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Автор темы
- #1
Кто-то искал вроде ...
JavaScript:
const screen = Global.GetScreenSize();
var stored = false;
var x_offs = 0;
var y_offs = 0;
var info = [
["DOUBLE TAP", ["Rage", "Exploits", "Double tap"]],
["HIDE SHOT", ["Rage", "Exploits", "Hide shots"]],
["FAKE DUCK", ["Anti-Aim", "Extra", "Fake duck"]],
["BODY AIM", ["Rage", "General", "General", "Force body aim"]],
["SAFE POINT", ["Rage", "General", "General", "Force safe point"]]
]
const in_bounds = function(vec, x, y, x2, y2){
return (vec[0] > x) && (vec[1] > y) && (vec[0] < x2) && (vec[1] < y2)
}
const Render_outlined = function(x, y, a, text, color, font){
Render.StringCustom(x + 1, y, a, text, [0, 0, 0, 255], font );
Render.StringCustom(x - 1, y, a, text, [0, 0, 0, 255], font );
Render.StringCustom(x, y + 1, a, text, [0, 0, 0, 255], font );
Render.StringCustom(x, y - 1, a, text, [0, 0, 0, 255], font );
Render.StringCustom(x, y, a, text, color, font );
}
const keybinds = function(){
var active_binds = [];
const font = Render.AddFont("Small Fonts", 5, 100);
const x = UI.GetValue("Script items", "keybinds_x"), y = UI.GetValue("Script items", "keybinds_y");
for(var j in info){
if(UI.IsHotkeyActive.apply(null, info[j][1])) active_binds.push(j);
}
Render.FilledRect(x, y, 200, 15, [10, 10, 10, 255]);
Render.FilledRect(x, y + 15, 200, 19 + 19 * (active_binds.length - 1), [15, 15, 15, 240]);
Render.GradientRect(x, y, 100, 1, 1, [55, 177, 218, 255], [203, 70, 205, 255]);
Render.GradientRect(x + 100, y, 100, 1, 1, [203, 70, 205, 255], [204, 227, 53, 255]);
Render_outlined(x + 100, y + 3, 1, "KEYBINDS", [255, 255, 255, 255], font);
for (var i in active_binds){
Render_outlined(x + 8, y + 20 + 16 * i, 0, info[active_binds[i]][0], [255, 255, 255, 255], font);
Render_outlined(x + 168, y + 20 + 16 * i, 0, "ACTIVE", [150, 255, 0, 255], font);
}
if(UI.IsMenuOpen() && Input.IsKeyPressed(0x1)){
const mouse_pos = Global.GetCursorPosition();
if (in_bounds(mouse_pos, x, y, x + 200, y + 40)) {
if(!stored){
x_offs = mouse_pos[0] - x;
y_offs = mouse_pos[1] - y;
stored = true;
}
UI.SetValue("Script items", "keybinds_x", mouse_pos[0] - x_offs);
UI.SetValue("Script items", "keybinds_y", mouse_pos[1] - y_offs);
}
} else if(stored) stored = false;
}
UI.AddSliderInt("keybinds_x", 0, screen[0]);
UI.AddSliderInt("keybinds_y", 0, screen[1]);
UI.SetEnabled("Script items", "keybinds_x", false);
UI.SetEnabled("Script items", "keybinds_y", false);
Cheat.RegisterCallback("Draw", "keybinds");