JS-скрипт Js для гулей(смертным людям не качать!)

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12 Дек 2019
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JavaScript:
Kanekitime = 0
screen = Render.GetScreenSize()
UI.AddSliderInt("X Kaneki", 0, screen[0])
UI.AddSliderInt("Y Kaneki", 0, screen[1])
UI.AddSliderInt("Kaneki width", 0, 500)
UI.AddSliderInt("Kaneki height", 0, 500)
function onRender() {
if(UI.IsMenuOpen()) {
Kaneki0 =Render.AddTexture("ot/scripts/kaneki/0.png"),
Kaneki1 =Render.AddTexture("ot/scripts/kaneki/1.png"),
Kaneki2 =Render.AddTexture("ot/scripts/kaneki/2.png"),
Kaneki3 =Render.AddTexture("ot/scripts/kaneki/3.png"),
Kaneki4 =Render.AddTexture("ot/scripts/kaneki/4.png"),
Kaneki5 =Render.AddTexture("ot/scripts/kaneki/5.png"),
Kaneki6 =Render.AddTexture("ot/scripts/kaneki/6.png"),
Kaneki7 =Render.AddTexture("ot/scripts/kaneki/7.png"),
Kaneki8 =Render.AddTexture("ot/scripts/kaneki/8.png"),
Kaneki9 =Render.AddTexture("ot/scripts/kaneki/9.png"),
Kaneki10 =Render.AddTexture("ot/scripts/kaneki/10.png"),
Kaneki11 =Render.AddTexture("ot/scripts/kaneki/11.png"),
Kaneki12 =Render.AddTexture("ot/scripts/kaneki/12.png"),
Kaneki13 =Render.AddTexture("ot/scripts/kaneki/13.png"),
Kaneki14 =Render.AddTexture("ot/scripts/kaneki/14.png"),
Kaneki15 =Render.AddTexture("ot/scripts/kaneki/15.png"),
Kaneki16 =Render.AddTexture("ot/scripts/kaneki/16.png"),
Kaneki17 =Render.AddTexture("ot/scripts/kaneki/17.png"),
Kaneki18 =Render.AddTexture("ot/scripts/kaneki/18.png"),
Kaneki19 =Render.AddTexture("ot/scripts/kaneki/19.png"),
Kaneki20 =Render.AddTexture("ot/scripts/kaneki/20.png"),
Kaneki21 =Render.AddTexture("ot/scripts/kaneki/21.png"),
Kaneki22 =Render.AddTexture("ot/scripts/kaneki/22.png"),
Kaneki23 =Render.AddTexture("ot/scripts/kaneki/23.png"),
Kaneki24 =Render.AddTexture("ot/scripts/kaneki/24.png"),
Kaneki25 =Render.AddTexture("ot/scripts/kaneki/25.png"),
Kaneki26 =Render.AddTexture("ot/scripts/kaneki/26.png"),
Kaneki27 =Render.AddTexture("ot/scripts/kaneki/27.png"),
Kaneki28 =Render.AddTexture("ot/scripts/kaneki/28.png"),
Kaneki29 =Render.AddTexture("ot/scripts/kaneki/29.png"),
Kaneki30 =Render.AddTexture("ot/scripts/kaneki/30.png"),
Kaneki31 =Render.AddTexture("ot/scripts/kaneki/31.png"),
Kaneki32 =Render.AddTexture("ot/scripts/kaneki/32.png"),
Kaneki33 =Render.AddTexture("ot/scripts/kaneki/33.png"),
Kaneki34 =Render.AddTexture("ot/scripts/kaneki/34.png"),
Kaneki35 =Render.AddTexture("ot/scripts/kaneki/35.png"),
Kaneki36 =Render.AddTexture("ot/scripts/kaneki/36.png"),
Kaneki37 =Render.AddTexture("ot/scripts/kaneki/37.png"),
Kaneki38 =Render.AddTexture("ot/scripts/kaneki/38.png"),
Kaneki39 =Render.AddTexture("ot/scripts/kaneki/39.png"),
Kaneki40 =Render.AddTexture("ot/scripts/kaneki/40.png"),
Kaneki41 =Render.AddTexture("ot/scripts/kaneki/41.png"),
Kaneki42 =Render.AddTexture("ot/scripts/kaneki/42.png"),
Kaneki43 =Render.AddTexture("ot/scripts/kaneki/43.png"),
Kaneki44 =Render.AddTexture("ot/scripts/kaneki/44.png"),
Kaneki45 =Render.AddTexture("ot/scripts/kaneki/45.png"),
Kaneki46 =Render.AddTexture("ot/scripts/kaneki/46.png"),
Kaneki47 =Render.AddTexture("ot/scripts/kaneki/47.png")
if (Kanekitime > 47){
    Kanekitime = 0;
}
x = UI.GetValue("Script items", "X Kaneki")
y = UI.GetValue("Script items", "Y Kaneki")
w = UI.GetValue("Script items", "Kaneki width")
h = UI.GetValue("Script items", "Kaneki height")
switch((Kanekitime)){                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   
    case 0:
    Render.TexturedRect( x, y, w, h, Kaneki0);
        break;
    case 1:
    Render.TexturedRect( x, y, w, h, Kaneki1);
        break;
    case 2:
    Render.TexturedRect( x, y, w, h, Kaneki2);
        break;
    case 3:
    Render.TexturedRect( x, y, w, h, Kaneki3);
        break;
    case 4:
    Render.TexturedRect( x, y, w, h, Kaneki4);
        break;
    case 5:
    Render.TexturedRect( x, y, w, h, Kaneki5);
        break;
    case 6:
    Render.TexturedRect( x, y, w, h, Kaneki6);
        break;
    case 7:
    Render.TexturedRect( x, y, w, h, Kaneki7);
        break;
    case 8:
    Render.TexturedRect( x, y, w, h, Kaneki8);
        break;
    case 9:
    Render.TexturedRect( x, y, w, h, Kaneki9);
        break;
    case 10:
    Render.TexturedRect( x, y, w, h, Kaneki10);
        break;
    case 11:
    Render.TexturedRect( x, y, w, h, Kaneki11);
        break;
    case 12:
    Render.TexturedRect( x, y, w, h, Kaneki12);
        break;
    case 13:
    Render.TexturedRect( x, y, w, h, Kaneki13);
        break;
    case 14:
    Render.TexturedRect( x, y, w, h, Kaneki14);
        break;
    case 15:
    Render.TexturedRect( x, y, w, h, Kaneki15);
        break;
    case 16:
    Render.TexturedRect( x, y, w, h, Kaneki16);
        break;
    case 17:
    Render.TexturedRect( x, y, w, h, Kaneki17);
        break;
    case 18:
    Render.TexturedRect( x, y, w, h, Kaneki18);
        break;
    case 19:
    Render.TexturedRect( x, y, w, h, Kaneki19);
        break;
    case 20:
    Render.TexturedRect( x, y, w, h, Kaneki20);
        break;
    case 21:
    Render.TexturedRect( x, y, w, h, Kaneki21);
        break;
    case 22:
    Render.TexturedRect( x, y, w, h, Kaneki22);
        break;
    case 23:
    Render.TexturedRect( x, y, w, h, Kaneki23);
        break;
    case 24:
    Render.TexturedRect( x, y, w, h, Kaneki24);
        break;
    case 25:
    Render.TexturedRect( x, y, w, h, Kaneki25);
        break;
    case 26:
    Render.TexturedRect( x, y, w, h, Kaneki26);
        break;
    case 27:
    Render.TexturedRect( x, y, w, h, Kaneki27);
        break;
    case 28:
    Render.TexturedRect( x, y, w, h, Kaneki28);
        break;
    case 29:
    Render.TexturedRect( x, y, w, h, Kaneki29);
        break;
    case 30:
    Render.TexturedRect( x, y, w, h, Kaneki30);
        break;
    case 31:
    Render.TexturedRect( x, y, w, h, Kaneki31);
        break;
    case 32:
    Render.TexturedRect( x, y, w, h, Kaneki32);
        break;
    case 33:
    Render.TexturedRect( x, y, w, h, Kaneki33);
        break;
    case 34:
    Render.TexturedRect( x, y, w, h, Kaneki34);
        break;
    case 35:
    Render.TexturedRect( x, y, w, h, Kaneki35);
        break;
    case 36:
    Render.TexturedRect( x, y, w, h, Kaneki36);
        break;
    case 37:
    Render.TexturedRect( x, y, w, h, Kaneki37);
        break;
    case 38:
    Render.TexturedRect( x, y, w, h, Kaneki38);
        break;
    case 39:
    Render.TexturedRect( x, y, w, h, Kaneki39);
        break;
    case 40:
    Render.TexturedRect( x, y, w, h, Kaneki40);
        break;
    case 41:
    Render.TexturedRect( x, y, w, h, Kaneki41);
        break;
    case 42:
    Render.TexturedRect( x, y, w, h, Kaneki42);
        break;
    case 43:
    Render.TexturedRect( x, y, w, h, Kaneki43);
        break;
    case 44:
    Render.TexturedRect( x, y, w, h, Kaneki44);
        break;
    case 45:
    Render.TexturedRect( x, y, w, h, Kaneki45);
        break;
    case 46:
    Render.TexturedRect( x, y, w, h, Kaneki46);
        break;
    case 47:
    Render.TexturedRect( x, y, w, h, Kaneki47);
        break;
}
Kanekitime++
}
}
Cheat.RegisterCallback("Draw", "onRender")
 

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