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Автор темы
- #1
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Каааааааааак? Есть рабочий скрипт и надо вывести хоткей
в консоль пишется ошибка и строка ошибки. мб хотя бы строку скинешь?ну если с этим помогать никто не хочет, то скажите почему это не ворк :(
JavaScript:UI.AddCheckbox( "Matchmaking FD"); UI.AddHotkey("MMatchmaking FD"); UI.AddDropdown( "Matchmaking FD type", [ "Legit (49-59)", "Semirage (46-56)", "Rage (47-55)", "Lower Rage (47-53)", "Semifull (47-59)", "Full (46-60)" ] ); UI.AddCheckbox( "Matchmaking FD lock camera"); UI.AddCheckbox( "Matchmaking FD forward yaw"); UI.AddCheckbox( "Matchmaking FD lowdelta"); var fd_choke = [8, 8, 7, 6, 11, 12]; var fd_min_height = [49, 46, 47, 47, 47, 46]; var fd_max_height = [59, 56, 55, 53, 59, 60]; var doubletap_bak = false; var hideshots_bak = false; var duck_bak = false; var fakelag_state_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Enabled"); var fakelag_limit_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Limit"); var fakelag_jitter_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Jitter"); var fakelag_triggers_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Triggers"); var fakelag_trigger_limit_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Trigger limit"); var legitaa_state_bak = UI.GetValue("Anti-Aim", "Legit Anti-Aim", "Enabled"); var fakeangles_state_bak = UI.GetValue("Anti-Aim", "Fake angles", "Enabled"); var block_set6 = false; var set_lock_camera = false; function mmFD(){ if(!checkbox_states["mm_fd"]) return; UI.SetValue("Misc", "GENERAL", "Movement", "Fast crouch", true); local = Entity.GetLocalPlayer(); var height = Math.floor(Entity.GetEyePosition(local)[2] - Entity.GetHitboxPosition(local, 12)[2]); var fd_type = GetValue("Matchmaking FD type"); if(UI.IsHotkeyActive("Script items", "Matchmaking FD")){ mmFDActive = true; var lock_camera = UI.IsHotkeyActive("Visual", "WORLD", "Thirdperson") && getVelocity(local) < 10 && GetValue("Matchmaking FD lock camera"); /*var weapons = Entity.GetProp(local, "CBasePlayer", "m_hMyWeapons"); Cheat.Print(typeof weapons + "\n"); var clip = weapon = Entity.GetProp(local, "CBaseEntity", "m_iAmmo"); Cheat.Print(clip + "\n");*/ block_set6 = false; duck_bak = true; if(exploitsActive("dt")){ doubletap_bak = true; UI.ToggleHotkey("Rage", "GENERAL", "Exploits", "Doubletap"); } if(exploitsActive("hs")){ hideshots_bak = true; UI.ToggleHotkey("Rage", "GENERAL", "Exploits", "Hide shots"); } UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", 0); UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", fd_choke[fd_type]); UI.SetValue("Anti-Aim", "Fake-Lag", "Jitter", 0); UI.SetValue("Anti-Aim", "Fake-Lag", "Triggers", /*(1 << 2) + (1 << 7) + */0); UI.SetValue("Anti-Aim", "Fake-Lag", "Trigger limit", 0); UI.SetValue("Anti-Aim", "Legit Anti-Aim", "Enabled", false); UI.SetValue("Anti-Aim", "Fake angles", "Enabled", false); if(height <= fd_min_height[fd_type]){ //Convar.SetString('cl_lock_camera', '1'); var fl_st = UI.GetValue("Anti-Aim", "Fake-Lag", "Enabled"); UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 21); fakelag(false); if(fl_st == false){ Cheat.ExecuteCommand("-duck"); } else{ return; } } if(height > fd_min_height[fd_type] && height < fd_max_height[fd_type]){ if(lock_camera) Convar.SetString('cl_lock_camera', '1'); UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0); fakelag(true); } if(height >= fd_max_height[fd_type]){ if(lock_camera){ if(!set_lock_camera){ Convar.SetString('cl_lock_camera', '0'); set_lock_camera = true; } else{ Convar.SetString('cl_lock_camera', '1'); set_lock_camera = false; } } UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", 0); fakelag(true); Cheat.ExecuteCommand("+duck"); return; } else{ if(lock_camera){ if(fd_max_height[fd_type] - height <= 3){ if(!set_lock_camera){ Convar.SetString('cl_lock_camera', '0'); set_lock_camera = true; } else{ Convar.SetString('cl_lock_camera', '1'); set_lock_camera = false; } } } else{ Convar.SetString('cl_lock_camera', '0'); } } Local.SetViewAngles(Local.GetViewAngles()); } else{ mmFDActive = false; if(!block_set6 && !legitAAactive){ //Convar.SetString('cl_lock_camera', '0'); fakelag(fakelag_state_bak); UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset", yaw_bak); UI.SetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset", jitter_bak); UI.SetValue("Anti-Aim", "Fake-Lag", "Limit", fakelag_limit_bak); UI.SetValue("Anti-Aim", "Fake-Lag", "Jitter", fakelag_jitter_bak); UI.SetValue("Anti-Aim", "Fake-Lag", "Triggers", fakelag_triggers_bak); UI.SetValue("Anti-Aim", "Fake-Lag", "Trigger limit", fakelag_trigger_limit_bak); UI.SetValue("Anti-Aim", "Legit Anti-Aim", "Enabled", legitaa_state_bak); UI.SetValue("Anti-Aim", "Fake angles", "Enabled", fakeangles_state_bak); Convar.SetString('cl_lock_camera', '0'); block_set6 = true; } if(!lowdelta_active && !legitAAactive){ yaw_bak = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Yaw offset"); jitter_bak = UI.GetValue("Anti-Aim", "Rage Anti-Aim", "Jitter offset"); if(!noFakeLagOnRevolver){ fakelag_state_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Enabled"); } fakelag_limit_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Limit"); fakelag_jitter_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Jitter"); fakelag_triggers_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Triggers"); fakelag_trigger_limit_bak = UI.GetValue("Anti-Aim", "Fake-Lag", "Trigger limit"); legitaa_state_bak = UI.GetValue("Anti-Aim", "Legit Anti-Aim", "Enabled"); fakeangles_state_bak = UI.GetValue("Anti-Aim", "Fake angles", "Enabled"); } if(doubletap_bak == true){ UI.ToggleHotkey("Rage", "GENERAL", "Exploits", "Doubletap"); doubletap_bak = false; } if(hideshots_bak == true){ UI.ToggleHotkey("Rage", "GENERAL", "Exploits", "Hide shots"); hideshots_bak = false; } if(duck_bak == true){ Cheat.ExecuteCommand("-duck"); duck_bak = false; } } }
Скорее всегов консоль нихуя не пишет, как я понял я сделал пустые чекбоксы ._.
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz