Исходник DoubleTap.Space v3 (Self-Leak)

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Hello, Today I decided to officially close down DoubleTap.Space after almost 1 year of operation. It was a good run while it lasted and I'm selling the v4 recode for $ 250 USD (self-coded) Velo # 1337 on discord if you are interested.

Anyways, Here is the v3 pasted version that has so much changed from legendware i can't even list them all

source:
Пожалуйста, авторизуйтесь для просмотра ссылки.


Edit:
For those talking about the resolver, I put a bad one in because the one I made for v3 was the one i used for v4 just ported over, ofc since im selling v4, im not gonna put paid work inside of a public release it wouldnt make sense to do so. However, there is still very useful things in this source u can take and look for yourself.

Edit2: Source has been sold.
 
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[QUOTE = "glistering, post: 2326211, member: 630388"]
how tf were you selling this you retarded pasters are getting out of hand
[/ QUOTE]
bc i never lied about it being a paste, also u dont have really any posts on here, Ive contributed more than u. You seem to be the "retarded paster" leecher
 
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[QUOTE = "glistering, post: 2326211, member: 630388"]
how tf were you selling this you retarded pasters are getting out of hand
[/ QUOTE]
bc i never lied about it being a paste, also u dont have really any posts on here, Ive contributed more than u. You seem to be the "retarded paster" leecher
yeah I'm the retard paster but you use this for a resolver lmfao
C++:
    if (g_ctx.globals.missed_shots[player->EntIndex()] > 0)
    {
        switch (g_cfg.ragebot.enable && player->is_alive()) {
        case 1:
            player_record->angles.x = player->m_angEyeAngles().x = 90.f;
            break;
        case 2:
            player_record->angles.x = player->m_angEyeAngles().x = 0.f;
            break;
        case 3:
            player_record->angles.x = player->m_angEyeAngles().x = -90.f;
            break;
        case 4:
            animstate->m_flGoalFeetYaw += 59.0f;
            break;
        case 5:
            animstate->m_flGoalFeetYaw -= 59.0f;
            break;
        case 6:
            animstate->m_flGoalFeetYaw -= 78.0f;
            break;
        case 7:
            animstate->m_flGoalFeetYaw += 78.0f;
            break;
        case 8:
            animstate->m_flGoalFeetYaw -= 23.0f;
            break;
        case 9:
            animstate->m_flGoalFeetYaw += 23.0f;
            break;
        case 10:
            animstate->m_flGoalFeetYaw -= 17.0f;
            break;
        case 11:
            animstate->m_flGoalFeetYaw += 17.0f;
            break;
        case 12:
            animstate->m_flGoalFeetYaw -= 58.0f;
            break;
        case 13:
            animstate->m_flGoalFeetYaw += 58.0f;
            break;
        case 14:
            animstate->m_flGoalFeetYaw -= 60.0f;
            break;
        case 15:
            animstate->m_flGoalFeetYaw += 60.0f;
            break;
        case 16:
            animstate->m_flGoalFeetYaw -= 45.0f;
            break;
        case 17:
            animstate->m_flGoalFeetYaw += 45.0f;
            break;
        case 18:
            animstate->m_flGoalFeetYaw -= 25.0f;
            break;
        case 19:
            animstate->m_flGoalFeetYaw += 25.0f;
            break;
        case 20:
            animstate->m_flGoalFeetYaw -= 35.0f;
            break;
        case 21:
            animstate->m_flGoalFeetYaw += 35.0f;
            break;
        case 22:
            animstate->m_flGoalFeetYaw -= animstate->m_flGoalFeetYaw ? -180 : 180;
            break;
        case 23:
            animstate->m_flGoalFeetYaw += animstate->m_flGoalFeetYaw ? -180 : 180;
            break;
        }
    }
}
 
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yeah I'm the retard paster but you use this for a resolver lmfao
C++:
    if (g_ctx.globals.missed_shots[player->EntIndex()] > 0)
    {
        switch (g_cfg.ragebot.enable && player->is_alive()) {
        case 1:
            player_record->angles.x = player->m_angEyeAngles().x = 90.f;
            break;
        case 2:
            player_record->angles.x = player->m_angEyeAngles().x = 0.f;
            break;
        case 3:
            player_record->angles.x = player->m_angEyeAngles().x = -90.f;
            break;
        case 4:
            animstate->m_flGoalFeetYaw += 59.0f;
            break;
        case 5:
            animstate->m_flGoalFeetYaw -= 59.0f;
            break;
        case 6:
            animstate->m_flGoalFeetYaw -= 78.0f;
            break;
        case 7:
            animstate->m_flGoalFeetYaw += 78.0f;
            break;
        case 8:
            animstate->m_flGoalFeetYaw -= 23.0f;
            break;
        case 9:
            animstate->m_flGoalFeetYaw += 23.0f;
            break;
        case 10:
            animstate->m_flGoalFeetYaw -= 17.0f;
            break;
        case 11:
            animstate->m_flGoalFeetYaw += 17.0f;
            break;
        case 12:
            animstate->m_flGoalFeetYaw -= 58.0f;
            break;
        case 13:
            animstate->m_flGoalFeetYaw += 58.0f;
            break;
        case 14:
            animstate->m_flGoalFeetYaw -= 60.0f;
            break;
        case 15:
            animstate->m_flGoalFeetYaw += 60.0f;
            break;
        case 16:
            animstate->m_flGoalFeetYaw -= 45.0f;
            break;
        case 17:
            animstate->m_flGoalFeetYaw += 45.0f;
            break;
        case 18:
            animstate->m_flGoalFeetYaw -= 25.0f;
            break;
        case 19:
            animstate->m_flGoalFeetYaw += 25.0f;
            break;
        case 20:
            animstate->m_flGoalFeetYaw -= 35.0f;
            break;
        case 21:
            animstate->m_flGoalFeetYaw += 35.0f;
            break;
        case 22:
            animstate->m_flGoalFeetYaw -= animstate->m_flGoalFeetYaw ? -180 : 180;
            break;
        case 23:
            animstate->m_flGoalFeetYaw += animstate->m_flGoalFeetYaw ? -180 : 180;
            break;
        }
    }
}
Если я правильно понимаю, оно вообще работать не будет, ибо этот свич может быть только true либо false, лмао
 
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yeah I'm the retard paster but you use this for a resolver lmfao
C++:
    if (g_ctx.globals.missed_shots[player->EntIndex()] > 0)
    {
        switch (g_cfg.ragebot.enable && player->is_alive()) {
        case 1:
            player_record->angles.x = player->m_angEyeAngles().x = 90.f;
            break;
        case 2:
            player_record->angles.x = player->m_angEyeAngles().x = 0.f;
            break;
        case 3:
            player_record->angles.x = player->m_angEyeAngles().x = -90.f;
            break;
        case 4:
            animstate->m_flGoalFeetYaw += 59.0f;
            break;
        case 5:
            animstate->m_flGoalFeetYaw -= 59.0f;
            break;
        case 6:
            animstate->m_flGoalFeetYaw -= 78.0f;
            break;
        case 7:
            animstate->m_flGoalFeetYaw += 78.0f;
            break;
        case 8:
            animstate->m_flGoalFeetYaw -= 23.0f;
            break;
        case 9:
            animstate->m_flGoalFeetYaw += 23.0f;
            break;
        case 10:
            animstate->m_flGoalFeetYaw -= 17.0f;
            break;
        case 11:
            animstate->m_flGoalFeetYaw += 17.0f;
            break;
        case 12:
            animstate->m_flGoalFeetYaw -= 58.0f;
            break;
        case 13:
            animstate->m_flGoalFeetYaw += 58.0f;
            break;
        case 14:
            animstate->m_flGoalFeetYaw -= 60.0f;
            break;
        case 15:
            animstate->m_flGoalFeetYaw += 60.0f;
            break;
        case 16:
            animstate->m_flGoalFeetYaw -= 45.0f;
            break;
        case 17:
            animstate->m_flGoalFeetYaw += 45.0f;
            break;
        case 18:
            animstate->m_flGoalFeetYaw -= 25.0f;
            break;
        case 19:
            animstate->m_flGoalFeetYaw += 25.0f;
            break;
        case 20:
            animstate->m_flGoalFeetYaw -= 35.0f;
            break;
        case 21:
            animstate->m_flGoalFeetYaw += 35.0f;
            break;
        case 22:
            animstate->m_flGoalFeetYaw -= animstate->m_flGoalFeetYaw ? -180 : 180;
            break;
        case 23:
            animstate->m_flGoalFeetYaw += animstate->m_flGoalFeetYaw ? -180 : 180;
            break;
        }
    }
}
cringe xd
 
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yeah I'm the retard paster but you use this for a resolver lmfao
C++:
    if (g_ctx.globals.missed_shots[player->EntIndex()] > 0)
    {
        switch (g_cfg.ragebot.enable && player->is_alive()) {
        case 1:
            player_record->angles.x = player->m_angEyeAngles().x = 90.f;
            break;
        case 2:
            player_record->angles.x = player->m_angEyeAngles().x = 0.f;
            break;
        case 3:
            player_record->angles.x = player->m_angEyeAngles().x = -90.f;
            break;
        case 4:
            animstate->m_flGoalFeetYaw += 59.0f;
            break;
        case 5:
            animstate->m_flGoalFeetYaw -= 59.0f;
            break;
        case 6:
            animstate->m_flGoalFeetYaw -= 78.0f;
            break;
        case 7:
            animstate->m_flGoalFeetYaw += 78.0f;
            break;
        case 8:
            animstate->m_flGoalFeetYaw -= 23.0f;
            break;
        case 9:
            animstate->m_flGoalFeetYaw += 23.0f;
            break;
        case 10:
            animstate->m_flGoalFeetYaw -= 17.0f;
            break;
        case 11:
            animstate->m_flGoalFeetYaw += 17.0f;
            break;
        case 12:
            animstate->m_flGoalFeetYaw -= 58.0f;
            break;
        case 13:
            animstate->m_flGoalFeetYaw += 58.0f;
            break;
        case 14:
            animstate->m_flGoalFeetYaw -= 60.0f;
            break;
        case 15:
            animstate->m_flGoalFeetYaw += 60.0f;
            break;
        case 16:
            animstate->m_flGoalFeetYaw -= 45.0f;
            break;
        case 17:
            animstate->m_flGoalFeetYaw += 45.0f;
            break;
        case 18:
            animstate->m_flGoalFeetYaw -= 25.0f;
            break;
        case 19:
            animstate->m_flGoalFeetYaw += 25.0f;
            break;
        case 20:
            animstate->m_flGoalFeetYaw -= 35.0f;
            break;
        case 21:
            animstate->m_flGoalFeetYaw += 35.0f;
            break;
        case 22:
            animstate->m_flGoalFeetYaw -= animstate->m_flGoalFeetYaw ? -180 : 180;
            break;
        case 23:
            animstate->m_flGoalFeetYaw += animstate->m_flGoalFeetYaw ? -180 : 180;
            break;
        }
    }
}
yeah I'm the retard paster but you use this for a resolver lmfao
C++:
    if (g_ctx.globals.missed_shots[player->EntIndex()] > 0)
    {
        switch (g_cfg.ragebot.enable && player->is_alive()) {
        case 1:
            player_record->angles.x = player->m_angEyeAngles().x = 90.f;
            break;
        case 2:
            player_record->angles.x = player->m_angEyeAngles().x = 0.f;
            break;
        case 3:
            player_record->angles.x = player->m_angEyeAngles().x = -90.f;
            break;
        case 4:
            animstate->m_flGoalFeetYaw += 59.0f;
            break;
        case 5:
            animstate->m_flGoalFeetYaw -= 59.0f;
            break;
        case 6:
            animstate->m_flGoalFeetYaw -= 78.0f;
            break;
        case 7:
            animstate->m_flGoalFeetYaw += 78.0f;
            break;
        case 8:
            animstate->m_flGoalFeetYaw -= 23.0f;
            break;
        case 9:
            animstate->m_flGoalFeetYaw += 23.0f;
            break;
        case 10:
            animstate->m_flGoalFeetYaw -= 17.0f;
            break;
        case 11:
            animstate->m_flGoalFeetYaw += 17.0f;
            break;
        case 12:
            animstate->m_flGoalFeetYaw -= 58.0f;
            break;
        case 13:
            animstate->m_flGoalFeetYaw += 58.0f;
            break;
        case 14:
            animstate->m_flGoalFeetYaw -= 60.0f;
            break;
        case 15:
            animstate->m_flGoalFeetYaw += 60.0f;
            break;
        case 16:
            animstate->m_flGoalFeetYaw -= 45.0f;
            break;
        case 17:
            animstate->m_flGoalFeetYaw += 45.0f;
            break;
        case 18:
            animstate->m_flGoalFeetYaw -= 25.0f;
            break;
        case 19:
            animstate->m_flGoalFeetYaw += 25.0f;
            break;
        case 20:
            animstate->m_flGoalFeetYaw -= 35.0f;
            break;
        case 21:
            animstate->m_flGoalFeetYaw += 35.0f;
            break;
        case 22:
            animstate->m_flGoalFeetYaw -= animstate->m_flGoalFeetYaw ? -180 : 180;
            break;
        case 23:
            animstate->m_flGoalFeetYaw += animstate->m_flGoalFeetYaw ? -180 : 180;
            break;
        }
    }
}
what can i say, its p hittings bro!
 
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Thigh destr0yer
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its even worse than default legendware PLUS you didnt credit the guys you stole this from. sad.
 
lua freak
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Hello, Today I decided to officially close down DoubleTap.Space after almost 1 year of operation. It was a good run while it lasted and I'm selling the v4 recode for $ 250 USD (self-coded) Velo # 1337 on discord if you are interested.

Anyways, Here is the v3 pasted version that has so much changed from legendware i can't even list them all

source:
Пожалуйста, авторизуйтесь для просмотра ссылки.
the resolver is the most pure shit code and on the verge of being the worst thing I have laid my eyes upon so far. Good job buddy.
 
Thigh destr0yer
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the resolver is the most pure shit code and on the verge of being the worst thing I have laid my eyes upon so far. Good job buddy.
bro its not even enough to be classed as a resolver.. its so fucking terrible you would be lucky to render a player without fps < 0 and crashing
 
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