Исходник Resolver for lw

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28 Янв 2020
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C++:
// This is an independent project of an individual developer. Dear PVS-Studio, please check it.
// PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com

#include "animation_system.h"
#include "..\ragebot\aim.h"

void resolver::initialize(player_t* e, adjust_data* record, const float& goal_feet_yaw, const float& pitch)
{
    player = e;
    player_record = record;

    original_goal_feet_yaw = math::normalize_yaw(goal_feet_yaw);
    original_pitch = math::normalize_pitch(pitch);
}

void resolver::reset()
{
    player = nullptr;
    player_record = nullptr;

    side = false;
    fake = false;

    was_first_bruteforce = false;
    was_second_bruteforce = false;

    original_goal_feet_yaw = 0.0f;
    original_pitch = 0.0f;
}

void resolver::resolve_yaw()
{

    float no_side = FLT_MAX;

    auto animstate = player->get_animation_state();

    AnimationLayer layers[15];
    AnimationLayer moveLayers[3][15];
    memcpy(moveLayers, player->get_animlayers(), sizeof(AnimationLayer) * 15);

    auto speed = player->m_vecVelocity().Length2D();
    int m_side;

    if (speed <= 0.1f)
    {


        if (layers[3].m_flWeight == 0.0f && layers[3].m_flCycle == 0.0f)
        {

        }
    }

    if (int(layers[12].m_flWeight * 1000.0f) == int(layers[6].m_flWeight * 1000.0f))
    {
        float firstDelta = fabs(layers[6].m_flPlaybackRate - moveLayers[0][6].m_flPlaybackRate);

        float secondDelta = fabs(layers[6].m_flPlaybackRate - moveLayers[2][6].m_flPlaybackRate);

        float thirdDelta = fabs(layers[6].m_flPlaybackRate - moveLayers[1][6].m_flPlaybackRate);

        if (firstDelta < secondDelta || thirdDelta <= secondDelta || (secondDelta * 1000.0))
        {
            if (firstDelta >= thirdDelta && secondDelta > thirdDelta && !(thirdDelta * 1000.0))
            {
                m_side = 1;
            }
        }
        else
        {
            m_side = -1;
        }
    }



    if (m_side = -1)
    {

        animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 60.f);
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 2)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 60.f);
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 30.f);
            break;
        }


    }
    else if (m_side = 1)
    {

        animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 60.f);
        switch (g_ctx.globals.missed_shots[player->EntIndex()] % 2)
        {
        case 0:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 60.f);
            break;
        case 1:
            animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 30.f);
            break;
        }
    }


}

float resolver::resolve_pitch()
{
    return original_pitch;
}
удачи пастить
блять можно мне убиться, я такое видел в кирчике нахуй:NotLikeThis:
 
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