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 - 9 Авг 2019
 
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- Реакции
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Смотрите видео ниже, чтобы узнать, как установить наш сайт в качестве веб-приложения на домашнем экране.
Примечание: Эта возможность может быть недоступна в некоторых браузерах.
доволеншрифтик в студию
Small Fonts
Я его сейчас пофиксил некоторое
Зачем ты скрин сайз делишь на 3, и вычитаешь -300?Хз зачем, мб кому-то и надо для визуальности
скинул друг я чуть потрогал скриптик, сделал +- норм треугольник ну и текст немного
да скрипт юзлес, вт не дает логов вообще касомаккод лучше не чек :cry:
Посмотреть вложение 136722Посмотреть вложение 136723
        {
            Render.StringCustom(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3);
            Render.StringCustom(screen_size[0] / 2 - 1, UY + 3, 0, "!", ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3], font3);
        } else {
            Render.StringCustom(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3);
            Render.StringCustom(screen_size[0] / 2 - 1 * 1.0031, UY + 3, 0, "!", signColor, font3);
        }
	Хочешь скину пофикшенный?! знак, за пределами треугольника
да конечноХочешь скину пофикшенный?
Ща мне еще кое что пофиксить надо там я ! это пофиксилда конечно
щас в дс добавлюсь, там скинешь, оке?Ща мне еще кое что пофиксить надо там я ! это пофиксил
щас в дс добавлюсь, там скинешь, оке?
UI.AddDropdown("Style", ["one", "two"]);
function isDoubleTapActive() {
    var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap");
    var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
    return isCheckboxActive && isKeyActive;
}
function isHActive() {
    var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Hide shots");
    var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
    return isCheckboxActive && isKeyActive;
}
/*
Render.Circle( x1 - 15, y4 + 42, 13, [ 0, 0, 0, 255 ] );   
Render.Circle( x1 - 16, y4 + 43, 13, [ 255, 255, 255, 255 ] );
*/
function GetVelocity() {
    var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
    return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}
function draw() {
    var stl = UI.GetValue("Script items", "Style")
    if (stl == 0) {
        var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString()
        var today = new Date();
        var hours1 = today.getHours();
        var minutes1 = today.getMinutes();
        var seconds1 = today.getSeconds();
        var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
        var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
        var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds();
        var screen_size = Render.GetScreenSize()
        var font2 = Render.AddFont("Verdana", 7, 700);
        var font3 = Render.AddFont("Verdana", 14, 500);
        var local = Entity.GetLocalPlayer();
        var fps = Math.floor(1 / Global.Frametime());
        var speed = (GetVelocity().toFixed(0)).toString();
        if(!World.GetServerString()) {
            ping = 0;
            speed = 0;
        }
        g_Local_weapon = Entity.GetWeapon(local);
        weapon_name = Entity.GetName(g_Local_weapon);
        g_Local_classname = Entity.GetClassName(g_Local_weapon);
        
        Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 92, 0, "!", [0, 0, 0, 255], font3);
        Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 94, 0, "!", [0, 0, 0, 255], font3);
        Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] - 93, 0, "!", [0, 0, 0, 255], font3);
        Render.StringCustom(screen_size[0] / 2 - 15, screen_size[1] - 93, 0, "!", [0, 0, 0, 255], font3);
        Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 93, 0, "!", [255, 255, 255, 255], font3);
        //top
        Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 96, screen_size[0] / 2 - 11, screen_size[1] - 96, [255, 255, 255, 195]);
        Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 95, screen_size[0] / 2 - 11, screen_size[1] - 95, [255, 255, 255, 195]);
        Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 95, screen_size[0] / 2 - 10, screen_size[1] - 95, [255, 255, 255, 195]);
        Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 94, screen_size[0] / 2 - 10, screen_size[1] - 94, [255, 255, 255, 195]);
        //бока
        Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 255, 255, 195]);
        Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 255, 255, 195]);
        Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 255, 255, 195]);
        Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 255, 255, 195]);
        //низ
        Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 72, screen_size[0] / 2 - 5, screen_size[1] - 72, [255, 255, 255, 195]);
        Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 5, screen_size[1] - 71, [255, 255, 255, 195]);
        Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 70, screen_size[0] / 2 - 5, screen_size[1] - 70, [255, 255, 255, 195]);
        //низ право
        Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 255, 255, 195]);
        Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 255, 255, 195]);
        //низ лев
        Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 255, 255, 165]);
        Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 255, 255, 195]);
        
        //text   
        Render.StringCustom(screen_size[0] / 2 - 101, screen_size[1] - 80, 0, "packet choke", [0, 0, 0, 255], font2);
        Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 81, 0, "packet choke", [255, 255, 255, 255], font2);
        Render.StringCustom(screen_size[0] / 2 + 4, screen_size[1] - 80, 0, "choke: 0%", [0, 0, 0, 255], font2);
        Render.StringCustom(screen_size[0] / 2 + 5, screen_size[1] - 81, 0, "choke: 0%", [255, 255, 255, 255], font2);
        Render.StringCustom(screen_size[0] / 2 + 4, screen_size[1] - 66, 0, "loss: 0% (+- 0.5)", [0, 0, 0, 255], font2);
        Render.StringCustom(screen_size[0] / 2 + 5, screen_size[1] - 67, 0, "loss: 0% (+- 0.5)", [255, 255, 255, 255], font2);
        Render.StringCustom(screen_size[0] / 2 - 101, screen_size[1] - 51, 0, "velocity: " + speed + " u/s " + " ticks: " + Globals.Tickrate().toString() + "  time: " + hours + minutes + seconds, [0, 0, 0, 255], font2);
        Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 52, 0, "velocity: " + speed + " u/s " + " ticks: " + Globals.Tickrate().toString() + "  time: " + hours + minutes + seconds, [255, 255, 255, 255], font2);
        if (ping < 99){
            Render.StringCustom(screen_size[0] / 2 - 101, screen_size[1] - 66, 0, "latency: " + (ping * 1), [0, 0, 0, 255], font2);
            Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 67, 0, "latency: " + (ping * 1), [255, 255, 255, 255], font2);
        } else {
            Render.StringCustom(screen_size[0] / 2 - 101, screen_size[1] - 66, 0, " latency: " + (ping * 1), [0, 0, 0, 255], font2);
            Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 67, 0, " latency: " + (ping * 1), [255, 255, 255, 255], font2);
        }
        Render.StringCustom(screen_size[0] / 2 - 48, screen_size[1] - 66, 0, "  fps: " + fps, [0, 0, 0, 255], font2);
        Render.StringCustom(screen_size[0] / 2 - 47, screen_size[1] - 67, 0, "  fps: " + fps, [255, 255, 255, 255], font2);
        
        //LG
        Render.StringCustom(screen_size[0] / 2 - 48, screen_size[1] - 21, 0, "lagcomp: ", [0, 0, 0, 255], font2);
        Render.StringCustom(screen_size[0] / 2 - 47, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2);
        if (isHActive() == 1) {
            Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2);
            Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
        }
        if (isDoubleTapActive() == 0 && isHActive() == 0) {
            Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "unsafe", [0, 0, 0, 255], font2);
            Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", [250, 42, 42, 255], font2);
        }
        if (isDoubleTapActive() == 1 || isHActive() == 1) {
            Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2);
            Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
        }
        if (isDoubleTapActive() == 1 || isHActive() == 1) {
            Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2);
            Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2);
        }
    }
    if (stl == 1) {
        var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString()
        var ping2 = Math.floor(Local.Latency() * 1000 / 19.5);
        var today = new Date();
        var hours1 = today.getHours();
        var minutes1 = today.getMinutes();
        var seconds1 = today.getSeconds();
        var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
        var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
        var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds();
        var screen_size = Render.GetScreenSize()
        var font2 = Render.AddFont("Small Fonts", 7, 0);
        var local = Entity.GetLocalPlayer();
        var fps = Math.floor(1 / Global.Frametime());
        g_Local_weapon = Entity.GetWeapon(local);
        weapon_name = Entity.GetName(g_Local_weapon);
        g_Local_classname = Entity.GetClassName(g_Local_weapon);
        var alpha_3 = Math.sin(Globals.Curtime() * 4) * 55 + 200;
        var trWidth = 17;
        var trHeight = 18;
        var LX = screen_size[0] / 2 - trWidth / 1 + 7;
        var RX = screen_size[0] / 2 + trWidth / 1 - 8;
        var UY = screen_size[1] - 103 - trHeight;
        var DY = screen_size[1] - 103;
        var font3 = Render.AddFont("Verdana", 10, 0);
        var font4 = Render.AddFont("Verdana", 7, 0);
        var signColor = [255, 207, 48, 255];
        var shadowColor = [194, 159, 47, 255];
        var green = [36, 240, 80, 255];
        var red = [250, 42, 42, 255];
        var speedd = (GetVelocity().toFixed(0)).toString()
        if(!World.GetServerString()) {
            ping = 0;
            speedd = 0;
        }
        if (ping > 69)
        
        {
            Render.StringCustom(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3);
            Render.StringCustom(screen_size[0] / 2 - 1 * 1.0031, UY + 3, 0, "!", ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3], font3);
        } else {
            Render.StringCustom(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3);
            Render.StringCustom(screen_size[0] / 2 - 1 * 1.0031, UY + 3, 0, "!", signColor, font3);
        }
        if (ping > 69) {
            //низ
            Render.Line(LX, DY, RX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]);
            //бок левый
            Render.Line(screen_size[0] / 2, UY, LX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]);
            //бок правый
            Render.Line(screen_size[0] / 2, UY, RX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]);
        } else {
            //низ
            Render.Line(LX, DY, RX, DY, signColor);
            //бок левый
            Render.Line(screen_size[0] / 2, UY, LX, DY, signColor);
            Render.Line(screen_size[0] / 2, UY - -0, LX - -0, DY - 1, shadowColor);
            //бок правый
            Render.Line(screen_size[0] / 2, UY, RX, DY, signColor);
            Render.Line(screen_size[0] / 2 + -0, UY - 1, RX + 0, DY - 1, shadowColor);
        }
        //текст графа
        var lp = Entity.GetLocalPlayer();
        var velocity = Math.round(GetVelocity(lp));
        {
            if (ping < 69) {
                Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 112, 0, "clock syncing", [0, 0, 0, alpha_3], font2);
                Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 113, 0, "clock syncing", [255, 255, 255, alpha_3], font2);
                Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [255, 255, 255, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 92, 0, "loss:(+-" + ping2 / 5 + ")  ", [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 93, 0, "loss:(+-" + ping2 / 5 + ")  ", [255, 255, 255, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 18, screen_size[1] - 92, 0, "ping: " + "          fps:", [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 19, screen_size[1] - 93, 0, "ping: " + "          fps:", [255, 255, 255, 255], font2);
                Render.StringCustom(screen_size[0] / 2 + 30, screen_size[1] - 92, 0, "    " + fps, [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 + 31, screen_size[1] - 93, 0, "    " + fps, fps < 60 ? [red[0], red[1], red[2], alpha_3] : [255, 255, 255, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + "   ticks: " + Globals.Tickrate().toString() + "   velocity: " + speedd + " u/s ", [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + "   ticks: " + Globals.Tickrate().toString() + "   velocity: " + speedd + " u/s ", [255, 255, 255, 255], font2);
                Render.StringCustom(screen_size[0] / 2 + 0, screen_size[1] - 92, 0, " " + ping, [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 + 1, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255] : [255, 255, 255, 255], font2);
            } else {
                Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 112, 0, "lost connection ", [0, 0, 0, alpha_3], font2);
                Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 113, 0, "lost connection ", [255, 255, 255, alpha_3], font2);
                Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [0, 0, 0, alpha_3], font2);
                Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [255, 255, 255, alpha_3], font2);
                Render.StringCustom(screen_size[0] / 2 - 56, screen_size[1] - 92, 0, "(+-" + ping2 / 4 + ")  ", [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 92, 0, "loss:", [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 93, 0, "loss:", [255, 255, 255, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 61, screen_size[1] - 93, 0, "  (+-" + ping2 / 4 + ")  ", [255, 82, 62, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 92, 0, "ping: " + "          fps:", [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 93, 0, "ping: " + "          fps:", [255, 255, 255, 255], font2);
                Render.StringCustom(screen_size[0] / 2 + 27, screen_size[1] - 92, 0, "    " + fps, [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 + 26, screen_size[1] - 93, 0, "    " + fps, fps < 60 ? [red[0], red[1], red[2], alpha_3] : [255, 255, 255, 255], font2);
                Render.StringCustom(screen_size[0] / 2 + -6, screen_size[1] - 92, 0, " " + ping, [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 + -7, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255] : [255, 255, 255, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + "   ticks: " + Globals.Tickrate().toString() + "   velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 78, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + "   ticks: " + Globals.Tickrate().toString() + "   velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [255, 255, 255, 255], font2);
            }
        }
        if (fps < 55) {
            Render.StringCustom(screen_size[0] / 2 - 72, screen_size[1] - 46, 0, "WARNING! [performance trouble]", [255, 0, 0, alpha_3], font4);
        }
        Render.StringCustom(screen_size[0] / 2 - 40, screen_size[1] - 21, 0, "lagcomp: ", [0, 0, 0, 255], font2);
        Render.StringCustom(screen_size[0] / 2 - 39, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2);
        if (isHActive() == 0 && velocity > 270) {
            Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2);
            Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", green, font2);
        } else {
            Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", red, font2);
        }
        if (isDoubleTapActive() == 1) {
            Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken [shifting]", [0, 0, 0, 255], font2);
            Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken [shifting]", green, font2);
        }
    }
}
Cheat.RegisterCallback("Draw", "draw");
	лучший, кстJavaScript:UI.AddDropdown("Style", ["one", "two"]); function isDoubleTapActive() { var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap"); var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap"); return isCheckboxActive && isKeyActive; } function isHActive() { var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Hide shots"); var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots"); return isCheckboxActive && isKeyActive; } /* Render.Circle( x1 - 15, y4 + 42, 13, [ 0, 0, 0, 255 ] ); Render.Circle( x1 - 16, y4 + 43, 13, [ 255, 255, 255, 255 ] ); */ function GetVelocity() { var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]"); return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]); } function draw() { var stl = UI.GetValue("Script items", "Style") if (stl == 0) { var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString() var today = new Date(); var hours1 = today.getHours(); var minutes1 = today.getMinutes(); var seconds1 = today.getSeconds(); var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":"; var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":"; var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds(); var screen_size = Render.GetScreenSize() var font2 = Render.AddFont("Verdana", 7, 700); var font3 = Render.AddFont("Verdana", 14, 500); var local = Entity.GetLocalPlayer(); var fps = Math.floor(1 / Global.Frametime()); var speed = (GetVelocity().toFixed(0)).toString(); if(!World.GetServerString()) { ping = 0; speed = 0; } g_Local_weapon = Entity.GetWeapon(local); weapon_name = Entity.GetName(g_Local_weapon); g_Local_classname = Entity.GetClassName(g_Local_weapon); Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 92, 0, "!", [0, 0, 0, 255], font3); Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 94, 0, "!", [0, 0, 0, 255], font3); Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] - 93, 0, "!", [0, 0, 0, 255], font3); Render.StringCustom(screen_size[0] / 2 - 15, screen_size[1] - 93, 0, "!", [0, 0, 0, 255], font3); Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 93, 0, "!", [255, 255, 255, 255], font3); //top Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 96, screen_size[0] / 2 - 11, screen_size[1] - 96, [255, 255, 255, 195]); Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 95, screen_size[0] / 2 - 11, screen_size[1] - 95, [255, 255, 255, 195]); Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 95, screen_size[0] / 2 - 10, screen_size[1] - 95, [255, 255, 255, 195]); Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 94, screen_size[0] / 2 - 10, screen_size[1] - 94, [255, 255, 255, 195]); //бока Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 255, 255, 195]); Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 255, 255, 195]); Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 255, 255, 195]); Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 255, 255, 195]); //низ Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 72, screen_size[0] / 2 - 5, screen_size[1] - 72, [255, 255, 255, 195]); Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 5, screen_size[1] - 71, [255, 255, 255, 195]); Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 70, screen_size[0] / 2 - 5, screen_size[1] - 70, [255, 255, 255, 195]); //низ право Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 255, 255, 195]); Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 255, 255, 195]); //низ лев Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 255, 255, 165]); Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 255, 255, 195]); //text Render.StringCustom(screen_size[0] / 2 - 101, screen_size[1] - 80, 0, "packet choke", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 81, 0, "packet choke", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 + 4, screen_size[1] - 80, 0, "choke: 0%", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 5, screen_size[1] - 81, 0, "choke: 0%", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 + 4, screen_size[1] - 66, 0, "loss: 0% (+- 0.5)", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 5, screen_size[1] - 67, 0, "loss: 0% (+- 0.5)", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 101, screen_size[1] - 51, 0, "velocity: " + speed + " u/s " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds, [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 52, 0, "velocity: " + speed + " u/s " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds, [255, 255, 255, 255], font2); if (ping < 99){ Render.StringCustom(screen_size[0] / 2 - 101, screen_size[1] - 66, 0, "latency: " + (ping * 1), [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 67, 0, "latency: " + (ping * 1), [255, 255, 255, 255], font2); } else { Render.StringCustom(screen_size[0] / 2 - 101, screen_size[1] - 66, 0, " latency: " + (ping * 1), [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 67, 0, " latency: " + (ping * 1), [255, 255, 255, 255], font2); } Render.StringCustom(screen_size[0] / 2 - 48, screen_size[1] - 66, 0, " fps: " + fps, [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 47, screen_size[1] - 67, 0, " fps: " + fps, [255, 255, 255, 255], font2); //LG Render.StringCustom(screen_size[0] / 2 - 48, screen_size[1] - 21, 0, "lagcomp: ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 47, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2); if (isHActive() == 1) { Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2); } if (isDoubleTapActive() == 0 && isHActive() == 0) { Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "unsafe", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", [250, 42, 42, 255], font2); } if (isDoubleTapActive() == 1 || isHActive() == 1) { Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2); } if (isDoubleTapActive() == 1 || isHActive() == 1) { Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2); } } if (stl == 1) { var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString() var ping2 = Math.floor(Local.Latency() * 1000 / 19.5); var today = new Date(); var hours1 = today.getHours(); var minutes1 = today.getMinutes(); var seconds1 = today.getSeconds(); var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":"; var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":"; var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds(); var screen_size = Render.GetScreenSize() var font2 = Render.AddFont("Small Fonts", 7, 0); var local = Entity.GetLocalPlayer(); var fps = Math.floor(1 / Global.Frametime()); g_Local_weapon = Entity.GetWeapon(local); weapon_name = Entity.GetName(g_Local_weapon); g_Local_classname = Entity.GetClassName(g_Local_weapon); var alpha_3 = Math.sin(Globals.Curtime() * 4) * 55 + 200; var trWidth = 17; var trHeight = 18; var LX = screen_size[0] / 2 - trWidth / 1 + 7; var RX = screen_size[0] / 2 + trWidth / 1 - 8; var UY = screen_size[1] - 103 - trHeight; var DY = screen_size[1] - 103; var font3 = Render.AddFont("Verdana", 10, 0); var font4 = Render.AddFont("Verdana", 7, 0); var signColor = [255, 207, 48, 255]; var shadowColor = [194, 159, 47, 255]; var green = [36, 240, 80, 255]; var red = [250, 42, 42, 255]; var speedd = (GetVelocity().toFixed(0)).toString() if(!World.GetServerString()) { ping = 0; speedd = 0; } if (ping > 69) { Render.StringCustom(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3); Render.StringCustom(screen_size[0] / 2 - 1 * 1.0031, UY + 3, 0, "!", ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3], font3); } else { Render.StringCustom(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3); Render.StringCustom(screen_size[0] / 2 - 1 * 1.0031, UY + 3, 0, "!", signColor, font3); } if (ping > 69) { //низ Render.Line(LX, DY, RX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]); //бок левый Render.Line(screen_size[0] / 2, UY, LX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]); //бок правый Render.Line(screen_size[0] / 2, UY, RX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]); } else { //низ Render.Line(LX, DY, RX, DY, signColor); //бок левый Render.Line(screen_size[0] / 2, UY, LX, DY, signColor); Render.Line(screen_size[0] / 2, UY - -0, LX - -0, DY - 1, shadowColor); //бок правый Render.Line(screen_size[0] / 2, UY, RX, DY, signColor); Render.Line(screen_size[0] / 2 + -0, UY - 1, RX + 0, DY - 1, shadowColor); } //текст графа var lp = Entity.GetLocalPlayer(); var velocity = Math.round(GetVelocity(lp)); { if (ping < 69) { Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 112, 0, "clock syncing", [0, 0, 0, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 113, 0, "clock syncing", [255, 255, 255, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 92, 0, "loss:(+-" + ping2 / 5 + ") ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 93, 0, "loss:(+-" + ping2 / 5 + ") ", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 18, screen_size[1] - 92, 0, "ping: " + " fps:", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 19, screen_size[1] - 93, 0, "ping: " + " fps:", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 + 30, screen_size[1] - 92, 0, " " + fps, [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 31, screen_size[1] - 93, 0, " " + fps, fps < 60 ? [red[0], red[1], red[2], alpha_3] : [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + speedd + " u/s ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + speedd + " u/s ", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 + 0, screen_size[1] - 92, 0, " " + ping, [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 1, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255] : [255, 255, 255, 255], font2); } else { Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 112, 0, "lost connection ", [0, 0, 0, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 113, 0, "lost connection ", [255, 255, 255, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [0, 0, 0, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [255, 255, 255, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 - 56, screen_size[1] - 92, 0, "(+-" + ping2 / 4 + ") ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 92, 0, "loss:", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 93, 0, "loss:", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 61, screen_size[1] - 93, 0, " (+-" + ping2 / 4 + ") ", [255, 82, 62, 255], font2); Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 92, 0, "ping: " + " fps:", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 93, 0, "ping: " + " fps:", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 + 27, screen_size[1] - 92, 0, " " + fps, [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 26, screen_size[1] - 93, 0, " " + fps, fps < 60 ? [red[0], red[1], red[2], alpha_3] : [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 + -6, screen_size[1] - 92, 0, " " + ping, [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + -7, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255] : [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 78, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [255, 255, 255, 255], font2); } } if (fps < 55) { Render.StringCustom(screen_size[0] / 2 - 72, screen_size[1] - 46, 0, "WARNING! [performance trouble]", [255, 0, 0, alpha_3], font4); } Render.StringCustom(screen_size[0] / 2 - 40, screen_size[1] - 21, 0, "lagcomp: ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 39, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2); if (isHActive() == 0 && velocity > 270) { Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", green, font2); } else { Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", red, font2); } if (isDoubleTapActive() == 1) { Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken [shifting]", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken [shifting]", green, font2); } } } Cheat.RegisterCallback("Draw", "draw");
можешь второй вариант нет графа отдельно скинуть, от первого, тип просто лоаднул, и всёJavaScript:UI.AddDropdown("Style", ["one", "two"]); function isDoubleTapActive() { var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap"); var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap"); return isCheckboxActive && isKeyActive; } function isHActive() { var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Hide shots"); var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots"); return isCheckboxActive && isKeyActive; } /* Render.Circle( x1 - 15, y4 + 42, 13, [ 0, 0, 0, 255 ] ); Render.Circle( x1 - 16, y4 + 43, 13, [ 255, 255, 255, 255 ] ); */ function GetVelocity() { var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]"); return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]); } function draw() { var stl = UI.GetValue("Script items", "Style") if (stl == 0) { var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString() var today = new Date(); var hours1 = today.getHours(); var minutes1 = today.getMinutes(); var seconds1 = today.getSeconds(); var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":"; var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":"; var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds(); var screen_size = Render.GetScreenSize() var font2 = Render.AddFont("Verdana", 7, 700); var font3 = Render.AddFont("Verdana", 14, 500); var local = Entity.GetLocalPlayer(); var fps = Math.floor(1 / Global.Frametime()); var speed = (GetVelocity().toFixed(0)).toString(); if(!World.GetServerString()) { ping = 0; speed = 0; } g_Local_weapon = Entity.GetWeapon(local); weapon_name = Entity.GetName(g_Local_weapon); g_Local_classname = Entity.GetClassName(g_Local_weapon); Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 92, 0, "!", [0, 0, 0, 255], font3); Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 94, 0, "!", [0, 0, 0, 255], font3); Render.StringCustom(screen_size[0] / 2 - 17, screen_size[1] - 93, 0, "!", [0, 0, 0, 255], font3); Render.StringCustom(screen_size[0] / 2 - 15, screen_size[1] - 93, 0, "!", [0, 0, 0, 255], font3); Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 93, 0, "!", [255, 255, 255, 255], font3); //top Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 96, screen_size[0] / 2 - 11, screen_size[1] - 96, [255, 255, 255, 195]); Render.Line(screen_size[0] / 2 - 17, screen_size[1] - 95, screen_size[0] / 2 - 11, screen_size[1] - 95, [255, 255, 255, 195]); Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 95, screen_size[0] / 2 - 10, screen_size[1] - 95, [255, 255, 255, 195]); Render.Line(screen_size[0] / 2 - 18, screen_size[1] - 94, screen_size[0] / 2 - 10, screen_size[1] - 94, [255, 255, 255, 195]); //бока Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 255, 255, 195]); Render.Line(screen_size[0] / 2 - 19, screen_size[1] - 93, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 255, 255, 195]); Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 255, 255, 195]); Render.Line(screen_size[0] / 2 - 9, screen_size[1] - 93, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 255, 255, 195]); //низ Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 72, screen_size[0] / 2 - 5, screen_size[1] - 72, [255, 255, 255, 195]); Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 5, screen_size[1] - 71, [255, 255, 255, 195]); Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 70, screen_size[0] / 2 - 5, screen_size[1] - 70, [255, 255, 255, 195]); //низ право Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 255, 255, 195]); Render.Line(screen_size[0] / 2 - 5, screen_size[1] - 71, screen_size[0] / 2 - 2, screen_size[1] - 75, [255, 255, 255, 195]); //низ лев Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 255, 255, 165]); Render.Line(screen_size[0] / 2 - 23, screen_size[1] - 71, screen_size[0] / 2 - 26, screen_size[1] - 75, [255, 255, 255, 195]); //text Render.StringCustom(screen_size[0] / 2 - 101, screen_size[1] - 80, 0, "packet choke", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 81, 0, "packet choke", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 + 4, screen_size[1] - 80, 0, "choke: 0%", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 5, screen_size[1] - 81, 0, "choke: 0%", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 + 4, screen_size[1] - 66, 0, "loss: 0% (+- 0.5)", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 5, screen_size[1] - 67, 0, "loss: 0% (+- 0.5)", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 101, screen_size[1] - 51, 0, "velocity: " + speed + " u/s " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds, [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 52, 0, "velocity: " + speed + " u/s " + " ticks: " + Globals.Tickrate().toString() + " time: " + hours + minutes + seconds, [255, 255, 255, 255], font2); if (ping < 99){ Render.StringCustom(screen_size[0] / 2 - 101, screen_size[1] - 66, 0, "latency: " + (ping * 1), [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 67, 0, "latency: " + (ping * 1), [255, 255, 255, 255], font2); } else { Render.StringCustom(screen_size[0] / 2 - 101, screen_size[1] - 66, 0, " latency: " + (ping * 1), [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 100, screen_size[1] - 67, 0, " latency: " + (ping * 1), [255, 255, 255, 255], font2); } Render.StringCustom(screen_size[0] / 2 - 48, screen_size[1] - 66, 0, " fps: " + fps, [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 47, screen_size[1] - 67, 0, " fps: " + fps, [255, 255, 255, 255], font2); //LG Render.StringCustom(screen_size[0] / 2 - 48, screen_size[1] - 21, 0, "lagcomp: ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 47, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2); if (isHActive() == 1) { Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2); } if (isDoubleTapActive() == 0 && isHActive() == 0) { Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "unsafe", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", [250, 42, 42, 255], font2); } if (isDoubleTapActive() == 1 || isHActive() == 1) { Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2); } if (isDoubleTapActive() == 1 || isHActive() == 1) { Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", [42, 250, 87, 255], font2); } } if (stl == 1) { var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString() var ping2 = Math.floor(Local.Latency() * 1000 / 19.5); var today = new Date(); var hours1 = today.getHours(); var minutes1 = today.getMinutes(); var seconds1 = today.getSeconds(); var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":"; var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":"; var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds(); var screen_size = Render.GetScreenSize() var font2 = Render.AddFont("Small Fonts", 7, 0); var local = Entity.GetLocalPlayer(); var fps = Math.floor(1 / Global.Frametime()); g_Local_weapon = Entity.GetWeapon(local); weapon_name = Entity.GetName(g_Local_weapon); g_Local_classname = Entity.GetClassName(g_Local_weapon); var alpha_3 = Math.sin(Globals.Curtime() * 4) * 55 + 200; var trWidth = 17; var trHeight = 18; var LX = screen_size[0] / 2 - trWidth / 1 + 7; var RX = screen_size[0] / 2 + trWidth / 1 - 8; var UY = screen_size[1] - 103 - trHeight; var DY = screen_size[1] - 103; var font3 = Render.AddFont("Verdana", 10, 0); var font4 = Render.AddFont("Verdana", 7, 0); var signColor = [255, 207, 48, 255]; var shadowColor = [194, 159, 47, 255]; var green = [36, 240, 80, 255]; var red = [250, 42, 42, 255]; var speedd = (GetVelocity().toFixed(0)).toString() if(!World.GetServerString()) { ping = 0; speedd = 0; } if (ping > 69) { Render.StringCustom(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3); Render.StringCustom(screen_size[0] / 2 - 1 * 1.0031, UY + 3, 0, "!", ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3], font3); } else { Render.StringCustom(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3); Render.StringCustom(screen_size[0] / 2 - 1 * 1.0031, UY + 3, 0, "!", signColor, font3); } if (ping > 69) { //низ Render.Line(LX, DY, RX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]); //бок левый Render.Line(screen_size[0] / 2, UY, LX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]); //бок правый Render.Line(screen_size[0] / 2, UY, RX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]); } else { //низ Render.Line(LX, DY, RX, DY, signColor); //бок левый Render.Line(screen_size[0] / 2, UY, LX, DY, signColor); Render.Line(screen_size[0] / 2, UY - -0, LX - -0, DY - 1, shadowColor); //бок правый Render.Line(screen_size[0] / 2, UY, RX, DY, signColor); Render.Line(screen_size[0] / 2 + -0, UY - 1, RX + 0, DY - 1, shadowColor); } //текст графа var lp = Entity.GetLocalPlayer(); var velocity = Math.round(GetVelocity(lp)); { if (ping < 69) { Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 112, 0, "clock syncing", [0, 0, 0, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 113, 0, "clock syncing", [255, 255, 255, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 92, 0, "loss:(+-" + ping2 / 5 + ") ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 93, 0, "loss:(+-" + ping2 / 5 + ") ", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 18, screen_size[1] - 92, 0, "ping: " + " fps:", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 19, screen_size[1] - 93, 0, "ping: " + " fps:", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 + 30, screen_size[1] - 92, 0, " " + fps, [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 31, screen_size[1] - 93, 0, " " + fps, fps < 60 ? [red[0], red[1], red[2], alpha_3] : [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + speedd + " u/s ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + speedd + " u/s ", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 + 0, screen_size[1] - 92, 0, " " + ping, [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 1, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255] : [255, 255, 255, 255], font2); } else { Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 112, 0, "lost connection ", [0, 0, 0, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 113, 0, "lost connection ", [255, 255, 255, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [0, 0, 0, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [255, 255, 255, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 - 56, screen_size[1] - 92, 0, "(+-" + ping2 / 4 + ") ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 92, 0, "loss:", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 93, 0, "loss:", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 61, screen_size[1] - 93, 0, " (+-" + ping2 / 4 + ") ", [255, 82, 62, 255], font2); Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 92, 0, "ping: " + " fps:", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 93, 0, "ping: " + " fps:", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 + 27, screen_size[1] - 92, 0, " " + fps, [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 26, screen_size[1] - 93, 0, " " + fps, fps < 60 ? [red[0], red[1], red[2], alpha_3] : [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 + -6, screen_size[1] - 92, 0, " " + ping, [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + -7, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255] : [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 78, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [255, 255, 255, 255], font2); } } if (fps < 55) { Render.StringCustom(screen_size[0] / 2 - 72, screen_size[1] - 46, 0, "WARNING! [performance trouble]", [255, 0, 0, alpha_3], font4); } Render.StringCustom(screen_size[0] / 2 - 40, screen_size[1] - 21, 0, "lagcomp: ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 39, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2); if (isHActive() == 0 && velocity > 270) { Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", green, font2); } else { Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", red, font2); } if (isDoubleTapActive() == 1) { Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken [shifting]", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken [shifting]", green, font2); } } } Cheat.RegisterCallback("Draw", "draw");
можешь второй вариант нет графа отдельно скинуть, от первого, тип просто лоаднул, и всё
function isDoubleTapActive() {
    var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap");
    var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap");
    return isCheckboxActive && isKeyActive;
}
function isHActive() {
    var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Hide shots");
    var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots");
    return isCheckboxActive && isKeyActive;
}
function GetVelocity() {
    var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
    return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}
function draw() {
        var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString()
        var ping2 = Math.floor(Local.Latency() * 1000 / 19.5);
        var today = new Date();
        var hours1 = today.getHours();
        var minutes1 = today.getMinutes();
        var seconds1 = today.getSeconds();
        var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
        var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
        var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds();
        var screen_size = Render.GetScreenSize()
        var font2 = Render.AddFont("Small Fonts", 7, 0);
        var local = Entity.GetLocalPlayer();
        var fps = Math.floor(1 / Global.Frametime());
        g_Local_weapon = Entity.GetWeapon(local);
        weapon_name = Entity.GetName(g_Local_weapon);
        g_Local_classname = Entity.GetClassName(g_Local_weapon);
        var alpha_3 = Math.sin(Globals.Curtime() * 4) * 55 + 200;
        var trWidth = 17;
        var trHeight = 18;
        var LX = screen_size[0] / 2 - trWidth / 1 + 7;
        var RX = screen_size[0] / 2 + trWidth / 1 - 8;
        var UY = screen_size[1] - 103 - trHeight;
        var DY = screen_size[1] - 103;
        var font3 = Render.AddFont("Verdana", 10, 0);
        var font4 = Render.AddFont("Verdana", 7, 0);
        var signColor = [255, 207, 48, 255];
        var shadowColor = [194, 159, 47, 255];
        var green = [36, 240, 80, 255];
        var red = [250, 42, 42, 255];
        var speedd = (GetVelocity().toFixed(0)).toString()
        if(!World.GetServerString()) {
            ping = 0;
            speedd = 0;
        }
        if (ping > 69)
        //Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 92, 0, "!", [0,0,0,255], font3 );   
        {
            Render.StringCustom(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3);
            Render.StringCustom(screen_size[0] / 2 - 1 * 1.0031, UY + 3, 0, "!", ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3], font3);
        } else {
            Render.StringCustom(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3);
            Render.StringCustom(screen_size[0] / 2 - 1 * 1.0031, UY + 3, 0, "!", signColor, font3);
        }
        if (ping > 69) {
            //низ
            Render.Line(LX, DY, RX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]);
            //бок левый
            Render.Line(screen_size[0] / 2, UY, LX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]);
            //бок правый
            Render.Line(screen_size[0] / 2, UY, RX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]);
        } else {
            //низ
            Render.Line(LX, DY, RX, DY, signColor);
            //бок левый
            Render.Line(screen_size[0] / 2, UY, LX, DY, signColor);
            Render.Line(screen_size[0] / 2, UY - -0, LX - -0, DY - 1, shadowColor);
            //бок правый
            Render.Line(screen_size[0] / 2, UY, RX, DY, signColor);
            Render.Line(screen_size[0] / 2 + -0, UY - 1, RX + 0, DY - 1, shadowColor);
        }
        //текст графа
        var lp = Entity.GetLocalPlayer();
        var velocity = Math.round(GetVelocity(lp));
        {
            if (ping < 69) {
                Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 112, 0, "clock syncing", [0, 0, 0, alpha_3], font2);
                Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 113, 0, "clock syncing", [255, 255, 255, alpha_3], font2);
                Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [255, 255, 255, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 92, 0, "loss:(+-" + ping2 / 5 + ")  ", [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 93, 0, "loss:(+-" + ping2 / 5 + ")  ", [255, 255, 255, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 18, screen_size[1] - 92, 0, "ping: " + "          fps:", [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 19, screen_size[1] - 93, 0, "ping: " + "          fps:", [255, 255, 255, 255], font2);
                Render.StringCustom(screen_size[0] / 2 + 30, screen_size[1] - 92, 0, "    " + fps, [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 + 31, screen_size[1] - 93, 0, "    " + fps, fps < 60 ? [red[0], red[1], red[2], alpha_3] : [255, 255, 255, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + "   ticks: " + Globals.Tickrate().toString() + "   velocity: " + speedd + " u/s ", [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + "   ticks: " + Globals.Tickrate().toString() + "   velocity: " + speedd + " u/s ", [255, 255, 255, 255], font2);
                Render.StringCustom(screen_size[0] / 2 + 0, screen_size[1] - 92, 0, " " + ping, [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 + 1, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255] : [255, 255, 255, 255], font2);
            } else {
                Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 112, 0, "lost connection ", [0, 0, 0, alpha_3], font2);
                Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 113, 0, "lost connection ", [255, 255, 255, alpha_3], font2);
                Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [0, 0, 0, alpha_3], font2);
                Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [255, 255, 255, alpha_3], font2);
                Render.StringCustom(screen_size[0] / 2 - 56, screen_size[1] - 92, 0, "(+-" + ping2 / 4 + ")  ", [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 92, 0, "loss:", [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 93, 0, "loss:", [255, 255, 255, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 61, screen_size[1] - 93, 0, "  (+-" + ping2 / 4 + ")  ", [255, 82, 62, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 92, 0, "ping: " + "          fps:", [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 93, 0, "ping: " + "          fps:", [255, 255, 255, 255], font2);
                Render.StringCustom(screen_size[0] / 2 + 27, screen_size[1] - 92, 0, "    " + fps, [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 + 26, screen_size[1] - 93, 0, "    " + fps, fps < 60 ? [red[0], red[1], red[2], alpha_3] : [255, 255, 255, 255], font2);
                Render.StringCustom(screen_size[0] / 2 + -6, screen_size[1] - 92, 0, " " + ping, [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 + -7, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255] : [255, 255, 255, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + "   ticks: " + Globals.Tickrate().toString() + "   velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [0, 0, 0, 255], font2);
                Render.StringCustom(screen_size[0] / 2 - 78, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + "   ticks: " + Globals.Tickrate().toString() + "   velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [255, 255, 255, 255], font2);
            }
        }
        if (fps < 55) {
            Render.StringCustom(screen_size[0] / 2 - 72, screen_size[1] - 46, 0, "WARNING! [performance trouble]", [255, 0, 0, alpha_3], font4);
        }
        Render.StringCustom(screen_size[0] / 2 - 40, screen_size[1] - 21, 0, "lagcomp: ", [0, 0, 0, 255], font2);
        Render.StringCustom(screen_size[0] / 2 - 39, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2);
        if (isHActive() == 0 && velocity > 270) {
            Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2);
            Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", green, font2);
        } else {
            Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", red, font2);
        }
        if (isDoubleTapActive() == 1) {
            Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken [shifting]", [0, 0, 0, 255], font2);
            Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken [shifting]", green, font2);
        }
    
}
Cheat.RegisterCallback("Draw", "draw");
	лучшийJavaScript:function isDoubleTapActive() { var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap"); var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap"); return isCheckboxActive && isKeyActive; } function isHActive() { var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Hide shots"); var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots"); return isCheckboxActive && isKeyActive; } function GetVelocity() { var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]"); return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]); } function draw() { var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString() var ping2 = Math.floor(Local.Latency() * 1000 / 19.5); var today = new Date(); var hours1 = today.getHours(); var minutes1 = today.getMinutes(); var seconds1 = today.getSeconds(); var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":"; var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":"; var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds(); var screen_size = Render.GetScreenSize() var font2 = Render.AddFont("Small Fonts", 7, 0); var local = Entity.GetLocalPlayer(); var fps = Math.floor(1 / Global.Frametime()); g_Local_weapon = Entity.GetWeapon(local); weapon_name = Entity.GetName(g_Local_weapon); g_Local_classname = Entity.GetClassName(g_Local_weapon); var alpha_3 = Math.sin(Globals.Curtime() * 4) * 55 + 200; var trWidth = 17; var trHeight = 18; var LX = screen_size[0] / 2 - trWidth / 1 + 7; var RX = screen_size[0] / 2 + trWidth / 1 - 8; var UY = screen_size[1] - 103 - trHeight; var DY = screen_size[1] - 103; var font3 = Render.AddFont("Verdana", 10, 0); var font4 = Render.AddFont("Verdana", 7, 0); var signColor = [255, 207, 48, 255]; var shadowColor = [194, 159, 47, 255]; var green = [36, 240, 80, 255]; var red = [250, 42, 42, 255]; var speedd = (GetVelocity().toFixed(0)).toString() if(!World.GetServerString()) { ping = 0; speedd = 0; } if (ping > 69) //Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 92, 0, "!", [0,0,0,255], font3 ); { Render.StringCustom(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3); Render.StringCustom(screen_size[0] / 2 - 1 * 1.0031, UY + 3, 0, "!", ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3], font3); } else { Render.StringCustom(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3); Render.StringCustom(screen_size[0] / 2 - 1 * 1.0031, UY + 3, 0, "!", signColor, font3); } if (ping > 69) { //низ Render.Line(LX, DY, RX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]); //бок левый Render.Line(screen_size[0] / 2, UY, LX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]); //бок правый Render.Line(screen_size[0] / 2, UY, RX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]); } else { //низ Render.Line(LX, DY, RX, DY, signColor); //бок левый Render.Line(screen_size[0] / 2, UY, LX, DY, signColor); Render.Line(screen_size[0] / 2, UY - -0, LX - -0, DY - 1, shadowColor); //бок правый Render.Line(screen_size[0] / 2, UY, RX, DY, signColor); Render.Line(screen_size[0] / 2 + -0, UY - 1, RX + 0, DY - 1, shadowColor); } //текст графа var lp = Entity.GetLocalPlayer(); var velocity = Math.round(GetVelocity(lp)); { if (ping < 69) { Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 112, 0, "clock syncing", [0, 0, 0, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 113, 0, "clock syncing", [255, 255, 255, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 92, 0, "loss:(+-" + ping2 / 5 + ") ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 93, 0, "loss:(+-" + ping2 / 5 + ") ", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 18, screen_size[1] - 92, 0, "ping: " + " fps:", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 19, screen_size[1] - 93, 0, "ping: " + " fps:", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 + 30, screen_size[1] - 92, 0, " " + fps, [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 31, screen_size[1] - 93, 0, " " + fps, fps < 60 ? [red[0], red[1], red[2], alpha_3] : [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + speedd + " u/s ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + speedd + " u/s ", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 + 0, screen_size[1] - 92, 0, " " + ping, [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 1, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255] : [255, 255, 255, 255], font2); } else { Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 112, 0, "lost connection ", [0, 0, 0, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 113, 0, "lost connection ", [255, 255, 255, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [0, 0, 0, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [255, 255, 255, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 - 56, screen_size[1] - 92, 0, "(+-" + ping2 / 4 + ") ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 92, 0, "loss:", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 93, 0, "loss:", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 61, screen_size[1] - 93, 0, " (+-" + ping2 / 4 + ") ", [255, 82, 62, 255], font2); Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 92, 0, "ping: " + " fps:", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 93, 0, "ping: " + " fps:", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 + 27, screen_size[1] - 92, 0, " " + fps, [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 26, screen_size[1] - 93, 0, " " + fps, fps < 60 ? [red[0], red[1], red[2], alpha_3] : [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 + -6, screen_size[1] - 92, 0, " " + ping, [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + -7, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255] : [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 78, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [255, 255, 255, 255], font2); } } if (fps < 55) { Render.StringCustom(screen_size[0] / 2 - 72, screen_size[1] - 46, 0, "WARNING! [performance trouble]", [255, 0, 0, alpha_3], font4); } Render.StringCustom(screen_size[0] / 2 - 40, screen_size[1] - 21, 0, "lagcomp: ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 39, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2); if (isHActive() == 0 && velocity > 270) { Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", green, font2); } else { Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", red, font2); } if (isDoubleTapActive() == 1) { Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken [shifting]", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken [shifting]", green, font2); } } Cheat.RegisterCallback("Draw", "draw");
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz