:)
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Автор темы
- #1
https://yougame.biz/threads/190149/ - this person () sells this shit.
I fixed it in exactly 2:41
You're welcome.
https://yougame.biz/threads/190149/ - данный человек ( ) продаёт эту херню.
Я её пофиксил ровно за 2:41
Всем пожалуйста
SS added :
Добавил SS :
I fixed it in exactly 2:41
You're welcome.
https://yougame.biz/threads/190149/ - данный человек ( ) продаёт эту херню.
Я её пофиксил ровно за 2:41
Всем пожалуйста
JavaScript:
function isDoubleTapActive() {
var isCheckboxActive = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"]);
var isKeyActive = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"]);
return isCheckboxActive && isKeyActive;
}
function isHActive() {
var isCheckboxActive = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"]);
var isKeyActive = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"]);
return isCheckboxActive && isKeyActive;
}
function GetVelocity() {
var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}
function draw() {
const draw_outline_text = function (x, y, align, string, color, fontname) {
Render.String(x - 1, y - 1, align, string, [0, 0, 0, 255], fontname);
Render.String(x - 1, y, align, string, [0, 0, 0, 255], fontname);
Render.String(x - 1, y + 1, align, string, [0, 0, 0, 255], fontname);
Render.String(x, y + 1, align, string, [0, 0, 0, 255], fontname);
Render.String(x, y - 1, align, string, [0, 0, 0, 255], fontname);
Render.String(x + 1, y - 1, align, string, [0, 0, 0, 255], fontname);
Render.String(x + 1, y, align, string, [0, 0, 0, 255], fontname);
Render.String(x + 1, y + 1, align, string, [0, 0, 0, 255], fontname);
Render.String(x, y, align, string, color, fontname);
}
var ping = Math.round(Local.Latency() * 1000 - 16)
var today = new Date();
var hours1 = today.getHours();
var minutes1 = today.getMinutes();
var seconds1 = today.getSeconds();
var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds();
var screen_size = Render.GetScreenSize()
var font2 = Render.GetFont("Verdana.ttf", 10, true);
var font3 = Render.GetFont("Verdana.ttf", 14, true);
var local = Entity.GetLocalPlayer();
var text = "latency: " + (ping * 1) + "ms " + " ticks: " + Globals.Tickrate()
.toString() + " time: " + hours + minutes + seconds;
var fps = Math.floor(1 / Global.Frametime());
g_Local_weapon = Entity.GetWeapon(local);
weapon_name = Entity.GetName(g_Local_weapon);
g_Local_classname = Entity.GetClassName(g_Local_weapon);
var x1 = screen_size[0] / 2;
var y1 = screen_size[1] - 148;
var x2 = screen_size[0] / 2 + 25;
var y2 = screen_size[1] - 110;
var x3 = screen_size[0] / 2 - 25;
var y3 = screen_size[1] - 110;
var y4 = screen_size[1] - 125;
if (!Entity.IsAlive(local))
return;
draw_outline_text(screen_size[0] / 2 - 16, screen_size[1] - 93, 0, "!", [255, 116, 23, 195], font3);
Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 96, screen_size[0] / 2 - 11, screen_size[1] - 96, [255, 116, 23, 195]);
Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 95, screen_size[0] / 2 - 11, screen_size[1] - 95, [255, 116, 23, 195]);
Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 95, screen_size[0] / 2 - 10, screen_size[1] - 95, [255, 116, 23, 195]);
Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 94, screen_size[0] / 2 - 10, screen_size[1] - 94, [255, 116, 23, 195]);
Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 72, screen_size[0] / 2 - 5, screen_size[1] - 72, [255, 116, 23, 195]);
Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 5, screen_size[1] - 71, [255, 116, 23, 195]);
Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 70, screen_size[0] / 2 - 5, screen_size[1] - 70, [255, 116, 23, 195]);
Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 81, 0, "packet choke", [255, 255, 255, 255], font2);
draw_outline_text(screen_size[0] / 2 + 5, screen_size[1] - 81, 0, "choke: 0%", [255, 255, 255, 255], font2);
draw_outline_text(screen_size[0] / 2 + 5, screen_size[1] - 67, 0, "loss: 0% (+- 0.5)", [255, 255, 255, 255], font2);
draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 52, 0, "velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds, [255,255,255,255], font2 );
draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 67, 0, "latency: " + (ping * 1), [255, 0, 0, 255], font2);
draw_outline_text(screen_size[0] / 2 - 47, screen_size[1] - 67, 0, " fps: " + fps, [255, 255, 255, 255], font2);
draw_outline_text(screen_size[0] / 2 - 47, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2);
if (isHActive() == 1) {
draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
}
if (isDoubleTapActive() == 0 && isHActive() == 0) {
draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", [250, 42, 42, 255], font2);
}
if (isDoubleTapActive() == 1 || isHActive() == 1) {
draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
}
if (isDoubleTapActive() == 1 || isHActive() == 1) {
draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
}
}
Cheat.RegisterCallback("Draw", "draw");
Пожалуйста, авторизуйтесь для просмотра ссылки.
Добавил SS :
Пожалуйста, авторизуйтесь для просмотра ссылки.
Последнее редактирование: