Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Нужна группа «пользователь»лучший
бля, как реакцию оставить?
Нужна группа «пользователь»лучший
бля, как реакцию оставить?
А какой друг скинул ? можешь написать в лсХз зачем, мб кому-то и надо для визуальности
скинул друг я чуть потрогал скриптик, сделал +- норм треугольник ну и текст немного
да скрипт юзлес, вт не дает логов вообще касомак код лучше не чек
Посмотреть вложение 136722Посмотреть вложение 136723
неа :)А какой друг скинул ? можешь написать в лс
сначала так и было [2] но захотелось 3 поставитьЗачем ты скрин сайз делишь на 3, и вычитаешь -300?
JavaScript:{ Render.StringCustom(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3); Render.StringCustom(screen_size[0] / 2 - 1, UY + 3, 0, "!", ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3], font3); } else { Render.StringCustom(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3); Render.StringCustom(screen_size[0] / 2 - 1 * 1.0031, UY + 3, 0, "!", signColor, font3); }
хз, у меня как видешь на скринах он не за пределами! знак, за пределами треугольника
v4?JavaScript:function isDoubleTapActive() { var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Doubletap"); var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap"); return isCheckboxActive && isKeyActive; } function isHActive() { var isCheckboxActive = UI.GetValue("Rage", "Exploits", "Hide shots"); var isKeyActive = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots"); return isCheckboxActive && isKeyActive; } function GetVelocity() { var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]"); return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]); } function draw() { var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString() var ping2 = Math.floor(Local.Latency() * 1000 / 19.5); var today = new Date(); var hours1 = today.getHours(); var minutes1 = today.getMinutes(); var seconds1 = today.getSeconds(); var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":"; var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":"; var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds(); var screen_size = Render.GetScreenSize() var font2 = Render.AddFont("Small Fonts", 7, 0); var local = Entity.GetLocalPlayer(); var fps = Math.floor(1 / Global.Frametime()); g_Local_weapon = Entity.GetWeapon(local); weapon_name = Entity.GetName(g_Local_weapon); g_Local_classname = Entity.GetClassName(g_Local_weapon); var alpha_3 = Math.sin(Globals.Curtime() * 4) * 55 + 200; var trWidth = 17; var trHeight = 18; var LX = screen_size[0] / 2 - trWidth / 1 + 7; var RX = screen_size[0] / 2 + trWidth / 1 - 8; var UY = screen_size[1] - 103 - trHeight; var DY = screen_size[1] - 103; var font3 = Render.AddFont("Verdana", 10, 0); var font4 = Render.AddFont("Verdana", 7, 0); var signColor = [255, 207, 48, 255]; var shadowColor = [194, 159, 47, 255]; var green = [36, 240, 80, 255]; var red = [250, 42, 42, 255]; var speedd = (GetVelocity().toFixed(0)).toString() if(!World.GetServerString()) { ping = 0; speedd = 0; } if (ping > 69) //Render.StringCustom(screen_size[0] / 2 - 16, screen_size[1] - 92, 0, "!", [0,0,0,255], font3 ); { Render.StringCustom(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3); Render.StringCustom(screen_size[0] / 2 - 1 * 1.0031, UY + 3, 0, "!", ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3], font3); } else { Render.StringCustom(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3); Render.StringCustom(screen_size[0] / 2 - 1 * 1.0031, UY + 3, 0, "!", signColor, font3); } if (ping > 69) { //низ Render.Line(LX, DY, RX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]); //бок левый Render.Line(screen_size[0] / 2, UY, LX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]); //бок правый Render.Line(screen_size[0] / 2, UY, RX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]); } else { //низ Render.Line(LX, DY, RX, DY, signColor); //бок левый Render.Line(screen_size[0] / 2, UY, LX, DY, signColor); Render.Line(screen_size[0] / 2, UY - -0, LX - -0, DY - 1, shadowColor); //бок правый Render.Line(screen_size[0] / 2, UY, RX, DY, signColor); Render.Line(screen_size[0] / 2 + -0, UY - 1, RX + 0, DY - 1, shadowColor); } //текст графа var lp = Entity.GetLocalPlayer(); var velocity = Math.round(GetVelocity(lp)); { if (ping < 69) { Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 112, 0, "clock syncing", [0, 0, 0, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 113, 0, "clock syncing", [255, 255, 255, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 92, 0, "loss:(+-" + ping2 / 5 + ") ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 93, 0, "loss:(+-" + ping2 / 5 + ") ", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 18, screen_size[1] - 92, 0, "ping: " + " fps:", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 19, screen_size[1] - 93, 0, "ping: " + " fps:", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 + 30, screen_size[1] - 92, 0, " " + fps, [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 31, screen_size[1] - 93, 0, " " + fps, fps < 60 ? [red[0], red[1], red[2], alpha_3] : [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 75, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + speedd + " u/s ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 74, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + speedd + " u/s ", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 + 0, screen_size[1] - 92, 0, " " + ping, [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 1, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255] : [255, 255, 255, 255], font2); } else { Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 112, 0, "lost connection ", [0, 0, 0, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 113, 0, "lost connection ", [255, 255, 255, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [0, 0, 0, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [255, 255, 255, alpha_3], font2); Render.StringCustom(screen_size[0] / 2 - 56, screen_size[1] - 92, 0, "(+-" + ping2 / 4 + ") ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 80, screen_size[1] - 92, 0, "loss:", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 93, 0, "loss:", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 61, screen_size[1] - 93, 0, " (+-" + ping2 / 4 + ") ", [255, 82, 62, 255], font2); Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 92, 0, "ping: " + " fps:", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] - 93, 0, "ping: " + " fps:", [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 + 27, screen_size[1] - 92, 0, " " + fps, [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 26, screen_size[1] - 93, 0, " " + fps, fps < 60 ? [red[0], red[1], red[2], alpha_3] : [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 + -6, screen_size[1] - 92, 0, " " + ping, [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + -7, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255] : [255, 255, 255, 255], font2); Render.StringCustom(screen_size[0] / 2 - 79, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 78, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [255, 255, 255, 255], font2); } } if (fps < 55) { Render.StringCustom(screen_size[0] / 2 - 72, screen_size[1] - 46, 0, "WARNING! [performance trouble]", [255, 0, 0, alpha_3], font4); } Render.StringCustom(screen_size[0] / 2 - 40, screen_size[1] - 21, 0, "lagcomp: ", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 - 39, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2); if (isHActive() == 0 && velocity > 270) { Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", green, font2); } else { Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", red, font2); } if (isDoubleTapActive() == 1) { Render.StringCustom(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken [shifting]", [0, 0, 0, 255], font2); Render.StringCustom(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken [shifting]", green, font2); } } Cheat.RegisterCallback("Draw", "draw");
Blin pod v4 хачу ((((((((
Невидно? в3 есчё
Ну так перепиши втф. Дело минут 5-7Blin pod v4 хачу ((((((((
мне лень блин пипецНу так перепиши втф. Дело минут 5-7
Если скажешь, что это не то, то скажу тебе так:мне лень блин пипец
Я хочу именно этот
мне лень блин пипец
function isDoubleTapActive() {
var isCheckboxActive = UI.GetHotkey(["Rage", "Exploits", "Double tap"]);
var isKeyActive = UI.GetHotkey(["Rage", "Exploits", "Double tap"]);
return isCheckboxActive && isKeyActive;
}
function isHActive() {
var isCheckboxActive = UI.GetHotkey(["Rage", "Exploits", "Double tap"]);
var isKeyActive = UI.GetHotkey(["Rage", "Exploits", "Double tap"]);
return isCheckboxActive && isKeyActive;
}
function GetVelocity() {
var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]");
return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]);
}
function draw() {
var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString()
var ping2 = Math.floor(Local.Latency() * 1000 / 19.5);
var today = new Date();
var hours1 = today.getHours();
var minutes1 = today.getMinutes();
var seconds1 = today.getSeconds();
var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":";
var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":";
var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds();
var screen_size = Render.GetScreenSize()
var font2 = Render.GetFont("Small Fonts.ttf", 7, true);
var local = Entity.GetLocalPlayer();
var fps = Math.floor(1 / Global.Frametime());
g_Local_weapon = Entity.GetWeapon(local);
weapon_name = Entity.GetName(g_Local_weapon);
g_Local_classname = Entity.GetClassName(g_Local_weapon);
var alpha_3 = Math.sin(Globals.Curtime() * 4) * 55 + 200;
var trWidth = 17;
var trHeight = 18;
var LX = screen_size[0] / 2 - trWidth / 1 + 7;
var RX = screen_size[0] / 2 + trWidth / 1 - 8;
var UY = screen_size[1] - 103 - trHeight;
var DY = screen_size[1] - 103;
var font3 = Render.GetFont( "Verdana.ttf", 10, true);
var font4 = Render.GetFont( "Verdana.ttf", 14, true);
var signColor = [255, 207, 48, 255];
var shadowColor = [194, 159, 47, 255];
var green = [36, 240, 80, 255];
var red = [250, 42, 42, 255];
var speedd = (GetVelocity().toFixed(0)).toString()
if(!World.GetServerString()) {
ping = 0;
speedd = 0;
}
if (ping > 69)
//Render.String(screen_size[0] / 2 - 16, screen_size[1] - 92, 0, "!", [0,0,0,255], font3 );
{
Render.String(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3);
Render.String(screen_size[0] / 2 - 1 * 1.0031, UY + 3, 0, "!", ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3], font3);
} else {
Render.String(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3);
Render.String(screen_size[0] / 2 - 1 * 1.0031, UY + 3, 0, "!", signColor, font3);
}
if (ping > 69) {
//низ
Render.Line(LX, DY, RX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]);
//бок левый
Render.Line(screen_size[0] / 2, UY, LX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]);
//бок правый
Render.Line(screen_size[0] / 2, UY, RX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]);
} else {
//низ
Render.Line(LX, DY, RX, DY, signColor);
//бок левый
Render.Line(screen_size[0] / 2, UY, LX, DY, signColor);
Render.Line(screen_size[0] / 2, UY - -0, LX - -0, DY - 1, shadowColor);
//бок правый
Render.Line(screen_size[0] / 2, UY, RX, DY, signColor);
Render.Line(screen_size[0] / 2 + -0, UY - 1, RX + 0, DY - 1, shadowColor);
}
//текст графа
var lp = Entity.GetLocalPlayer();
var velocity = Math.round(GetVelocity(lp));
{
if (ping < 69) {
Render.String(screen_size[0] / 2 - 75, screen_size[1] - 112, 0, "clock syncing", [0, 0, 0, alpha_3], font2);
Render.String(screen_size[0] / 2 - 74, screen_size[1] - 113, 0, "clock syncing", [255, 255, 255, alpha_3], font2);
Render.String(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [0, 0, 0, 255], font2);
Render.String(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [255, 255, 255, 255], font2);
Render.String(screen_size[0] / 2 - 75, screen_size[1] - 92, 0, "loss:(+-" + ping2 / 5 + ") ", [0, 0, 0, 255], font2);
Render.String(screen_size[0] / 2 - 74, screen_size[1] - 93, 0, "loss:(+-" + ping2 / 5 + ") ", [255, 255, 255, 255], font2);
Render.String(screen_size[0] / 2 - 18, screen_size[1] - 92, 0, "ping: " + " fps:", [0, 0, 0, 255], font2);
Render.String(screen_size[0] / 2 - 19, screen_size[1] - 93, 0, "ping: " + " fps:", [255, 255, 255, 255], font2);
Render.String(screen_size[0] / 2 + 30, screen_size[1] - 92, 0, " " + fps, [0, 0, 0, 255], font2);
Render.String(screen_size[0] / 2 + 31, screen_size[1] - 93, 0, " " + fps, fps < 60 ? [red[0], red[1], red[2], alpha_3] : [255, 255, 255, 255], font2);
Render.String(screen_size[0] / 2 - 75, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + speedd + " u/s ", [0, 0, 0, 255], font2);
Render.String(screen_size[0] / 2 - 74, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + speedd + " u/s ", [255, 255, 255, 255], font2);
Render.String(screen_size[0] / 2 + 0, screen_size[1] - 92, 0, " " + ping, [0, 0, 0, 255], font2);
Render.String(screen_size[0] / 2 + 1, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255] : [255, 255, 255, 255], font2);
} else {
Render.String(screen_size[0] / 2 - 80, screen_size[1] - 112, 0, "lost connection ", [0, 0, 0, alpha_3], font2);
Render.String(screen_size[0] / 2 - 79, screen_size[1] - 113, 0, "lost connection ", [255, 255, 255, alpha_3], font2);
Render.String(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [0, 0, 0, alpha_3], font2);
Render.String(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [255, 255, 255, alpha_3], font2);
Render.String(screen_size[0] / 2 - 56, screen_size[1] - 92, 0, "(+-" + ping2 / 4 + ") ", [0, 0, 0, 255], font2);
Render.String(screen_size[0] / 2 - 80, screen_size[1] - 92, 0, "loss:", [0, 0, 0, 255], font2);
Render.String(screen_size[0] / 2 - 79, screen_size[1] - 93, 0, "loss:", [255, 255, 255, 255], font2);
Render.String(screen_size[0] / 2 - 61, screen_size[1] - 93, 0, " (+-" + ping2 / 4 + ") ", [255, 82, 62, 255], font2);
Render.String(screen_size[0] / 2 - 25, screen_size[1] - 92, 0, "ping: " + " fps:", [0, 0, 0, 255], font2);
Render.String(screen_size[0] / 2 - 25, screen_size[1] - 93, 0, "ping: " + " fps:", [255, 255, 255, 255], font2);
Render.String(screen_size[0] / 2 + 27, screen_size[1] - 92, 0, " " + fps, [0, 0, 0, 255], font2);
Render.String(screen_size[0] / 2 + 26, screen_size[1] - 93, 0, " " + fps, fps < 60 ? [red[0], red[1], red[2], alpha_3] : [255, 255, 255, 255], font2);
Render.String(screen_size[0] / 2 + -6, screen_size[1] - 92, 0, " " + ping, [0, 0, 0, 255], font2);
Render.String(screen_size[0] / 2 + -7, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255] : [255, 255, 255, 255], font2);
Render.String(screen_size[0] / 2 - 79, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [0, 0, 0, 255], font2);
Render.String(screen_size[0] / 2 - 78, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [255, 255, 255, 255], font2);
}
}
if (fps < 55) {
Render.String(screen_size[0] / 2 - 72, screen_size[1] - 46, 0, "WARNING! [performance trouble]", [255, 0, 0, alpha_3], font4);
}
Render.String(screen_size[0] / 2 - 40, screen_size[1] - 21, 0, "lagcomp: ", [0, 0, 0, 255], font2);
Render.String(screen_size[0] / 2 - 39, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2);
if (isHActive() == 0 && velocity > 270) {
Render.String(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2);
Render.String(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", green, font2);
} else {
Render.String(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", red, font2);
}
if (isDoubleTapActive() == 1) {
Render.String(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken [shifting]", [0, 0, 0, 255], font2);
Render.String(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken [shifting]", green, font2);
}
}
Cheat.RegisterCallback("Draw", "draw");
не ворк ((((999JavaScript:function isDoubleTapActive() { var isCheckboxActive = UI.GetHotkey(["Rage", "Exploits", "Double tap"]); var isKeyActive = UI.GetHotkey(["Rage", "Exploits", "Double tap"]); return isCheckboxActive && isKeyActive; } function isHActive() { var isCheckboxActive = UI.GetHotkey(["Rage", "Exploits", "Double tap"]); var isKeyActive = UI.GetHotkey(["Rage", "Exploits", "Double tap"]); return isCheckboxActive && isKeyActive; } function GetVelocity() { var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]"); return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]); } function draw() { var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString() var ping2 = Math.floor(Local.Latency() * 1000 / 19.5); var today = new Date(); var hours1 = today.getHours(); var minutes1 = today.getMinutes(); var seconds1 = today.getSeconds(); var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":"; var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":"; var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds(); var screen_size = Render.GetScreenSize() var font2 = Render.GetFont("Small Fonts.ttf", 7, true); var local = Entity.GetLocalPlayer(); var fps = Math.floor(1 / Global.Frametime()); g_Local_weapon = Entity.GetWeapon(local); weapon_name = Entity.GetName(g_Local_weapon); g_Local_classname = Entity.GetClassName(g_Local_weapon); var alpha_3 = Math.sin(Globals.Curtime() * 4) * 55 + 200; var trWidth = 17; var trHeight = 18; var LX = screen_size[0] / 2 - trWidth / 1 + 7; var RX = screen_size[0] / 2 + trWidth / 1 - 8; var UY = screen_size[1] - 103 - trHeight; var DY = screen_size[1] - 103; var font3 = Render.GetFont( "Verdana.ttf", 10, true); var font4 = Render.GetFont( "Verdana.ttf", 14, true); var signColor = [255, 207, 48, 255]; var shadowColor = [194, 159, 47, 255]; var green = [36, 240, 80, 255]; var red = [250, 42, 42, 255]; var speedd = (GetVelocity().toFixed(0)).toString() if(!World.GetServerString()) { ping = 0; speedd = 0; } if (ping > 69) //Render.String(screen_size[0] / 2 - 16, screen_size[1] - 92, 0, "!", [0,0,0,255], font3 ); { Render.String(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3); Render.String(screen_size[0] / 2 - 1 * 1.0031, UY + 3, 0, "!", ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3], font3); } else { Render.String(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3); Render.String(screen_size[0] / 2 - 1 * 1.0031, UY + 3, 0, "!", signColor, font3); } if (ping > 69) { //низ Render.Line(LX, DY, RX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]); //бок левый Render.Line(screen_size[0] / 2, UY, LX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]); //бок правый Render.Line(screen_size[0] / 2, UY, RX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]); } else { //низ Render.Line(LX, DY, RX, DY, signColor); //бок левый Render.Line(screen_size[0] / 2, UY, LX, DY, signColor); Render.Line(screen_size[0] / 2, UY - -0, LX - -0, DY - 1, shadowColor); //бок правый Render.Line(screen_size[0] / 2, UY, RX, DY, signColor); Render.Line(screen_size[0] / 2 + -0, UY - 1, RX + 0, DY - 1, shadowColor); } //текст графа var lp = Entity.GetLocalPlayer(); var velocity = Math.round(GetVelocity(lp)); { if (ping < 69) { Render.String(screen_size[0] / 2 - 75, screen_size[1] - 112, 0, "clock syncing", [0, 0, 0, alpha_3], font2); Render.String(screen_size[0] / 2 - 74, screen_size[1] - 113, 0, "clock syncing", [255, 255, 255, alpha_3], font2); Render.String(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [255, 255, 255, 255], font2); Render.String(screen_size[0] / 2 - 75, screen_size[1] - 92, 0, "loss:(+-" + ping2 / 5 + ") ", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 - 74, screen_size[1] - 93, 0, "loss:(+-" + ping2 / 5 + ") ", [255, 255, 255, 255], font2); Render.String(screen_size[0] / 2 - 18, screen_size[1] - 92, 0, "ping: " + " fps:", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 - 19, screen_size[1] - 93, 0, "ping: " + " fps:", [255, 255, 255, 255], font2); Render.String(screen_size[0] / 2 + 30, screen_size[1] - 92, 0, " " + fps, [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 + 31, screen_size[1] - 93, 0, " " + fps, fps < 60 ? [red[0], red[1], red[2], alpha_3] : [255, 255, 255, 255], font2); Render.String(screen_size[0] / 2 - 75, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + speedd + " u/s ", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 - 74, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + speedd + " u/s ", [255, 255, 255, 255], font2); Render.String(screen_size[0] / 2 + 0, screen_size[1] - 92, 0, " " + ping, [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 + 1, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255] : [255, 255, 255, 255], font2); } else { Render.String(screen_size[0] / 2 - 80, screen_size[1] - 112, 0, "lost connection ", [0, 0, 0, alpha_3], font2); Render.String(screen_size[0] / 2 - 79, screen_size[1] - 113, 0, "lost connection ", [255, 255, 255, alpha_3], font2); Render.String(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [0, 0, 0, alpha_3], font2); Render.String(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [255, 255, 255, alpha_3], font2); Render.String(screen_size[0] / 2 - 56, screen_size[1] - 92, 0, "(+-" + ping2 / 4 + ") ", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 - 80, screen_size[1] - 92, 0, "loss:", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 - 79, screen_size[1] - 93, 0, "loss:", [255, 255, 255, 255], font2); Render.String(screen_size[0] / 2 - 61, screen_size[1] - 93, 0, " (+-" + ping2 / 4 + ") ", [255, 82, 62, 255], font2); Render.String(screen_size[0] / 2 - 25, screen_size[1] - 92, 0, "ping: " + " fps:", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 - 25, screen_size[1] - 93, 0, "ping: " + " fps:", [255, 255, 255, 255], font2); Render.String(screen_size[0] / 2 + 27, screen_size[1] - 92, 0, " " + fps, [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 + 26, screen_size[1] - 93, 0, " " + fps, fps < 60 ? [red[0], red[1], red[2], alpha_3] : [255, 255, 255, 255], font2); Render.String(screen_size[0] / 2 + -6, screen_size[1] - 92, 0, " " + ping, [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 + -7, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255] : [255, 255, 255, 255], font2); Render.String(screen_size[0] / 2 - 79, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 - 78, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [255, 255, 255, 255], font2); } } if (fps < 55) { Render.String(screen_size[0] / 2 - 72, screen_size[1] - 46, 0, "WARNING! [performance trouble]", [255, 0, 0, alpha_3], font4); } Render.String(screen_size[0] / 2 - 40, screen_size[1] - 21, 0, "lagcomp: ", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 - 39, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2); if (isHActive() == 0 && velocity > 270) { Render.String(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", green, font2); } else { Render.String(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", red, font2); } if (isDoubleTapActive() == 1) { Render.String(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken [shifting]", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken [shifting]", green, font2); } } Cheat.RegisterCallback("Draw", "draw");
лагкомп не ворк фулл (((JavaScript:function isDoubleTapActive() { var isCheckboxActive = UI.GetHotkey(["Rage", "Exploits", "Double tap"]); var isKeyActive = UI.GetHotkey(["Rage", "Exploits", "Double tap"]); return isCheckboxActive && isKeyActive; } function isHActive() { var isCheckboxActive = UI.GetHotkey(["Rage", "Exploits", "Double tap"]); var isKeyActive = UI.GetHotkey(["Rage", "Exploits", "Double tap"]); return isCheckboxActive && isKeyActive; } function GetVelocity() { var velocity = Entity.GetProp(Entity.GetLocalPlayer(), "CBasePlayer", "m_vecVelocity[0]"); return Math.sqrt(velocity[0] * velocity[0] + velocity[1] * velocity[1]); } function draw() { var ping = Math.round(Entity.GetProp(Entity.GetLocalPlayer(), "CPlayerResource", "m_iPing")).toString() var ping2 = Math.floor(Local.Latency() * 1000 / 19.5); var today = new Date(); var hours1 = today.getHours(); var minutes1 = today.getMinutes(); var seconds1 = today.getSeconds(); var hours = hours1 <= 9 ? "0" + today.getHours() + ":" : today.getHours() + ":"; var minutes = minutes1 <= 9 ? "0" + today.getMinutes() + ":" : today.getMinutes() + ":"; var seconds = seconds1 <= 9 ? "0" + today.getSeconds() : today.getSeconds(); var screen_size = Render.GetScreenSize() var font2 = Render.GetFont("Small Fonts.ttf", 7, true); var local = Entity.GetLocalPlayer(); var fps = Math.floor(1 / Global.Frametime()); g_Local_weapon = Entity.GetWeapon(local); weapon_name = Entity.GetName(g_Local_weapon); g_Local_classname = Entity.GetClassName(g_Local_weapon); var alpha_3 = Math.sin(Globals.Curtime() * 4) * 55 + 200; var trWidth = 17; var trHeight = 18; var LX = screen_size[0] / 2 - trWidth / 1 + 7; var RX = screen_size[0] / 2 + trWidth / 1 - 8; var UY = screen_size[1] - 103 - trHeight; var DY = screen_size[1] - 103; var font3 = Render.GetFont( "Verdana.ttf", 10, true); var font4 = Render.GetFont( "Verdana.ttf", 14, true); var signColor = [255, 207, 48, 255]; var shadowColor = [194, 159, 47, 255]; var green = [36, 240, 80, 255]; var red = [250, 42, 42, 255]; var speedd = (GetVelocity().toFixed(0)).toString() if(!World.GetServerString()) { ping = 0; speedd = 0; } if (ping > 69) //Render.String(screen_size[0] / 2 - 16, screen_size[1] - 92, 0, "!", [0,0,0,255], font3 ); { Render.String(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3); Render.String(screen_size[0] / 2 - 1 * 1.0031, UY + 3, 0, "!", ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3], font3); } else { Render.String(screen_size[0] / 2, UY + 3, 0, "!", [64, 50, 15, 200], font3); Render.String(screen_size[0] / 2 - 1 * 1.0031, UY + 3, 0, "!", signColor, font3); } if (ping > 69) { //низ Render.Line(LX, DY, RX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]); //бок левый Render.Line(screen_size[0] / 2, UY, LX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]); //бок правый Render.Line(screen_size[0] / 2, UY, RX, DY, ping < 69 ? signColor : [red[0], red[1], red[2], alpha_3]); } else { //низ Render.Line(LX, DY, RX, DY, signColor); //бок левый Render.Line(screen_size[0] / 2, UY, LX, DY, signColor); Render.Line(screen_size[0] / 2, UY - -0, LX - -0, DY - 1, shadowColor); //бок правый Render.Line(screen_size[0] / 2, UY, RX, DY, signColor); Render.Line(screen_size[0] / 2 + -0, UY - 1, RX + 0, DY - 1, shadowColor); } //текст графа var lp = Entity.GetLocalPlayer(); var velocity = Math.round(GetVelocity(lp)); { if (ping < 69) { Render.String(screen_size[0] / 2 - 75, screen_size[1] - 112, 0, "clock syncing", [0, 0, 0, alpha_3], font2); Render.String(screen_size[0] / 2 - 74, screen_size[1] - 113, 0, "clock syncing", [255, 255, 255, alpha_3], font2); Render.String(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [255, 255, 255, 255], font2); Render.String(screen_size[0] / 2 - 75, screen_size[1] - 92, 0, "loss:(+-" + ping2 / 5 + ") ", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 - 74, screen_size[1] - 93, 0, "loss:(+-" + ping2 / 5 + ") ", [255, 255, 255, 255], font2); Render.String(screen_size[0] / 2 - 18, screen_size[1] - 92, 0, "ping: " + " fps:", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 - 19, screen_size[1] - 93, 0, "ping: " + " fps:", [255, 255, 255, 255], font2); Render.String(screen_size[0] / 2 + 30, screen_size[1] - 92, 0, " " + fps, [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 + 31, screen_size[1] - 93, 0, " " + fps, fps < 60 ? [red[0], red[1], red[2], alpha_3] : [255, 255, 255, 255], font2); Render.String(screen_size[0] / 2 - 75, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + speedd + " u/s ", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 - 74, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + speedd + " u/s ", [255, 255, 255, 255], font2); Render.String(screen_size[0] / 2 + 0, screen_size[1] - 92, 0, " " + ping, [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 + 1, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255] : [255, 255, 255, 255], font2); } else { Render.String(screen_size[0] / 2 - 80, screen_size[1] - 112, 0, "lost connection ", [0, 0, 0, alpha_3], font2); Render.String(screen_size[0] / 2 - 79, screen_size[1] - 113, 0, "lost connection ", [255, 255, 255, alpha_3], font2); Render.String(screen_size[0] / 2 + 18, screen_size[1] - 112, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [0, 0, 0, alpha_3], font2); Render.String(screen_size[0] / 2 + 17, screen_size[1] - 113, 0, "+-" + ping2 / 1 + "." + ping2 * 3 / 1 + "ms", [255, 255, 255, alpha_3], font2); Render.String(screen_size[0] / 2 - 56, screen_size[1] - 92, 0, "(+-" + ping2 / 4 + ") ", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 - 80, screen_size[1] - 92, 0, "loss:", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 - 79, screen_size[1] - 93, 0, "loss:", [255, 255, 255, 255], font2); Render.String(screen_size[0] / 2 - 61, screen_size[1] - 93, 0, " (+-" + ping2 / 4 + ") ", [255, 82, 62, 255], font2); Render.String(screen_size[0] / 2 - 25, screen_size[1] - 92, 0, "ping: " + " fps:", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 - 25, screen_size[1] - 93, 0, "ping: " + " fps:", [255, 255, 255, 255], font2); Render.String(screen_size[0] / 2 + 27, screen_size[1] - 92, 0, " " + fps, [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 + 26, screen_size[1] - 93, 0, " " + fps, fps < 60 ? [red[0], red[1], red[2], alpha_3] : [255, 255, 255, 255], font2); Render.String(screen_size[0] / 2 + -6, screen_size[1] - 92, 0, " " + ping, [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 + -7, screen_size[1] - 93, 0, " " + ping, ping > 60 ? [255, 125, 95, 255] : [255, 255, 255, 255], font2); Render.String(screen_size[0] / 2 - 79, screen_size[1] - 71, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 - 78, screen_size[1] - 72, 0, "time: " + hours + minutes + seconds + " ticks: " + Globals.Tickrate().toString() + " velocity: " + (GetVelocity().toFixed(0)).toString() + " u/s ", [255, 255, 255, 255], font2); } } if (fps < 55) { Render.String(screen_size[0] / 2 - 72, screen_size[1] - 46, 0, "WARNING! [performance trouble]", [255, 0, 0, alpha_3], font4); } Render.String(screen_size[0] / 2 - 40, screen_size[1] - 21, 0, "lagcomp: ", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 - 39, screen_size[1] - 22, 0, "lagcomp: ", [255, 255, 255, 255], font2); if (isHActive() == 0 && velocity > 270) { Render.String(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken", green, font2); } else { Render.String(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "unsafe", red, font2); } if (isDoubleTapActive() == 1) { Render.String(screen_size[0] / 2 + 3, screen_size[1] - 21, 0, "broken [shifting]", [0, 0, 0, 255], font2); Render.String(screen_size[0] / 2 + 2, screen_size[1] - 22, 0, "broken [shifting]", green, font2); } } Cheat.RegisterCallback("Draw", "draw");
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz