function angle_diff(angle_1, angle_2)
{
var delta = angle_1 - angle_2;
delta %= 360;
if(delta > 180)
{
delta -= 360;
}
if(delta < -180)
{
delta += 360;
}
return delta;
}
function on_move()
{
if(UI.GetValue("Anti-Aim", "Fake angles", "LBY mode") == 1)
{
AntiAim.SetOverride(1);
var fake_direction = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter") == 1 ? 1 : -1;
var real_yaw_offset = 60 * fake_direction;
var lower_body_offset = -60 * fake_direction;
var current_fake_yaw = Local.GetFakeYaw();
var current_real_yaw = Local.GetRealYaw();
if(Math.abs(angle_diff(current_fake_yaw, current_real_yaw)) > 100)
{
lower_body_offset = 180;
}
AntiAim.SetFakeOffset(0);
AntiAim.SetRealOffset(real_yaw_offset);
AntiAim.SetLBYOffset(lower_body_offset);
}
else
{
AntiAim.SetOverride(0);
}
}
function on_unload()
{
AntiAim.SetOverride(0);
}
Cheat.RegisterCallback("CreateMove", "on_move");
Cheat.RegisterCallback("Unload", "on_unload");