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Автор темы
- #1
Код , который необходимо обновить, заранее спс :)
Код:
#pragma region j call
#define j_malloc ((void*(*)(size_t))0x1417ACBCE)
#define j_Sleep ((void*(*)(__int64))0x1400A2A80) //import: "Sleep" ->j_Sleep
#define j_free ((void*(*)(void*))0x1417ACBC8)
#define j_memcpy ((void*(*)(void*, void const*, size_t))0x1417ACA7E)
#define j_memset ((void*(*)(void*, int, size_t))0x1417ACA8A)
#define zero_memory(dst, size) j_memset(dst, 0, size)
#define j_get_async_key_state ((int(*)(int))0x1400A2B60) // j_GetAsyncKeyState
#pragma endregion
#pragma region offsets
enum game_data : __int64
{
m_system_global = 0x141E62C98, //->
m_gameframework = 0x14217C278, //->
m_cvar = 0x14217B5C8, //->
m_entity_system = 0xE0, //->
m_system = 0xF0, //->
m_i3d_engine = 0x100 //->
};
enum virtual_data : __int32
{
m_get_entity_iterator = 0xA8,
m_get_actor = 0x78,
m_set_hudsilhouettes_params = 0x160,
m_get_proxy = 0x1D8,
m_get_client_actor = 0x470
};
enum entity_data : __int32
{
m_set_render_flags = 0x24
};
enum actor_data : __int32
{
m_get_entity = 0x10,
m_get_actor_id = 0x20
};
enum game_frame_work_data
{
m_get_actor_system = 0x04E0
};
enum cvar_data
{
m_i_rotation_yaw = 0x110,
m_i_rotation_pitch = 0x114,
m_i_rotation_roll = 0x118,
m_сl_fov = 0x4,
m_i_pelletsDisp = 0x130,
m_g_parametric_recoil_random_enabled = 0x250,
m_g_parametric_spread_attack_enabled = 0x254
};
#pragma endregion