}
Cheat.RegisterCallback("FrameStageNotify","onFSN")
 
life is cheap, death is free!
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JavaScript:
UI.AddCheckbox("Team based model")
UI.AddDropdown("CT Model", ["None", "'TwoTimes' McCoy", "Seal Team 6 Soldier", "Buckshot", "Lt. Commander Ricksaw", "Dragomir", "Rezan The Ready", "Maximus", "Blackwolf", "The Doctor' Romanov", "B Squadron Officer", "3rd Commando Company", "Special Agent Ava", "Operator", "Markus Delrow", "Michael Syfers", "Enforcer", "Slingshot", "Soldier", "The Elite Mr. Muhlik", "Ground Rebel", "Osiris", "Prof. Shahmat", "Heavy armor"])
UI.AddDropdown("T Model", ["None", "'TwoTimes' McCoy", "Seal Team 6 Soldier", "Buckshot", "Lt. Commander Ricksaw", "Dragomir", "Rezan The Ready", "Maximus", "Blackwolf", "The Doctor' Romanov", "B Squadron Officer", "3rd Commando Company", "Special Agent Ava", "Operator", "Markus Delrow", "Michael Syfers", "Enforcer", "Slingshot", "Soldier", "The Elite Mr. Muhlik", "Ground Rebel", "Osiris", "Prof. Shahmat", "Heavy armor"])

function onFSN(){
    if(Cheat.FrameStage() != 2)
        return
    var team = Entity.GetProp(Entity.GetLocalPlayer(),"DT_BaseEntity", "m_iTeamNum")
    if(!UI.GetValue("Script Items", "Team based model")){
        UI.SetEnabled("Script Items", "CT Model", false)
        UI.SetEnabled("Script Items", "T Model", false)
        return;
    }
    UI.SetEnabled("Script Items", "T Model", true)
    UI.SetEnabled("Script Items", "CT Model", true)
    if(team == 2){ // T
        UI.SetValue("Misc", "SKINS", "Player", "Player model", UI.GetValue("Script Items", "T Model"))
    }
    else if(team == 3){ // CT
        UI.SetValue("Misc", "SKINS", "Player", "Player model", UI.GetValue("Script Items", "CT Model"))
    }
}
Cheat.RegisterCallback("FrameStageNotify","onFSN")
не успел:roflanEbalo:
 
你为什么翻译这个?
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JavaScript:
UI.AddCheckbox("Team based model")
UI.AddDropdown("CT Model", ["None", "'TwoTimes' McCoy", "Seal Team 6 Soldier", "Buckshot", "Lt. Commander Ricksaw", "Dragomir", "Rezan The Ready", "Maximus", "Blackwolf", "The Doctor' Romanov", "B Squadron Officer", "3rd Commando Company", "Special Agent Ava", "Operator", "Markus Delrow", "Michael Syfers", "Enforcer", "Slingshot", "Soldier", "The Elite Mr. Muhlik", "Ground Rebel", "Osiris", "Prof. Shahmat", "Heavy armor"])
UI.AddDropdown("T Model", ["None", "'TwoTimes' McCoy", "Seal Team 6 Soldier", "Buckshot", "Lt. Commander Ricksaw", "Dragomir", "Rezan The Ready", "Maximus", "Blackwolf", "The Doctor' Romanov", "B Squadron Officer", "3rd Commando Company", "Special Agent Ava", "Operator", "Markus Delrow", "Michael Syfers", "Enforcer", "Slingshot", "Soldier", "The Elite Mr. Muhlik", "Ground Rebel", "Osiris", "Prof. Shahmat", "Heavy armor"])

function onFSN(){
    if(Cheat.FrameStage() != 2)
        return
    var team = Entity.GetProp(Entity.GetLocalPlayer(),"DT_BaseEntity", "m_iTeamNum")
    if(!UI.GetValue("Script Items", "Team based model")){
        UI.SetEnabled("Script Items", "CT Model", false)
        UI.SetEnabled("Script Items", "T Model", false)
        return;
    }
    UI.SetEnabled("Script Items", "T Model", true)
    UI.SetEnabled("Script Items", "CT Model", true)
    if(team == 2){ // T
        UI.SetValue("Misc", "SKINS", "Player", "Player model", UI.GetValue("Script Items", "T Model"))
    }
    else if(team == 3){ // CT
        UI.SetValue("Misc", "SKINS", "Player", "Player model", UI.GetValue("Script Items", "CT Model"))
    }
}
Cheat.RegisterCallback("FrameStageNotify","onFSN")
Это на новых агентов??
 
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