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Тоже крутая штука
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дай пж индикаторыТоже крутая штука
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Круто выглядятда зачем вам мои индикаторы ?
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//Modified by Reptar
//Originals made by :
//Signal for the idea
//Ultranite for help
//AA Indicators by 57777
//Fake Indicator by dummy (Decommissioned)
//Base by Snipi https://onetap.su/threads/release-manual-aa-indicators.13542/#post-110857
//shoutout to edeen and ntrzr
//If I forgot you, Please let me know
//indicator vars
var screen_size = Global.GetScreenSize();
var isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" );
var isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" );
var isBackActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Back Hotkey" );
var isInverted;
var drawLeft = 0;
var drawRight = 0;
var drawBack = 1;
//ui
UI.AddColorPicker("Selected arrow color");
UI.AddHotkey( "Left Hotkey" );
UI.AddHotkey( "Back Hotkey" );
UI.AddHotkey( "Right Hotkey" );
//Polygon Points
LPx = [(screen_size[0] /2) - 50, (screen_size[1] /2) + 10];
LPy = [(screen_size[0] /2) - 50, (screen_size[1] /2) - 10];
LPz = [(screen_size[0] /2) - 70, (screen_size[1] /2)];
RPx = [(screen_size[0] /2) + 50, (screen_size[1] /2) + 10];
RPy = [(screen_size[0] /2) + 50, (screen_size[1] /2) - 10];
RPz = [(screen_size[0] /2) + 70, (screen_size[1] /2)];
LPxx = [(screen_size[0] /2) - 49, (screen_size[1] /2) + 12];
LPyy = [(screen_size[0] /2) - 49, (screen_size[1] /2) - 12];
LPzz = [(screen_size[0] /2) - 73, (screen_size[1] /2)];
RPxx = [(screen_size[0] /2) + 49, (screen_size[1] /2) + 12];
RPyy = [(screen_size[0] /2) + 49, (screen_size[1] /2) - 12];
RPzz = [(screen_size[0] /2) + 73, (screen_size[1] /2)];
BPx = [(screen_size[0] /2) + 10, (screen_size[1] /2) + 50];
BPy = [(screen_size[0] /2) - 10, (screen_size[1] /2) + 50];
BPz = [(screen_size[0] /2), (screen_size[1] /2) + 70];
BPxx = [(screen_size[0] /2) + 12, (screen_size[1] /2) + 49];
BPyy = [(screen_size[0] /2) - 12, (screen_size[1] /2) + 49];
BPzz = [(screen_size[0] /2), (screen_size[1] /2) + 73];
Cheat.PrintColor([255, 75, 100, 25], "\n------------------------\nReptar's Indicators\n------------------------\n");
function drawString()
{
selectedcp = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Selected arrow color");
selected_red = selectedcp[0];
selected_green = selectedcp[1];
selected_blue = selectedcp[2];
selected_alpha = selectedcp[3];
const alpha = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / .75)) % (Math.PI * 2))) * 255;
const alphaa = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / 2)) % (Math.PI * 2))) * 255;
isHideshots = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
isFakeduck = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
isInverted = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter" );
isDmgActive = UI.IsHotkeyActive("Rage", "GENERAL", "Accuracy", "Minimum damage (on key)");
isLbyMode = UI.GetValue("Anti-Aim", "Fake angles", "LBY mode");
isDesyncMode = UI.GetValue("Anti-Aim", "Fake angles", "Fake desync");
localplayer_index = Entity.GetLocalPlayer( );
localplayer_alive = Entity.IsAlive( localplayer_index );
//Fake Indicator Plus
//var difference = Math.abs( Local.GetRealYaw( ) - Local.GetFakeYaw( ) );
//Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +101, 1, "FAKE", [ 0, 0, 0, 255 ], 3 );
//Render.String(screen_size[0] /2, screen_size[1] /2 +100, 1, "FAKE", [ difference * 255 / 58, 255 - ( difference * 255 / 58 ), 0 , 255], 3 );
if (localplayer_alive == true){
//Shadows
Render.Polygon([LPxx, LPzz, LPyy], [0, 0, 0, 60] );
Render.Polygon([RPyy, RPzz, RPxx], [0, 0, 0, 60] );
Render.Polygon([BPyy, BPxx, BPzz], [0, 0, 0, 60] );
Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +101, 1, isLbyMode ? "FAKE" : "NORM", [ 0, 0, 0, 255 ], 3 );
Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +121, 1, isDoubletap ? "DT" : "DT", isDoubletap ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 );
Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +131, 1, isDmgActive ? "WALL" : "DMG", isDmgActive ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 );
Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +141, 1, isHideshots ? "HIDE" : "ANIM", isHideshots ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 );
Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +151, 1, isFakeduck ? "DUCK" : "", isFakeduck ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 0 ], 3 );
//indicators
Render.String(screen_size[0] /2, screen_size[1] /2 +100, 1, isLbyMode ? "FAKE" : "NORM", [ 0, 255, 255 , 255], 3 );
Render.String(screen_size[0] /2, screen_size[1] /2 +120, 1, isDoubletap ? "DT" : "DT", isDoubletap ? [ 0, 255, 0, 255 ] : [ 255, 0, 0, 255 ], 3 );
Render.String(screen_size[0] /2, screen_size[1] /2 +130, 1, isDmgActive ? "WALL" : "DMG", isDmgActive ? [ 255, 159, 212, 255] : [ 255, 159, 212, 255 ], 3 );
Render.String(screen_size[0] /2, screen_size[1] /2 +140, 1, isHideshots ? "HIDE" : "ANIM", isHideshots ? [ 145, 120, 229, 255 ] : [ 255, 153, 0, alpha ], 3 );
Render.String(screen_size[0] /2, screen_size[1] /2 +150, 1, isFakeduck ? "DUCK" : "", isFakeduck ? [ 255, 255, 255, 255 ] : [ 0, 0, 0, 0 ], 3 );
//inverter indicators
if(isDesyncMode == 0)
{
Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +111, 1, isInverted ? "LEFT" : "RIGHT", [ 0, 0, 0, 255 ], 3 );
Render.String(screen_size[0] /2, screen_size[1] /2 +110, 1, isInverted ? "LEFT" : "RIGHT", [ 255, 255, 255, 255 ], 3 );
}
else if(isDesyncMode == 1)
{
Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +111, 1, isInverted ? "RIGHT" : "LEFT", [ 0, 0, 0, 255 ], 3 );
Render.String(screen_size[0] /2, screen_size[1] /2 +110, 1, isInverted ? "RIGHT" : "LEFT", [ 255, 255, 255, 255 ], 3 );
}
if(drawLeft)
{
Render.Polygon([LPx, LPz, LPy], [ selected_red, selected_green, selected_blue, selected_alpha] );
}
else if(drawRight)
{
Render.Polygon([RPy, RPz, RPx], [ selected_red, selected_green, selected_blue, selected_alpha] );
}
else if(drawBack)
{
Render.Polygon([BPy, BPx, BPz], [ selected_red, selected_green, selected_blue, selected_alpha] );
}
}}
function onCreateMove()
{
isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" );
isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" );
isBackActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Back Hotkey" );
if(isLeftActive)
{
drawLeft = 1;
drawBack = 0;
drawRight = 0;
UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", -90 );
UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
}
else if(isRightActive)
{
drawLeft = 0;
drawBack = 0;
drawRight = 1;
UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 90 );
UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
}
else if(isBackActive)
{
drawLeft = 0;
drawBack = 1;
drawRight = 0;
UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0 );
UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
}
}
function Main()
{
Global.RegisterCallback("Draw", "drawString")
Global.RegisterCallback("CreateMove", "onCreateMove")
}
Main();
Весь прикол моих индикаторов в анимацииКод://Modified by Reptar //Originals made by : //Signal for the idea //Ultranite for help //AA Indicators by 57777 //Fake Indicator by dummy (Decommissioned) //Base by Snipi https://onetap.su/threads/release-manual-aa-indicators.13542/#post-110857 //shoutout to edeen and ntrzr //If I forgot you, Please let me know //indicator vars var screen_size = Global.GetScreenSize(); var isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" ); var isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" ); var isBackActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Back Hotkey" ); var isInverted; var drawLeft = 0; var drawRight = 0; var drawBack = 1; //ui UI.AddColorPicker("Selected arrow color"); UI.AddHotkey( "Left Hotkey" ); UI.AddHotkey( "Back Hotkey" ); UI.AddHotkey( "Right Hotkey" ); //Polygon Points LPx = [(screen_size[0] /2) - 50, (screen_size[1] /2) + 10]; LPy = [(screen_size[0] /2) - 50, (screen_size[1] /2) - 10]; LPz = [(screen_size[0] /2) - 70, (screen_size[1] /2)]; RPx = [(screen_size[0] /2) + 50, (screen_size[1] /2) + 10]; RPy = [(screen_size[0] /2) + 50, (screen_size[1] /2) - 10]; RPz = [(screen_size[0] /2) + 70, (screen_size[1] /2)]; LPxx = [(screen_size[0] /2) - 49, (screen_size[1] /2) + 12]; LPyy = [(screen_size[0] /2) - 49, (screen_size[1] /2) - 12]; LPzz = [(screen_size[0] /2) - 73, (screen_size[1] /2)]; RPxx = [(screen_size[0] /2) + 49, (screen_size[1] /2) + 12]; RPyy = [(screen_size[0] /2) + 49, (screen_size[1] /2) - 12]; RPzz = [(screen_size[0] /2) + 73, (screen_size[1] /2)]; BPx = [(screen_size[0] /2) + 10, (screen_size[1] /2) + 50]; BPy = [(screen_size[0] /2) - 10, (screen_size[1] /2) + 50]; BPz = [(screen_size[0] /2), (screen_size[1] /2) + 70]; BPxx = [(screen_size[0] /2) + 12, (screen_size[1] /2) + 49]; BPyy = [(screen_size[0] /2) - 12, (screen_size[1] /2) + 49]; BPzz = [(screen_size[0] /2), (screen_size[1] /2) + 73]; Cheat.PrintColor([255, 75, 100, 25], "\n------------------------\nReptar's Indicators\n------------------------\n"); function drawString() { selectedcp = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Selected arrow color"); selected_red = selectedcp[0]; selected_green = selectedcp[1]; selected_blue = selectedcp[2]; selected_alpha = selectedcp[3]; const alpha = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / .75)) % (Math.PI * 2))) * 255; const alphaa = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / 2)) % (Math.PI * 2))) * 255; isHideshots = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots"); isFakeduck = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck"); isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap"); isInverted = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter" ); isDmgActive = UI.IsHotkeyActive("Rage", "GENERAL", "Accuracy", "Minimum damage (on key)"); isLbyMode = UI.GetValue("Anti-Aim", "Fake angles", "LBY mode"); isDesyncMode = UI.GetValue("Anti-Aim", "Fake angles", "Fake desync"); localplayer_index = Entity.GetLocalPlayer( ); localplayer_alive = Entity.IsAlive( localplayer_index ); //Fake Indicator Plus //var difference = Math.abs( Local.GetRealYaw( ) - Local.GetFakeYaw( ) ); //Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +101, 1, "FAKE", [ 0, 0, 0, 255 ], 3 ); //Render.String(screen_size[0] /2, screen_size[1] /2 +100, 1, "FAKE", [ difference * 255 / 58, 255 - ( difference * 255 / 58 ), 0 , 255], 3 ); if (localplayer_alive == true){ //Shadows Render.Polygon([LPxx, LPzz, LPyy], [0, 0, 0, 60] ); Render.Polygon([RPyy, RPzz, RPxx], [0, 0, 0, 60] ); Render.Polygon([BPyy, BPxx, BPzz], [0, 0, 0, 60] ); Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +101, 1, isLbyMode ? "FAKE" : "NORM", [ 0, 0, 0, 255 ], 3 ); Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +121, 1, isDoubletap ? "DT" : "DT", isDoubletap ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 ); Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +131, 1, isDmgActive ? "WALL" : "DMG", isDmgActive ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 ); Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +141, 1, isHideshots ? "HIDE" : "ANIM", isHideshots ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 ); Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +151, 1, isFakeduck ? "DUCK" : "", isFakeduck ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 0 ], 3 ); //indicators Render.String(screen_size[0] /2, screen_size[1] /2 +100, 1, isLbyMode ? "FAKE" : "NORM", [ 0, 255, 255 , 255], 3 ); Render.String(screen_size[0] /2, screen_size[1] /2 +120, 1, isDoubletap ? "DT" : "DT", isDoubletap ? [ 0, 255, 0, 255 ] : [ 255, 0, 0, 255 ], 3 ); Render.String(screen_size[0] /2, screen_size[1] /2 +130, 1, isDmgActive ? "WALL" : "DMG", isDmgActive ? [ 255, 159, 212, 255] : [ 255, 159, 212, 255 ], 3 ); Render.String(screen_size[0] /2, screen_size[1] /2 +140, 1, isHideshots ? "HIDE" : "ANIM", isHideshots ? [ 145, 120, 229, 255 ] : [ 255, 153, 0, alpha ], 3 ); Render.String(screen_size[0] /2, screen_size[1] /2 +150, 1, isFakeduck ? "DUCK" : "", isFakeduck ? [ 255, 255, 255, 255 ] : [ 0, 0, 0, 0 ], 3 ); //inverter indicators if(isDesyncMode == 0) { Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +111, 1, isInverted ? "LEFT" : "RIGHT", [ 0, 0, 0, 255 ], 3 ); Render.String(screen_size[0] /2, screen_size[1] /2 +110, 1, isInverted ? "LEFT" : "RIGHT", [ 255, 255, 255, 255 ], 3 ); } else if(isDesyncMode == 1) { Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +111, 1, isInverted ? "RIGHT" : "LEFT", [ 0, 0, 0, 255 ], 3 ); Render.String(screen_size[0] /2, screen_size[1] /2 +110, 1, isInverted ? "RIGHT" : "LEFT", [ 255, 255, 255, 255 ], 3 ); } if(drawLeft) { Render.Polygon([LPx, LPz, LPy], [ selected_red, selected_green, selected_blue, selected_alpha] ); } else if(drawRight) { Render.Polygon([RPy, RPz, RPx], [ selected_red, selected_green, selected_blue, selected_alpha] ); } else if(drawBack) { Render.Polygon([BPy, BPx, BPz], [ selected_red, selected_green, selected_blue, selected_alpha] ); } }} function onCreateMove() { isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" ); isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" ); isBackActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Back Hotkey" ); if(isLeftActive) { drawLeft = 1; drawBack = 0; drawRight = 0; UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", -90 ); UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false); } else if(isRightActive) { drawLeft = 0; drawBack = 0; drawRight = 1; UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 90 ); UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false); } else if(isBackActive) { drawLeft = 0; drawBack = 1; drawRight = 0; UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0 ); UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false); } } function Main() { Global.RegisterCallback("Draw", "drawString") Global.RegisterCallback("CreateMove", "onCreateMove") } Main();
what resolution u use ?Тоже крутая штука
1920x1080what resolution u use ?
дай индекаторыТоже крутая штука
дай индекаторы
Код://Modified by Reptar //Originals made by : //Signal for the idea //Ultranite for help //AA Indicators by 57777 //Fake Indicator by dummy (Decommissioned) //Base by Snipi https://onetap.su/threads/release-manual-aa-indicators.13542/#post-110857 //shoutout to edeen and ntrzr //If I forgot you, Please let me know //indicator vars var screen_size = Global.GetScreenSize(); var isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" ); var isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" ); var isBackActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Back Hotkey" ); var isInverted; var drawLeft = 0; var drawRight = 0; var drawBack = 1; //ui UI.AddColorPicker("Selected arrow color"); UI.AddHotkey( "Left Hotkey" ); UI.AddHotkey( "Back Hotkey" ); UI.AddHotkey( "Right Hotkey" ); //Polygon Points LPx = [(screen_size[0] /2) - 50, (screen_size[1] /2) + 10]; LPy = [(screen_size[0] /2) - 50, (screen_size[1] /2) - 10]; LPz = [(screen_size[0] /2) - 70, (screen_size[1] /2)]; RPx = [(screen_size[0] /2) + 50, (screen_size[1] /2) + 10]; RPy = [(screen_size[0] /2) + 50, (screen_size[1] /2) - 10]; RPz = [(screen_size[0] /2) + 70, (screen_size[1] /2)]; LPxx = [(screen_size[0] /2) - 49, (screen_size[1] /2) + 12]; LPyy = [(screen_size[0] /2) - 49, (screen_size[1] /2) - 12]; LPzz = [(screen_size[0] /2) - 73, (screen_size[1] /2)]; RPxx = [(screen_size[0] /2) + 49, (screen_size[1] /2) + 12]; RPyy = [(screen_size[0] /2) + 49, (screen_size[1] /2) - 12]; RPzz = [(screen_size[0] /2) + 73, (screen_size[1] /2)]; BPx = [(screen_size[0] /2) + 10, (screen_size[1] /2) + 50]; BPy = [(screen_size[0] /2) - 10, (screen_size[1] /2) + 50]; BPz = [(screen_size[0] /2), (screen_size[1] /2) + 70]; BPxx = [(screen_size[0] /2) + 12, (screen_size[1] /2) + 49]; BPyy = [(screen_size[0] /2) - 12, (screen_size[1] /2) + 49]; BPzz = [(screen_size[0] /2), (screen_size[1] /2) + 73]; Cheat.PrintColor([255, 75, 100, 25], "\n------------------------\nReptar's Indicators\n------------------------\n"); function drawString() { selectedcp = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Selected arrow color"); selected_red = selectedcp[0]; selected_green = selectedcp[1]; selected_blue = selectedcp[2]; selected_alpha = selectedcp[3]; const alpha = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / .75)) % (Math.PI * 2))) * 255; const alphaa = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / 2)) % (Math.PI * 2))) * 255; isHideshots = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots"); isFakeduck = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck"); isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap"); isInverted = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter" ); isDmgActive = UI.IsHotkeyActive("Rage", "GENERAL", "Accuracy", "Minimum damage (on key)"); isLbyMode = UI.GetValue("Anti-Aim", "Fake angles", "LBY mode"); isDesyncMode = UI.GetValue("Anti-Aim", "Fake angles", "Fake desync"); localplayer_index = Entity.GetLocalPlayer( ); localplayer_alive = Entity.IsAlive( localplayer_index ); //Fake Indicator Plus //var difference = Math.abs( Local.GetRealYaw( ) - Local.GetFakeYaw( ) ); //Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +101, 1, "FAKE", [ 0, 0, 0, 255 ], 3 ); //Render.String(screen_size[0] /2, screen_size[1] /2 +100, 1, "FAKE", [ difference * 255 / 58, 255 - ( difference * 255 / 58 ), 0 , 255], 3 ); if (localplayer_alive == true){ //Shadows Render.Polygon([LPxx, LPzz, LPyy], [0, 0, 0, 60] ); Render.Polygon([RPyy, RPzz, RPxx], [0, 0, 0, 60] ); Render.Polygon([BPyy, BPxx, BPzz], [0, 0, 0, 60] ); Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +101, 1, isLbyMode ? "FAKE" : "NORM", [ 0, 0, 0, 255 ], 3 ); Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +121, 1, isDoubletap ? "DT" : "DT", isDoubletap ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 ); Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +131, 1, isDmgActive ? "WALL" : "DMG", isDmgActive ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 ); Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +141, 1, isHideshots ? "HIDE" : "ANIM", isHideshots ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 ); Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +151, 1, isFakeduck ? "DUCK" : "", isFakeduck ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 0 ], 3 ); //indicators Render.String(screen_size[0] /2, screen_size[1] /2 +100, 1, isLbyMode ? "FAKE" : "NORM", [ 0, 255, 255 , 255], 3 ); Render.String(screen_size[0] /2, screen_size[1] /2 +120, 1, isDoubletap ? "DT" : "DT", isDoubletap ? [ 0, 255, 0, 255 ] : [ 255, 0, 0, 255 ], 3 ); Render.String(screen_size[0] /2, screen_size[1] /2 +130, 1, isDmgActive ? "WALL" : "DMG", isDmgActive ? [ 255, 159, 212, 255] : [ 255, 159, 212, 255 ], 3 ); Render.String(screen_size[0] /2, screen_size[1] /2 +140, 1, isHideshots ? "HIDE" : "ANIM", isHideshots ? [ 145, 120, 229, 255 ] : [ 255, 153, 0, alpha ], 3 ); Render.String(screen_size[0] /2, screen_size[1] /2 +150, 1, isFakeduck ? "DUCK" : "", isFakeduck ? [ 255, 255, 255, 255 ] : [ 0, 0, 0, 0 ], 3 ); //inverter indicators if(isDesyncMode == 0) { Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +111, 1, isInverted ? "LEFT" : "RIGHT", [ 0, 0, 0, 255 ], 3 ); Render.String(screen_size[0] /2, screen_size[1] /2 +110, 1, isInverted ? "LEFT" : "RIGHT", [ 255, 255, 255, 255 ], 3 ); } else if(isDesyncMode == 1) { Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +111, 1, isInverted ? "RIGHT" : "LEFT", [ 0, 0, 0, 255 ], 3 ); Render.String(screen_size[0] /2, screen_size[1] /2 +110, 1, isInverted ? "RIGHT" : "LEFT", [ 255, 255, 255, 255 ], 3 ); } if(drawLeft) { Render.Polygon([LPx, LPz, LPy], [ selected_red, selected_green, selected_blue, selected_alpha] ); } else if(drawRight) { Render.Polygon([RPy, RPz, RPx], [ selected_red, selected_green, selected_blue, selected_alpha] ); } else if(drawBack) { Render.Polygon([BPy, BPx, BPz], [ selected_red, selected_green, selected_blue, selected_alpha] ); } }} function onCreateMove() { isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" ); isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" ); isBackActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Back Hotkey" ); if(isLeftActive) { drawLeft = 1; drawBack = 0; drawRight = 0; UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", -90 ); UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false); } else if(isRightActive) { drawLeft = 0; drawBack = 0; drawRight = 1; UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 90 ); UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false); } else if(isBackActive) { drawLeft = 0; drawBack = 1; drawRight = 0; UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0 ); UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false); } } function Main() { Global.RegisterCallback("Draw", "drawString") Global.RegisterCallback("CreateMove", "onCreateMove") } Main();
а че он .txt файле?Тоже крутая штука
ну переименуй тебе сложно?а че он .txt файле?
так я преименовал,все ровно в тхт файлену переименуй тебе сложно?
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz