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- 28 Янв 2020
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блять можно мне убиться, я такое видел в кирчике нахуйудачи паститьC++:// This is an independent project of an individual developer. Dear PVS-Studio, please check it. // PVS-Studio Static Code Analyzer for C, C++, C#, and Java: http://www.viva64.com #include "animation_system.h" #include "..\ragebot\aim.h" void resolver::initialize(player_t* e, adjust_data* record, const float& goal_feet_yaw, const float& pitch) { player = e; player_record = record; original_goal_feet_yaw = math::normalize_yaw(goal_feet_yaw); original_pitch = math::normalize_pitch(pitch); } void resolver::reset() { player = nullptr; player_record = nullptr; side = false; fake = false; was_first_bruteforce = false; was_second_bruteforce = false; original_goal_feet_yaw = 0.0f; original_pitch = 0.0f; } void resolver::resolve_yaw() { float no_side = FLT_MAX; auto animstate = player->get_animation_state(); AnimationLayer layers[15]; AnimationLayer moveLayers[3][15]; memcpy(moveLayers, player->get_animlayers(), sizeof(AnimationLayer) * 15); auto speed = player->m_vecVelocity().Length2D(); int m_side; if (speed <= 0.1f) { if (layers[3].m_flWeight == 0.0f && layers[3].m_flCycle == 0.0f) { } } if (int(layers[12].m_flWeight * 1000.0f) == int(layers[6].m_flWeight * 1000.0f)) { float firstDelta = fabs(layers[6].m_flPlaybackRate - moveLayers[0][6].m_flPlaybackRate); float secondDelta = fabs(layers[6].m_flPlaybackRate - moveLayers[2][6].m_flPlaybackRate); float thirdDelta = fabs(layers[6].m_flPlaybackRate - moveLayers[1][6].m_flPlaybackRate); if (firstDelta < secondDelta || thirdDelta <= secondDelta || (secondDelta * 1000.0)) { if (firstDelta >= thirdDelta && secondDelta > thirdDelta && !(thirdDelta * 1000.0)) { m_side = 1; } } else { m_side = -1; } } if (m_side = -1) { animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 60.f); switch (g_ctx.globals.missed_shots[player->EntIndex()] % 2) { case 0: animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 60.f); break; case 1: animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 30.f); break; } } else if (m_side = 1) { animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 60.f); switch (g_ctx.globals.missed_shots[player->EntIndex()] % 2) { case 0: animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y - 60.f); break; case 1: animstate->m_flGoalFeetYaw = math::normalize_yaw(player->m_angEyeAngles().y + 30.f); break; } } } float resolver::resolve_pitch() { return original_pitch; }
