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JS-скрипт [OTV3] Local Bullet Tracers с плавной анимацией исчезания [Like Neverlose]

  • Автор темы Автор темы Misini
  • Дата начала Дата начала
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
пасиба оч круто выглядит
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Можешь дать свой кфг вместе с джсками?
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Лучше индикаторы слил
дай пж индикаторы
Код:
Expand Collapse Copy
//Modified by Reptar
//Originals made by :
//Signal for the idea
//Ultranite for help
//AA Indicators by 57777
//Fake Indicator by dummy (Decommissioned)
//Base by Snipi https://onetap.su/threads/release-manual-aa-indicators.13542/#post-110857
//shoutout to edeen and ntrzr

//If I forgot you, Please let me know



//indicator vars
var screen_size = Global.GetScreenSize();
var isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" );
var isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" );
var isBackActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Back Hotkey" );
var isInverted;
var drawLeft = 0;
var drawRight = 0;
var drawBack = 1;
//ui
UI.AddColorPicker("Selected arrow color");
UI.AddHotkey( "Left Hotkey" );
UI.AddHotkey( "Back Hotkey" );
UI.AddHotkey( "Right Hotkey" );

//Polygon Points
LPx = [(screen_size[0] /2) - 50, (screen_size[1] /2) + 10];
LPy = [(screen_size[0] /2) - 50, (screen_size[1] /2) - 10];
LPz = [(screen_size[0] /2) - 70, (screen_size[1] /2)];
RPx = [(screen_size[0] /2) + 50, (screen_size[1] /2) + 10];
RPy = [(screen_size[0] /2) + 50, (screen_size[1] /2) - 10];
RPz = [(screen_size[0] /2) + 70, (screen_size[1] /2)];
LPxx = [(screen_size[0] /2) - 49, (screen_size[1] /2) + 12];
LPyy = [(screen_size[0] /2) - 49, (screen_size[1] /2) - 12];
LPzz = [(screen_size[0] /2) - 73, (screen_size[1] /2)];
RPxx = [(screen_size[0] /2) + 49, (screen_size[1] /2) + 12];
RPyy = [(screen_size[0] /2) + 49, (screen_size[1] /2) - 12];
RPzz = [(screen_size[0] /2) + 73, (screen_size[1] /2)];
BPx = [(screen_size[0] /2) + 10, (screen_size[1] /2) + 50];
BPy = [(screen_size[0] /2) - 10, (screen_size[1] /2) + 50];
BPz = [(screen_size[0] /2), (screen_size[1] /2) + 70];
BPxx = [(screen_size[0] /2) + 12, (screen_size[1] /2) + 49];
BPyy = [(screen_size[0] /2) - 12, (screen_size[1] /2) + 49];
BPzz = [(screen_size[0] /2), (screen_size[1] /2) + 73];

Cheat.PrintColor([255, 75, 100, 25], "\n------------------------\nReptar's Indicators\n------------------------\n");

      
function drawString()
{
    selectedcp = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Selected arrow color");
    selected_red = selectedcp[0];
    selected_green = selectedcp[1];
    selected_blue = selectedcp[2];
    selected_alpha = selectedcp[3];
    const alpha = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / .75)) % (Math.PI * 2))) * 255;
    const alphaa = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / 2)) % (Math.PI * 2))) * 255;
    isHideshots = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
    isFakeduck = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
    isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
    isInverted = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter" );
    isDmgActive = UI.IsHotkeyActive("Rage", "GENERAL", "Accuracy", "Minimum damage (on key)");
    isLbyMode = UI.GetValue("Anti-Aim", "Fake angles", "LBY mode");
    isDesyncMode = UI.GetValue("Anti-Aim", "Fake angles", "Fake desync");
    localplayer_index = Entity.GetLocalPlayer( );
    localplayer_alive = Entity.IsAlive( localplayer_index );
    
    //Fake Indicator Plus
    //var difference = Math.abs( Local.GetRealYaw( ) - Local.GetFakeYaw( ) );
    //Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +101, 1, "FAKE", [ 0, 0, 0, 255 ], 3 );
    //Render.String(screen_size[0] /2, screen_size[1] /2 +100, 1, "FAKE", [ difference * 255 / 58, 255 - ( difference * 255 / 58 ), 0 , 255], 3 );
    
    if (localplayer_alive == true){
    //Shadows
    Render.Polygon([LPxx, LPzz, LPyy], [0, 0, 0, 60] );
    Render.Polygon([RPyy, RPzz, RPxx], [0, 0, 0, 60] );
    Render.Polygon([BPyy, BPxx, BPzz], [0, 0, 0, 60] );
    Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +101, 1, isLbyMode ? "FAKE" : "NORM", [ 0, 0, 0, 255 ], 3 );
    Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +121, 1, isDoubletap ? "DT" : "DT", isDoubletap ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 );
    Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +131, 1, isDmgActive ? "WALL" : "DMG", isDmgActive ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 );
    Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +141, 1, isHideshots ? "HIDE" : "ANIM", isHideshots ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 );
    Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +151, 1, isFakeduck ? "DUCK" : "", isFakeduck ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 0 ], 3 );
    
    //indicators
    Render.String(screen_size[0] /2, screen_size[1] /2 +100, 1, isLbyMode ? "FAKE" : "NORM", [ 0, 255, 255 , 255], 3 );
    Render.String(screen_size[0] /2, screen_size[1] /2 +120, 1, isDoubletap ? "DT" : "DT", isDoubletap ? [ 0, 255, 0, 255 ] : [ 255, 0, 0, 255 ], 3 );
    Render.String(screen_size[0] /2, screen_size[1] /2 +130, 1, isDmgActive ? "WALL" : "DMG", isDmgActive ? [ 255, 159, 212, 255] : [ 255, 159, 212, 255 ], 3 );
    Render.String(screen_size[0] /2, screen_size[1] /2 +140, 1, isHideshots ? "HIDE" : "ANIM", isHideshots ? [ 145, 120, 229, 255 ] : [ 255, 153, 0, alpha ], 3 );
    Render.String(screen_size[0] /2, screen_size[1] /2 +150, 1, isFakeduck ? "DUCK" : "", isFakeduck ? [ 255, 255, 255, 255 ] : [ 0, 0, 0, 0 ], 3 );
    
    //inverter indicators
    if(isDesyncMode == 0)
    {
        Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +111, 1, isInverted ? "LEFT" : "RIGHT", [ 0, 0, 0, 255 ], 3 );
        Render.String(screen_size[0] /2, screen_size[1] /2 +110, 1, isInverted ? "LEFT" : "RIGHT", [ 255, 255, 255, 255 ], 3 );
    }
    else if(isDesyncMode == 1)
    {
        Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +111, 1, isInverted ? "RIGHT" : "LEFT", [ 0, 0, 0, 255 ], 3 );
        Render.String(screen_size[0] /2, screen_size[1] /2 +110, 1, isInverted ? "RIGHT" : "LEFT", [ 255, 255, 255, 255 ], 3 );
    }

    
    if(drawLeft)
    {
        Render.Polygon([LPx, LPz, LPy], [ selected_red, selected_green, selected_blue, selected_alpha] );
    }
    else if(drawRight)
    {     
        Render.Polygon([RPy, RPz, RPx], [ selected_red, selected_green, selected_blue, selected_alpha] );
    }
    else if(drawBack)
    {
        Render.Polygon([BPy, BPx, BPz], [ selected_red, selected_green, selected_blue, selected_alpha] );
    }
}}

function onCreateMove()
{
    isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" );
    isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" );
    isBackActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Back Hotkey" );
  
    if(isLeftActive)
    { 
        drawLeft = 1;
        drawBack = 0;
        drawRight = 0;
        UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", -90 );
        UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
    }
    else if(isRightActive)
    { 
        drawLeft = 0;
        drawBack = 0;
        drawRight = 1;
        UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 90 );
        UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
      
    }
        else if(isBackActive)
    { 
        drawLeft = 0;
        drawBack = 1;
        drawRight = 0;
        UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0 );
        UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
      
    }
}


function Main()
{
    Global.RegisterCallback("Draw", "drawString")
    Global.RegisterCallback("CreateMove", "onCreateMove")
}

Main();
 
Код:
Expand Collapse Copy
//Modified by Reptar
//Originals made by :
//Signal for the idea
//Ultranite for help
//AA Indicators by 57777
//Fake Indicator by dummy (Decommissioned)
//Base by Snipi https://onetap.su/threads/release-manual-aa-indicators.13542/#post-110857
//shoutout to edeen and ntrzr

//If I forgot you, Please let me know



//indicator vars
var screen_size = Global.GetScreenSize();
var isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" );
var isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" );
var isBackActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Back Hotkey" );
var isInverted;
var drawLeft = 0;
var drawRight = 0;
var drawBack = 1;
//ui
UI.AddColorPicker("Selected arrow color");
UI.AddHotkey( "Left Hotkey" );
UI.AddHotkey( "Back Hotkey" );
UI.AddHotkey( "Right Hotkey" );

//Polygon Points
LPx = [(screen_size[0] /2) - 50, (screen_size[1] /2) + 10];
LPy = [(screen_size[0] /2) - 50, (screen_size[1] /2) - 10];
LPz = [(screen_size[0] /2) - 70, (screen_size[1] /2)];
RPx = [(screen_size[0] /2) + 50, (screen_size[1] /2) + 10];
RPy = [(screen_size[0] /2) + 50, (screen_size[1] /2) - 10];
RPz = [(screen_size[0] /2) + 70, (screen_size[1] /2)];
LPxx = [(screen_size[0] /2) - 49, (screen_size[1] /2) + 12];
LPyy = [(screen_size[0] /2) - 49, (screen_size[1] /2) - 12];
LPzz = [(screen_size[0] /2) - 73, (screen_size[1] /2)];
RPxx = [(screen_size[0] /2) + 49, (screen_size[1] /2) + 12];
RPyy = [(screen_size[0] /2) + 49, (screen_size[1] /2) - 12];
RPzz = [(screen_size[0] /2) + 73, (screen_size[1] /2)];
BPx = [(screen_size[0] /2) + 10, (screen_size[1] /2) + 50];
BPy = [(screen_size[0] /2) - 10, (screen_size[1] /2) + 50];
BPz = [(screen_size[0] /2), (screen_size[1] /2) + 70];
BPxx = [(screen_size[0] /2) + 12, (screen_size[1] /2) + 49];
BPyy = [(screen_size[0] /2) - 12, (screen_size[1] /2) + 49];
BPzz = [(screen_size[0] /2), (screen_size[1] /2) + 73];

Cheat.PrintColor([255, 75, 100, 25], "\n------------------------\nReptar's Indicators\n------------------------\n");

     
function drawString()
{
    selectedcp = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Selected arrow color");
    selected_red = selectedcp[0];
    selected_green = selectedcp[1];
    selected_blue = selectedcp[2];
    selected_alpha = selectedcp[3];
    const alpha = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / .75)) % (Math.PI * 2))) * 255;
    const alphaa = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / 2)) % (Math.PI * 2))) * 255;
    isHideshots = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
    isFakeduck = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
    isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
    isInverted = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter" );
    isDmgActive = UI.IsHotkeyActive("Rage", "GENERAL", "Accuracy", "Minimum damage (on key)");
    isLbyMode = UI.GetValue("Anti-Aim", "Fake angles", "LBY mode");
    isDesyncMode = UI.GetValue("Anti-Aim", "Fake angles", "Fake desync");
    localplayer_index = Entity.GetLocalPlayer( );
    localplayer_alive = Entity.IsAlive( localplayer_index );
   
    //Fake Indicator Plus
    //var difference = Math.abs( Local.GetRealYaw( ) - Local.GetFakeYaw( ) );
    //Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +101, 1, "FAKE", [ 0, 0, 0, 255 ], 3 );
    //Render.String(screen_size[0] /2, screen_size[1] /2 +100, 1, "FAKE", [ difference * 255 / 58, 255 - ( difference * 255 / 58 ), 0 , 255], 3 );
   
    if (localplayer_alive == true){
    //Shadows
    Render.Polygon([LPxx, LPzz, LPyy], [0, 0, 0, 60] );
    Render.Polygon([RPyy, RPzz, RPxx], [0, 0, 0, 60] );
    Render.Polygon([BPyy, BPxx, BPzz], [0, 0, 0, 60] );
    Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +101, 1, isLbyMode ? "FAKE" : "NORM", [ 0, 0, 0, 255 ], 3 );
    Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +121, 1, isDoubletap ? "DT" : "DT", isDoubletap ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 );
    Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +131, 1, isDmgActive ? "WALL" : "DMG", isDmgActive ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 );
    Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +141, 1, isHideshots ? "HIDE" : "ANIM", isHideshots ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 );
    Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +151, 1, isFakeduck ? "DUCK" : "", isFakeduck ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 0 ], 3 );
   
    //indicators
    Render.String(screen_size[0] /2, screen_size[1] /2 +100, 1, isLbyMode ? "FAKE" : "NORM", [ 0, 255, 255 , 255], 3 );
    Render.String(screen_size[0] /2, screen_size[1] /2 +120, 1, isDoubletap ? "DT" : "DT", isDoubletap ? [ 0, 255, 0, 255 ] : [ 255, 0, 0, 255 ], 3 );
    Render.String(screen_size[0] /2, screen_size[1] /2 +130, 1, isDmgActive ? "WALL" : "DMG", isDmgActive ? [ 255, 159, 212, 255] : [ 255, 159, 212, 255 ], 3 );
    Render.String(screen_size[0] /2, screen_size[1] /2 +140, 1, isHideshots ? "HIDE" : "ANIM", isHideshots ? [ 145, 120, 229, 255 ] : [ 255, 153, 0, alpha ], 3 );
    Render.String(screen_size[0] /2, screen_size[1] /2 +150, 1, isFakeduck ? "DUCK" : "", isFakeduck ? [ 255, 255, 255, 255 ] : [ 0, 0, 0, 0 ], 3 );
   
    //inverter indicators
    if(isDesyncMode == 0)
    {
        Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +111, 1, isInverted ? "LEFT" : "RIGHT", [ 0, 0, 0, 255 ], 3 );
        Render.String(screen_size[0] /2, screen_size[1] /2 +110, 1, isInverted ? "LEFT" : "RIGHT", [ 255, 255, 255, 255 ], 3 );
    }
    else if(isDesyncMode == 1)
    {
        Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +111, 1, isInverted ? "RIGHT" : "LEFT", [ 0, 0, 0, 255 ], 3 );
        Render.String(screen_size[0] /2, screen_size[1] /2 +110, 1, isInverted ? "RIGHT" : "LEFT", [ 255, 255, 255, 255 ], 3 );
    }

   
    if(drawLeft)
    {
        Render.Polygon([LPx, LPz, LPy], [ selected_red, selected_green, selected_blue, selected_alpha] );
    }
    else if(drawRight)
    {    
        Render.Polygon([RPy, RPz, RPx], [ selected_red, selected_green, selected_blue, selected_alpha] );
    }
    else if(drawBack)
    {
        Render.Polygon([BPy, BPx, BPz], [ selected_red, selected_green, selected_blue, selected_alpha] );
    }
}}

function onCreateMove()
{
    isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" );
    isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" );
    isBackActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Back Hotkey" );
 
    if(isLeftActive)
    {
        drawLeft = 1;
        drawBack = 0;
        drawRight = 0;
        UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", -90 );
        UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
    }
    else if(isRightActive)
    {
        drawLeft = 0;
        drawBack = 0;
        drawRight = 1;
        UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 90 );
        UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
     
    }
        else if(isBackActive)
    {
        drawLeft = 0;
        drawBack = 1;
        drawRight = 0;
        UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0 );
        UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
     
    }
}


function Main()
{
    Global.RegisterCallback("Draw", "drawString")
    Global.RegisterCallback("CreateMove", "onCreateMove")
}

Main();
Весь прикол моих индикаторов в анимации
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
дай индекаторы
Код:
Expand Collapse Copy
//Modified by Reptar
//Originals made by :
//Signal for the idea
//Ultranite for help
//AA Indicators by 57777
//Fake Indicator by dummy (Decommissioned)
//Base by Snipi https://onetap.su/threads/release-manual-aa-indicators.13542/#post-110857
//shoutout to edeen and ntrzr

//If I forgot you, Please let me know



//indicator vars
var screen_size = Global.GetScreenSize();
var isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" );
var isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" );
var isBackActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Back Hotkey" );
var isInverted;
var drawLeft = 0;
var drawRight = 0;
var drawBack = 1;
//ui
UI.AddColorPicker("Selected arrow color");
UI.AddHotkey( "Left Hotkey" );
UI.AddHotkey( "Back Hotkey" );
UI.AddHotkey( "Right Hotkey" );

//Polygon Points
LPx = [(screen_size[0] /2) - 50, (screen_size[1] /2) + 10];
LPy = [(screen_size[0] /2) - 50, (screen_size[1] /2) - 10];
LPz = [(screen_size[0] /2) - 70, (screen_size[1] /2)];
RPx = [(screen_size[0] /2) + 50, (screen_size[1] /2) + 10];
RPy = [(screen_size[0] /2) + 50, (screen_size[1] /2) - 10];
RPz = [(screen_size[0] /2) + 70, (screen_size[1] /2)];
LPxx = [(screen_size[0] /2) - 49, (screen_size[1] /2) + 12];
LPyy = [(screen_size[0] /2) - 49, (screen_size[1] /2) - 12];
LPzz = [(screen_size[0] /2) - 73, (screen_size[1] /2)];
RPxx = [(screen_size[0] /2) + 49, (screen_size[1] /2) + 12];
RPyy = [(screen_size[0] /2) + 49, (screen_size[1] /2) - 12];
RPzz = [(screen_size[0] /2) + 73, (screen_size[1] /2)];
BPx = [(screen_size[0] /2) + 10, (screen_size[1] /2) + 50];
BPy = [(screen_size[0] /2) - 10, (screen_size[1] /2) + 50];
BPz = [(screen_size[0] /2), (screen_size[1] /2) + 70];
BPxx = [(screen_size[0] /2) + 12, (screen_size[1] /2) + 49];
BPyy = [(screen_size[0] /2) - 12, (screen_size[1] /2) + 49];
BPzz = [(screen_size[0] /2), (screen_size[1] /2) + 73];

Cheat.PrintColor([255, 75, 100, 25], "\n------------------------\nReptar's Indicators\n------------------------\n");

     
function drawString()
{
    selectedcp = UI.GetColor("Misc", "JAVASCRIPT", "Script items", "Selected arrow color");
    selected_red = selectedcp[0];
    selected_green = selectedcp[1];
    selected_blue = selectedcp[2];
    selected_alpha = selectedcp[3];
    const alpha = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / .75)) % (Math.PI * 2))) * 255;
    const alphaa = Math.sin(Math.abs(-Math.PI + (Globals.Curtime() * (1 / 2)) % (Math.PI * 2))) * 255;
    isHideshots = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
    isFakeduck = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck");
    isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
    isInverted = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter" );
    isDmgActive = UI.IsHotkeyActive("Rage", "GENERAL", "Accuracy", "Minimum damage (on key)");
    isLbyMode = UI.GetValue("Anti-Aim", "Fake angles", "LBY mode");
    isDesyncMode = UI.GetValue("Anti-Aim", "Fake angles", "Fake desync");
    localplayer_index = Entity.GetLocalPlayer( );
    localplayer_alive = Entity.IsAlive( localplayer_index );
   
    //Fake Indicator Plus
    //var difference = Math.abs( Local.GetRealYaw( ) - Local.GetFakeYaw( ) );
    //Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +101, 1, "FAKE", [ 0, 0, 0, 255 ], 3 );
    //Render.String(screen_size[0] /2, screen_size[1] /2 +100, 1, "FAKE", [ difference * 255 / 58, 255 - ( difference * 255 / 58 ), 0 , 255], 3 );
   
    if (localplayer_alive == true){
    //Shadows
    Render.Polygon([LPxx, LPzz, LPyy], [0, 0, 0, 60] );
    Render.Polygon([RPyy, RPzz, RPxx], [0, 0, 0, 60] );
    Render.Polygon([BPyy, BPxx, BPzz], [0, 0, 0, 60] );
    Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +101, 1, isLbyMode ? "FAKE" : "NORM", [ 0, 0, 0, 255 ], 3 );
    Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +121, 1, isDoubletap ? "DT" : "DT", isDoubletap ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 );
    Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +131, 1, isDmgActive ? "WALL" : "DMG", isDmgActive ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 );
    Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +141, 1, isHideshots ? "HIDE" : "ANIM", isHideshots ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 255 ], 3 );
    Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +151, 1, isFakeduck ? "DUCK" : "", isFakeduck ? [ 0, 0, 0, 255 ] : [ 0, 0, 0, 0 ], 3 );
   
    //indicators
    Render.String(screen_size[0] /2, screen_size[1] /2 +100, 1, isLbyMode ? "FAKE" : "NORM", [ 0, 255, 255 , 255], 3 );
    Render.String(screen_size[0] /2, screen_size[1] /2 +120, 1, isDoubletap ? "DT" : "DT", isDoubletap ? [ 0, 255, 0, 255 ] : [ 255, 0, 0, 255 ], 3 );
    Render.String(screen_size[0] /2, screen_size[1] /2 +130, 1, isDmgActive ? "WALL" : "DMG", isDmgActive ? [ 255, 159, 212, 255] : [ 255, 159, 212, 255 ], 3 );
    Render.String(screen_size[0] /2, screen_size[1] /2 +140, 1, isHideshots ? "HIDE" : "ANIM", isHideshots ? [ 145, 120, 229, 255 ] : [ 255, 153, 0, alpha ], 3 );
    Render.String(screen_size[0] /2, screen_size[1] /2 +150, 1, isFakeduck ? "DUCK" : "", isFakeduck ? [ 255, 255, 255, 255 ] : [ 0, 0, 0, 0 ], 3 );
   
    //inverter indicators
    if(isDesyncMode == 0)
    {
        Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +111, 1, isInverted ? "LEFT" : "RIGHT", [ 0, 0, 0, 255 ], 3 );
        Render.String(screen_size[0] /2, screen_size[1] /2 +110, 1, isInverted ? "LEFT" : "RIGHT", [ 255, 255, 255, 255 ], 3 );
    }
    else if(isDesyncMode == 1)
    {
        Render.String(screen_size[0] /2 + 1, screen_size[1] /2 +111, 1, isInverted ? "RIGHT" : "LEFT", [ 0, 0, 0, 255 ], 3 );
        Render.String(screen_size[0] /2, screen_size[1] /2 +110, 1, isInverted ? "RIGHT" : "LEFT", [ 255, 255, 255, 255 ], 3 );
    }

   
    if(drawLeft)
    {
        Render.Polygon([LPx, LPz, LPy], [ selected_red, selected_green, selected_blue, selected_alpha] );
    }
    else if(drawRight)
    {    
        Render.Polygon([RPy, RPz, RPx], [ selected_red, selected_green, selected_blue, selected_alpha] );
    }
    else if(drawBack)
    {
        Render.Polygon([BPy, BPx, BPz], [ selected_red, selected_green, selected_blue, selected_alpha] );
    }
}}

function onCreateMove()
{
    isLeftActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Left Hotkey" );
    isRightActive = UI.IsHotkeyActive( "Misc", "JAVASCRIPT", "Script items", "Right Hotkey" );
    isBackActive = UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Back Hotkey" );
 
    if(isLeftActive)
    {
        drawLeft = 1;
        drawBack = 0;
        drawRight = 0;
        UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", -90 );
        UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
    }
    else if(isRightActive)
    {
        drawLeft = 0;
        drawBack = 0;
        drawRight = 1;
        UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 90 );
        UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
     
    }
        else if(isBackActive)
    {
        drawLeft = 0;
        drawBack = 1;
        drawRight = 0;
        UI.SetValue( "Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0 );
        UI.SetValue( "Anti-Aim", "Fake Angles", "Hide real angle", false);
     
    }
}


function Main()
{
    Global.RegisterCallback("Draw", "drawString")
    Global.RegisterCallback("CreateMove", "onCreateMove")
}

Main();
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
работает на в3 кряк?
Снимок.PNG
hmmm
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
у меня они жирные и какие то кривые очень и крестиков нету вообще может шрифты нужны какие нибудь?
 
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