Изучает плюсы
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Автор темы
- #21
Опа, у кого-то пк не позволяетР
Пусть автор сам фиксит фпс в своем щит-скрипте
Опа, у кого-то пк не позволяетР
Пусть автор сам фиксит фпс в своем щит-скрипте
Ага,Опа, у кого-то пк не позволяет
не покупайте пасты, ибо они должны быть бесплатными. Вот посыл.Лол не покупайте пасты, весь код паста если ты его писал, то зачем функции которые даже используются, лол
не покупайте пасты, ибо они должны быть бесплатными. Вот посыл.
Добавь фикс стрейфера
та бля в скрипт. когда 2 сообщения пишешь они обьедеиняютсяПожалуйста, авторизуйтесь для просмотра ссылки.
screen_size = Global.GetScreenSize();
alpha_main = 0;
alpha_anim = 0;
add_anim = 0;
value_duck = 0;
alpha_duck_anim = 0;
alpha_duck = 0;
add_duck = 0;
value_safe = 0;
alpha_safe = 0;
add_safe = 0;
value_da = 0;
alpha_da = 0;
add_da = 0;
value_damage = 0;
alpha_damage = 0;
add_damage = 0;
value_legit = 0;
alpha_legit = 0;
add_legit = 0;
value_autopeek = 0;
alpha_autopeek = 0;
add_autopeek = 0;
value_onshot = 0;
alpha_onshot = 0;
add_onshot = 0;
value_fs = 0;
alpha_fs = 0;
add_fs = 0;
value_dt = 0;
alpha_dt = 0;
add_dt = 0;
red_dt = 0;
green_dt = 0;
value_hs = 0;
alpha_hs = 0;
add_hs = 0;
value_arc = 0;
alpha_anim_state = false;
alpha_duck_state = false;
clamp = function (f, e, b) {
if (f > b) {
return b
}
if (e > f) {
return e
}
return f
};
function indication() {
if (UI.GetValue("Script items", "Indicators")) {
if (World.GetServerString() == "") {
return
}
player = Entity.GetLocalPlayer();
isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS"));
isHideShot = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS"));
isDamageOverride = UI.IsHotkeyActive("Script items", "Minimum Damage Override");
isAutoPeek = UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek");
isForceBody = UI.IsHotkeyActive("Rage", "General", "Force body aim");
isFakeDuck = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS"));
isDormant = UI.IsHotkeyActive("Script items", "Dormant Aimbot keybind");
isInverter = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter");
isDesyncMode = UI.GetValue("Anti-Aim", "Fake angles", "Fake desync");
isFreestand = UI.IsHotkeyActive("Script items", "Freestand keybind");
isLegitAA = UI.IsHotkeyActive("Rage", "General", "Force body aim");
isSlowWalk = UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk");
isSafety = UI.IsHotkeyActive("Rage", "General", "Force safe point");
var e = UI.GetColor("Misc", "JAVASCRIPT", "Main color");
var b = Global.GetScreenSize();
add_y = 80;
add_factor = 10;
fade_factor = ((1 / 0.15) * Globals.Frametime() * 200) / 200;
fade_factor_anim = ((1 / 0.9) * Globals.Frametime()) * 200;
fade_factor_duck = ((1 / 0.1) * Globals.Frametime()) * 200;
if ((!Entity.IsAlive(player) && alpha_main != 0 || Input.IsKeyPressed(9))) {
alpha_main = clamp(alpha_main - fade_factor * 100, 0, 255)
}
if (Entity.IsAlive(player) && alpha_main != 255 && !Input.IsKeyPressed(9)) {
alpha_main = clamp(alpha_main + fade_factor * 100, 0, 255)
}
if (isDamageOverride && alpha_damage != 1 && alpha_main == 255) {
value_damage = clamp(value_damage + fade_factor, 0, 1);
alpha_damage = clamp(alpha_damage + fade_factor * value_damage, 0, 1);
add_damage = clamp(add_damage + fade_factor * add_damage, 0, 1)
}
if (!isDamageOverride && alpha_damage != 0 || alpha_main != 255) {
value_damage = clamp(value_damage - fade_factor, 0, 1);
alpha_damage = clamp(alpha_damage - fade_factor * alpha_damage, 0, 1);
add_damage = clamp(add_damage - fade_factor * add_damage, 0, 1)
}
if (alpha_damage < 0.01) {
alpha_damage = 0
}
if (add_damage < 0.01) {
add_damage = 0
}
if (isLegitAA && alpha_legit != 1 && alpha_main == 255) {
value_legit = clamp(value_legit + fade_factor, 0, 1);
alpha_legit = clamp(alpha_legit + fade_factor * value_legit, 0, 1);
add_legit = clamp(add_legit + fade_factor * value_legit, 0, 1)
}
if (!isLegitAA && alpha_legit != 0 || alpha_main != 255) {
value_legit = clamp(value_legit - fade_factor, 0, 1);
alpha_legit = clamp(alpha_legit - fade_factor * alpha_legit, 0, 1);
add_legit = clamp(add_legit - fade_factor * add_legit, 0, 1)
}
if (alpha_legit < 0.01) {
alpha_legit = 0
}
if (add_legit < 0.01) {
add_legit = 0
}
if (isAutoPeek && alpha_autopeek != 1 && alpha_main == 255) {
value_autopeek = clamp(value_autopeek + fade_factor, 0, 1);
alpha_autopeek = clamp(alpha_autopeek + fade_factor * value_autopeek, 0, 1);
add_autopeek = clamp(add_autopeek + fade_factor * value_autopeek, 0, 1)
}
if (!isAutoPeek && alpha_autopeek != 0 || alpha_main != 255) {
value_autopeek = clamp(value_autopeek - fade_factor, 0, 1);
alpha_autopeek = clamp(alpha_autopeek - fade_factor * alpha_autopeek, 0, 1);
add_autopeek = clamp(add_autopeek - fade_factor * add_autopeek, 0, 1)
}
if (alpha_autopeek < 0.01) {
alpha_autopeek = 0
}
if (add_autopeek < 0.01) {
add_autopeek = 0
}
if (isFreestand && alpha_fs != 1 && alpha_main == 255) {
value_fs = clamp(value_fs + fade_factor, 0, 1);
alpha_fs = clamp(alpha_fs + fade_factor * value_fs, 0, 1);
add_fs = clamp(add_fs + fade_factor * value_fs, 0, 1)
}
if (!isFreestand && alpha_fs != 0 || alpha_main != 255) {
value_fs = clamp(value_fs - fade_factor, 0, 1);
alpha_fs = clamp(alpha_fs - fade_factor * alpha_fs, 0, 1);
add_fs = clamp(add_fs - fade_factor * add_fs, 0, 1)
}
if (alpha_fs < 0.01) {
alpha_fs = 0
}
if (add_fs < 0.01) {
add_fs = 0
}
if (isSafety && alpha_safe != 1 && alpha_main == 255) {
value_safe = clamp(value_safe + fade_factor, 0, 1);
alpha_safe = clamp(alpha_safe + fade_factor * value_safe, 0, 1);
add_safe = clamp(add_safe + fade_factor * value_safe, 0, 1)
}
if (!isSafety && alpha_safe != 0 || alpha_main != 255) {
value_safe = clamp(value_safe - fade_factor, 0, 1);
alpha_safe = clamp(alpha_safe - fade_factor * alpha_safe, 0, 1);
add_safe = clamp(add_safe - fade_factor * add_safe, 0, 1)
}
if (alpha_safe < 0.01) {
alpha_safe = 0
}
if (add_safe < 0.01) {
add_safe = 0
}
if (isDormant && alpha_da != 1 && alpha_main == 255) {
value_da = clamp(value_da + fade_factor, 0, 1);
alpha_da = clamp(alpha_da + fade_factor * value_da, 0, 1);
add_da = clamp(add_da + fade_factor * value_da, 0, 1)
}
if (!isDormant && alpha_da != 0 || alpha_main != 255) {
value_da = clamp(value_da - fade_factor, 0, 1);
alpha_da = clamp(alpha_da - fade_factor * alpha_da, 0, 1);
add_da = clamp(add_da - fade_factor * add_da, 0, 1)
}
if (alpha_da < 0.01) {
alpha_da = 0
}
if (add_da < 0.01) {
add_da = 0
}
if (!isDoubletap && !isHideShot && alpha_main == 255) {
add_anim = clamp(add_anim + fade_factor, 0, 1);
if (alpha_anim_state == false) {
alpha_anim = clamp(alpha_anim + fade_factor_anim, 0, 255);
if (alpha_anim == 255) {
alpha_anim_state = true
}
} else {
alpha_anim = clamp(alpha_anim - fade_factor_anim, 0, 255);
if (alpha_anim == 0) {
alpha_anim_state = false
}
}
} else {
alpha_anim = clamp(alpha_anim - fade_factor * 100, 0, 255);
add_anim = clamp(add_anim - fade_factor * add_anim, 0, 1)
}
if (isFakeDuck) {
if (alpha_duck_state == false) {
alpha_duck_anim = clamp(alpha_duck_anim + fade_factor_duck, 0, 255);
if (alpha_duck_anim == 255) {
alpha_duck_state = true
}
} else {
alpha_duck_anim = clamp(alpha_duck_anim - fade_factor_duck, 0, 255);
if (alpha_duck_anim == 0) {
alpha_duck_state = false
}
}
}
if (!isFakeDuck) {
alpha_duck_anim = alpha_duck * 255
}
if (isFakeDuck && add_duck != 1 && alpha_main == 255) {
value_duck = clamp(value_duck + fade_factor, 0, 1);
add_duck = clamp(add_duck + fade_factor * value_duck, 0, 1);
alpha_duck = clamp(alpha_duck + fade_factor * value_duck, 0, 1)
}
if (!isFakeDuck && alpha_duck != 0 || alpha_main != 255) {
value_duck = clamp(value_duck - fade_factor, 0, 1);
add_duck = clamp(add_duck - fade_factor * add_duck, 0, 1);
alpha_duck = clamp(alpha_duck - fade_factor * alpha_duck, 0, 1)
}
if (alpha_duck < 0.01) {
alpha_duck = 0
}
if (add_duck < 0.01) {
add_duck = 0
}
if (!isFakeDuck && isDoubletap && green_dt != 1 && Exploit.GetCharge() >= 0.3 && alpha_main == 255) {
value_dt = clamp(value_dt + fade_factor, 0, 1);
alpha_dt = clamp(alpha_dt + fade_factor * value_dt, 0, 1);
green_dt = clamp(green_dt + fade_factor * value_dt, 0, 1)
}
if (!isFakeDuck && isDoubletap) {
add_dt = clamp(add_dt + fade_factor * value_dt, 0, 1)
}
if (!isDoubletap || alpha_main != 255 || isFakeDuck) {
alpha_dt = clamp(alpha_dt - fade_factor * alpha_dt, 0, 1)
}
if (!isDoubletap || alpha_main != 255 || isFakeDuck) {
add_dt = clamp(add_dt - fade_factor * add_dt, 0, 1)
}
if (!isDoubletap && alpha_dt != 0 || Exploit.GetCharge() <= 0.3 || alpha_main != 255) {
value_dt = clamp(value_dt - fade_factor, 0, 1);
green_dt = clamp(green_dt - fade_factor * green_dt, 0, 1)
}
if (isDoubletap && red_dt != 150 && Exploit.GetCharge() >= 0.3 && alpha_main == 255) {
red_dt = clamp(red_dt - fade_factor * 75, 150, 255)
}
if (!isDoubletap && red_dt != 255 || Exploit.GetCharge() <= 0.3 || alpha_main != 255) {
red_dt = clamp(red_dt + fade_factor * 75, 150, 255)
}
if (alpha_dt < 0.01) {
alpha_dt = 0
}
if (add_dt < 0.01) {
add_dt = 0
}
dt_color = [red_dt, 255 * green_dt, 0, 255 * alpha_dt];
if (!isFakeDuck && isHideShot && !isDoubletap && alpha_hs != 1 && Exploit.GetCharge() >= 0.3 && alpha_main == 255) {
value_hs = clamp(value_hs + fade_factor, 0, 1);
alpha_hs = clamp(alpha_hs + fade_factor * value_hs, 0, 1);
add_hs = clamp(alpha_hs + fade_factor * value_hs, 0, 1)
}
if (!isHideShot || isDoubletap && alpha_hs != 0 || alpha_main != 255 || isFakeDuck) {
value_hs = clamp(value_hs - fade_factor, 0, 1);
alpha_hs = clamp(alpha_hs - fade_factor * alpha_hs, 0, 1);
add_hs = clamp(alpha_hs - fade_factor * add_hs, 0, 1)
}
hs_color = [138, 43, 226, alpha_hs * 255];
if (isDesyncMode == 0) {
Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 26, 1, "INFE", [0, 0, 0, 255], 3);
Render.StringCustom(screen_size[0] / 2 + 13, screen_size[1] / 2 + 26, 1, "RNAL", [0, 0, 0, 255], 3);
if (isInverter == 1) {
Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 25, 1, "INFE", [e[0], e[1], e[2], 255], 3);
Render.StringCustom(screen_size[0] / 2 + 13, screen_size[1] / 2 + 25, 1, "RNAL", [255, 255, 255, 255], 3)
} else {
if (isInverter == 0) {
Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 25, 1, "INFE", [255, 255, 255, 255], 3);
Render.StringCustom(screen_size[0] / 2 + 13, screen_size[1] / 2 + 25, 1, "RNAL", [e[0], e[1], e[2], 255], 3)
}
}
}
if (isDesyncMode == 1) {
Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 26, 1, "INFE", [0, 0, 0, 255], 3);
Render.StringCustom(screen_size[0] / 2 + 13, screen_size[1] / 2 + 26, 1, "RNAL", [0, 0, 0, 255], 3);
if (isInverter == 1) {
Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 25, 1, "INFE", [255, 255, 255, 255], 3);
Render.StringCustom(screen_size[0] / 2 + 13, screen_size[1] / 2 + 25, 1, "RNAL", [e[0], e[1], e[2], 255], 3)
} else {
if (isInverter == 0) {
Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 25, 1, "INFE", [e[0], e[1], e[2], 255], 3);
Render.StringCustom(screen_size[0] / 2 + 13, screen_size[1] / 2 + 25, 1, "RNAL", [255, 255, 255, 255], 3)
}
}
}
if (alpha_dt != 0) {
add_y = add_y + add_dt * add_factor;
Render.StringCustom(screen_size[0] / 2 - 26, screen_size[1] / 2 + add_y - 45, 0, "DOUBLE TAP", [0, 0, 0, dt_color[3]], 3);
Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] / 2 + add_y - 44, 0, "DOUBLE TAP", dt_color, 3)
}
if (isLegitAA) {
add_y = add_y + add_legit * add_factor + 2;
Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + add_y - 46, 0, "BODY", [0, 0, 0, 255], 3);
Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y - 45, 0, "BODY", [255, 215, 0, 255], 3)
}
if (isSafety) {
add_y = add_y + add_safe * add_factor;
Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + add_y - 46, 0, "SAFE", [0, 0, 0, 255], 3);
Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y - 45, 0, "SAFE", [0, 191, 255, 255], 3)
}
if (alpha_hs != 0) {
add_y = add_y + add_hs * add_factor;
Render.StringCustom(screen_size[0] / 2 - 8, screen_size[1] / 2 + add_y - 45, 0, "HIDE", [0, 0, 0, hs_color[3]], 3);
Render.StringCustom(screen_size[0] / 2 - 7, screen_size[1] / 2 + add_y - 44, 0, "HIDE", hs_color, 3)
}
if (isFakeDuck || alpha_duck_anim > 0 && alpha_main > 50) {
add_y = add_y + add_duck * add_factor;
Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 - 2 + add_y - 45, 0, "DUCK", [0, 0, 0, alpha_duck_anim], 3);
Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y - 45, 0, "DUCK", [0, 250, 154, alpha_duck_anim], 3)
}
if (alpha_da > 0) {
add_y = add_y + add_da * add_factor;
Render.StringCustom(screen_size[0] / 2 - 22, screen_size[1] / 2 - 2 + add_y - 44, 0, "DORMANT", [0, 0, 0, alpha_da * 255], 3);
Render.StringCustom(screen_size[0] / 2 - 21, screen_size[1] / 2 + add_y - 45, 0, "DORMANT", [238, 130, 238, alpha_da * 255], 3)
}
if (alpha_fs > 0) {
add_y = add_y + add_fs * add_factor;
Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 - 2 + add_y - 42, 0, "FREESTAND", [0, 0, 0, alpha_fs * 255], 3);
Render.StringCustom(screen_size[0] / 2 - 23, screen_size[1] / 2 + add_y - 43, 0, "FREESTAND", [0, 250, 154, alpha_fs * 255], 3)
}
if (isAutoPeek) {
add_y = add_y + add_autopeek * add_factor;
Render.StringCustom(screen_size[0] / 2 - 23, screen_size[1] / 2 - 2 + add_y - 42, 0, "AUTOPEEK", [0, 0, 0, alpha_autopeek * 255], 3);
Render.StringCustom(screen_size[0] / 2 - 22, screen_size[1] / 2 + add_y - 43, 0, "AUTOPEEK", [135, 206, 250, alpha_autopeek * 255], 3)
}
}
}
выше посмотри я кидал , это еще не все.Говорю мужу:
код должен быть удобным!
Ответ убил:
JavaScript:screen_size = Global.GetScreenSize(); alpha_main = 0; alpha_anim = 0; add_anim = 0; value_duck = 0; alpha_duck_anim = 0; alpha_duck = 0; add_duck = 0; value_safe = 0; alpha_safe = 0; add_safe = 0; value_da = 0; alpha_da = 0; add_da = 0; value_damage = 0; alpha_damage = 0; add_damage = 0; value_legit = 0; alpha_legit = 0; add_legit = 0; value_autopeek = 0; alpha_autopeek = 0; add_autopeek = 0; value_onshot = 0; alpha_onshot = 0; add_onshot = 0; value_fs = 0; alpha_fs = 0; add_fs = 0; value_dt = 0; alpha_dt = 0; add_dt = 0; red_dt = 0; green_dt = 0; value_hs = 0; alpha_hs = 0; add_hs = 0; value_arc = 0; alpha_anim_state = false; alpha_duck_state = false; clamp = function (f, e, b) { if (f > b) { return b } if (e > f) { return e } return f }; function indication() { if (UI.GetValue("Script items", "Indicators")) { if (World.GetServerString() == "") { return } player = Entity.GetLocalPlayer(); isDoubletap = UI.IsHotkeyActive("Rage", "Exploits", "Doubletap") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS")); isHideShot = UI.IsHotkeyActive("Rage", "Exploits", "Hide shots") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS")); isDamageOverride = UI.IsHotkeyActive("Script items", "Minimum Damage Override"); isAutoPeek = UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek"); isForceBody = UI.IsHotkeyActive("Rage", "General", "Force body aim"); isFakeDuck = UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck") && !(Entity.GetProp(Entity.GetGameRulesProxy(), "CCSGameRulesProxy", "m_bIsValveDS")); isDormant = UI.IsHotkeyActive("Script items", "Dormant Aimbot keybind"); isInverter = UI.IsHotkeyActive("Anti-Aim", "Fake angles", "Inverter"); isDesyncMode = UI.GetValue("Anti-Aim", "Fake angles", "Fake desync"); isFreestand = UI.IsHotkeyActive("Script items", "Freestand keybind"); isLegitAA = UI.IsHotkeyActive("Rage", "General", "Force body aim"); isSlowWalk = UI.IsHotkeyActive("Anti-Aim", "Extra", "Slow walk"); isSafety = UI.IsHotkeyActive("Rage", "General", "Force safe point"); var e = UI.GetColor("Misc", "JAVASCRIPT", "Main color"); var b = Global.GetScreenSize(); add_y = 80; add_factor = 10; fade_factor = ((1 / 0.15) * Globals.Frametime() * 200) / 200; fade_factor_anim = ((1 / 0.9) * Globals.Frametime()) * 200; fade_factor_duck = ((1 / 0.1) * Globals.Frametime()) * 200; if ((!Entity.IsAlive(player) && alpha_main != 0 || Input.IsKeyPressed(9))) { alpha_main = clamp(alpha_main - fade_factor * 100, 0, 255) } if (Entity.IsAlive(player) && alpha_main != 255 && !Input.IsKeyPressed(9)) { alpha_main = clamp(alpha_main + fade_factor * 100, 0, 255) } if (isDamageOverride && alpha_damage != 1 && alpha_main == 255) { value_damage = clamp(value_damage + fade_factor, 0, 1); alpha_damage = clamp(alpha_damage + fade_factor * value_damage, 0, 1); add_damage = clamp(add_damage + fade_factor * add_damage, 0, 1) } if (!isDamageOverride && alpha_damage != 0 || alpha_main != 255) { value_damage = clamp(value_damage - fade_factor, 0, 1); alpha_damage = clamp(alpha_damage - fade_factor * alpha_damage, 0, 1); add_damage = clamp(add_damage - fade_factor * add_damage, 0, 1) } if (alpha_damage < 0.01) { alpha_damage = 0 } if (add_damage < 0.01) { add_damage = 0 } if (isLegitAA && alpha_legit != 1 && alpha_main == 255) { value_legit = clamp(value_legit + fade_factor, 0, 1); alpha_legit = clamp(alpha_legit + fade_factor * value_legit, 0, 1); add_legit = clamp(add_legit + fade_factor * value_legit, 0, 1) } if (!isLegitAA && alpha_legit != 0 || alpha_main != 255) { value_legit = clamp(value_legit - fade_factor, 0, 1); alpha_legit = clamp(alpha_legit - fade_factor * alpha_legit, 0, 1); add_legit = clamp(add_legit - fade_factor * add_legit, 0, 1) } if (alpha_legit < 0.01) { alpha_legit = 0 } if (add_legit < 0.01) { add_legit = 0 } if (isAutoPeek && alpha_autopeek != 1 && alpha_main == 255) { value_autopeek = clamp(value_autopeek + fade_factor, 0, 1); alpha_autopeek = clamp(alpha_autopeek + fade_factor * value_autopeek, 0, 1); add_autopeek = clamp(add_autopeek + fade_factor * value_autopeek, 0, 1) } if (!isAutoPeek && alpha_autopeek != 0 || alpha_main != 255) { value_autopeek = clamp(value_autopeek - fade_factor, 0, 1); alpha_autopeek = clamp(alpha_autopeek - fade_factor * alpha_autopeek, 0, 1); add_autopeek = clamp(add_autopeek - fade_factor * add_autopeek, 0, 1) } if (alpha_autopeek < 0.01) { alpha_autopeek = 0 } if (add_autopeek < 0.01) { add_autopeek = 0 } if (isFreestand && alpha_fs != 1 && alpha_main == 255) { value_fs = clamp(value_fs + fade_factor, 0, 1); alpha_fs = clamp(alpha_fs + fade_factor * value_fs, 0, 1); add_fs = clamp(add_fs + fade_factor * value_fs, 0, 1) } if (!isFreestand && alpha_fs != 0 || alpha_main != 255) { value_fs = clamp(value_fs - fade_factor, 0, 1); alpha_fs = clamp(alpha_fs - fade_factor * alpha_fs, 0, 1); add_fs = clamp(add_fs - fade_factor * add_fs, 0, 1) } if (alpha_fs < 0.01) { alpha_fs = 0 } if (add_fs < 0.01) { add_fs = 0 } if (isSafety && alpha_safe != 1 && alpha_main == 255) { value_safe = clamp(value_safe + fade_factor, 0, 1); alpha_safe = clamp(alpha_safe + fade_factor * value_safe, 0, 1); add_safe = clamp(add_safe + fade_factor * value_safe, 0, 1) } if (!isSafety && alpha_safe != 0 || alpha_main != 255) { value_safe = clamp(value_safe - fade_factor, 0, 1); alpha_safe = clamp(alpha_safe - fade_factor * alpha_safe, 0, 1); add_safe = clamp(add_safe - fade_factor * add_safe, 0, 1) } if (alpha_safe < 0.01) { alpha_safe = 0 } if (add_safe < 0.01) { add_safe = 0 } if (isDormant && alpha_da != 1 && alpha_main == 255) { value_da = clamp(value_da + fade_factor, 0, 1); alpha_da = clamp(alpha_da + fade_factor * value_da, 0, 1); add_da = clamp(add_da + fade_factor * value_da, 0, 1) } if (!isDormant && alpha_da != 0 || alpha_main != 255) { value_da = clamp(value_da - fade_factor, 0, 1); alpha_da = clamp(alpha_da - fade_factor * alpha_da, 0, 1); add_da = clamp(add_da - fade_factor * add_da, 0, 1) } if (alpha_da < 0.01) { alpha_da = 0 } if (add_da < 0.01) { add_da = 0 } if (!isDoubletap && !isHideShot && alpha_main == 255) { add_anim = clamp(add_anim + fade_factor, 0, 1); if (alpha_anim_state == false) { alpha_anim = clamp(alpha_anim + fade_factor_anim, 0, 255); if (alpha_anim == 255) { alpha_anim_state = true } } else { alpha_anim = clamp(alpha_anim - fade_factor_anim, 0, 255); if (alpha_anim == 0) { alpha_anim_state = false } } } else { alpha_anim = clamp(alpha_anim - fade_factor * 100, 0, 255); add_anim = clamp(add_anim - fade_factor * add_anim, 0, 1) } if (isFakeDuck) { if (alpha_duck_state == false) { alpha_duck_anim = clamp(alpha_duck_anim + fade_factor_duck, 0, 255); if (alpha_duck_anim == 255) { alpha_duck_state = true } } else { alpha_duck_anim = clamp(alpha_duck_anim - fade_factor_duck, 0, 255); if (alpha_duck_anim == 0) { alpha_duck_state = false } } } if (!isFakeDuck) { alpha_duck_anim = alpha_duck * 255 } if (isFakeDuck && add_duck != 1 && alpha_main == 255) { value_duck = clamp(value_duck + fade_factor, 0, 1); add_duck = clamp(add_duck + fade_factor * value_duck, 0, 1); alpha_duck = clamp(alpha_duck + fade_factor * value_duck, 0, 1) } if (!isFakeDuck && alpha_duck != 0 || alpha_main != 255) { value_duck = clamp(value_duck - fade_factor, 0, 1); add_duck = clamp(add_duck - fade_factor * add_duck, 0, 1); alpha_duck = clamp(alpha_duck - fade_factor * alpha_duck, 0, 1) } if (alpha_duck < 0.01) { alpha_duck = 0 } if (add_duck < 0.01) { add_duck = 0 } if (!isFakeDuck && isDoubletap && green_dt != 1 && Exploit.GetCharge() >= 0.3 && alpha_main == 255) { value_dt = clamp(value_dt + fade_factor, 0, 1); alpha_dt = clamp(alpha_dt + fade_factor * value_dt, 0, 1); green_dt = clamp(green_dt + fade_factor * value_dt, 0, 1) } if (!isFakeDuck && isDoubletap) { add_dt = clamp(add_dt + fade_factor * value_dt, 0, 1) } if (!isDoubletap || alpha_main != 255 || isFakeDuck) { alpha_dt = clamp(alpha_dt - fade_factor * alpha_dt, 0, 1) } if (!isDoubletap || alpha_main != 255 || isFakeDuck) { add_dt = clamp(add_dt - fade_factor * add_dt, 0, 1) } if (!isDoubletap && alpha_dt != 0 || Exploit.GetCharge() <= 0.3 || alpha_main != 255) { value_dt = clamp(value_dt - fade_factor, 0, 1); green_dt = clamp(green_dt - fade_factor * green_dt, 0, 1) } if (isDoubletap && red_dt != 150 && Exploit.GetCharge() >= 0.3 && alpha_main == 255) { red_dt = clamp(red_dt - fade_factor * 75, 150, 255) } if (!isDoubletap && red_dt != 255 || Exploit.GetCharge() <= 0.3 || alpha_main != 255) { red_dt = clamp(red_dt + fade_factor * 75, 150, 255) } if (alpha_dt < 0.01) { alpha_dt = 0 } if (add_dt < 0.01) { add_dt = 0 } dt_color = [red_dt, 255 * green_dt, 0, 255 * alpha_dt]; if (!isFakeDuck && isHideShot && !isDoubletap && alpha_hs != 1 && Exploit.GetCharge() >= 0.3 && alpha_main == 255) { value_hs = clamp(value_hs + fade_factor, 0, 1); alpha_hs = clamp(alpha_hs + fade_factor * value_hs, 0, 1); add_hs = clamp(alpha_hs + fade_factor * value_hs, 0, 1) } if (!isHideShot || isDoubletap && alpha_hs != 0 || alpha_main != 255 || isFakeDuck) { value_hs = clamp(value_hs - fade_factor, 0, 1); alpha_hs = clamp(alpha_hs - fade_factor * alpha_hs, 0, 1); add_hs = clamp(alpha_hs - fade_factor * add_hs, 0, 1) } hs_color = [138, 43, 226, alpha_hs * 255]; if (isDesyncMode == 0) { Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 26, 1, "INFE", [0, 0, 0, 255], 3); Render.StringCustom(screen_size[0] / 2 + 13, screen_size[1] / 2 + 26, 1, "RNAL", [0, 0, 0, 255], 3); if (isInverter == 1) { Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 25, 1, "INFE", [e[0], e[1], e[2], 255], 3); Render.StringCustom(screen_size[0] / 2 + 13, screen_size[1] / 2 + 25, 1, "RNAL", [255, 255, 255, 255], 3) } else { if (isInverter == 0) { Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 25, 1, "INFE", [255, 255, 255, 255], 3); Render.StringCustom(screen_size[0] / 2 + 13, screen_size[1] / 2 + 25, 1, "RNAL", [e[0], e[1], e[2], 255], 3) } } } if (isDesyncMode == 1) { Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 26, 1, "INFE", [0, 0, 0, 255], 3); Render.StringCustom(screen_size[0] / 2 + 13, screen_size[1] / 2 + 26, 1, "RNAL", [0, 0, 0, 255], 3); if (isInverter == 1) { Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 25, 1, "INFE", [255, 255, 255, 255], 3); Render.StringCustom(screen_size[0] / 2 + 13, screen_size[1] / 2 + 25, 1, "RNAL", [e[0], e[1], e[2], 255], 3) } else { if (isInverter == 0) { Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + 25, 1, "INFE", [e[0], e[1], e[2], 255], 3); Render.StringCustom(screen_size[0] / 2 + 13, screen_size[1] / 2 + 25, 1, "RNAL", [255, 255, 255, 255], 3) } } } if (alpha_dt != 0) { add_y = add_y + add_dt * add_factor; Render.StringCustom(screen_size[0] / 2 - 26, screen_size[1] / 2 + add_y - 45, 0, "DOUBLE TAP", [0, 0, 0, dt_color[3]], 3); Render.StringCustom(screen_size[0] / 2 - 25, screen_size[1] / 2 + add_y - 44, 0, "DOUBLE TAP", dt_color, 3) } if (isLegitAA) { add_y = add_y + add_legit * add_factor + 2; Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + add_y - 46, 0, "BODY", [0, 0, 0, 255], 3); Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y - 45, 0, "BODY", [255, 215, 0, 255], 3) } if (isSafety) { add_y = add_y + add_safe * add_factor; Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 + add_y - 46, 0, "SAFE", [0, 0, 0, 255], 3); Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y - 45, 0, "SAFE", [0, 191, 255, 255], 3) } if (alpha_hs != 0) { add_y = add_y + add_hs * add_factor; Render.StringCustom(screen_size[0] / 2 - 8, screen_size[1] / 2 + add_y - 45, 0, "HIDE", [0, 0, 0, hs_color[3]], 3); Render.StringCustom(screen_size[0] / 2 - 7, screen_size[1] / 2 + add_y - 44, 0, "HIDE", hs_color, 3) } if (isFakeDuck || alpha_duck_anim > 0 && alpha_main > 50) { add_y = add_y + add_duck * add_factor; Render.StringCustom(screen_size[0] / 2 - 10, screen_size[1] / 2 - 2 + add_y - 45, 0, "DUCK", [0, 0, 0, alpha_duck_anim], 3); Render.StringCustom(screen_size[0] / 2 - 9, screen_size[1] / 2 + add_y - 45, 0, "DUCK", [0, 250, 154, alpha_duck_anim], 3) } if (alpha_da > 0) { add_y = add_y + add_da * add_factor; Render.StringCustom(screen_size[0] / 2 - 22, screen_size[1] / 2 - 2 + add_y - 44, 0, "DORMANT", [0, 0, 0, alpha_da * 255], 3); Render.StringCustom(screen_size[0] / 2 - 21, screen_size[1] / 2 + add_y - 45, 0, "DORMANT", [238, 130, 238, alpha_da * 255], 3) } if (alpha_fs > 0) { add_y = add_y + add_fs * add_factor; Render.StringCustom(screen_size[0] / 2 - 24, screen_size[1] / 2 - 2 + add_y - 42, 0, "FREESTAND", [0, 0, 0, alpha_fs * 255], 3); Render.StringCustom(screen_size[0] / 2 - 23, screen_size[1] / 2 + add_y - 43, 0, "FREESTAND", [0, 250, 154, alpha_fs * 255], 3) } if (isAutoPeek) { add_y = add_y + add_autopeek * add_factor; Render.StringCustom(screen_size[0] / 2 - 23, screen_size[1] / 2 - 2 + add_y - 42, 0, "AUTOPEEK", [0, 0, 0, alpha_autopeek * 255], 3); Render.StringCustom(screen_size[0] / 2 - 22, screen_size[1] / 2 + add_y - 43, 0, "AUTOPEEK", [135, 206, 250, alpha_autopeek * 255], 3) } } }
if (isDesyncMode == 0) {
Render.StringCustom(x / 2 + 36, y / 2 * 0.982 + 4, 1, ">>>", [0, 0, 0, 255], 7);
Render.StringCustom(x / 2 - 36, y / 2 * 0.982 + 4, 1, "<<<", [0, 0, 0, 255], 7);
if (isInverter == 1) {
Render.StringCustom(x / 2 + 36, y / 2 * 0.982 + 5, 1, ">>>", [255, 255, 255, 255], 7);
Render.StringCustom(x / 2 - 36, y / 2 * 0.982 + 5, 1, "<<<", [f[0], f[1], f[2], 255], 7)
} else {
if (isInverter == 0) {
Render.StringCustom(x / 2 - 36, y / 2 * 0.982 + 5, 1, "<<<", [255, 255, 255, 255], 7);
Render.StringCustom(x / 2 + 36, y / 2 * 0.982 + 5, 1, ">>>", [f[0], f[1], f[2], 255], 7)
}
}
}
if (isDesyncMode == 1) {
Render.StringCustom(x / 2 + 36, y / 2 * 0.982 + 4, 1, ">>>", [0, 0, 0, 255], 7);
Render.StringCustom(x / 2 - 36, y / 2 * 0.982 + 4, 1, "<<<", [0, 0, 0, 255], 7);
if (isInverter == 1) {
Render.StringCustom(x / 2 + 36, y / 2 * 0.982 + 5, 1, ">>>", [f[0], f[1], f[2], 255], 7);
Render.StringCustom(x / 2 - 36, y / 2 * 0.982 + 5, 1, "<<<", [255, 255, 255, 255], 7)
} else {
if (isInverter == 0) {
Render.StringCustom(x / 2 - 36, y / 2 * 0.982 + 5, 1, "<<<", [f[0], f[1], f[2], 255], 7);
Render.StringCustom(x / 2 + 36, y / 2 * 0.982 + 5, 1, ">>>", [255, 255, 255, 255], 7)
}
}
}
const x1 = UI.AddSliderInt("Hotkeys_x", 0, Global.GetScreenSize()[0]);
const y1 = UI.AddSliderInt("Hotkeys_y", 0, Global.GetScreenSize()[1]);
UI.SetEnabled("Script items", "Hotkeys_x", 0);
UI.SetEnabled("Script items", "Hotkeys_y", 0);
var alpha = 0;
var maxwidth = 0;
var swalpha = 0;
var fdalpha = 0;
var apalpha = 0;
var aialpha = 0;
var spalpha = 0;
var fbalpha = 0;
var dtalpha = 0;
var hsalpha = 0;
var doalpha = 0;
var textalpha = 0;
var headalpha = 0;
var h = new Array();
function in_bounds(g, b, j, e, f) {
return (g[0] > b) && (g[1] > j) && (g[0] < e) && (g[1] < f)
}
function main_hotkeys() {
weapon_name = Entity.GetName(Entity.GetWeapon(Entity.GetLocalPlayer()));
if (UI.GetValue("Script items", "KeyBinds")) {
if (isHeavyPistol(weapon_name)) {
var l = (UI.GetValue("Rage", "HEAVY PISTOL", "Targeting", "Minimum damage"))
} else {
if (isScout(weapon_name)) {
var l = (UI.GetValue("Rage", "SCOUT", "Targeting", "Minimum damage"))
} else {
if (isAwp(weapon_name)) {
var l = (UI.GetValue("Rage", "AWP", "Targeting", "Minimum damage"))
} else {
if (isAutoSniper(weapon_name)) {
var l = (UI.GetValue("Rage", "AUTOSNIPER", "Targeting", "Minimum damage"))
} else {
var l = "-"
}
}
}
}
if (!World.GetServerString()) {
return
}
const q = UI.GetValue("Misc", "JAVASCRIPT", "Hotkeys_x"),
o = UI.GetValue("Misc", "JAVASCRIPT", "Hotkeys_y");
var j = Render.AddFont("Verdana", 7, 100);
var k = HSVtoRGB(Global.Realtime() * 0.2, 1, 1);
var m = UI.GetColor("Misc", "JAVASCRIPT", "Classic color");
var p = UI.GetColor("Misc", "JAVASCRIPT", "First Gradient");
var r = UI.GetColor("Misc", "JAVASCRIPT", "Second Gradient");
var e = UI.GetColor("Misc", "JAVASCRIPT", "Faded color");
var n = 8 * Globals.Frametime();
var f = 75;
var b = 0;
if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Dormant Aimbot keybind")) {
swalpha = Math.min(swalpha + n, 1)
} else {
swalpha = swalpha - n;
if (swalpha < 0) {
swalpha = 0
}
if (swalpha == 0) {
h.splice(h.indexOf("Dormant "))
}
}
if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Force Head keybind")) {
headalpha = Math.min(headalpha + n, 1)
} else {
headalpha = headalpha - n;
if (headalpha < 0) {
headalpha = 0
}
if (headalpha == 0) {
h.splice(h.indexOf("Force Head"))
}
}
if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck")) {
fdalpha = Math.min(fdalpha + n, 1)
} else {
fdalpha = fdalpha - n;
if (fdalpha < 0) {
fdalpha = 0
}
if (fdalpha == 0) {
h.splice(h.indexOf("Duck peek"))
}
}
if (UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek")) {
apalpha = Math.min(apalpha + n, 1)
} else {
apalpha = apalpha - n;
if (apalpha < 0) {
apalpha = 0
}
if (apalpha == 0) {
h.splice(h.indexOf("Auto peek"))
}
}
if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Freestand keybind")) {
aialpha = Math.min(aialpha + n, 1)
} else {
aialpha = aialpha - n;
if (aialpha < 0) {
aialpha = 0
}
if (aialpha == 0) {
h.splice(h.indexOf("Freestand"))
}
}
if (UI.IsHotkeyActive("Rage", "Exploits", "Doubletap")) {
dtalpha = Math.min(dtalpha + n, 1)
} else {
dtalpha = dtalpha - n;
if (dtalpha < 0) {
dtalpha = 0
}
if (dtalpha == 0) {
h.splice(h.indexOf("Double tap"))
}
}
if (UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) {
hsalpha = Math.min(hsalpha + n, 1)
} else {
hsalpha = hsalpha - n;
if (hsalpha < 0) {
hsalpha = 0
}
if (hsalpha == 0) {
h.splice(h.indexOf("Hide shots"))
}
}
if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point")) {
spalpha = Math.min(spalpha + n, 1)
} else {
spalpha = spalpha - n;
if (spalpha < 0) {
spalpha = 0
}
if (spalpha == 0) {
h.splice(h.indexOf("Safe point"))
}
}
if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim")) {
fbalpha = Math.min(fbalpha + n, 1)
} else {
fbalpha = fbalpha - n;
if (fbalpha < 0) {
fbalpha = 0
}
if (fbalpha == 0) {
h.splice(h.indexOf("Body aim "))
}
}
if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Minimum Damage Override")) {
doalpha = Math.min(doalpha + n, 1)
} else {
doalpha = doalpha - n;
if (doalpha < 0) {
doalpha = 0
}
if (doalpha == 0) {
h.splice(h.indexOf("Dmg"))
}
}
if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Dormant Aimbot keybind")) {
if (h.indexOf("Dormant ") == -1) {
h.push("Dormant ")
}
}
if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Force Head keybind")) {
if (h.indexOf("Force Head") == -1) {
h.push("Force Head")
}
}
if (UI.IsHotkeyActive("Anti-Aim", "Extra", "Fake duck")) {
if (h.indexOf("Duck peek") == -1) {
h.push("Duck peek")
}
}
if (UI.IsHotkeyActive("Misc", "GENERAL", "Movement", "Auto peek")) {
if (h.indexOf("Auto peek") == -1) {
h.push("Auto peek")
}
}
if (UI.IsHotkeyActive("Misc", "JAVASCRIPT", "Script items", "Freestand keybind")) {
if (h.indexOf("Freestand") == -1) {
h.push("Freestand")
}
}
if (UI.IsHotkeyActive("Rage", "Exploits", "Doubletap")) {
if (h.indexOf("Double tap") == -1) {
h.push("Double tap")
}
}
if (UI.IsHotkeyActive("Rage", "Exploits", "Hide shots")) {
if (h.indexOf("Hide shots") == -1) {
h.push("Hide shots")
}
}
if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force safe point")) {
if (h.indexOf("Safe point") == -1) {
h.push("Safe point")
}
}
if (UI.IsHotkeyActive("Rage", "GENERAL", "General", "Force body aim")) {
if (h.indexOf("Body aim") == -1) {
h.push("Body aim ")
}
}
if (h.length > 0) {
alpha = Math.min(alpha + n, 1)
} else {
alpha = alpha - n;
if (alpha < 0) {
alpha = 0
}
}
for (i = 0; i < h.length; i++) {
if (Render.TextSizeCustom(h[i], j)[0] > b) {
b = Render.TextSizeCustom(h[i], j)[0]
}
}
if (b == 0) {
b = 50
}
f = f + b + 20;
if (UI.GetValue("Script items", "Indicators style") == 1) {
Render.GradientRect(q, o + 3, f, 2, 1, [p[0], p[1], p[2], p[3]], [r[0], r[1], r[2], r[3]])
} else {
if (UI.GetValue("Script items", "Indicators style") == 2) {
Render.GradientRect(q, o + 3, f / 2 + 5, 2, 1, [48, 206, 230, 255], [220, 57, 218, 255]);
Render.GradientRect(q + 77, o + 3, f / 2 - 3, 2, 1, [220, 57, 218, 255], [220, 232, 47, 255])
} else {
if (UI.GetValue("Script items", "Indicators style") == 3) {
Render.GradientRect(q, o + 3, f, 2, 1, [k.g, k.b, k.r, 255], [k.r, k.g, k.b, 255])
} else {
if (UI.GetValue("Script items", "Indicators style") == 4) {
Render.GradientRect(q, o + 3, f / 2 + 5, 2, 1, [e[0], e[1], e[2], 55], [e[0], e[1], e[2], 255]);
Render.GradientRect(q + 77, o + 3, f / 2 - 3, 2, 1, [e[0], e[1], e[2], 255], [e[0], e[1], e[2], 55])
} else {
Render.GradientRect(q, o + 3, f, 2, 1, [m[0], m[1], m[2], m[3]], [m[0], m[1], m[2], m[3]])
}
}
}
}
if (!UI.GetValue("Script items", "Indicators transparency")) {
Render.FilledRect(q, o + 5, f, 18, [35, 35, 35, 255])
} else {
Render.FilledRect(q, o + 5, f, 18, [35, 35, 35, 0])
}
Render.StringCustom(q + f / 2 - (Render.TextSizeCustom("keybinds", j)[0] / 2) + 2, o + 9, 0, "keybinds", [0, 0, 0, 255 / 1.3], j);
Render.StringCustom(q + f / 2 - (Render.TextSizeCustom("keybinds", j)[0] / 2) + 1, o + 8, 0, "keybinds", [255, 255, 255, 255], j);
Render.StringCustom(q + 3, o + 26 + 6 + 18 * i, 0, "MinDamage", [0, 0, 0, 255 / 1.3], j);
Render.StringCustom(q + 2, o + 26 + 6 + 18 * i, 0, "MinDamage", [255, 255, 255, 255], j);
Render.StringCustom(q - 3 + f - Render.TextSizeCustom("[" + l + "]", j)[0], o + 26 + 6 + 18 * i, 0, "[" + l + "]", [0, 0, 0, 255 / 1.3], j);
Render.StringCustom(q - 2 + f - Render.TextSizeCustom("[" + l + "]", j)[0], o + 26 + 6 + 18 * i, 0, "[" + l + "]", [255, 255, 255, 255], j);
for (i = 0; i < h.length; i++) {
switch (h[i]) {
case "Dormant ":
Render.StringCustom(q + 3, o + 26 + 6 + 18 * i, 0, h[i], [0, 0, 0, swalpha * 255 / 1.3], j);
Render.StringCustom(q + 2, o + 26 + 6 + 18 * i, 0, h[i], [255, 255, 255, swalpha * 255], j);
break;
case "Force Head":
Render.StringCustom(q + 3, o + 26 + 6 + 18 * i, 0, h[i], [0, 0, 0, headalpha * 255 / 1.3], j);
Render.StringCustom(q + 2, o + 26 + 6 + 18 * i, 0, h[i], [255, 255, 255, headalpha * 255], j);
break;
case "Duck peek":
Render.StringCustom(q + 3, o + 26 + 6 + 18 * i, 0, h[i], [0, 0, 0, fdalpha * 255 / 1.3], j);
Render.StringCustom(q + 2, o + 26 + 6 + 18 * i, 0, h[i], [255, 255, 255, fdalpha * 255], j);
break;
case "Auto peek":
Render.StringCustom(q + 3, o + 26 + 6 + 18 * i, 0, h[i], [0, 0, 0, apalpha * 255 / 1.3], j);
Render.StringCustom(q + 2, o + 26 + 6 + 18 * i, 0, h[i], [255, 255, 255, apalpha * 255], j);
break;
case "Freestand":
Render.StringCustom(q + 3, o + 26 + 6 + 18 * i, 0, h[i], [0, 0, 0, aialpha * 255 / 1.3], j);
Render.StringCustom(q + 2, o + 26 + 6 + 18 * i, 0, h[i], [255, 255, 255, aialpha * 255], j);
break;
case "Double tap":
Render.StringCustom(q + 3, o + 26 + 6 + 18 * i, 0, h[i], [0, 0, 0, dtalpha * 255 / 1.3], j);
Render.StringCustom(q + 2, o + 26 + 6 + 18 * i, 0, h[i], [255, 255, 255, dtalpha * 255], j);
break;
case "Hide shots":
Render.StringCustom(q + 3, o + 26 + 6 + 18 * i, 0, h[i], [0, 0, 0, hsalpha * 255 / 1.3], j);
Render.StringCustom(q + 2, o + 26 + 6 + 18 * i, 0, h[i], [255, 255, 255, hsalpha * 255], j);
break;
case "Safe point":
Render.StringCustom(q + 3, o + 26 + 6 + 18 * i, 0, h[i], [0, 0, 0, spalpha * 255 / 1.3], j);
Render.StringCustom(q + 2, o + 26 + 6 + 18 * i, 0, h[i], [255, 255, 255, spalpha * 255], j);
Render.StringCustom(q - 3 + f - Render.TextSizeCustom("[force]", j)[0], o + 26 + 6 + 18 * i, 0, "[force]", [0, 0, 0, spalpha * 255 / 1.3], j);
Render.StringCustom(q - 2 + f - Render.TextSizeCustom("[force]", j)[0], o + 26 + 6 + 18 * i, 0, "[force]", [255, 255, 255, spalpha * 255], j);
break;
case "Body aim ":
Render.StringCustom(q + 3, o + 26 + 6 + 18 * i, 0, h[i], [0, 0, 0, fbalpha * 255 / 1.3], j);
Render.StringCustom(q + 2, o + 26 + 6 + 18 * i, 0, h[i], [255, 255, 255, fbalpha * 255], j);
Render.StringCustom(q - 3 + f - Render.TextSizeCustom("[force]", j)[0], o + 26 + 6 + 18 * i, 0, "[force]", [0, 0, 0, fbalpha * 255 / 1.3], j);
Render.StringCustom(q - 2 + f - Render.TextSizeCustom("[force]", j)[0], o + 26 + 6 + 18 * i, 0, "[force]", [255, 255, 255, fbalpha * 255], j);
break
}
}
}
if (Global.IsKeyPressed(1) && UI.IsMenuOpen()) {
const g = Global.GetCursorPosition();
if (in_bounds(g, q, o, q + f, o + 30)) {
UI.SetValue("Misc", "JAVASCRIPT", "Hotkeys_x", g[0] - f / 2);
UI.SetValue("Misc", "JAVASCRIPT", "Hotkeys_y", g[1] - 20)
}
}
}
if (UI.GetValue("Script items", "Indicators style") == 1) {
Render.GradientRect(f + 13, e - 17, o - 6, 2, 2, [g[0], g[1], g[2], g[3]], [A[0], A[1], A[2], A[3]])
} else {
if (UI.GetValue("Script items", "Indicators style") == 2) {
Render.GradientRect(f + 13, e - 17, o - 173, 2, 2, [48, 206, 230, 255], [220, 57, 218, 255]);
Render.GradientRect(f + 172, e - 17, o - 165, 2, 2, [220, 57, 218, 255], [220, 232, 47, 255])
} else {
if (UI.GetValue("Script items", "Indicators style") == 3) {
Render.GradientRect(f + 13, e - 17, o - 6, 2, 2, [w.g, w.b, w.r, 255], [w.r, w.g, w.b, 255])
} else {
if (UI.GetValue("Script items", "Indicators style") == 4) {
Render.GradientRect(f + 13, e - 17, o - 173, 2, 2, [H[0], H[1], H[2], 55], [H[0], H[1], H[2], 255]);
Render.GradientRect(f + 172, e - 17, o - 165, 2, 2, [H[0], H[1], H[2], 255], [H[0], H[1], H[2], 55])
} else {
Render.GradientRect(f + 13, e - 17, o - 6, 2, 2, [t[0], t[1], t[2], t[3]], [t[0], t[1], t[2], t[3]])
}
}
}
}
Cheat.RegisterCallback("Draw", "anim_label");
Cheat.RegisterCallback("Draw", "menu");
Cheat.RegisterCallback("Draw", "for_tab");
Cheat.RegisterCallback("CreateMove", "wrap");
Cheat.RegisterCallback("weapon_fire", "shoot");
Cheat.RegisterCallback("CreateMove", "safeLegs");
Cheat.RegisterCallback("CreateMove", "safe_tab");
Cheat.RegisterCallback("CreateMove", "hp_tab");
Cheat.RegisterCallback("CreateMove", "maine");
Cheat.RegisterCallback("CreateMove", "fhead_tab");
Cheat.RegisterCallback("CreateMove", "force_head");
Global.RegisterCallback("player_connect_full", "player_connect");
Cheat.RegisterCallback("CreateMove", "onCM");
Cheat.RegisterCallback("CreateMove", "mindmg_tab");
Cheat.RegisterCallback("CreateMove", "awp_sp");
Cheat.RegisterCallback("CreateMove", "LagSync");
Cheat.RegisterCallback("CreateMove", "fs_tab");
Cheat.RegisterCallback("CreateMove", "freestand");
Cheat.RegisterCallback("CreateMove", "fl_tab");
Cheat.RegisterCallback("round_start", "roundstart");
Cheat.RegisterCallback("CreateMove", "set_fl");
Cheat.RegisterCallback("CreateMove", "exploit_conf");
Cheat.RegisterCallback("Draw", "autopeek");
Cheat.RegisterCallback("CreateMove", "ld");
Cheat.RegisterCallback("Unload", "unload");
Global.RegisterCallback("ragebot_fire", "invert");
Global.RegisterCallback("Draw", "menu_check");
Global.RegisterCallback("Draw", "indication");
Cheat.RegisterCallback("Draw", "ind");
Cheat.RegisterCallback("Draw", "main_color_vis");
Cheat.RegisterCallback("CreateMove", "fog");
Cheat.RegisterCallback("CreateMove", "fog_tab");
Global.RegisterCallback("Draw", "main_hotkeys");
Cheat.RegisterCallback("Draw", "watermark");
Global.RegisterCallback("Draw", "main_dt");
Cheat.RegisterCallback("Draw", "ind_vis");
Cheat.RegisterCallback("CreateMove", "on_cm");
Cheat.RegisterCallback("CreateMove", "ar_tab");
Cheat.RegisterCallback("Unload", "on_unload");
Global.RegisterCallback("ragebot_fire", "ragebot_fire");
Global.RegisterCallback("item_purchase", "item_purchase");
Global.RegisterCallback("player_hurt", "hitlog");
Global.RegisterCallback("Draw", "onDraw");
Global.RegisterCallback("Draw", "removelogs");
Cheat.RegisterCallback("FrameStageNotify", "onFSN");
Cheat.RegisterCallback("Draw", "ctag_render");
Cheat.RegisterCallback("Draw", "fps_boost");
if (Entity.IsAlive(target) == false) {
j = "death"
} else {
if (Entity.IsAlive(Entity.GetLocalPlayer()) == false) {
j = "dead"
} else {
if (safety == true && predicthc < 76) {
j = "spread"
} else {
if (safety == true && predicthc > 76) {
j = "prediction error"
}
}
}
}
Ты о чем?Ага,Пожалуйста, авторизуйтесь для просмотра ссылки.
Ты хотя-бы пофиксил бы спам биндами xd
КрасавецПосмотреть вложение 157321
Панки, хой! Короче здорова. Я тут +-недельку посидел. Потом +- дня 4 оптимизировал скрипт, фиксил баги и вот. И вот сразу скажу, чтобы снова срача не было. В скрипте присутствует копипаст и очень много трешкода, сжатие кода было произведено для сохранения фпс, а не для того, чтобы я спрятал от вас код, я его не скрываю, если надо, то деобфусцируйте. (+ скоро лайт версия с уменьшеным функционалом, но для людей со слабым пк) Спасибо некоторым людям за исходники ( thx for mafia007 and blitzkringe ) Также спасибо людям, помогшим с оптимизацией (blitzkringe and restenj ) Самая стабильная версия скрипта 1.3 готова. На данный момент в скрипте почти 30 функций. Хочу еще сделать обзор своей жс на ютубе, но сначала захотел запостить ее здесь. Ну что, приступим.
Скрины:
Пожалуйста, авторизуйтесь для просмотра ссылки.- все скрины, включая все индикаторыАпдейт лог:
27.06.21(1:47) - релиз темы
28.06.21(14:45) -
[-] deleted lagsync
[+] added safety on lethal, force baim on dt, adaptive noscope
adaptive anti-aim, opposite on exploits, pingspike on key,
pingspike keybind in keybinds with ping showing,
[+] fixed all bugs that i now
BIG UPDATE!
Only useful functionality is in 1.5 version
[-] Removed AWP Safepoints, Limbs Safepoints, Limbs Safepoints,
LD on slow walk (all cheats taps this XD), Anti bruteforce (useless),
aa state arrows (useless with adaptive aa), fog, exploits indicator,
model changer, knife changer, Removed logs (logs will added soon)
[!!!] BETTER OPTIMIZATION IN SCRIPT NOW. LOW FPS PC CAN USE JS
[+] Reworked mindmg (now u can change mindamage in rage anytime),
indicators (them are skeet themed now) (more beautiful + more fps <3),
adaptive aa (more unhittable now)
[+] Added manual arrows binds for beautiful indicators,
custom thirdperson distance
Indicators screen:Пожалуйста, авторизуйтесь для просмотра ссылки.И всегда помните: "Не покупайте сраные пасты за 200, 300 и более рублей. Получите лучше бесплатно! "Короче забыл вчера прикрепить ссылку на скачку, поздно было (просто у автора маразм)
Короче вотПожалуйста, авторизуйтесь для просмотра ссылки.
1.4 -Пожалуйста, авторизуйтесь для просмотра ссылки.
1.5 -Пожалуйста, авторизуйтесь для просмотра ссылки.
(ну или пасты должны быть хотя бы бесплатными)
Еще кстати у автора есть дискорд канал этой жски, но так как yougame не любит рекламу посторонних ресурсов, пишите в лс, там типо регулярные апдейты жски (ANARXIST#0911)
Специально для restenj и тех, кому не понравилось, извините за все панты, которые вас оскорбили.
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz