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Тему посмотри я уже отвечал на этот вопрос другим пользователямв чём разница?
Смотрите видео ниже, чтобы узнать, как установить наш сайт в качестве веб-приложения на домашнем экране.
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Тему посмотри я уже отвечал на этот вопрос другим пользователямв чём разница?
А на в4 есть подобное? как не искал не форуме вт и других, ничего. Хотя апи вроде позволяетвзял у @CumPuterJavaScript:UI.AddHotkey("Override min dmg") UI.AddSliderInt("Heavy Pistol Mindmg", 0, 130) UI.AddSliderInt("Scout Mindmg", 0, 130) UI.AddSliderInt("AWP Mindmg", 0, 130) UI.AddSliderInt("Auto Mindmg", 0, 130) UI.AddHotkey("Override min dmg #2") UI.AddSliderInt("Heavy Pistol Mindmg #2", 0, 130) UI.AddSliderInt("Scout Mindmg #2", 0, 130) UI.AddSliderInt("AWP Mindmg #2", 0, 130) UI.AddSliderInt("Auto Mindmg #2", 0, 130) var heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage") var scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage") var awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage") var auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage") function isActive(a) { return UI.IsHotkeyActive("Script Items", a) } function setValue(cat, value) { UI.SetValue("Rage", cat.toUpperCase(), "Targeting", "Minimum damage", value) } var first = true; function isHeavyPistol(name) { if (name == "r8 revolver" || name == "desert eagle") { return true } } function isAutoSniper(name) { if(name == "scar 20" || name == "g3sg1") { return true } } function onCM() { heavy_value = UI.GetValue("Script items", "Heavy Pistol Mindmg") scout_value = UI.GetValue("Script items", "Scout Mindmg") awp_value = UI.GetValue("Script items", "AWP Mindmg") auto_value = UI.GetValue("Script items", "Auto Mindmg") heavy_value2 = UI.GetValue("Script items", "Heavy Pistol Mindmg #2") scout_value2 = UI.GetValue("Script items", "Scout Mindmg #2") awp_value2 = UI.GetValue("Script items", "AWP Mindmg #2") auto_value2 = UI.GetValue("Script items", "Auto Mindmg #2") if (UI.IsMenuOpen( ) == true) { if(first) { setValue("SCOUT", scout_cache) setValue("HEAVY PISTOL", heavy_cache) setValue("AWP", awp_cache) setValue("AUTOSNIPER", auto_cache) first = false; } heavy_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage") scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage") awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage") auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage") return; } else { first = true; } if (isActive("Override min dmg")) { setValue("SCOUT", scout_value) setValue("AWP", awp_value) setValue("HEAVY PISTOL", heavy_value) setValue("AUTOSNIPER", auto_value) return; } else{ setValue("SCOUT", scout_cache) setValue("HEAVY PISTOL", heavy_cache) setValue("AWP", awp_cache) setValue("AUTOSNIPER", auto_cache) } if (isActive("Override min dmg #2")) { setValue("SCOUT", scout_value2) setValue("AWP", awp_value2) setValue("HEAVY PISTOL", heavy_value2) setValue("AUTOSNIPER", auto_value2) } else{ setValue("SCOUT", scout_cache) setValue("HEAVY PISTOL", heavy_cache) setValue("AWP", awp_cache) setValue("AUTOSNIPER", auto_cache) } } function indicator() { screen = Render.GetScreenSize() wep = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())) x = screen[0]/2 y = screen[1]/2 heavy = " " + UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage") scout = " " + UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage") awp = " " + UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage") auto = " " + UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage") var str = "" if (UI.GetValue("Script items", "Display indicators") && Entity.IsValid(Entity.GetLocalPlayer()) && Entity.IsAlive(Entity.GetLocalPlayer())) { if (isHeavyPistol(wep)) { str = heavy } else if(wep == "ssg 08") { str = scout } else if(wep == "awp") { str = awp } else if (isAutoSniper(wep)) { str = auto } else { Render.String(x-26, y+31, 0, "adaptive", [0, 0, 0,255]) Render.String(x-27, y+30, 0, "adaptive", [128, 142, 255,255]) } } Render.String(x-11, y+31, 0, str, [0, 0, 0,255]) Render.String(x-12, y+30, 0, str, [128, 142, 255,255]) } Cheat.RegisterCallback("Draw", "indicator") Cheat.RegisterCallback("CreateMove", "onCM")
Ну вот когда я себе в4 оплачу, сделаюА на в4 есть подобное? как не искал не форуме вт и других, ничего. Хотя апи вроде позволяет
have shitcode, но должно работать нормально, и вообще можно сократить в 15 строк или меньшеJavaScript:UI.AddCheckbox("Draw indicators"); UI.AddSliderInt("Indicator offset X", 1, 1920); UI.AddSliderInt("Indicator offset Y", 1, 1080); UI.AddHotkey("Min damage override"); UI.AddSliderInt( "DMG", 1, 130 ); var slider_values = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "DMG") function minDamageOverride(){ if(!UI.IsHotkeyActive('Script items', 'Min damage override')) return; enemies = Entity.GetEnemies(); for(i = 0; i < enemies.length; i++){ if (!Entity.IsValid(enemies[i])) continue; if (!Entity.IsAlive(enemies[i])) continue; Ragebot.ForceTargetMinimumDamage(enemies[i], slider_values); } } function drawFunction(){ var shouldDraw = UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Draw indicators"); if (shouldDraw) { var screen_size = Global.GetScreenSize(); var x = (UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Indicator offset X")) var y = (UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Indicator offset Y")) var keybindArray = [ ]; if (UI.IsHotkeyActive('Script items', 'Min damage override')) { keybindArray.push("DMG") } var text_size = 3.5 for (var i=0;i < keybindArray.length;i++) { var textHeight = text_size*5.5 var y_add = (textHeight * i) var clr = [255, 255, 255 ,255] if (keybindArray[i] == "DMG") { clr = [255, 140, 0 ,255] } Render.String( x, y - y_add, 0, keybindArray[i], clr,text_size); } } } Global.RegisterCallback("Draw","drawFunction") Global.RegisterCallback("CreateMove", "minDamageOverride")
Мин дамаг спастил с otc3 cord THX @Sleebu
Индикатор с этой темы про Freestanding on key+indicator
Пожалуйста, авторизуйтесь для просмотра ссылки.
Я знаю. Я просто спастилhave shitcode, но должно работать нормально, и вообще можно сократить в 15 строк или меньше
Чел ты... ПРОСТО ЛУЧШИЙ ЧЕЛОВЕК НА ЭТОЙ ПЛАНЕТЕ Я ЭТО ИСКАЛ 34.5 ЛЕТ!!!JavaScript:UI.AddCheckbox("Draw indicators"); UI.AddSliderInt("Indicator offset X", 1, 1920); UI.AddSliderInt("Indicator offset Y", 1, 1080); UI.AddHotkey("Min damage override"); UI.AddSliderInt( "DMG", 1, 130 ); var slider_values = UI.GetValue("Misc", "JAVASCRIPT", "Script items", "DMG") function minDamageOverride(){ if(!UI.IsHotkeyActive('Script items', 'Min damage override')) return; enemies = Entity.GetEnemies(); for(i = 0; i < enemies.length; i++){ if (!Entity.IsValid(enemies[i])) continue; if (!Entity.IsAlive(enemies[i])) continue; Ragebot.ForceTargetMinimumDamage(enemies[i], slider_values); } } function drawFunction(){ var shouldDraw = UI.GetValue("Misc", "JAVASCRIPT", "Script Items", "Draw indicators"); if (shouldDraw) { var screen_size = Global.GetScreenSize(); var x = (UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Indicator offset X")) var y = (UI.GetValue("Misc", "JAVASCRIPT", "Script Items","Indicator offset Y")) var keybindArray = [ ]; if (UI.IsHotkeyActive('Script items', 'Min damage override')) { keybindArray.push("DMG") } var text_size = 3.5 for (var i=0;i < keybindArray.length;i++) { var textHeight = text_size*5.5 var y_add = (textHeight * i) var clr = [255, 255, 255 ,255] if (keybindArray[i] == "DMG") { clr = [255, 140, 0 ,255] } Render.String( x, y - y_add, 0, keybindArray[i], clr,text_size); } } } Global.RegisterCallback("Draw","drawFunction") Global.RegisterCallback("CreateMove", "minDamageOverride")
Мин дамаг спастил с otc3 cord THX @Sleebu
Индикатор с этой темы про Freestanding on key+indicator
Пожалуйста, авторизуйтесь для просмотра ссылки.
Я радЧел ты... ПРОСТО ЛУЧШИЙ ЧЕЛОВЕК НА ЭТОЙ ПЛАНЕТЕ Я ЭТО ИСКАЛ 34.5 ЛЕТ!!!
можно сделать 2 миндамага1. Нет
2. Возможно, нужно посмотреть API
В первом ты ошибаешься... причём критически 0_o1. Нет
2. Возможно, нужно посмотреть API
не знаю зачем ты апнул тему но вот. ready 2 pasteЯ утром сделаю на все оружие ждите.![]()
UI.AddHotkey('MinDMG key'),
UI.AddSliderInt('MinDMG - GENERAL', 0, 130),
UI.AddSliderInt('MinDMG - PISTOL', 0, 130),
UI.AddSliderInt('MinDMG - HEAVY PISTOL', 0, 130),
UI.AddSliderInt('MinDMG - SCOUT', 0, 130),
UI.AddSliderInt('MinDMG - AWP', 0, 130),
UI.AddSliderInt('MinDMG - AUTOSNIPER', 0, 130);
w2t = {'glock 18': 'PISTOL','cz75 auto': 'PISTOL','p250': 'PISTOL','five seven': 'PISTOL','dual berettas': 'PISTOL','tec 9': 'PISTOL','usp s': 'PISTOL', 'p2000': 'PISTOL','desert eagle': 'HEAVY PISTOL',
'r8 revoler': 'HEAVY PISTOL','mac 10': 'GENERAL', 'mp9': 'GENERAL', 'mp7': 'GENERAL', 'ump 45': 'GENERAL', 'pp bizon': 'GENERAL', 'p90': 'GENERAL','galil ar': 'GENERAL','famas': 'GENERAL', 'ak 47': 'GENERAL',
'm4a4': 'GENERAL', 'm4a1 s': 'GENERAL','sg 553': 'GENERAL', 'aug': 'GENERAL','nova': 'GENERAL','xm1014': 'GENERAL','sawed off': 'GENERAL','mag 7': 'GENERAL','m249': 'GENERAL', 'negev': 'GENERAL',
'ssg 08': 'SCOUT','awp': 'AWP','scar 20': 'AUTOSNIPER','g3sg1': 'AUTOSNIPER'}
function minDMG() {
    tab = w2t[Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))]
    if (tab == undefined) tab = 'GENERAL'
    dmg = UI.GetValue('Script items', 'MinDMG - ' + tab)
    enemies = Entity.GetEnemies()
    for (var i in enemies) {
        if (UI.IsHotkeyActive('Script items', 'MinDMG key')) {
            Ragebot.ForceTargetMinimumDamage(enemies[i], dmg)
        }
    }
}
Cheat.RegisterCallback('CreateMove', 'minDMG')
	похуйУ тебя slider_values 1 раз гетается...
UI.AddCheckbox("Enable mind");
UI.AddCheckbox("Show currently mindamage");
UI.AddHotkey("Minimum Damage Override");
UI.AddSliderInt("General Mindmg", 0, 130);
UI.AddSliderInt("Pistol Mindmg", 0, 130);
UI.AddSliderInt("Heavy Pistol Mindmg", 0, 130);
UI.AddSliderInt("Scout Mindmg", 0, 130);
UI.AddSliderInt("AWP Mindmg", 0, 130);
UI.AddSliderInt("Auto Mindmg", 0, 130);
setDMG_auto = false
setDMG_auto_return = true
setDMG_awp = false
setDMG_awp_return = true
setDMG_scout = false
setDMG_scout_return = true
setDMG_HVpistol = false
setDMG_HVpistol_return = true
setDMG_pistol = false
setDMG_pistol_return = true
setDMG_general = false
setDMG_general_return = true
function SetEnabled()
{
    if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Enable mind"))
    {
        UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Show currently mindamage", 1);
        UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Minimum Damage Override", 1);
        UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "General Mindmg", 1);
        UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Pistol Mindmg", 1);
        UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Heavy Pistol Mindmg", 1);
        UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Scout Mindmg", 1);
        UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "AWP Mindmg", 1);
        UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Auto Mindmg", 1);
    }
    else
    {
        UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Show currently mindamage", 0);
        UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Minimum Damage Override", 0);
        UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "General Mindmg", 0);
        UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Pistol Mindmg", 0);
        UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Heavy Pistol Mindmg", 0);
        UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Scout Mindmg", 0);
        UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "AWP Mindmg", 0);
        UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Auto Mindmg", 0);
    }
}
function isActive(a)
{
    return UI.IsHotkeyActive("Script items", a)
}
function setValue(cat, value)
{
    UI.SetValue("Rage", cat.toUpperCase(), "Targeting", "Minimum damage", value)
}
function isHeavyPistol(name)
{
    if (name == "r8 revolver" || name == "desert eagle")
    {
        return true
    }
}
function isPistol(name)
{
    if (name == "glock 18" || name == "five seven" || name == "dual berettas" || name == "p250" || name == "tec 9" || name == "usp s" || name == "cz75 auto" || name == "p2000")
    {
        return true
    }
}
function isAutoSniper(name)
{
    if(name == "scar 20" || name == "g3sg1")
    {
        return true
    }
}
function onCM()
{
    var general_value = UI.GetValue("Script items", "General Mindmg")
    var pistol_value = UI.GetValue("Script items", "Pistol Mindmg")
    var heavy_value = UI.GetValue("Script items", "Heavy Pistol Mindmg")
    var scout_value = UI.GetValue("Script items", "Scout Mindmg")
    var awp_value = UI.GetValue("Script items", "AWP Mindmg")
    var auto_value = UI.GetValue("Script items", "Auto Mindmg")
    local_weapon_name =  Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
 
        if (isActive("Minimum Damage Override"))
        {
            if (!setDMG_general)
            {
               general_cache = UI.GetValue("Rage", "GENERAL", "Targeting", "Minimum damage")
               setValue("GENERAL", general_value)
               setDMG_general = true
               setDMG_general_return = false
            }
        }
        else
        {
            if (!setDMG_general_return)
            {
               setValue("GENERAL", general_cache)
               setDMG_general = false
               setDMG_general_return = true
            }
        }
 
    if (isPistol(local_weapon_name))
    {
        if (isActive("Minimum Damage Override"))
        {
            if (!setDMG_pistol)
            {
               pistol_cache = UI.GetValue("Rage", "PISTOL", "Targeting", "Minimum damage")
               setValue("PISTOL", pistol_value)
               setDMG_pistol = true
               setDMG_pistol_return = false
            }
        }
        else
        {
            if (!setDMG_pistol_return)
            {
               setValue("PISTOL", pistol_cache)
               setDMG_pistol = false
               setDMG_pistol_return = true
            }
        }
    }
    if (isHeavyPistol(local_weapon_name))
    {
        if (isActive("Minimum Damage Override"))
        {
            if (!setDMG_HVpistol)
            {
               HVpistol_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
               setValue("HEAVY PISTOL", heavy_value)
               setDMG_HVpistol = true
               setDMG_HVpistol_return = false
            }
        }
        else
        {
            if (!setDMG_HVpistol_return)
            {
               setValue("HEAVY PISTOL", HVpistol_cache)
               setDMG_HVpistol = false
               setDMG_HVpistol_return = true
            }
        }
    }
    // SCOUT
    if (local_weapon_name == "ssg 08")
    {
        if (isActive("Minimum Damage Override"))
        {
            if (!setDMG_scout)
            {
               scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
               setValue("SCOUT", scout_value)
               setDMG_scout = true
               setDMG_scout_return = false
            }
        }
        else
        {
            if (!setDMG_scout_return)
            {
               setValue("SCOUT", scout_cache)
               setDMG_scout = false
               setDMG_scout_return = true
            }
        }
    }
    if (local_weapon_name == "awp")
    {
        if (isActive("Minimum Damage Override"))
        {
            if (!setDMG_awp)
            {
               awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
               setValue("AWP", awp_value)
               setDMG_awp = true
               setDMG_awp_return = false
            }
        }
        else
        {
            if (!setDMG_awp_return)
            {
               setValue("AWP", awp_cache)
               setDMG_awp = false
               setDMG_awp_return = true
            }
        }
    }
    if (isAutoSniper(local_weapon_name))
    {
        if (isActive("Minimum Damage Override"))
        {
            if (!setDMG_auto)
            {
               auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
               setValue("AUTOSNIPER", auto_value)
               setDMG_auto = true
               setDMG_auto_return = false
            }
        }
        else
        {
            if (!setDMG_auto_return)
            {
               setValue("AUTOSNIPER", auto_cache)
               setDMG_auto = false
               setDMG_auto_return = true
            }
        }
    }
}
function indicator()
{
    render_get_screen_size = Render.GetScreenSize
    const y = render_get_screen_size()[1];
    wep = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()))
    general = UI.GetValue("Rage", "GENERAL", "Targeting", "Minimum damage")
    pistol = UI.GetValue("Rage", "PISTOL", "Targeting", "Minimum damage")
    heavy = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage")
    scout = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage")
    awp = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage")
    auto = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage")
    font = Render.AddFont("Tahoma", 17, 100);
    var str = ""
    if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Enable mind") && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Show currently mindamage") && Entity.IsValid(Entity.GetLocalPlayer()) && Entity.IsAlive(Entity.GetLocalPlayer()))
    {
        if (isPistol(wep))
        {
            str = pistol
        }
        else if (isHeavyPistol(wep))
        {
            str = heavy
        }
        else if(wep == "ssg 08")
        {
            str = scout
        }
        else if(wep == "awp")
        {
            str = awp
        }
        else if (isAutoSniper(wep))
        {
            str = auto
        }
        else
        {
            str = general
        }
    }
         Render.StringCustom(23, y - 445, +100, str+"", [ 255, 255, 255, 255 ], font);
         Render.StringCustom(23, y - 445, 90, str+"", [ 1, 200, 150, 255 ], font)
}
Global.RegisterCallback("Draw", "SetEnabled");
Cheat.RegisterCallback("CreateMove", "onCM");
Cheat.RegisterCallback("Draw", "indicator");
	что это за кринж, пиздец...вот держи
JavaScript:UI.AddCheckbox("Enable mind"); UI.AddCheckbox("Show currently mindamage"); UI.AddHotkey("Minimum Damage Override"); UI.AddSliderInt("General Mindmg", 0, 130); UI.AddSliderInt("Pistol Mindmg", 0, 130); UI.AddSliderInt("Heavy Pistol Mindmg", 0, 130); UI.AddSliderInt("Scout Mindmg", 0, 130); UI.AddSliderInt("AWP Mindmg", 0, 130); UI.AddSliderInt("Auto Mindmg", 0, 130); setDMG_auto = false setDMG_auto_return = true setDMG_awp = false setDMG_awp_return = true setDMG_scout = false setDMG_scout_return = true setDMG_HVpistol = false setDMG_HVpistol_return = true setDMG_pistol = false setDMG_pistol_return = true setDMG_general = false setDMG_general_return = true function SetEnabled() { if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Enable mind")) { UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Show currently mindamage", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Minimum Damage Override", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "General Mindmg", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Pistol Mindmg", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Heavy Pistol Mindmg", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Scout Mindmg", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "AWP Mindmg", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Auto Mindmg", 1); } else { UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Show currently mindamage", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Minimum Damage Override", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "General Mindmg", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Pistol Mindmg", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Heavy Pistol Mindmg", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Scout Mindmg", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "AWP Mindmg", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Auto Mindmg", 0); } } function isActive(a) { return UI.IsHotkeyActive("Script items", a) } function setValue(cat, value) { UI.SetValue("Rage", cat.toUpperCase(), "Targeting", "Minimum damage", value) } function isHeavyPistol(name) { if (name == "r8 revolver" || name == "desert eagle") { return true } } function isPistol(name) { if (name == "glock 18" || name == "five seven" || name == "dual berettas" || name == "p250" || name == "tec 9" || name == "usp s" || name == "cz75 auto" || name == "p2000") { return true } } function isAutoSniper(name) { if(name == "scar 20" || name == "g3sg1") { return true } } function onCM() { var general_value = UI.GetValue("Script items", "General Mindmg") var pistol_value = UI.GetValue("Script items", "Pistol Mindmg") var heavy_value = UI.GetValue("Script items", "Heavy Pistol Mindmg") var scout_value = UI.GetValue("Script items", "Scout Mindmg") var awp_value = UI.GetValue("Script items", "AWP Mindmg") var auto_value = UI.GetValue("Script items", "Auto Mindmg") local_weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())) if (isActive("Minimum Damage Override")) { if (!setDMG_general) { general_cache = UI.GetValue("Rage", "GENERAL", "Targeting", "Minimum damage") setValue("GENERAL", general_value) setDMG_general = true setDMG_general_return = false } } else { if (!setDMG_general_return) { setValue("GENERAL", general_cache) setDMG_general = false setDMG_general_return = true } } if (isPistol(local_weapon_name)) { if (isActive("Minimum Damage Override")) { if (!setDMG_pistol) { pistol_cache = UI.GetValue("Rage", "PISTOL", "Targeting", "Minimum damage") setValue("PISTOL", pistol_value) setDMG_pistol = true setDMG_pistol_return = false } } else { if (!setDMG_pistol_return) { setValue("PISTOL", pistol_cache) setDMG_pistol = false setDMG_pistol_return = true } } } if (isHeavyPistol(local_weapon_name)) { if (isActive("Minimum Damage Override")) { if (!setDMG_HVpistol) { HVpistol_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage") setValue("HEAVY PISTOL", heavy_value) setDMG_HVpistol = true setDMG_HVpistol_return = false } } else { if (!setDMG_HVpistol_return) { setValue("HEAVY PISTOL", HVpistol_cache) setDMG_HVpistol = false setDMG_HVpistol_return = true } } } // SCOUT if (local_weapon_name == "ssg 08") { if (isActive("Minimum Damage Override")) { if (!setDMG_scout) { scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage") setValue("SCOUT", scout_value) setDMG_scout = true setDMG_scout_return = false } } else { if (!setDMG_scout_return) { setValue("SCOUT", scout_cache) setDMG_scout = false setDMG_scout_return = true } } } if (local_weapon_name == "awp") { if (isActive("Minimum Damage Override")) { if (!setDMG_awp) { awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage") setValue("AWP", awp_value) setDMG_awp = true setDMG_awp_return = false } } else { if (!setDMG_awp_return) { setValue("AWP", awp_cache) setDMG_awp = false setDMG_awp_return = true } } } if (isAutoSniper(local_weapon_name)) { if (isActive("Minimum Damage Override")) { if (!setDMG_auto) { auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage") setValue("AUTOSNIPER", auto_value) setDMG_auto = true setDMG_auto_return = false } } else { if (!setDMG_auto_return) { setValue("AUTOSNIPER", auto_cache) setDMG_auto = false setDMG_auto_return = true } } } } function indicator() { render_get_screen_size = Render.GetScreenSize const y = render_get_screen_size()[1]; wep = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())) general = UI.GetValue("Rage", "GENERAL", "Targeting", "Minimum damage") pistol = UI.GetValue("Rage", "PISTOL", "Targeting", "Minimum damage") heavy = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage") scout = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage") awp = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage") auto = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage") font = Render.AddFont("Tahoma", 17, 100); var str = "" if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Enable mind") && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Show currently mindamage") && Entity.IsValid(Entity.GetLocalPlayer()) && Entity.IsAlive(Entity.GetLocalPlayer())) { if (isPistol(wep)) { str = pistol } else if (isHeavyPistol(wep)) { str = heavy } else if(wep == "ssg 08") { str = scout } else if(wep == "awp") { str = awp } else if (isAutoSniper(wep)) { str = auto } else { str = general } } Render.StringCustom(23, y - 445, +100, str+"", [ 255, 255, 255, 255 ], font); Render.StringCustom(23, y - 445, 90, str+"", [ 1, 200, 150, 255 ], font) } Global.RegisterCallback("Draw", "SetEnabled"); Cheat.RegisterCallback("CreateMove", "onCM"); Cheat.RegisterCallback("Draw", "indicator");
пиздецвот держи
JavaScript:UI.AddCheckbox("Enable mind"); UI.AddCheckbox("Show currently mindamage"); UI.AddHotkey("Minimum Damage Override"); UI.AddSliderInt("General Mindmg", 0, 130); UI.AddSliderInt("Pistol Mindmg", 0, 130); UI.AddSliderInt("Heavy Pistol Mindmg", 0, 130); UI.AddSliderInt("Scout Mindmg", 0, 130); UI.AddSliderInt("AWP Mindmg", 0, 130); UI.AddSliderInt("Auto Mindmg", 0, 130); setDMG_auto = false setDMG_auto_return = true setDMG_awp = false setDMG_awp_return = true setDMG_scout = false setDMG_scout_return = true setDMG_HVpistol = false setDMG_HVpistol_return = true setDMG_pistol = false setDMG_pistol_return = true setDMG_general = false setDMG_general_return = true function SetEnabled() { if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Enable mind")) { UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Show currently mindamage", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Minimum Damage Override", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "General Mindmg", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Pistol Mindmg", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Heavy Pistol Mindmg", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Scout Mindmg", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "AWP Mindmg", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Auto Mindmg", 1); } else { UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Show currently mindamage", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Minimum Damage Override", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "General Mindmg", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Pistol Mindmg", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Heavy Pistol Mindmg", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Scout Mindmg", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "AWP Mindmg", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Auto Mindmg", 0); } } function isActive(a) { return UI.IsHotkeyActive("Script items", a) } function setValue(cat, value) { UI.SetValue("Rage", cat.toUpperCase(), "Targeting", "Minimum damage", value) } function isHeavyPistol(name) { if (name == "r8 revolver" || name == "desert eagle") { return true } } function isPistol(name) { if (name == "glock 18" || name == "five seven" || name == "dual berettas" || name == "p250" || name == "tec 9" || name == "usp s" || name == "cz75 auto" || name == "p2000") { return true } } function isAutoSniper(name) { if(name == "scar 20" || name == "g3sg1") { return true } } function onCM() { var general_value = UI.GetValue("Script items", "General Mindmg") var pistol_value = UI.GetValue("Script items", "Pistol Mindmg") var heavy_value = UI.GetValue("Script items", "Heavy Pistol Mindmg") var scout_value = UI.GetValue("Script items", "Scout Mindmg") var awp_value = UI.GetValue("Script items", "AWP Mindmg") var auto_value = UI.GetValue("Script items", "Auto Mindmg") local_weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())) if (isActive("Minimum Damage Override")) { if (!setDMG_general) { general_cache = UI.GetValue("Rage", "GENERAL", "Targeting", "Minimum damage") setValue("GENERAL", general_value) setDMG_general = true setDMG_general_return = false } } else { if (!setDMG_general_return) { setValue("GENERAL", general_cache) setDMG_general = false setDMG_general_return = true } } if (isPistol(local_weapon_name)) { if (isActive("Minimum Damage Override")) { if (!setDMG_pistol) { pistol_cache = UI.GetValue("Rage", "PISTOL", "Targeting", "Minimum damage") setValue("PISTOL", pistol_value) setDMG_pistol = true setDMG_pistol_return = false } } else { if (!setDMG_pistol_return) { setValue("PISTOL", pistol_cache) setDMG_pistol = false setDMG_pistol_return = true } } } if (isHeavyPistol(local_weapon_name)) { if (isActive("Minimum Damage Override")) { if (!setDMG_HVpistol) { HVpistol_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage") setValue("HEAVY PISTOL", heavy_value) setDMG_HVpistol = true setDMG_HVpistol_return = false } } else { if (!setDMG_HVpistol_return) { setValue("HEAVY PISTOL", HVpistol_cache) setDMG_HVpistol = false setDMG_HVpistol_return = true } } } // SCOUT if (local_weapon_name == "ssg 08") { if (isActive("Minimum Damage Override")) { if (!setDMG_scout) { scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage") setValue("SCOUT", scout_value) setDMG_scout = true setDMG_scout_return = false } } else { if (!setDMG_scout_return) { setValue("SCOUT", scout_cache) setDMG_scout = false setDMG_scout_return = true } } } if (local_weapon_name == "awp") { if (isActive("Minimum Damage Override")) { if (!setDMG_awp) { awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage") setValue("AWP", awp_value) setDMG_awp = true setDMG_awp_return = false } } else { if (!setDMG_awp_return) { setValue("AWP", awp_cache) setDMG_awp = false setDMG_awp_return = true } } } if (isAutoSniper(local_weapon_name)) { if (isActive("Minimum Damage Override")) { if (!setDMG_auto) { auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage") setValue("AUTOSNIPER", auto_value) setDMG_auto = true setDMG_auto_return = false } } else { if (!setDMG_auto_return) { setValue("AUTOSNIPER", auto_cache) setDMG_auto = false setDMG_auto_return = true } } } } function indicator() { render_get_screen_size = Render.GetScreenSize const y = render_get_screen_size()[1]; wep = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())) general = UI.GetValue("Rage", "GENERAL", "Targeting", "Minimum damage") pistol = UI.GetValue("Rage", "PISTOL", "Targeting", "Minimum damage") heavy = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage") scout = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage") awp = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage") auto = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage") font = Render.AddFont("Tahoma", 17, 100); var str = "" if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Enable mind") && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Show currently mindamage") && Entity.IsValid(Entity.GetLocalPlayer()) && Entity.IsAlive(Entity.GetLocalPlayer())) { if (isPistol(wep)) { str = pistol } else if (isHeavyPistol(wep)) { str = heavy } else if(wep == "ssg 08") { str = scout } else if(wep == "awp") { str = awp } else if (isAutoSniper(wep)) { str = auto } else { str = general } } Render.StringCustom(23, y - 445, +100, str+"", [ 255, 255, 255, 255 ], font); Render.StringCustom(23, y - 445, 90, str+"", [ 1, 200, 150, 255 ], font) } Global.RegisterCallback("Draw", "SetEnabled"); Cheat.RegisterCallback("CreateMove", "onCM"); Cheat.RegisterCallback("Draw", "indicator");
pizdecвот держи
JavaScript:UI.AddCheckbox("Enable mind"); UI.AddCheckbox("Show currently mindamage"); UI.AddHotkey("Minimum Damage Override"); UI.AddSliderInt("General Mindmg", 0, 130); UI.AddSliderInt("Pistol Mindmg", 0, 130); UI.AddSliderInt("Heavy Pistol Mindmg", 0, 130); UI.AddSliderInt("Scout Mindmg", 0, 130); UI.AddSliderInt("AWP Mindmg", 0, 130); UI.AddSliderInt("Auto Mindmg", 0, 130); setDMG_auto = false setDMG_auto_return = true setDMG_awp = false setDMG_awp_return = true setDMG_scout = false setDMG_scout_return = true setDMG_HVpistol = false setDMG_HVpistol_return = true setDMG_pistol = false setDMG_pistol_return = true setDMG_general = false setDMG_general_return = true function SetEnabled() { if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Enable mind")) { UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Show currently mindamage", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Minimum Damage Override", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "General Mindmg", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Pistol Mindmg", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Heavy Pistol Mindmg", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Scout Mindmg", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "AWP Mindmg", 1); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Auto Mindmg", 1); } else { UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Show currently mindamage", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Minimum Damage Override", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "General Mindmg", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Pistol Mindmg", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Heavy Pistol Mindmg", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Scout Mindmg", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "AWP Mindmg", 0); UI.SetEnabled("Misc", "JAVASCRIPT", "Script items", "Auto Mindmg", 0); } } function isActive(a) { return UI.IsHotkeyActive("Script items", a) } function setValue(cat, value) { UI.SetValue("Rage", cat.toUpperCase(), "Targeting", "Minimum damage", value) } function isHeavyPistol(name) { if (name == "r8 revolver" || name == "desert eagle") { return true } } function isPistol(name) { if (name == "glock 18" || name == "five seven" || name == "dual berettas" || name == "p250" || name == "tec 9" || name == "usp s" || name == "cz75 auto" || name == "p2000") { return true } } function isAutoSniper(name) { if(name == "scar 20" || name == "g3sg1") { return true } } function onCM() { var general_value = UI.GetValue("Script items", "General Mindmg") var pistol_value = UI.GetValue("Script items", "Pistol Mindmg") var heavy_value = UI.GetValue("Script items", "Heavy Pistol Mindmg") var scout_value = UI.GetValue("Script items", "Scout Mindmg") var awp_value = UI.GetValue("Script items", "AWP Mindmg") var auto_value = UI.GetValue("Script items", "Auto Mindmg") local_weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())) if (isActive("Minimum Damage Override")) { if (!setDMG_general) { general_cache = UI.GetValue("Rage", "GENERAL", "Targeting", "Minimum damage") setValue("GENERAL", general_value) setDMG_general = true setDMG_general_return = false } } else { if (!setDMG_general_return) { setValue("GENERAL", general_cache) setDMG_general = false setDMG_general_return = true } } if (isPistol(local_weapon_name)) { if (isActive("Minimum Damage Override")) { if (!setDMG_pistol) { pistol_cache = UI.GetValue("Rage", "PISTOL", "Targeting", "Minimum damage") setValue("PISTOL", pistol_value) setDMG_pistol = true setDMG_pistol_return = false } } else { if (!setDMG_pistol_return) { setValue("PISTOL", pistol_cache) setDMG_pistol = false setDMG_pistol_return = true } } } if (isHeavyPistol(local_weapon_name)) { if (isActive("Minimum Damage Override")) { if (!setDMG_HVpistol) { HVpistol_cache = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage") setValue("HEAVY PISTOL", heavy_value) setDMG_HVpistol = true setDMG_HVpistol_return = false } } else { if (!setDMG_HVpistol_return) { setValue("HEAVY PISTOL", HVpistol_cache) setDMG_HVpistol = false setDMG_HVpistol_return = true } } } // SCOUT if (local_weapon_name == "ssg 08") { if (isActive("Minimum Damage Override")) { if (!setDMG_scout) { scout_cache = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage") setValue("SCOUT", scout_value) setDMG_scout = true setDMG_scout_return = false } } else { if (!setDMG_scout_return) { setValue("SCOUT", scout_cache) setDMG_scout = false setDMG_scout_return = true } } } if (local_weapon_name == "awp") { if (isActive("Minimum Damage Override")) { if (!setDMG_awp) { awp_cache = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage") setValue("AWP", awp_value) setDMG_awp = true setDMG_awp_return = false } } else { if (!setDMG_awp_return) { setValue("AWP", awp_cache) setDMG_awp = false setDMG_awp_return = true } } } if (isAutoSniper(local_weapon_name)) { if (isActive("Minimum Damage Override")) { if (!setDMG_auto) { auto_cache = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage") setValue("AUTOSNIPER", auto_value) setDMG_auto = true setDMG_auto_return = false } } else { if (!setDMG_auto_return) { setValue("AUTOSNIPER", auto_cache) setDMG_auto = false setDMG_auto_return = true } } } } function indicator() { render_get_screen_size = Render.GetScreenSize const y = render_get_screen_size()[1]; wep = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer())) general = UI.GetValue("Rage", "GENERAL", "Targeting", "Minimum damage") pistol = UI.GetValue("Rage", "PISTOL", "Targeting", "Minimum damage") heavy = UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage") scout = UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage") awp = UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage") auto = UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage") font = Render.AddFont("Tahoma", 17, 100); var str = "" if (UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Enable mind") && UI.GetValue("Misc", "JAVASCRIPT", "Script items", "Show currently mindamage") && Entity.IsValid(Entity.GetLocalPlayer()) && Entity.IsAlive(Entity.GetLocalPlayer())) { if (isPistol(wep)) { str = pistol } else if (isHeavyPistol(wep)) { str = heavy } else if(wep == "ssg 08") { str = scout } else if(wep == "awp") { str = awp } else if (isAutoSniper(wep)) { str = auto } else { str = general } } Render.StringCustom(23, y - 445, +100, str+"", [ 255, 255, 255, 255 ], font); Render.StringCustom(23, y - 445, 90, str+"", [ 1, 200, 150, 255 ], font) } Global.RegisterCallback("Draw", "SetEnabled"); Cheat.RegisterCallback("CreateMove", "onCM"); Cheat.RegisterCallback("Draw", "indicator");
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz