Подведи собственные итоги года совместно с YOUGAME и забери ценные призы! Перейти

JS-скрипт [NOT PAID] skeet net graph for onetap v4

:)
Пользователь
Пользователь
Статус
Оффлайн
Регистрация
22 Дек 2018
Сообщения
669
Реакции
135
https://yougame.biz/threads/190149/ - this person (:roflanEbalo::roflanEbalo::roflanEbalo:) sells this shit.
I fixed it in exactly 2:41
You're welcome.
https://yougame.biz/threads/190149/ - данный человек ( :roflanEbalo: :roflanEbalo: :roflanEbalo: ) продаёт эту херню.
Я её пофиксил ровно за 2:41
Всем пожалуйста

JavaScript:
Expand Collapse Copy
function isDoubleTapActive() {
    var isCheckboxActive = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"]);
    var isKeyActive = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"]);
  
    return isCheckboxActive && isKeyActive;
}
function isHActive() {
    var isCheckboxActive = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"]);
    var isKeyActive = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"]);
  
    return isCheckboxActive && isKeyActive;
}
function GetVelocity() {
    var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
    return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}
function draw() {
    const draw_outline_text = function (x, y, align, string, color, fontname) {
      
        Render.String(x - 1, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x - 1, y, align, string, [0, 0, 0, 255], fontname); 
        Render.String(x - 1, y + 1, align, string, [0, 0, 0, 255], fontname);   
        Render.String(x, y + 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y + 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x, y, align, string, color, fontname);
      
    }
    var ping = Math.round(Local.Latency() * 1000 - 16)
    var today = new Date();
    var hours1 = today.getHours();
    var minutes1 = today.getMinutes();
    var seconds1 = today.getSeconds();
    var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
    var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
    var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds();
    var screen_size = Render.GetScreenSize()
    var font2 = Render.GetFont("Verdana.ttf", 10, true);
    var font3 = Render.GetFont("Verdana.ttf", 14, true);
    var local = Entity.GetLocalPlayer();
    var text = "latency: " + (ping * 1) + "ms " + " ticks: " + Globals.Tickrate()
        .toString() + " time: " + hours + minutes + seconds;
    var fps = Math.floor(1 / Global.Frametime());
  
    g_Local_weapon = Entity.GetWeapon(local);
    weapon_name = Entity.GetName(g_Local_weapon);
    g_Local_classname = Entity.GetClassName(g_Local_weapon);
  
    var x1 = screen_size[0] / 2;
    var y1 = screen_size[1] - 148;
  
    var x2 = screen_size[0] / 2 + 25;
    var y2 = screen_size[1] - 110;
  
    var x3 = screen_size[0] / 2 - 25;
    var y3 = screen_size[1] - 110;
  
    var y4 = screen_size[1] - 125;
  
    if (!Entity.IsAlive(local))
        return;
    draw_outline_text(screen_size[0] / 2 - 16, screen_size[1] - 93, 0, "!", [255, 116, 23, 195], font3);
    Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 96, screen_size[0] / 2 - 11, screen_size[1] - 96, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 95, screen_size[0] / 2 - 11, screen_size[1] - 95, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 95, screen_size[0] / 2 - 10, screen_size[1] - 95, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 94, screen_size[0] / 2 - 10, screen_size[1] - 94, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 72, screen_size[0] / 2 - 5, screen_size[1] - 72, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 5, screen_size[1] - 71, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 70, screen_size[0] / 2 - 5, screen_size[1] - 70, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
  
    draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 81, 0, "packet choke", [255, 255, 255, 255], font2);
  
    draw_outline_text(screen_size[0] / 2 + 5, screen_size[1] - 81, 0, "choke: 0%", [255, 255, 255, 255], font2);
  
    draw_outline_text(screen_size[0] / 2 + 5, screen_size[1] - 67, 0, "loss: 0% (+- 0.5)", [255, 255, 255, 255], font2);
  
    draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 52, 0, "velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds, [255,255,255,255], font2 );
  
    draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 67, 0, "latency: " + (ping * 1), [255, 0, 0, 255], font2);
  
    draw_outline_text(screen_size[0] / 2 - 47, screen_size[1] - 67, 0, " fps: " + fps, [255, 255, 255, 255], font2);
    draw_outline_text(screen_size[0] / 2 - 47, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2);
    if (isHActive() == 1) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
    if (isDoubleTapActive() == 0 && isHActive() == 0) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", [250, 42, 42, 255], font2);
    }
    if (isDoubleTapActive() == 1 || isHActive() == 1) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
    if (isDoubleTapActive() == 1 || isHActive() == 1) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
}
Cheat.RegisterCallback("Draw", "draw");
SS added :
Пожалуйста, авторизуйтесь для просмотра ссылки.

Добавил SS :
Пожалуйста, авторизуйтесь для просмотра ссылки.
 
Последнее редактирование:
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
https://yougame.biz/threads/190149/ - this person (:roflanEbalo::roflanEbalo::roflanEbalo:) sells this shit.
I fixed it in exactly 2:41:12
You're welcome.
https://yougame.biz/threads/190149/ - данный человек ( :roflanEbalo: :roflanEbalo: :roflanEbalo: ) продаёт эту херню.
Я её пофиксил ровно за 2:41:12
Всем пожалуйста

JavaScript:
Expand Collapse Copy
function isDoubleTapActive() {
    var isCheckboxActive = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"]);
    var isKeyActive = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"]);
   
    return isCheckboxActive && isKeyActive;
}

function isHActive() {
    var isCheckboxActive = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"]);
    var isKeyActive = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"]);
   
    return isCheckboxActive && isKeyActive;
}

function GetVelocity() {
    var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
    return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}

function draw() {
    var ping = Math.round(Local.Latency() * 1000 - 16)
    var today = new Date();
    var hours1 = today.getHours();
    var minutes1 = today.getMinutes();
    var seconds1 = today.getSeconds();
    var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
    var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
    var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds();
    var screen_size = Render.GetScreenSize()
    var font2 = Render.GetFont("Verdana.ttf", 10, true);
    var font3 = Render.GetFont("Verdana.ttf", 14, true);
    var local = Entity.GetLocalPlayer();
    var text = "latency: " + (ping * 1) + "ms " + " ticks: " + Globals.Tickrate()
        .toString() + " time: " + hours + minutes + seconds;
    var fps = Math.floor(1 / Global.Frametime());
   
    g_Local_weapon = Entity.GetWeapon(local);
    weapon_name = Entity.GetName(g_Local_weapon);
    g_Local_classname = Entity.GetClassName(g_Local_weapon);
   
    var x1 = screen_size[0] / 2;
    var y1 = screen_size[1] - 148;
   
    var x2 = screen_size[0] / 2 + 25;
    var y2 = screen_size[1] - 110;
   
    var x3 = screen_size[0] / 2 - 25;
    var y3 = screen_size[1] - 110;
   
    var y4 = screen_size[1] - 125;
   
    if (!Entity.IsAlive(local))
        return;
   
    Render.String(screen_size[0] / 2 - 16, screen_size[1] - 92, 0, "!", [0, 0, 0, 255], font3);
    Render.String(screen_size[0] / 2 - 16, screen_size[1] - 94, 0, "!", [0, 0, 0, 255], font3);
    Render.String(screen_size[0] / 2 - 17, screen_size[1] - 93, 0, "!", [0, 0, 0, 255], font3);
    Render.String(screen_size[0] / 2 - 15, screen_size[1] - 93, 0, "!", [0, 0, 0, 255], font3);
    Render.String(screen_size[0] / 2 - 16, screen_size[1] - 93, 0, "!", [255, 255, 255, 255], font3);
    Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 96, screen_size[0] / 2 - 11, screen_size[1] - 96, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 95, screen_size[0] / 2 - 11, screen_size[1] - 95, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 95, screen_size[0] / 2 - 10, screen_size[1] - 95, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 94, screen_size[0] / 2 - 10, screen_size[1] - 94, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 72, screen_size[0] / 2 - 5, screen_size[1] - 72, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 5, screen_size[1] - 71, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 70, screen_size[0] / 2 - 5, screen_size[1] - 70, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 255, 255, 165]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 255, 255, 195]);
   
    Render.String(screen_size[0] / 2 - 101, screen_size[1] - 80, 0, "packet choke", [0, 0, 0, 255], font2);
    Render.String(screen_size[0] / 2 - 100, screen_size[1] - 81, 0, "packet choke", [255, 255, 255, 255], font2);
   
    Render.String(screen_size[0] / 2 + 4, screen_size[1] - 80, 0, "choke: 0%", [0, 0, 0, 255], font2);
    Render.String(screen_size[0] / 2 + 5, screen_size[1] - 81, 0, "choke: 0%", [255, 255, 255, 255], font2);
   
    Render.String(screen_size[0] / 2 + 4, screen_size[1] - 66, 0, "loss: 0% (+- 0.5)", [0, 0, 0, 255], font2);
    Render.String(screen_size[0] / 2 + 5, screen_size[1] - 67, 0, "loss: 0% (+- 0.5)", [255, 255, 255, 255], font2);
   
    Render.String(screen_size[0] / 2 - 101, screen_size[1] - 51, 0, "velocity: " + (GetVelocity()
            .toFixed(0))
        .toString() + " u/s " + " ticks: " + Globals.Tickrate()
        .toString() + " time: " + hours + minutes + seconds, [0, 0, 0, 255], font2);
    Render.String(screen_size[0] / 2 - 100, screen_size[1] - 52, 0, "velocity: " + (GetVelocity()
            .toFixed(0))
        .toString() + " u/s " + " ticks: " + Globals.Tickrate()
        .toString() + " time: " + hours + minutes + seconds, [255, 255, 255, 255], font2);
   
    Render.String(screen_size[0] / 2 - 101, screen_size[1] - 66, 0, "latency: " + (ping * 1), [0, 0, 0, 255], font2);
    Render.String(screen_size[0] / 2 - 100, screen_size[1] - 67, 0, "latency: " + (ping * 1), [255, 255, 255, 255], font2);
   
    Render.String(screen_size[0] / 2 - 48, screen_size[1] - 66, 0, "fps: " + fps, [0, 0, 0, 255], font2);
    Render.String(screen_size[0] / 2 - 47, screen_size[1] - 67, 0, "fps: " + fps, [255, 255, 255, 255], font2);
    Render.String(screen_size[0] / 2 - 48, screen_size[1] - 21, 0, "lagcomp: ", [0, 0, 0, 255], font2);
    Render.String(screen_size[0] / 2 - 47, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2);
    if (isHActive() == 1) {
        Render.String(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2);
        Render.String(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
    if (isDoubleTapActive() == 0 && isHActive() == 0) {
        Render.String(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "unsafe", [0, 0, 0, 255], font2);
        Render.String(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", [250, 42, 42, 255], font2);
    }
    if (isDoubleTapActive() == 1 || isHActive() == 1) {
        Render.String(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2);
        Render.String(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
    if (isDoubleTapActive() == 1 || isHActive() == 1) {
        Render.String(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2);
        Render.String(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
}
Cheat.RegisterCallback("Draw", "draw");
SS added :
Пожалуйста, авторизуйтесь для просмотра ссылки.

Добавил SS :
Пожалуйста, авторизуйтесь для просмотра ссылки.
белая не красиво :(
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
https://yougame.biz/threads/190149/ - this person (:roflanEbalo::roflanEbalo::roflanEbalo:) sells this shit.
I fixed it in exactly 2:41:12
You're welcome.
https://yougame.biz/threads/190149/ - данный человек ( :roflanEbalo: :roflanEbalo: :roflanEbalo: ) продаёт эту херню.
Я её пофиксил ровно за 2:41:12
Всем пожалуйста

JavaScript:
Expand Collapse Copy
function isDoubleTapActive() {
    var isCheckboxActive = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"]);
    var isKeyActive = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"]);
 
    return isCheckboxActive && isKeyActive;
}
function isHActive() {
    var isCheckboxActive = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"]);
    var isKeyActive = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"]);
 
    return isCheckboxActive && isKeyActive;
}
function GetVelocity() {
    var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
    return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}
function draw() {
    const draw_outline_text = function (x, y, align, string, color, fontname) {
     
        Render.String(x - 1, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x - 1, y, align, string, [0, 0, 0, 255], fontname);
        Render.String(x - 1, y + 1, align, string, [0, 0, 0, 255], fontname);  
        Render.String(x, y + 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y + 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x, y, align, string, color, fontname);
     
    }
    var ping = Math.round(Local.Latency() * 1000 - 16)
    var today = new Date();
    var hours1 = today.getHours();
    var minutes1 = today.getMinutes();
    var seconds1 = today.getSeconds();
    var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
    var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
    var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds();
    var screen_size = Render.GetScreenSize()
    var font2 = Render.GetFont("Verdana.ttf", 10, true);
    var font3 = Render.GetFont("Verdana.ttf", 14, true);
    var local = Entity.GetLocalPlayer();
    var text = "latency: " + (ping * 1) + "ms " + " ticks: " + Globals.Tickrate()
        .toString() + " time: " + hours + minutes + seconds;
    var fps = Math.floor(1 / Global.Frametime());
 
    g_Local_weapon = Entity.GetWeapon(local);
    weapon_name = Entity.GetName(g_Local_weapon);
    g_Local_classname = Entity.GetClassName(g_Local_weapon);
 
    var x1 = screen_size[0] / 2;
    var y1 = screen_size[1] - 148;
 
    var x2 = screen_size[0] / 2 + 25;
    var y2 = screen_size[1] - 110;
 
    var x3 = screen_size[0] / 2 - 25;
    var y3 = screen_size[1] - 110;
 
    var y4 = screen_size[1] - 125;
 
    if (!Entity.IsAlive(local))
        return;
    draw_outline_text(screen_size[0] / 2 - 16, screen_size[1] - 93, 0, "!", [255, 116, 23, 195], font3);
    Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 96, screen_size[0] / 2 - 11, screen_size[1] - 96, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 95, screen_size[0] / 2 - 11, screen_size[1] - 95, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 95, screen_size[0] / 2 - 10, screen_size[1] - 95, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 94, screen_size[0] / 2 - 10, screen_size[1] - 94, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 72, screen_size[0] / 2 - 5, screen_size[1] - 72, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 5, screen_size[1] - 71, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 70, screen_size[0] / 2 - 5, screen_size[1] - 70, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
 
    draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 81, 0, "packet choke", [255, 255, 255, 255], font2);
 
    draw_outline_text(screen_size[0] / 2 + 5, screen_size[1] - 81, 0, "choke: 0%", [255, 255, 255, 255], font2);
 
    draw_outline_text(screen_size[0] / 2 + 5, screen_size[1] - 67, 0, "loss: 0% (+- 0.5)", [255, 255, 255, 255], font2);
 
    draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 52, 0, "velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds, [255,255,255,255], font2 );
 
    draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 67, 0, "latency: " + (ping * 1), [255, 0, 0, 255], font2);
 
    draw_outline_text(screen_size[0] / 2 - 47, screen_size[1] - 67, 0, " fps: " + fps, [255, 255, 255, 255], font2);
    draw_outline_text(screen_size[0] / 2 - 47, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2);
    if (isHActive() == 1) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
    if (isDoubleTapActive() == 0 && isHActive() == 0) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", [250, 42, 42, 255], font2);
    }
    if (isDoubleTapActive() == 1 || isHActive() == 1) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
    if (isDoubleTapActive() == 1 || isHActive() == 1) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
}
Cheat.RegisterCallback("Draw", "draw");
SS added :
Пожалуйста, авторизуйтесь для просмотра ссылки.

Добавил SS :
Пожалуйста, авторизуйтесь для просмотра ссылки.
гранейд варнинг добавишь? :)
 
Последнее редактирование:
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
на в3 сделай
 
https://yougame.biz/threads/190149/ - this person (:roflanEbalo::roflanEbalo::roflanEbalo:) sells this shit.
I fixed it in exactly 2:41:12
You're welcome.
https://yougame.biz/threads/190149/ - данный человек ( :roflanEbalo: :roflanEbalo: :roflanEbalo: ) продаёт эту херню.
Я её пофиксил ровно за 2:41:12
Всем пожалуйста

JavaScript:
Expand Collapse Copy
function isDoubleTapActive() {
    var isCheckboxActive = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"]);
    var isKeyActive = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"]);
   
    return isCheckboxActive && isKeyActive;
}
function isHActive() {
    var isCheckboxActive = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"]);
    var isKeyActive = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"]);
   
    return isCheckboxActive && isKeyActive;
}
function GetVelocity() {
    var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
    return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}
function draw() {
    const draw_outline_text = function (x, y, align, string, color, fontname) {
       
        Render.String(x - 1, y - 1, align, string, [0, 0, 0, 255], fontname); 
        Render.String(x - 1, y, align, string, [0, 0, 0, 255], fontname);  
        Render.String(x - 1, y + 1, align, string, [0, 0, 0, 255], fontname);    
        Render.String(x, y + 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y + 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x, y, align, string, color, fontname);
       
    }
    var ping = Math.round(Local.Latency() * 1000 - 16)
    var today = new Date();
    var hours1 = today.getHours();
    var minutes1 = today.getMinutes();
    var seconds1 = today.getSeconds();
    var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
    var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
    var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds();
    var screen_size = Render.GetScreenSize()
    var font2 = Render.GetFont("Verdana.ttf", 10, true);
    var font3 = Render.GetFont("Verdana.ttf", 14, true);
    var local = Entity.GetLocalPlayer();
    var text = "latency: " + (ping * 1) + "ms " + " ticks: " + Globals.Tickrate()
        .toString() + " time: " + hours + minutes + seconds;
    var fps = Math.floor(1 / Global.Frametime());
   
    g_Local_weapon = Entity.GetWeapon(local);
    weapon_name = Entity.GetName(g_Local_weapon);
    g_Local_classname = Entity.GetClassName(g_Local_weapon);
   
    var x1 = screen_size[0] / 2;
    var y1 = screen_size[1] - 148;
   
    var x2 = screen_size[0] / 2 + 25;
    var y2 = screen_size[1] - 110;
   
    var x3 = screen_size[0] / 2 - 25;
    var y3 = screen_size[1] - 110;
   
    var y4 = screen_size[1] - 125;
   
    if (!Entity.IsAlive(local))
        return;
    draw_outline_text(screen_size[0] / 2 - 16, screen_size[1] - 93, 0, "!", [255, 116, 23, 195], font3);
    Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 96, screen_size[0] / 2 - 11, screen_size[1] - 96, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 95, screen_size[0] / 2 - 11, screen_size[1] - 95, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 95, screen_size[0] / 2 - 10, screen_size[1] - 95, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 94, screen_size[0] / 2 - 10, screen_size[1] - 94, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 72, screen_size[0] / 2 - 5, screen_size[1] - 72, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 5, screen_size[1] - 71, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 70, screen_size[0] / 2 - 5, screen_size[1] - 70, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
   
    draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 81, 0, "packet choke", [255, 255, 255, 255], font2);
   
    draw_outline_text(screen_size[0] / 2 + 5, screen_size[1] - 81, 0, "choke: 0%", [255, 255, 255, 255], font2);
   
    draw_outline_text(screen_size[0] / 2 + 5, screen_size[1] - 67, 0, "loss: 0% (+- 0.5)", [255, 255, 255, 255], font2);
   
    draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 52, 0, "velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds, [255,255,255,255], font2 );
   
    draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 67, 0, "latency: " + (ping * 1), [255, 0, 0, 255], font2);
   
    draw_outline_text(screen_size[0] / 2 - 47, screen_size[1] - 67, 0, " fps: " + fps, [255, 255, 255, 255], font2);
    draw_outline_text(screen_size[0] / 2 - 47, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2);
    if (isHActive() == 1) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
    if (isDoubleTapActive() == 0 && isHActive() == 0) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", [250, 42, 42, 255], font2);
    }
    if (isDoubleTapActive() == 1 || isHActive() == 1) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
    if (isDoubleTapActive() == 1 || isHActive() == 1) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
}
Cheat.RegisterCallback("Draw", "draw");
SS added :
Пожалуйста, авторизуйтесь для просмотра ссылки.

Добавил SS :
Пожалуйста, авторизуйтесь для просмотра ссылки.
сделай под фатал такую штуку
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
который показывает куда нейд летит? хах давай
держи grenade warning

(хз работает или нет, не тестил)

JavaScript:
Expand Collapse Copy
UI.AddSubTab( ["Visuals", "SUBTAB_MGR"], "Grenade Warning")
UI.AddCheckbox( ["Visuals", "Grenade Warning", "SHEET_MGR", "Grenade Warning"], "Enable Grenade Warning")

var positions = [];
var trace = [];
var render = [];
var local = Entity.GetLocalPlayer();

function Clamp(v, min, max)
{
    return Math.max(Math.min(v, max), min);
}

render.arc = function(x, y, r1, r2, s, d, col)
{
    for (var i = s; i < s + d; i++)
    {

        var rad = i * Math.PI / 180;

        Render.Line(x + Math.cos(rad) * r1, y + Math.sin(rad) * r1, x + Math.cos(rad) * r2, y + Math.sin(rad) * r2, col);
    }
}

function ImportGrenades()
{
    var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(113).concat(Entity.GetEntitiesByClassID(100)));
    for (e in grenades)
    {
        pass = false;
        for (g in positions)
        {
            if (positions[g][0] == grenades[e])
            {
                pass = true;
                continue;
            }
        }
        if (pass)
            continue;

        positions.push([grenades[e], Globals.Curtime(), [Entity.GetRenderOrigin(grenades[e])], Globals.Curtime()]);
    }
}

function GrenadeWarning()
{
    var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(113).concat(Entity.GetEntitiesByClassID(100)));
    if(UI.GetValue(["Visuals", "Grenade Warning", "SHEET_MGR", "Grenade Warning", "Enable Grenade Warning"])==1)
    {
        if (!Entity.IsAlive(local))
            return;
    
        for (g in grenades)
        {
            for (var i = 0; i < grenades.length; i++)
            {
                var g = grenades[i];
                var isInferno = Entity.GetClassID(g) === 100;
                var isHeGrenade = Entity.GetClassID(g) === 9;
                var DistanceInFeet = function(origin, destination)
                {
                    var sub = [destination[0] - origin[0], destination[1] - origin[1], destination[2] - origin[2]];
                    return Math.round(Math.sqrt(sub[0] ** 2 + sub[1] ** 2 + sub[2] ** 2) / 12);
                }
                var destination = Entity.GetRenderOrigin(g);
                var origin = Entity.GetEyePosition(local);
                var distance = DistanceInFeet(origin, destination);
                var screen = Render.WorldToScreen(destination);
                var isSafe = distance > (isInferno ? 15 : 20) || trace[1] < 0.61;

                if (distance > 256)
                {
                    continue;
                }

                if (isHeGrenade && Entity.GetProp(g, "CBaseCSGrenadeProjectile", "m_nExplodeEffectTickBegin"))
                {
                    continue;
                }

                Render.FilledCircle(screen[0], screen[1] -50, 30, !isSafe ? [225, 20, 20, 175 ] : [20, 20, 20, 175])
                Render.String(screen[0], screen[1] - 75, 1, "!", [255, 250, 175, 200], 6);
                Render.String(screen[0], screen[1] - 40, 1, distance + " ft", [232, 232, 232, 200], 3);

                if (isInferno)
                {
                    time = Entity.GetProp(g, "CInferno", "m_nFireEffectTickBegin") * Globals.TickInterval();
                    factor = Clamp(((time + 7) - Globals.Curtime()) / 7, 0, 7);
    
                    render.arc(screen[0], screen[1] - 50, 30, 32, -90, 360 * factor, [232, 232, 232, 200]);
                }
            }
        }
    }
}

function onDraw()
{
    ImportGrenades();
    GrenadeWarning();
}

Cheat.RegisterCallback("Draw", "onDraw");
 
напомню, это
который показывает куда нейд летит? хах давай
я смотрю, что ты глуповыебанный.Скажи мне, апи ванхуйни позволяет нейд варнинг(я про который в немезисе, ските)?)
У самого софта нет такой функции, об апи речи вообще не может быть :da:
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
напомню, это

я смотрю, что ты глуповыебанный.Скажи мне, апи ванхуйни позволяет нейд варнинг(я про который в немезисе, ските)?)
У самого софта нет такой функции, об апи речи вообще не может быть :da:
что ты несешь в апи вт уже добавили функцию которая позволяет гетать куда летит нейд
наслушаются челов которые говорят что апи хуйня потом пукают это во всех темах
 
что ты несешь в апи вт уже добавили функцию которая позволяет гетать куда летит нейд
наслушаются челов которые говорят что апи хуйня потом пукают это во всех темах
Пакажи паже низнающиму мне и всиму югейму, чтобы мы от всей души поржали
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
напомню, это

я смотрю, что ты глуповыебанный.Скажи мне, апи ванхуйни позволяет нейд варнинг(я про который в немезисе, ските)?)
У самого софта нет такой функции, об апи речи вообще не может быть :da:
Чел ты глупый иди зайди на форум вт и чекни api
 
даже в мусор корде даркрая есть эта залупа ку
таймкод 0:20


потом в корде фиша тоже есть
таймкод 1:40
да они шизанутые, варнинг блять даже на самом форуме от лежит, я хуею
 
Назад
Сверху Снизу