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LUA скрипт [nixware] clock sync

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Забаненный
Забаненный
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Оффлайн
Регистрация
31 Дек 2018
Сообщения
441
Реакции
211
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
1629793389510.png
1629793416910.png

Пожалуйста, авторизуйтесь для просмотра ссылки.

Пожалуйста, авторизуйтесь для просмотра ссылки.


PHP:
Expand Collapse Copy
local verdana = renderer.setup_font("C:/windows/fonts/verdana.ttf", 9, 900)
local verdana1 = renderer.setup_font("C:/windows/fonts/calibrib.ttf", 13, 900)
local screen = engine.get_screen_size()
function round(x)
    return x >= 0 and math.floor(x + 0.5) or math.ceil(x - 0.5);
end

client.register_callback("paint", function()
    local ping = math.floor(se.get_latency())
    local ping2 = math.floor(se.get_latency() * 1000 / 19.5);
    local alpha_3 = math.sin(globalvars.get_current_time() * 4) * 55 + 200
    local fps = math.floor(1 / globalvars.get_frame_time());

    local m_vecVelocity = {
        [0] = se.get_netvar("DT_BasePlayer", "m_vecVelocity[0]"),
        [1] = se.get_netvar("DT_BasePlayer", "m_vecVelocity[1]")
    }
    if entitylist.get_local_player() then
        speed = math.sqrt(entitylist.get_local_player():get_prop_float(m_vecVelocity[0]) ^ 2 + entitylist.get_local_player():get_prop_float(m_vecVelocity[1]) ^ 2)
    end

    local LX = screen.x / 2 - 17 / 1 + 7;
    local RX = screen.x / 2 + 18 / 1 - 8;
    local UY = screen.y - 103 - 18;
    local DY = screen.y - 103;

    --Render.StringCustom(screen_size[0] / 2 - 19, screen_size[1] - 93, 0, "ping: ", [255, 255, 255, 255], font2);
    if ping > 69 then
       renderer.text("!", verdana1, vec2_t.new(screen.x / 2 - 0.1 * 1.0031, UY + 6), 13, color_t.new(64, 50, 15, 200))
       renderer.text("!", verdana1, vec2_t.new(screen.x / 2 - 1 * 1.0031, UY + 5), 13, color_t.new(250, 42, 42, alpha_3))

        renderer.line(vec2_t.new(LX, DY), vec2_t.new(RX, DY), color_t.new(250, 42, 42, alpha_3))

        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(LX, DY), color_t.new(64, 50, 15, 200))
        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(LX, DY - 1), color_t.new(250, 42, 42, alpha_3))

        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(RX, DY - 1), color_t.new(64, 50, 15, 200))
        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(RX, DY), color_t.new(250, 42, 42, alpha_3))

        renderer.text("lost connection", verdana, vec2_t.new(screen.x / 2 - 83, screen.y - 112), 9, color_t.new(0, 0, 0, alpha_3 / 2))
        renderer.text("lost connection", verdana, vec2_t.new(screen.x / 2 - 84, screen.y - 113), 9, color_t.new(255, 255, 255, alpha_3))

        renderer.text("loss:(+-" .. ping2 / 4 .. ")  ", verdana, vec2_t.new(screen.x / 2 - 84, screen.y - 93), 9, color_t.new(0, 0, 0, 200))
        renderer.text("loss:(+-" .. ping2 / 4 .. ")  ", verdana, vec2_t.new(screen.x / 2 - 83, screen.y - 94), 9, color_t.new(255, 82, 62, 255))

        renderer.text("ping: " .. ping, verdana, vec2_t.new(screen.x / 2 - 19 - 7, screen.y - 93), 9, color_t.new(0, 0, 0, 200))
        if ping > 60 then
            renderer.text("ping: " .. ping, verdana, vec2_t.new(screen.x / 2 - 18 - 7, screen.y - 94), 9, color_t.new(255, 125, 95, 255))
        else
            renderer.text("ping: " .. ping, verdana, vec2_t.new(screen.x / 2 - 18 - 7, screen.y - 94), 9, color_t.new(255, 255, 255, 255))
        end
        renderer.text("time: " .. os.date("%X"), verdana, vec2_t.new(screen.x / 2 - 84, screen.y - 71), 9, color_t.new(0, 0, 0, 200))
        renderer.text("time: " .. os.date("%X"), verdana, vec2_t.new(screen.x / 2 - 83, screen.y - 72), 9, color_t.new(255, 255, 255, 255))

        renderer.text("ticks: " .. (1.0 / globalvars.get_interval_per_tick()), verdana, vec2_t.new(screen.x / 2 - 6, screen.y - 71), 9, color_t.new(0, 0, 0, 200))
        renderer.text("ticks: " .. (1.0 / globalvars.get_interval_per_tick()), verdana, vec2_t.new(screen.x / 2 + 1 - 6, screen.y - 72), 9, color_t.new(255, 255, 255, 255))
    else
        renderer.text("!", verdana1, vec2_t.new(screen.x / 2 - 0.1 * 1.0031, UY + 6), 13, color_t.new(64, 50, 15, 200))
        renderer.text("!", verdana1, vec2_t.new(screen.x / 2 - 1 * 1.0031, UY + 5), 13, color_t.new(255, 207, 48, 255))

        renderer.line(vec2_t.new(LX, DY), vec2_t.new(RX, DY), color_t.new(255, 207, 48, 255))

        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(LX, DY), color_t.new(64, 50, 15, 200))
        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(LX, DY - 1), color_t.new(255, 207, 48, 255))

        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(RX, DY - 1), color_t.new(64, 50, 15, 200))
        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(RX, DY), color_t.new(255, 207, 48, 255))

        renderer.text("clock syncing", verdana, vec2_t.new(screen.x / 2 - 75, screen.y - 112), 9, color_t.new(0, 0, 0, alpha_3 / 2))
        renderer.text("clock syncing", verdana, vec2_t.new(screen.x / 2 - 74, screen.y - 113), 9, color_t.new(255, 255, 255, alpha_3))

        renderer.text("loss:(+-" .. ping2 / 3 .. ")  ", verdana, vec2_t.new(screen.x / 2 - 75, screen.y - 93), 9, color_t.new(0, 0, 0, 200))
        renderer.text("loss:(+-" .. ping2 / 3 .. ")  ", verdana, vec2_t.new(screen.x / 2 - 74, screen.y - 94), 9, color_t.new(255, 255, 255, 255))

        renderer.text("ping: " .. ping, verdana, vec2_t.new(screen.x / 2 - 19 - 1, screen.y - 93), 9, color_t.new(0, 0, 0, 200))
        if ping > 60 then
            renderer.text("ping: " .. ping, verdana, vec2_t.new(screen.x / 2 - 18 - 1, screen.y - 94), 9, color_t.new(255, 125, 95, 255))
        else
            renderer.text("ping: " .. ping, verdana, vec2_t.new(screen.x / 2 - 18 - 1, screen.y - 94), 9, color_t.new(255, 255, 255, 255))
        end

        renderer.text("time: " .. os.date("%X"), verdana, vec2_t.new(screen.x / 2 - 75, screen.y - 71), 9, color_t.new(0, 0, 0, 200))
        renderer.text("time: " .. os.date("%X"), verdana, vec2_t.new(screen.x / 2 - 74, screen.y - 72), 9, color_t.new(255, 255, 255, 255))
        renderer.text("ticks: " .. (1.0 / globalvars.get_interval_per_tick()), verdana, vec2_t.new(screen.x / 2 - 2, screen.y - 71), 9, color_t.new(0, 0, 0, 200))
        renderer.text("ticks: " .. (1.0 / globalvars.get_interval_per_tick()), verdana, vec2_t.new(screen.x / 2 + 1 - 2, screen.y - 72), 9, color_t.new(255, 255, 255, 255))
    end
    renderer.text("+-" .. ping2 / 1 .. "." .. ping2 * 3 / 1 .. "ms", verdana, vec2_t.new(screen.x / 2 + 15, screen.y - 112), 9, color_t.new(0, 0, 0, 200))
    renderer.text("+-" .. ping2 / 1 .. "." .. ping2 * 3 / 1 .. "ms", verdana, vec2_t.new(screen.x / 2 + 16, screen.y - 113), 9, color_t.new(255, 255, 255, 255))

    renderer.text("fps: " .. fps, verdana, vec2_t.new(screen.x / 2 + 32 - 13, screen.y - 93), 9, color_t.new(0, 0, 0, 200))
    if fps < 60 then
        renderer.text("fps: " .. fps, verdana, vec2_t.new(screen.x / 2 + 33 - 13, screen.y - 94), 9, color_t.new(255, 125, 95, 255))
    else
        renderer.text("fps: " .. fps, verdana, vec2_t.new(screen.x / 2 + 33 - 13, screen.y - 94), 9, color_t.new(255, 255, 255, 255))
    end

    renderer.text("velocity: " .. tonumber(string.format("%.0f", speed)) .. " u/s", verdana, vec2_t.new(screen.x / 2 + 48 - 5, screen.y - 71), 9, color_t.new(0, 0, 0, 200))
    renderer.text("velocity: " .. tonumber(string.format("%.0f", speed)) .. " u/s", verdana, vec2_t.new(screen.x / 2 + 49 - 5, screen.y - 72), 9, color_t.new(255, 255, 255, 255))
   
    renderer.text("exploit: ", verdana, vec2_t.new(screen.x / 2 - 35, screen.y - 32), 9, color_t.new(0, 0, 0, 200))
    renderer.text("exploit: ", verdana, vec2_t.new(screen.x / 2 - 34, screen.y - 33), 9, color_t.new(255, 255, 255, 255))
    renderer.text("lagcomp: ", verdana, vec2_t.new(screen.x / 2 - 40, screen.y - 21), 9, color_t.new(0, 0, 0, 200))
    renderer.text("lagcomp: ", verdana, vec2_t.new(screen.x / 2 - 39, screen.y - 22), 9, color_t.new(255, 255, 255, 255))

    if ui.get_key_bind("rage_active_exploit_bind"):is_active() and ui.get_combo_box("rage_active_exploit"):get_value() == 1 then
        renderer.text("broken", verdana, vec2_t.new(screen.x / 2 + 1, screen.y - 21), 9, color_t.new(0, 0, 0, 200))
        renderer.text("broken", verdana, vec2_t.new(screen.x / 2 + 2, screen.y - 22), 9, color_t.new(36, 240, 80, 255))
    else
        renderer.text("unsafe", verdana, vec2_t.new(screen.x / 2 + 1, screen.y - 21), 9, color_t.new(0, 0, 0, 200))
        renderer.text("unsafe", verdana, vec2_t.new(screen.x / 2 + 2, screen.y - 22), 9, color_t.new(250, 42, 42, 255))
    end

    if ui.get_key_bind("rage_active_exploit_bind"):is_active() and ui.get_combo_box("rage_active_exploit"):get_value() == 2 then
        renderer.text("shifting", verdana, vec2_t.new(screen.x / 2 + 1, screen.y - 32), 9, color_t.new(0, 0, 0, 200))
        renderer.text("shifting", verdana, vec2_t.new(screen.x / 2 + 2, screen.y - 33), 9, color_t.new(36, 240, 80, 255))
    else
        renderer.text("disabled", verdana, vec2_t.new(screen.x / 2 + 1, screen.y - 32), 9, color_t.new(0, 0, 0, 200))
        renderer.text("disabled", verdana, vec2_t.new(screen.x / 2 + 2, screen.y - 33), 9, color_t.new(250, 42, 42, 255))
    end
end)
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
повезло
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.

Пожалуйста, авторизуйтесь для просмотра ссылки.

Пожалуйста, авторизуйтесь для просмотра ссылки.


PHP:
Expand Collapse Copy
local verdana = renderer.setup_font("C:/windows/fonts/verdana.ttf", 9, 900)
local verdana1 = renderer.setup_font("C:/windows/fonts/calibrib.ttf", 13, 900)
local screen = engine.get_screen_size()
function round(x)
    return x >= 0 and math.floor(x + 0.5) or math.ceil(x - 0.5);
end

client.register_callback("paint", function()
    local ping = math.floor(se.get_latency())
    local ping2 = math.floor(se.get_latency() * 1000 / 19.5);
    local alpha_3 = math.sin(globalvars.get_current_time() * 4) * 55 + 200
    local fps = math.floor(1 / globalvars.get_frame_time());

    local m_vecVelocity = {
        [0] = se.get_netvar("DT_BasePlayer", "m_vecVelocity[0]"),
        [1] = se.get_netvar("DT_BasePlayer", "m_vecVelocity[1]")
    }
    if entitylist.get_local_player() then
        speed = math.sqrt(entitylist.get_local_player():get_prop_float(m_vecVelocity[0]) ^ 2 + entitylist.get_local_player():get_prop_float(m_vecVelocity[1]) ^ 2)
    end

    local LX = screen.x / 2 - 17 / 1 + 7;
    local RX = screen.x / 2 + 18 / 1 - 8;
    local UY = screen.y - 103 - 18;
    local DY = screen.y - 103;

    --Render.StringCustom(screen_size[0] / 2 - 19, screen_size[1] - 93, 0, "ping: ", [255, 255, 255, 255], font2);
    if ping > 69 then
       renderer.text("!", verdana1, vec2_t.new(screen.x / 2 - 0.1 * 1.0031, UY + 6), 13, color_t.new(64, 50, 15, 200))
       renderer.text("!", verdana1, vec2_t.new(screen.x / 2 - 1 * 1.0031, UY + 5), 13, color_t.new(250, 42, 42, alpha_3))

        renderer.line(vec2_t.new(LX, DY), vec2_t.new(RX, DY), color_t.new(250, 42, 42, alpha_3))

        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(LX, DY), color_t.new(64, 50, 15, 200))
        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(LX, DY - 1), color_t.new(250, 42, 42, alpha_3))

        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(RX, DY - 1), color_t.new(64, 50, 15, 200))
        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(RX, DY), color_t.new(250, 42, 42, alpha_3))

        renderer.text("lost connection", verdana, vec2_t.new(screen.x / 2 - 83, screen.y - 112), 9, color_t.new(0, 0, 0, alpha_3 / 2))
        renderer.text("lost connection", verdana, vec2_t.new(screen.x / 2 - 84, screen.y - 113), 9, color_t.new(255, 255, 255, alpha_3))

        renderer.text("loss:(+-" .. ping2 / 4 .. ")  ", verdana, vec2_t.new(screen.x / 2 - 84, screen.y - 93), 9, color_t.new(0, 0, 0, 200))
        renderer.text("loss:(+-" .. ping2 / 4 .. ")  ", verdana, vec2_t.new(screen.x / 2 - 83, screen.y - 94), 9, color_t.new(255, 82, 62, 255))

        renderer.text("ping: " .. ping, verdana, vec2_t.new(screen.x / 2 - 19 - 7, screen.y - 93), 9, color_t.new(0, 0, 0, 200))
        if ping > 60 then
            renderer.text("ping: " .. ping, verdana, vec2_t.new(screen.x / 2 - 18 - 7, screen.y - 94), 9, color_t.new(255, 125, 95, 255))
        else
            renderer.text("ping: " .. ping, verdana, vec2_t.new(screen.x / 2 - 18 - 7, screen.y - 94), 9, color_t.new(255, 255, 255, 255))
        end
        renderer.text("time: " .. os.date("%X"), verdana, vec2_t.new(screen.x / 2 - 84, screen.y - 71), 9, color_t.new(0, 0, 0, 200))
        renderer.text("time: " .. os.date("%X"), verdana, vec2_t.new(screen.x / 2 - 83, screen.y - 72), 9, color_t.new(255, 255, 255, 255))

        renderer.text("ticks: " .. (1.0 / globalvars.get_interval_per_tick()), verdana, vec2_t.new(screen.x / 2 - 6, screen.y - 71), 9, color_t.new(0, 0, 0, 200))
        renderer.text("ticks: " .. (1.0 / globalvars.get_interval_per_tick()), verdana, vec2_t.new(screen.x / 2 + 1 - 6, screen.y - 72), 9, color_t.new(255, 255, 255, 255))
    else
        renderer.text("!", verdana1, vec2_t.new(screen.x / 2 - 0.1 * 1.0031, UY + 6), 13, color_t.new(64, 50, 15, 200))
        renderer.text("!", verdana1, vec2_t.new(screen.x / 2 - 1 * 1.0031, UY + 5), 13, color_t.new(255, 207, 48, 255))

        renderer.line(vec2_t.new(LX, DY), vec2_t.new(RX, DY), color_t.new(255, 207, 48, 255))

        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(LX, DY), color_t.new(64, 50, 15, 200))
        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(LX, DY - 1), color_t.new(255, 207, 48, 255))

        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(RX, DY - 1), color_t.new(64, 50, 15, 200))
        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(RX, DY), color_t.new(255, 207, 48, 255))

        renderer.text("clock syncing", verdana, vec2_t.new(screen.x / 2 - 75, screen.y - 112), 9, color_t.new(0, 0, 0, alpha_3 / 2))
        renderer.text("clock syncing", verdana, vec2_t.new(screen.x / 2 - 74, screen.y - 113), 9, color_t.new(255, 255, 255, alpha_3))

        renderer.text("loss:(+-" .. ping2 / 3 .. ")  ", verdana, vec2_t.new(screen.x / 2 - 75, screen.y - 93), 9, color_t.new(0, 0, 0, 200))
        renderer.text("loss:(+-" .. ping2 / 3 .. ")  ", verdana, vec2_t.new(screen.x / 2 - 74, screen.y - 94), 9, color_t.new(255, 255, 255, 255))

        renderer.text("ping: " .. ping, verdana, vec2_t.new(screen.x / 2 - 19 - 1, screen.y - 93), 9, color_t.new(0, 0, 0, 200))
        if ping > 60 then
            renderer.text("ping: " .. ping, verdana, vec2_t.new(screen.x / 2 - 18 - 1, screen.y - 94), 9, color_t.new(255, 125, 95, 255))
        else
            renderer.text("ping: " .. ping, verdana, vec2_t.new(screen.x / 2 - 18 - 1, screen.y - 94), 9, color_t.new(255, 255, 255, 255))
        end

        renderer.text("time: " .. os.date("%X"), verdana, vec2_t.new(screen.x / 2 - 75, screen.y - 71), 9, color_t.new(0, 0, 0, 200))
        renderer.text("time: " .. os.date("%X"), verdana, vec2_t.new(screen.x / 2 - 74, screen.y - 72), 9, color_t.new(255, 255, 255, 255))
        renderer.text("ticks: " .. (1.0 / globalvars.get_interval_per_tick()), verdana, vec2_t.new(screen.x / 2 - 2, screen.y - 71), 9, color_t.new(0, 0, 0, 200))
        renderer.text("ticks: " .. (1.0 / globalvars.get_interval_per_tick()), verdana, vec2_t.new(screen.x / 2 + 1 - 2, screen.y - 72), 9, color_t.new(255, 255, 255, 255))
    end
    renderer.text("+-" .. ping2 / 1 .. "." .. ping2 * 3 / 1 .. "ms", verdana, vec2_t.new(screen.x / 2 + 15, screen.y - 112), 9, color_t.new(0, 0, 0, 200))
    renderer.text("+-" .. ping2 / 1 .. "." .. ping2 * 3 / 1 .. "ms", verdana, vec2_t.new(screen.x / 2 + 16, screen.y - 113), 9, color_t.new(255, 255, 255, 255))

    renderer.text("fps: " .. fps, verdana, vec2_t.new(screen.x / 2 + 32 - 13, screen.y - 93), 9, color_t.new(0, 0, 0, 200))
    if fps < 60 then
        renderer.text("fps: " .. fps, verdana, vec2_t.new(screen.x / 2 + 33 - 13, screen.y - 94), 9, color_t.new(255, 125, 95, 255))
    else
        renderer.text("fps: " .. fps, verdana, vec2_t.new(screen.x / 2 + 33 - 13, screen.y - 94), 9, color_t.new(255, 255, 255, 255))
    end

    renderer.text("velocity: " .. tonumber(string.format("%.0f", speed)) .. " u/s", verdana, vec2_t.new(screen.x / 2 + 48 - 5, screen.y - 71), 9, color_t.new(0, 0, 0, 200))
    renderer.text("velocity: " .. tonumber(string.format("%.0f", speed)) .. " u/s", verdana, vec2_t.new(screen.x / 2 + 49 - 5, screen.y - 72), 9, color_t.new(255, 255, 255, 255))
 
    renderer.text("exploit: ", verdana, vec2_t.new(screen.x / 2 - 35, screen.y - 32), 9, color_t.new(0, 0, 0, 200))
    renderer.text("exploit: ", verdana, vec2_t.new(screen.x / 2 - 34, screen.y - 33), 9, color_t.new(255, 255, 255, 255))
    renderer.text("lagcomp: ", verdana, vec2_t.new(screen.x / 2 - 40, screen.y - 21), 9, color_t.new(0, 0, 0, 200))
    renderer.text("lagcomp: ", verdana, vec2_t.new(screen.x / 2 - 39, screen.y - 22), 9, color_t.new(255, 255, 255, 255))

    if ui.get_key_bind("rage_active_exploit_bind"):is_active() and ui.get_combo_box("rage_active_exploit"):get_value() == 1 then
        renderer.text("broken", verdana, vec2_t.new(screen.x / 2 + 1, screen.y - 21), 9, color_t.new(0, 0, 0, 200))
        renderer.text("broken", verdana, vec2_t.new(screen.x / 2 + 2, screen.y - 22), 9, color_t.new(36, 240, 80, 255))
    else
        renderer.text("unsafe", verdana, vec2_t.new(screen.x / 2 + 1, screen.y - 21), 9, color_t.new(0, 0, 0, 200))
        renderer.text("unsafe", verdana, vec2_t.new(screen.x / 2 + 2, screen.y - 22), 9, color_t.new(250, 42, 42, 255))
    end

    if ui.get_key_bind("rage_active_exploit_bind"):is_active() and ui.get_combo_box("rage_active_exploit"):get_value() == 2 then
        renderer.text("shifting", verdana, vec2_t.new(screen.x / 2 + 1, screen.y - 32), 9, color_t.new(0, 0, 0, 200))
        renderer.text("shifting", verdana, vec2_t.new(screen.x / 2 + 2, screen.y - 33), 9, color_t.new(36, 240, 80, 255))
    else
        renderer.text("disabled", verdana, vec2_t.new(screen.x / 2 + 1, screen.y - 32), 9, color_t.new(0, 0, 0, 200))
        renderer.text("disabled", verdana, vec2_t.new(screen.x / 2 + 2, screen.y - 33), 9, color_t.new(250, 42, 42, 255))
    end
end)
вам тип самим не смешно ?)
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.

Пожалуйста, авторизуйтесь для просмотра ссылки.

Пожалуйста, авторизуйтесь для просмотра ссылки.


PHP:
Expand Collapse Copy
local verdana = renderer.setup_font("C:/windows/fonts/verdana.ttf", 9, 900)
local verdana1 = renderer.setup_font("C:/windows/fonts/calibrib.ttf", 13, 900)
local screen = engine.get_screen_size()
function round(x)
    return x >= 0 and math.floor(x + 0.5) or math.ceil(x - 0.5);
end

client.register_callback("paint", function()
    local ping = math.floor(se.get_latency())
    local ping2 = math.floor(se.get_latency() * 1000 / 19.5);
    local alpha_3 = math.sin(globalvars.get_current_time() * 4) * 55 + 200
    local fps = math.floor(1 / globalvars.get_frame_time());

    local m_vecVelocity = {
        [0] = se.get_netvar("DT_BasePlayer", "m_vecVelocity[0]"),
        [1] = se.get_netvar("DT_BasePlayer", "m_vecVelocity[1]")
    }
    if entitylist.get_local_player() then
        speed = math.sqrt(entitylist.get_local_player():get_prop_float(m_vecVelocity[0]) ^ 2 + entitylist.get_local_player():get_prop_float(m_vecVelocity[1]) ^ 2)
    end

    local LX = screen.x / 2 - 17 / 1 + 7;
    local RX = screen.x / 2 + 18 / 1 - 8;
    local UY = screen.y - 103 - 18;
    local DY = screen.y - 103;

    --Render.StringCustom(screen_size[0] / 2 - 19, screen_size[1] - 93, 0, "ping: ", [255, 255, 255, 255], font2);
    if ping > 69 then
       renderer.text("!", verdana1, vec2_t.new(screen.x / 2 - 0.1 * 1.0031, UY + 6), 13, color_t.new(64, 50, 15, 200))
       renderer.text("!", verdana1, vec2_t.new(screen.x / 2 - 1 * 1.0031, UY + 5), 13, color_t.new(250, 42, 42, alpha_3))

        renderer.line(vec2_t.new(LX, DY), vec2_t.new(RX, DY), color_t.new(250, 42, 42, alpha_3))

        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(LX, DY), color_t.new(64, 50, 15, 200))
        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(LX, DY - 1), color_t.new(250, 42, 42, alpha_3))

        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(RX, DY - 1), color_t.new(64, 50, 15, 200))
        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(RX, DY), color_t.new(250, 42, 42, alpha_3))

        renderer.text("lost connection", verdana, vec2_t.new(screen.x / 2 - 83, screen.y - 112), 9, color_t.new(0, 0, 0, alpha_3 / 2))
        renderer.text("lost connection", verdana, vec2_t.new(screen.x / 2 - 84, screen.y - 113), 9, color_t.new(255, 255, 255, alpha_3))

        renderer.text("loss:(+-" .. ping2 / 4 .. ")  ", verdana, vec2_t.new(screen.x / 2 - 84, screen.y - 93), 9, color_t.new(0, 0, 0, 200))
        renderer.text("loss:(+-" .. ping2 / 4 .. ")  ", verdana, vec2_t.new(screen.x / 2 - 83, screen.y - 94), 9, color_t.new(255, 82, 62, 255))

        renderer.text("ping: " .. ping, verdana, vec2_t.new(screen.x / 2 - 19 - 7, screen.y - 93), 9, color_t.new(0, 0, 0, 200))
        if ping > 60 then
            renderer.text("ping: " .. ping, verdana, vec2_t.new(screen.x / 2 - 18 - 7, screen.y - 94), 9, color_t.new(255, 125, 95, 255))
        else
            renderer.text("ping: " .. ping, verdana, vec2_t.new(screen.x / 2 - 18 - 7, screen.y - 94), 9, color_t.new(255, 255, 255, 255))
        end
        renderer.text("time: " .. os.date("%X"), verdana, vec2_t.new(screen.x / 2 - 84, screen.y - 71), 9, color_t.new(0, 0, 0, 200))
        renderer.text("time: " .. os.date("%X"), verdana, vec2_t.new(screen.x / 2 - 83, screen.y - 72), 9, color_t.new(255, 255, 255, 255))

        renderer.text("ticks: " .. (1.0 / globalvars.get_interval_per_tick()), verdana, vec2_t.new(screen.x / 2 - 6, screen.y - 71), 9, color_t.new(0, 0, 0, 200))
        renderer.text("ticks: " .. (1.0 / globalvars.get_interval_per_tick()), verdana, vec2_t.new(screen.x / 2 + 1 - 6, screen.y - 72), 9, color_t.new(255, 255, 255, 255))
    else
        renderer.text("!", verdana1, vec2_t.new(screen.x / 2 - 0.1 * 1.0031, UY + 6), 13, color_t.new(64, 50, 15, 200))
        renderer.text("!", verdana1, vec2_t.new(screen.x / 2 - 1 * 1.0031, UY + 5), 13, color_t.new(255, 207, 48, 255))

        renderer.line(vec2_t.new(LX, DY), vec2_t.new(RX, DY), color_t.new(255, 207, 48, 255))

        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(LX, DY), color_t.new(64, 50, 15, 200))
        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(LX, DY - 1), color_t.new(255, 207, 48, 255))

        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(RX, DY - 1), color_t.new(64, 50, 15, 200))
        renderer.line(vec2_t.new(screen.x / 2, UY), vec2_t.new(RX, DY), color_t.new(255, 207, 48, 255))

        renderer.text("clock syncing", verdana, vec2_t.new(screen.x / 2 - 75, screen.y - 112), 9, color_t.new(0, 0, 0, alpha_3 / 2))
        renderer.text("clock syncing", verdana, vec2_t.new(screen.x / 2 - 74, screen.y - 113), 9, color_t.new(255, 255, 255, alpha_3))

        renderer.text("loss:(+-" .. ping2 / 3 .. ")  ", verdana, vec2_t.new(screen.x / 2 - 75, screen.y - 93), 9, color_t.new(0, 0, 0, 200))
        renderer.text("loss:(+-" .. ping2 / 3 .. ")  ", verdana, vec2_t.new(screen.x / 2 - 74, screen.y - 94), 9, color_t.new(255, 255, 255, 255))

        renderer.text("ping: " .. ping, verdana, vec2_t.new(screen.x / 2 - 19 - 1, screen.y - 93), 9, color_t.new(0, 0, 0, 200))
        if ping > 60 then
            renderer.text("ping: " .. ping, verdana, vec2_t.new(screen.x / 2 - 18 - 1, screen.y - 94), 9, color_t.new(255, 125, 95, 255))
        else
            renderer.text("ping: " .. ping, verdana, vec2_t.new(screen.x / 2 - 18 - 1, screen.y - 94), 9, color_t.new(255, 255, 255, 255))
        end

        renderer.text("time: " .. os.date("%X"), verdana, vec2_t.new(screen.x / 2 - 75, screen.y - 71), 9, color_t.new(0, 0, 0, 200))
        renderer.text("time: " .. os.date("%X"), verdana, vec2_t.new(screen.x / 2 - 74, screen.y - 72), 9, color_t.new(255, 255, 255, 255))
        renderer.text("ticks: " .. (1.0 / globalvars.get_interval_per_tick()), verdana, vec2_t.new(screen.x / 2 - 2, screen.y - 71), 9, color_t.new(0, 0, 0, 200))
        renderer.text("ticks: " .. (1.0 / globalvars.get_interval_per_tick()), verdana, vec2_t.new(screen.x / 2 + 1 - 2, screen.y - 72), 9, color_t.new(255, 255, 255, 255))
    end
    renderer.text("+-" .. ping2 / 1 .. "." .. ping2 * 3 / 1 .. "ms", verdana, vec2_t.new(screen.x / 2 + 15, screen.y - 112), 9, color_t.new(0, 0, 0, 200))
    renderer.text("+-" .. ping2 / 1 .. "." .. ping2 * 3 / 1 .. "ms", verdana, vec2_t.new(screen.x / 2 + 16, screen.y - 113), 9, color_t.new(255, 255, 255, 255))

    renderer.text("fps: " .. fps, verdana, vec2_t.new(screen.x / 2 + 32 - 13, screen.y - 93), 9, color_t.new(0, 0, 0, 200))
    if fps < 60 then
        renderer.text("fps: " .. fps, verdana, vec2_t.new(screen.x / 2 + 33 - 13, screen.y - 94), 9, color_t.new(255, 125, 95, 255))
    else
        renderer.text("fps: " .. fps, verdana, vec2_t.new(screen.x / 2 + 33 - 13, screen.y - 94), 9, color_t.new(255, 255, 255, 255))
    end

    renderer.text("velocity: " .. tonumber(string.format("%.0f", speed)) .. " u/s", verdana, vec2_t.new(screen.x / 2 + 48 - 5, screen.y - 71), 9, color_t.new(0, 0, 0, 200))
    renderer.text("velocity: " .. tonumber(string.format("%.0f", speed)) .. " u/s", verdana, vec2_t.new(screen.x / 2 + 49 - 5, screen.y - 72), 9, color_t.new(255, 255, 255, 255))
  
    renderer.text("exploit: ", verdana, vec2_t.new(screen.x / 2 - 35, screen.y - 32), 9, color_t.new(0, 0, 0, 200))
    renderer.text("exploit: ", verdana, vec2_t.new(screen.x / 2 - 34, screen.y - 33), 9, color_t.new(255, 255, 255, 255))
    renderer.text("lagcomp: ", verdana, vec2_t.new(screen.x / 2 - 40, screen.y - 21), 9, color_t.new(0, 0, 0, 200))
    renderer.text("lagcomp: ", verdana, vec2_t.new(screen.x / 2 - 39, screen.y - 22), 9, color_t.new(255, 255, 255, 255))

    if ui.get_key_bind("rage_active_exploit_bind"):is_active() and ui.get_combo_box("rage_active_exploit"):get_value() == 1 then
        renderer.text("broken", verdana, vec2_t.new(screen.x / 2 + 1, screen.y - 21), 9, color_t.new(0, 0, 0, 200))
        renderer.text("broken", verdana, vec2_t.new(screen.x / 2 + 2, screen.y - 22), 9, color_t.new(36, 240, 80, 255))
    else
        renderer.text("unsafe", verdana, vec2_t.new(screen.x / 2 + 1, screen.y - 21), 9, color_t.new(0, 0, 0, 200))
        renderer.text("unsafe", verdana, vec2_t.new(screen.x / 2 + 2, screen.y - 22), 9, color_t.new(250, 42, 42, 255))
    end

    if ui.get_key_bind("rage_active_exploit_bind"):is_active() and ui.get_combo_box("rage_active_exploit"):get_value() == 2 then
        renderer.text("shifting", verdana, vec2_t.new(screen.x / 2 + 1, screen.y - 32), 9, color_t.new(0, 0, 0, 200))
        renderer.text("shifting", verdana, vec2_t.new(screen.x / 2 + 2, screen.y - 33), 9, color_t.new(36, 240, 80, 255))
    else
        renderer.text("disabled", verdana, vec2_t.new(screen.x / 2 + 1, screen.y - 32), 9, color_t.new(0, 0, 0, 200))
        renderer.text("disabled", verdana, vec2_t.new(screen.x / 2 + 2, screen.y - 33), 9, color_t.new(250, 42, 42, 255))
    end
end)
Аааа лагкомп работает только если включен дт пиздец!!!!
А кстати, ты где откопал это
 
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
Обратите внимание, пользователь заблокирован на форуме. Не рекомендуется проводить сделки.
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