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offsets.h
Что именно и как нужно обновлять?
Вот сурс:
C++:
#pragma once
namespace OFFSETS
{
extern uintptr_t m_iHealth;
extern uintptr_t m_fFlags;
extern uintptr_t m_vecVelocity;
extern uintptr_t m_flLowerBodyYawTarget;
extern uintptr_t deadflag;
extern uintptr_t m_vecOrigin;
extern uintptr_t m_iTeamNum;
extern uintptr_t m_nTickBase;
extern uintptr_t m_bDormant;
extern uintptr_t animstate;
extern uintptr_t m_Collision;
extern uintptr_t m_angEyeAngles;
extern uintptr_t m_flSimulationTime;
extern uintptr_t m_vecViewOffset;
extern uintptr_t m_dwBoneMatrix;
extern uintptr_t m_aimPunchAngle;
extern uintptr_t m_bGunGameImmunity;
extern uintptr_t m_nForceBone;
extern uintptr_t m_flPoseParameter;
extern uintptr_t dwGlowObjectManager;
extern uintptr_t m_flNextPrimaryAttack;
extern uintptr_t m_flNextAttack;
extern uintptr_t m_hActiveWeapon;
extern uintptr_t m_ArmorValue;
extern uintptr_t m_bHasHelmet;
extern uintptr_t m_iObserverMode;
extern uintptr_t m_bIsScoped;
extern uintptr_t m_iAccount;
extern uintptr_t m_iPlayerC4;
extern uintptr_t dwPlayerResource;
extern uintptr_t m_iItemDefinitionIndex;
extern int8_t m_lifeState;
extern uintptr_t m_flPostponeFireReadyTime;
extern uintptr_t m_fThrowTime;
extern uintptr_t m_bPinPulled;
extern uintptr_t m_MoveType;
extern uintptr_t m_viewPunchAngle;
extern uintptr_t invalidateBoneCache;
extern uintptr_t m_iShotsFired;
extern uintptr_t m_bClientSideAnimation;
extern uintptr_t m_iItemIDHigh;
extern uintptr_t m_iEntityQuality;
extern uintptr_t m_iAccountID;
extern uintptr_t m_flFallbackWear;
extern uintptr_t m_nFallbackSeed;
extern uintptr_t m_nFallbackStatTrak;
extern uintptr_t m_nFallbackPaintKit;
extern uintptr_t m_hMyWearables;
extern uintptr_t m_nModelIndex;
extern uintptr_t m_hOwner;
extern uintptr_t m_iViewModelIndex;
extern uintptr_t m_iWorldModelIndex;
extern uintptr_t m_hWeaponWorldModel;
extern uintptr_t m_Item;
extern uintptr_t m_OriginalOwnerXuidLow;
extern uintptr_t m_OriginalOwnerXuidHigh;
extern uintptr_t m_iClip1;
extern uintptr_t m_iPrimaryReserveAmmoCount;
extern uintptr_t m_hMyWeapons;
extern uintptr_t animlayer;
extern uintptr_t m_bSpotted;
extern uintptr_t m_bCollisionGroup;
void InitOffsets();
}
Вот сурс:
Пожалуйста, авторизуйтесь для просмотра ссылки.
(noad)
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