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Ищу скрипт Агент Ченджер на CT/T стороны

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18 Май 2019
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1.2. Запрещено выделять всё сообщение жирным шрифтом, курсивом, подчеркиванием, цветом. Пользуйтесь BB-кодами с умом, выделяя лишь самое важное в теме, на что следует обратить внимание.
мб есть скриптик который устанавливает модельки персонажа смотря за какую сторону играет игрок? Я прост хз, есть ли в апи вантапа возможность вычислять сторону за которую играешь, агент ченджер уже есть встроенный, если апи позволяет, то кайф:roflanBuldiga:
 
Последнее редактирование модератором:
JavaScript:
Expand Collapse Copy
UI.AddCheckbox("Team based model")
UI.AddDropdown("CT Model", ["None", "'TwoTimes' McCoy", "Seal Team 6 Soldier", "Buckshot", "Lt. Commander Ricksaw", "Dragomir", "Rezan The Ready", "Maximus", "Blackwolf", "The Doctor' Romanov", "B Squadron Officer", "3rd Commando Company", "Special Agent Ava", "Operator", "Markus Delrow", "Michael Syfers", "Enforcer", "Slingshot", "Soldier", "The Elite Mr. Muhlik", "Ground Rebel", "Osiris", "Prof. Shahmat", "Heavy armor"])
UI.AddDropdown("T Model", ["None", "'TwoTimes' McCoy", "Seal Team 6 Soldier", "Buckshot", "Lt. Commander Ricksaw", "Dragomir", "Rezan The Ready", "Maximus", "Blackwolf", "The Doctor' Romanov", "B Squadron Officer", "3rd Commando Company", "Special Agent Ava", "Operator", "Markus Delrow", "Michael Syfers", "Enforcer", "Slingshot", "Soldier", "The Elite Mr. Muhlik", "Ground Rebel", "Osiris", "Prof. Shahmat", "Heavy armor"])

function onFSN(){
    if(Cheat.FrameStage() != 2)
        return
    var team = Entity.GetProp(Entity.GetLocalPlayer(),"DT_BaseEntity", "m_iTeamNum")
    if(!UI.GetValue("Script Items", "Team based model")){
        UI.SetEnabled("Script Items", "CT Model", false)
        UI.SetEnabled("Script Items", "T Model", false)
        return;
    }
    UI.SetEnabled("Script Items", "T Model", true)
    UI.SetEnabled("Script Items", "CT Model", true)
    if(team == 2){ // T
        UI.SetValue("Misc", "SKINS", "Player", "Player model", UI.GetValue("Script Items", "T Model"))
    }
    else if(team == 3){ // CT
        UI.SetValue("Misc", "SKINS", "Player", "Player model", UI.GetValue("Script Items", "CT Model"))
    }
}
Cheat.RegisterCallback("FrameStageNotify","onFSN")
 
JavaScript:
Expand Collapse Copy
UI.AddCheckbox("Team based model")
UI.AddDropdown("CT Model", ["None", "'TwoTimes' McCoy", "Seal Team 6 Soldier", "Buckshot", "Lt. Commander Ricksaw", "Dragomir", "Rezan The Ready", "Maximus", "Blackwolf", "The Doctor' Romanov", "B Squadron Officer", "3rd Commando Company", "Special Agent Ava", "Operator", "Markus Delrow", "Michael Syfers", "Enforcer", "Slingshot", "Soldier", "The Elite Mr. Muhlik", "Ground Rebel", "Osiris", "Prof. Shahmat", "Heavy armor"])
UI.AddDropdown("T Model", ["None", "'TwoTimes' McCoy", "Seal Team 6 Soldier", "Buckshot", "Lt. Commander Ricksaw", "Dragomir", "Rezan The Ready", "Maximus", "Blackwolf", "The Doctor' Romanov", "B Squadron Officer", "3rd Commando Company", "Special Agent Ava", "Operator", "Markus Delrow", "Michael Syfers", "Enforcer", "Slingshot", "Soldier", "The Elite Mr. Muhlik", "Ground Rebel", "Osiris", "Prof. Shahmat", "Heavy armor"])

function onFSN(){
    if(Cheat.FrameStage() != 2)
        return
    var team = Entity.GetProp(Entity.GetLocalPlayer(),"DT_BaseEntity", "m_iTeamNum")
    if(!UI.GetValue("Script Items", "Team based model")){
        UI.SetEnabled("Script Items", "CT Model", false)
        UI.SetEnabled("Script Items", "T Model", false)
        return;
    }
    UI.SetEnabled("Script Items", "T Model", true)
    UI.SetEnabled("Script Items", "CT Model", true)
    if(team == 2){ // T
        UI.SetValue("Misc", "SKINS", "Player", "Player model", UI.GetValue("Script Items", "T Model"))
    }
    else if(team == 3){ // CT
        UI.SetValue("Misc", "SKINS", "Player", "Player model", UI.GetValue("Script Items", "CT Model"))
    }
}
Cheat.RegisterCallback("FrameStageNotify","onFSN")
 
JavaScript:
Expand Collapse Copy
UI.AddCheckbox("Team based model")
UI.AddDropdown("CT Model", ["None", "'TwoTimes' McCoy", "Seal Team 6 Soldier", "Buckshot", "Lt. Commander Ricksaw", "Dragomir", "Rezan The Ready", "Maximus", "Blackwolf", "The Doctor' Romanov", "B Squadron Officer", "3rd Commando Company", "Special Agent Ava", "Operator", "Markus Delrow", "Michael Syfers", "Enforcer", "Slingshot", "Soldier", "The Elite Mr. Muhlik", "Ground Rebel", "Osiris", "Prof. Shahmat", "Heavy armor"])
UI.AddDropdown("T Model", ["None", "'TwoTimes' McCoy", "Seal Team 6 Soldier", "Buckshot", "Lt. Commander Ricksaw", "Dragomir", "Rezan The Ready", "Maximus", "Blackwolf", "The Doctor' Romanov", "B Squadron Officer", "3rd Commando Company", "Special Agent Ava", "Operator", "Markus Delrow", "Michael Syfers", "Enforcer", "Slingshot", "Soldier", "The Elite Mr. Muhlik", "Ground Rebel", "Osiris", "Prof. Shahmat", "Heavy armor"])

function onFSN(){
    if(Cheat.FrameStage() != 2)
        return
    var team = Entity.GetProp(Entity.GetLocalPlayer(),"DT_BaseEntity", "m_iTeamNum")
    if(!UI.GetValue("Script Items", "Team based model")){
        UI.SetEnabled("Script Items", "CT Model", false)
        UI.SetEnabled("Script Items", "T Model", false)
        return;
    }
    UI.SetEnabled("Script Items", "T Model", true)
    UI.SetEnabled("Script Items", "CT Model", true)
    if(team == 2){ // T
        UI.SetValue("Misc", "SKINS", "Player", "Player model", UI.GetValue("Script Items", "T Model"))
    }
    else if(team == 3){ // CT
        UI.SetValue("Misc", "SKINS", "Player", "Player model", UI.GetValue("Script Items", "CT Model"))
    }
}
Cheat.RegisterCallback("FrameStageNotify","onFSN")
не успел:roflanEbalo:
 
JavaScript:
Expand Collapse Copy
UI.AddCheckbox("Team based model")
UI.AddDropdown("CT Model", ["None", "'TwoTimes' McCoy", "Seal Team 6 Soldier", "Buckshot", "Lt. Commander Ricksaw", "Dragomir", "Rezan The Ready", "Maximus", "Blackwolf", "The Doctor' Romanov", "B Squadron Officer", "3rd Commando Company", "Special Agent Ava", "Operator", "Markus Delrow", "Michael Syfers", "Enforcer", "Slingshot", "Soldier", "The Elite Mr. Muhlik", "Ground Rebel", "Osiris", "Prof. Shahmat", "Heavy armor"])
UI.AddDropdown("T Model", ["None", "'TwoTimes' McCoy", "Seal Team 6 Soldier", "Buckshot", "Lt. Commander Ricksaw", "Dragomir", "Rezan The Ready", "Maximus", "Blackwolf", "The Doctor' Romanov", "B Squadron Officer", "3rd Commando Company", "Special Agent Ava", "Operator", "Markus Delrow", "Michael Syfers", "Enforcer", "Slingshot", "Soldier", "The Elite Mr. Muhlik", "Ground Rebel", "Osiris", "Prof. Shahmat", "Heavy armor"])

function onFSN(){
    if(Cheat.FrameStage() != 2)
        return
    var team = Entity.GetProp(Entity.GetLocalPlayer(),"DT_BaseEntity", "m_iTeamNum")
    if(!UI.GetValue("Script Items", "Team based model")){
        UI.SetEnabled("Script Items", "CT Model", false)
        UI.SetEnabled("Script Items", "T Model", false)
        return;
    }
    UI.SetEnabled("Script Items", "T Model", true)
    UI.SetEnabled("Script Items", "CT Model", true)
    if(team == 2){ // T
        UI.SetValue("Misc", "SKINS", "Player", "Player model", UI.GetValue("Script Items", "T Model"))
    }
    else if(team == 3){ // CT
        UI.SetValue("Misc", "SKINS", "Player", "Player model", UI.GetValue("Script Items", "CT Model"))
    }
}
Cheat.RegisterCallback("FrameStageNotify","onFSN")
Это на новых агентов??
 
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