JS-скрипт [NOT PAID] skeet net graph for onetap v4

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22 Дек 2018
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610
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https://yougame.biz/threads/190149/ - this person (:roflanEbalo::roflanEbalo::roflanEbalo:) sells this shit.
I fixed it in exactly 2:41
You're welcome.
https://yougame.biz/threads/190149/ - данный человек ( :roflanEbalo: :roflanEbalo: :roflanEbalo: ) продаёт эту херню.
Я её пофиксил ровно за 2:41
Всем пожалуйста

JavaScript:
function isDoubleTapActive() {
    var isCheckboxActive = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"]);
    var isKeyActive = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"]);
  
    return isCheckboxActive && isKeyActive;
}
function isHActive() {
    var isCheckboxActive = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"]);
    var isKeyActive = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"]);
  
    return isCheckboxActive && isKeyActive;
}
function GetVelocity() {
    var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
    return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}
function draw() {
    const draw_outline_text = function (x, y, align, string, color, fontname) {
      
        Render.String(x - 1, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x - 1, y, align, string, [0, 0, 0, 255], fontname); 
        Render.String(x - 1, y + 1, align, string, [0, 0, 0, 255], fontname);   
        Render.String(x, y + 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y + 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x, y, align, string, color, fontname);
      
    }
    var ping = Math.round(Local.Latency() * 1000 - 16)
    var today = new Date();
    var hours1 = today.getHours();
    var minutes1 = today.getMinutes();
    var seconds1 = today.getSeconds();
    var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
    var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
    var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds();
    var screen_size = Render.GetScreenSize()
    var font2 = Render.GetFont("Verdana.ttf", 10, true);
    var font3 = Render.GetFont("Verdana.ttf", 14, true);
    var local = Entity.GetLocalPlayer();
    var text = "latency: " + (ping * 1) + "ms " + " ticks: " + Globals.Tickrate()
        .toString() + " time: " + hours + minutes + seconds;
    var fps = Math.floor(1 / Global.Frametime());
  
    g_Local_weapon = Entity.GetWeapon(local);
    weapon_name = Entity.GetName(g_Local_weapon);
    g_Local_classname = Entity.GetClassName(g_Local_weapon);
  
    var x1 = screen_size[0] / 2;
    var y1 = screen_size[1] - 148;
  
    var x2 = screen_size[0] / 2 + 25;
    var y2 = screen_size[1] - 110;
  
    var x3 = screen_size[0] / 2 - 25;
    var y3 = screen_size[1] - 110;
  
    var y4 = screen_size[1] - 125;
  
    if (!Entity.IsAlive(local))
        return;
    draw_outline_text(screen_size[0] / 2 - 16, screen_size[1] - 93, 0, "!", [255, 116, 23, 195], font3);
    Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 96, screen_size[0] / 2 - 11, screen_size[1] - 96, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 95, screen_size[0] / 2 - 11, screen_size[1] - 95, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 95, screen_size[0] / 2 - 10, screen_size[1] - 95, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 94, screen_size[0] / 2 - 10, screen_size[1] - 94, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 72, screen_size[0] / 2 - 5, screen_size[1] - 72, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 5, screen_size[1] - 71, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 70, screen_size[0] / 2 - 5, screen_size[1] - 70, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
  
    draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 81, 0, "packet choke", [255, 255, 255, 255], font2);
  
    draw_outline_text(screen_size[0] / 2 + 5, screen_size[1] - 81, 0, "choke: 0%", [255, 255, 255, 255], font2);
  
    draw_outline_text(screen_size[0] / 2 + 5, screen_size[1] - 67, 0, "loss: 0% (+- 0.5)", [255, 255, 255, 255], font2);
  
    draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 52, 0, "velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds, [255,255,255,255], font2 );
  
    draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 67, 0, "latency: " + (ping * 1), [255, 0, 0, 255], font2);
  
    draw_outline_text(screen_size[0] / 2 - 47, screen_size[1] - 67, 0, " fps: " + fps, [255, 255, 255, 255], font2);
    draw_outline_text(screen_size[0] / 2 - 47, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2);
    if (isHActive() == 1) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
    if (isDoubleTapActive() == 0 && isHActive() == 0) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", [250, 42, 42, 255], font2);
    }
    if (isDoubleTapActive() == 1 || isHActive() == 1) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
    if (isDoubleTapActive() == 1 || isHActive() == 1) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
}
Cheat.RegisterCallback("Draw", "draw");
SS added :
Пожалуйста, авторизуйтесь для просмотра ссылки.

Добавил SS :
Пожалуйста, авторизуйтесь для просмотра ссылки.
 
Последнее редактирование:
Забаненный
Статус
Оффлайн
Регистрация
9 Янв 2021
Сообщения
35
Реакции[?]
7
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
https://yougame.biz/threads/190149/ - this person (:roflanEbalo::roflanEbalo::roflanEbalo:) sells this shit.
I fixed it in exactly 2:41:12
You're welcome.
https://yougame.biz/threads/190149/ - данный человек ( :roflanEbalo: :roflanEbalo: :roflanEbalo: ) продаёт эту херню.
Я её пофиксил ровно за 2:41:12
Всем пожалуйста

JavaScript:
function isDoubleTapActive() {
    var isCheckboxActive = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"]);
    var isKeyActive = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"]);
   
    return isCheckboxActive && isKeyActive;
}

function isHActive() {
    var isCheckboxActive = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"]);
    var isKeyActive = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"]);
   
    return isCheckboxActive && isKeyActive;
}

function GetVelocity() {
    var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
    return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}

function draw() {
    var ping = Math.round(Local.Latency() * 1000 - 16)
    var today = new Date();
    var hours1 = today.getHours();
    var minutes1 = today.getMinutes();
    var seconds1 = today.getSeconds();
    var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
    var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
    var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds();
    var screen_size = Render.GetScreenSize()
    var font2 = Render.GetFont("Verdana.ttf", 10, true);
    var font3 = Render.GetFont("Verdana.ttf", 14, true);
    var local = Entity.GetLocalPlayer();
    var text = "latency: " + (ping * 1) + "ms " + " ticks: " + Globals.Tickrate()
        .toString() + " time: " + hours + minutes + seconds;
    var fps = Math.floor(1 / Global.Frametime());
   
    g_Local_weapon = Entity.GetWeapon(local);
    weapon_name = Entity.GetName(g_Local_weapon);
    g_Local_classname = Entity.GetClassName(g_Local_weapon);
   
    var x1 = screen_size[0] / 2;
    var y1 = screen_size[1] - 148;
   
    var x2 = screen_size[0] / 2 + 25;
    var y2 = screen_size[1] - 110;
   
    var x3 = screen_size[0] / 2 - 25;
    var y3 = screen_size[1] - 110;
   
    var y4 = screen_size[1] - 125;
   
    if (!Entity.IsAlive(local))
        return;
   
    Render.String(screen_size[0] / 2 - 16, screen_size[1] - 92, 0, "!", [0, 0, 0, 255], font3);
    Render.String(screen_size[0] / 2 - 16, screen_size[1] - 94, 0, "!", [0, 0, 0, 255], font3);
    Render.String(screen_size[0] / 2 - 17, screen_size[1] - 93, 0, "!", [0, 0, 0, 255], font3);
    Render.String(screen_size[0] / 2 - 15, screen_size[1] - 93, 0, "!", [0, 0, 0, 255], font3);
    Render.String(screen_size[0] / 2 - 16, screen_size[1] - 93, 0, "!", [255, 255, 255, 255], font3);
    Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 96, screen_size[0] / 2 - 11, screen_size[1] - 96, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 95, screen_size[0] / 2 - 11, screen_size[1] - 95, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 95, screen_size[0] / 2 - 10, screen_size[1] - 95, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 94, screen_size[0] / 2 - 10, screen_size[1] - 94, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 72, screen_size[0] / 2 - 5, screen_size[1] - 72, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 5, screen_size[1] - 71, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 70, screen_size[0] / 2 - 5, screen_size[1] - 70, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 255, 255, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 255, 255, 165]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 255, 255, 195]);
   
    Render.String(screen_size[0] / 2 - 101, screen_size[1] - 80, 0, "packet choke", [0, 0, 0, 255], font2);
    Render.String(screen_size[0] / 2 - 100, screen_size[1] - 81, 0, "packet choke", [255, 255, 255, 255], font2);
   
    Render.String(screen_size[0] / 2 + 4, screen_size[1] - 80, 0, "choke: 0%", [0, 0, 0, 255], font2);
    Render.String(screen_size[0] / 2 + 5, screen_size[1] - 81, 0, "choke: 0%", [255, 255, 255, 255], font2);
   
    Render.String(screen_size[0] / 2 + 4, screen_size[1] - 66, 0, "loss: 0% (+- 0.5)", [0, 0, 0, 255], font2);
    Render.String(screen_size[0] / 2 + 5, screen_size[1] - 67, 0, "loss: 0% (+- 0.5)", [255, 255, 255, 255], font2);
   
    Render.String(screen_size[0] / 2 - 101, screen_size[1] - 51, 0, "velocity: " + (GetVelocity()
            .toFixed(0))
        .toString() + " u/s " + " ticks: " + Globals.Tickrate()
        .toString() + " time: " + hours + minutes + seconds, [0, 0, 0, 255], font2);
    Render.String(screen_size[0] / 2 - 100, screen_size[1] - 52, 0, "velocity: " + (GetVelocity()
            .toFixed(0))
        .toString() + " u/s " + " ticks: " + Globals.Tickrate()
        .toString() + " time: " + hours + minutes + seconds, [255, 255, 255, 255], font2);
   
    Render.String(screen_size[0] / 2 - 101, screen_size[1] - 66, 0, "latency: " + (ping * 1), [0, 0, 0, 255], font2);
    Render.String(screen_size[0] / 2 - 100, screen_size[1] - 67, 0, "latency: " + (ping * 1), [255, 255, 255, 255], font2);
   
    Render.String(screen_size[0] / 2 - 48, screen_size[1] - 66, 0, "fps: " + fps, [0, 0, 0, 255], font2);
    Render.String(screen_size[0] / 2 - 47, screen_size[1] - 67, 0, "fps: " + fps, [255, 255, 255, 255], font2);
    Render.String(screen_size[0] / 2 - 48, screen_size[1] - 21, 0, "lagcomp: ", [0, 0, 0, 255], font2);
    Render.String(screen_size[0] / 2 - 47, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2);
    if (isHActive() == 1) {
        Render.String(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2);
        Render.String(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
    if (isDoubleTapActive() == 0 && isHActive() == 0) {
        Render.String(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "unsafe", [0, 0, 0, 255], font2);
        Render.String(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", [250, 42, 42, 255], font2);
    }
    if (isDoubleTapActive() == 1 || isHActive() == 1) {
        Render.String(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2);
        Render.String(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
    if (isDoubleTapActive() == 1 || isHActive() == 1) {
        Render.String(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2);
        Render.String(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
}
Cheat.RegisterCallback("Draw", "draw");
SS added :
Пожалуйста, авторизуйтесь для просмотра ссылки.

Добавил SS :
Пожалуйста, авторизуйтесь для просмотра ссылки.
белая не красиво :(
 
Забаненный
Статус
Оффлайн
Регистрация
21 Фев 2021
Сообщения
9
Реакции[?]
0
Поинты[?]
0
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
https://yougame.biz/threads/190149/ - this person (:roflanEbalo::roflanEbalo::roflanEbalo:) sells this shit.
I fixed it in exactly 2:41:12
You're welcome.
https://yougame.biz/threads/190149/ - данный человек ( :roflanEbalo: :roflanEbalo: :roflanEbalo: ) продаёт эту херню.
Я её пофиксил ровно за 2:41:12
Всем пожалуйста

JavaScript:
function isDoubleTapActive() {
    var isCheckboxActive = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"]);
    var isKeyActive = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"]);
 
    return isCheckboxActive && isKeyActive;
}
function isHActive() {
    var isCheckboxActive = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"]);
    var isKeyActive = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"]);
 
    return isCheckboxActive && isKeyActive;
}
function GetVelocity() {
    var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
    return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}
function draw() {
    const draw_outline_text = function (x, y, align, string, color, fontname) {
     
        Render.String(x - 1, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x - 1, y, align, string, [0, 0, 0, 255], fontname);
        Render.String(x - 1, y + 1, align, string, [0, 0, 0, 255], fontname);  
        Render.String(x, y + 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y + 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x, y, align, string, color, fontname);
     
    }
    var ping = Math.round(Local.Latency() * 1000 - 16)
    var today = new Date();
    var hours1 = today.getHours();
    var minutes1 = today.getMinutes();
    var seconds1 = today.getSeconds();
    var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
    var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
    var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds();
    var screen_size = Render.GetScreenSize()
    var font2 = Render.GetFont("Verdana.ttf", 10, true);
    var font3 = Render.GetFont("Verdana.ttf", 14, true);
    var local = Entity.GetLocalPlayer();
    var text = "latency: " + (ping * 1) + "ms " + " ticks: " + Globals.Tickrate()
        .toString() + " time: " + hours + minutes + seconds;
    var fps = Math.floor(1 / Global.Frametime());
 
    g_Local_weapon = Entity.GetWeapon(local);
    weapon_name = Entity.GetName(g_Local_weapon);
    g_Local_classname = Entity.GetClassName(g_Local_weapon);
 
    var x1 = screen_size[0] / 2;
    var y1 = screen_size[1] - 148;
 
    var x2 = screen_size[0] / 2 + 25;
    var y2 = screen_size[1] - 110;
 
    var x3 = screen_size[0] / 2 - 25;
    var y3 = screen_size[1] - 110;
 
    var y4 = screen_size[1] - 125;
 
    if (!Entity.IsAlive(local))
        return;
    draw_outline_text(screen_size[0] / 2 - 16, screen_size[1] - 93, 0, "!", [255, 116, 23, 195], font3);
    Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 96, screen_size[0] / 2 - 11, screen_size[1] - 96, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 95, screen_size[0] / 2 - 11, screen_size[1] - 95, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 95, screen_size[0] / 2 - 10, screen_size[1] - 95, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 94, screen_size[0] / 2 - 10, screen_size[1] - 94, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 72, screen_size[0] / 2 - 5, screen_size[1] - 72, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 5, screen_size[1] - 71, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 70, screen_size[0] / 2 - 5, screen_size[1] - 70, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
 
    draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 81, 0, "packet choke", [255, 255, 255, 255], font2);
 
    draw_outline_text(screen_size[0] / 2 + 5, screen_size[1] - 81, 0, "choke: 0%", [255, 255, 255, 255], font2);
 
    draw_outline_text(screen_size[0] / 2 + 5, screen_size[1] - 67, 0, "loss: 0% (+- 0.5)", [255, 255, 255, 255], font2);
 
    draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 52, 0, "velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds, [255,255,255,255], font2 );
 
    draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 67, 0, "latency: " + (ping * 1), [255, 0, 0, 255], font2);
 
    draw_outline_text(screen_size[0] / 2 - 47, screen_size[1] - 67, 0, " fps: " + fps, [255, 255, 255, 255], font2);
    draw_outline_text(screen_size[0] / 2 - 47, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2);
    if (isHActive() == 1) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
    if (isDoubleTapActive() == 0 && isHActive() == 0) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", [250, 42, 42, 255], font2);
    }
    if (isDoubleTapActive() == 1 || isHActive() == 1) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
    if (isDoubleTapActive() == 1 || isHActive() == 1) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
}
Cheat.RegisterCallback("Draw", "draw");
SS added :
Пожалуйста, авторизуйтесь для просмотра ссылки.

Добавил SS :
Пожалуйста, авторизуйтесь для просмотра ссылки.
гранейд варнинг добавишь? :)
 
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fynnu boy
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https://yougame.biz/threads/190149/ - this person (:roflanEbalo::roflanEbalo::roflanEbalo:) sells this shit.
I fixed it in exactly 2:41:12
You're welcome.
https://yougame.biz/threads/190149/ - данный человек ( :roflanEbalo: :roflanEbalo: :roflanEbalo: ) продаёт эту херню.
Я её пофиксил ровно за 2:41:12
Всем пожалуйста

JavaScript:
function isDoubleTapActive() {
    var isCheckboxActive = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"]);
    var isKeyActive = UI.GetValue(["Rage", "Exploits", "Keys", "Double tap"]);
   
    return isCheckboxActive && isKeyActive;
}
function isHActive() {
    var isCheckboxActive = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"]);
    var isKeyActive = UI.GetValue(["Rage", "Exploits", "Keys", "Hide shots"]);
   
    return isCheckboxActive && isKeyActive;
}
function GetVelocity() {
    var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
    return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}
function draw() {
    const draw_outline_text = function (x, y, align, string, color, fontname) {
       
        Render.String(x - 1, y - 1, align, string, [0, 0, 0, 255], fontname); 
        Render.String(x - 1, y, align, string, [0, 0, 0, 255], fontname);  
        Render.String(x - 1, y + 1, align, string, [0, 0, 0, 255], fontname);    
        Render.String(x, y + 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y - 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y, align, string, [0, 0, 0, 255], fontname);
        Render.String(x + 1, y + 1, align, string, [0, 0, 0, 255], fontname);
        Render.String(x, y, align, string, color, fontname);
       
    }
    var ping = Math.round(Local.Latency() * 1000 - 16)
    var today = new Date();
    var hours1 = today.getHours();
    var minutes1 = today.getMinutes();
    var seconds1 = today.getSeconds();
    var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
    var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
    var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds();
    var screen_size = Render.GetScreenSize()
    var font2 = Render.GetFont("Verdana.ttf", 10, true);
    var font3 = Render.GetFont("Verdana.ttf", 14, true);
    var local = Entity.GetLocalPlayer();
    var text = "latency: " + (ping * 1) + "ms " + " ticks: " + Globals.Tickrate()
        .toString() + " time: " + hours + minutes + seconds;
    var fps = Math.floor(1 / Global.Frametime());
   
    g_Local_weapon = Entity.GetWeapon(local);
    weapon_name = Entity.GetName(g_Local_weapon);
    g_Local_classname = Entity.GetClassName(g_Local_weapon);
   
    var x1 = screen_size[0] / 2;
    var y1 = screen_size[1] - 148;
   
    var x2 = screen_size[0] / 2 + 25;
    var y2 = screen_size[1] - 110;
   
    var x3 = screen_size[0] / 2 - 25;
    var y3 = screen_size[1] - 110;
   
    var y4 = screen_size[1] - 125;
   
    if (!Entity.IsAlive(local))
        return;
    draw_outline_text(screen_size[0] / 2 - 16, screen_size[1] - 93, 0, "!", [255, 116, 23, 195], font3);
    Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 96, screen_size[0] / 2 - 11, screen_size[1] - 96, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 95, screen_size[0] / 2 - 11, screen_size[1] - 95, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 95, screen_size[0] / 2 - 10, screen_size[1] - 95, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 94, screen_size[0] / 2 - 10, screen_size[1] - 94, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 72, screen_size[0] / 2 - 5, screen_size[1] - 72, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 5, screen_size[1] - 71, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 70, screen_size[0] / 2 - 5, screen_size[1] - 70, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
    Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 116, 23, 195]);
   
    draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 81, 0, "packet choke", [255, 255, 255, 255], font2);
   
    draw_outline_text(screen_size[0] / 2 + 5, screen_size[1] - 81, 0, "choke: 0%", [255, 255, 255, 255], font2);
   
    draw_outline_text(screen_size[0] / 2 + 5, screen_size[1] - 67, 0, "loss: 0% (+- 0.5)", [255, 255, 255, 255], font2);
   
    draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 52, 0, "velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds, [255,255,255,255], font2 );
   
    draw_outline_text(screen_size[0] / 2 - 100, screen_size[1] - 67, 0, "latency: " + (ping * 1), [255, 0, 0, 255], font2);
   
    draw_outline_text(screen_size[0] / 2 - 47, screen_size[1] - 67, 0, " fps: " + fps, [255, 255, 255, 255], font2);
    draw_outline_text(screen_size[0] / 2 - 47, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2);
    if (isHActive() == 1) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
    if (isDoubleTapActive() == 0 && isHActive() == 0) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", [250, 42, 42, 255], font2);
    }
    if (isDoubleTapActive() == 1 || isHActive() == 1) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
    if (isDoubleTapActive() == 1 || isHActive() == 1) {
        draw_outline_text(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
    }
}
Cheat.RegisterCallback("Draw", "draw");
SS added :
Пожалуйста, авторизуйтесь для просмотра ссылки.

Добавил SS :
Пожалуйста, авторизуйтесь для просмотра ссылки.
сделай под фатал такую штуку
 
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life is cheap, death is free!
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Конечно я сам для себя ее поправил, но все же эту хуйню с ! возьму
 
ХТО Я ???
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который показывает куда нейд летит? хах давай
держи grenade warning

(хз работает или нет, не тестил)

JavaScript:
UI.AddSubTab( ["Visuals", "SUBTAB_MGR"], "Grenade Warning")
UI.AddCheckbox( ["Visuals", "Grenade Warning", "SHEET_MGR", "Grenade Warning"], "Enable Grenade Warning")

var positions = [];
var trace = [];
var render = [];
var local = Entity.GetLocalPlayer();

function Clamp(v, min, max)
{
    return Math.max(Math.min(v, max), min);
}

render.arc = function(x, y, r1, r2, s, d, col)
{
    for (var i = s; i < s + d; i++)
    {

        var rad = i * Math.PI / 180;

        Render.Line(x + Math.cos(rad) * r1, y + Math.sin(rad) * r1, x + Math.cos(rad) * r2, y + Math.sin(rad) * r2, col);
    }
}

function ImportGrenades()
{
    var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(113).concat(Entity.GetEntitiesByClassID(100)));
    for (e in grenades)
    {
        pass = false;
        for (g in positions)
        {
            if (positions[g][0] == grenades[e])
            {
                pass = true;
                continue;
            }
        }
        if (pass)
            continue;

        positions.push([grenades[e], Globals.Curtime(), [Entity.GetRenderOrigin(grenades[e])], Globals.Curtime()]);
    }
}

function GrenadeWarning()
{
    var grenades = Entity.GetEntitiesByClassID(9).concat(Entity.GetEntitiesByClassID(113).concat(Entity.GetEntitiesByClassID(100)));
    if(UI.GetValue(["Visuals", "Grenade Warning", "SHEET_MGR", "Grenade Warning", "Enable Grenade Warning"])==1)
    {
        if (!Entity.IsAlive(local))
            return;
    
        for (g in grenades)
        {
            for (var i = 0; i < grenades.length; i++)
            {
                var g = grenades[i];
                var isInferno = Entity.GetClassID(g) === 100;
                var isHeGrenade = Entity.GetClassID(g) === 9;
                var DistanceInFeet = function(origin, destination)
                {
                    var sub = [destination[0] - origin[0], destination[1] - origin[1], destination[2] - origin[2]];
                    return Math.round(Math.sqrt(sub[0] ** 2 + sub[1] ** 2 + sub[2] ** 2) / 12);
                }
                var destination = Entity.GetRenderOrigin(g);
                var origin = Entity.GetEyePosition(local);
                var distance = DistanceInFeet(origin, destination);
                var screen = Render.WorldToScreen(destination);
                var isSafe = distance > (isInferno ? 15 : 20) || trace[1] < 0.61;

                if (distance > 256)
                {
                    continue;
                }

                if (isHeGrenade && Entity.GetProp(g, "CBaseCSGrenadeProjectile", "m_nExplodeEffectTickBegin"))
                {
                    continue;
                }

                Render.FilledCircle(screen[0], screen[1] -50, 30, !isSafe ? [225, 20, 20, 175 ] : [20, 20, 20, 175])
                Render.String(screen[0], screen[1] - 75, 1, "!", [255, 250, 175, 200], 6);
                Render.String(screen[0], screen[1] - 40, 1, distance + " ft", [232, 232, 232, 200], 3);

                if (isInferno)
                {
                    time = Entity.GetProp(g, "CInferno", "m_nFireEffectTickBegin") * Globals.TickInterval();
                    factor = Clamp(((time + 7) - Globals.Curtime()) / 7, 0, 7);
    
                    render.arc(screen[0], screen[1] - 50, 30, 32, -90, 360 * factor, [232, 232, 232, 200]);
                }
            }
        }
    }
}

function onDraw()
{
    ImportGrenades();
    GrenadeWarning();
}

Cheat.RegisterCallback("Draw", "onDraw");
 
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напомню, это
который показывает куда нейд летит? хах давай
я смотрю, что ты глуповыебанный.Скажи мне, апи ванхуйни позволяет нейд варнинг(я про который в немезисе, ските)?)
У самого софта нет такой функции, об апи речи вообще не может быть :da:
 
#include <brain>
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напомню, это

я смотрю, что ты глуповыебанный.Скажи мне, апи ванхуйни позволяет нейд варнинг(я про который в немезисе, ските)?)
У самого софта нет такой функции, об апи речи вообще не может быть :da:
что ты несешь в апи вт уже добавили функцию которая позволяет гетать куда летит нейд
наслушаются челов которые говорят что апи хуйня потом пукают это во всех темах
 
Nike.lua
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что ты несешь в апи вт уже добавили функцию которая позволяет гетать куда летит нейд
наслушаются челов которые говорят что апи хуйня потом пукают это во всех темах
Пакажи паже низнающиму мне и всиму югейму, чтобы мы от всей души поржали
 
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#include <brain>
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напомню, это

я смотрю, что ты глуповыебанный.Скажи мне, апи ванхуйни позволяет нейд варнинг(я про который в немезисе, ските)?)
У самого софта нет такой функции, об апи речи вообще не может быть :da:
Чел ты глупый иди зайди на форум вт и чекни api
 
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даже в мусор корде даркрая есть эта залупа ку
таймкод 0:20


потом в корде фиша тоже есть
таймкод 1:40
да они шизанутые, варнинг блять даже на самом форуме от лежит, я хуею
 
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