Ищу скрипт Ищу holo panel для в4

играю с говном
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да нахуя вы на это говно дрочите
 
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Код:
var easing = {
    lerp: function(a, b, percentage) {
        return a + (b - a) * percentage
    }
}

var anti_aimbot = {
    get_desync: function() {
        var RealYaw = Local.GetRealYaw();
        var FakeYaw = Local.GetFakeYaw();
        var delta = Math.min(Math.abs(RealYaw - FakeYaw) / 2, 58).toFixed(1);

        return delta
    }
}

Render.OutlineStringCustom = function(x, y, alignid, text, color, font) {
    Render.String(x - 1, y - 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x - 1, y, alignid, text, [0, 0, 0, color[3]], font);

    Render.String(x - 1, y + 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x, y + 1, alignid, text, [0, 0, 0, color[3]], font);

    Render.String(x, y - 1, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x + 1, y - 1, alignid, text, [0, 0, 0, color[3]], font);

    Render.String(x + 1, y, alignid, text, [0, 0, 0, color[3]], font);
    Render.String(x + 1, y + 1, alignid, text, [0, 0, 0, color[3]], font);

    Render.String(x, y, alignid, text, color, font);
}

var vars = {
    anim_x_stand: 0,
    anim_y_stand: 0,
    anim_alpha_stand: 0,
    anim_y_os: 0,
    anim_line: 0,
    anim_width_sp: 0,
    default_height: 65,
    default_width: 170
}
UI.AddSubTab(["Visuals", "SUBTAB_MGR"], "Holo Panel")
UI.AddColorPicker(["Holo Panel", "Holo Panel"],"Main color")

UI.AddSliderInt(["Visuals", "Holo Panel", "Holo Panel"],"Add x", -1000, 1000)
UI.AddSliderInt(["Visuals", "Holo Panel", "Holo Panel"],"Add y", -1000, 1000)

UI.AddCheckbox(["Visuals", "Holo Panel", "Holo Panel"],"Enable line")


var render_holo_panel = function() {
    var local = Entity.GetLocalPlayer()
    if (Entity.IsAlive(local)){
        var fonts = {
            verdana_7: Render.GetFont("Verdana.ttf", 11, true),
            small_font: Render.GetFont("Verdana.ttf", 10, true)
        }

        var body_yaw = anti_aimbot.get_desync()
      
        var hitbox = Entity.GetHitboxPosition(local, 3)
        var world_stand = Render.WorldToScreen(hitbox)

        var color = UI.GetColor(["Holo Panel", "Holo Panel", "Main color"])
        var color_fake = [170 + (154 - 186) * body_yaw / 60 , 0 + (255 - 0) * body_yaw / 60 , 16 + (0 - 16) * body_yaw / 60 , 255]

        if (UI.GetValue(["Misc.", "Keys", "Key assignment", "Thirdperson"]) == 1) {

            vars.anim_x_stand = easing.lerp(vars.anim_x_stand, world_stand[0], Globals.Frametime() * 8)
            vars.anim_y_stand = easing.lerp(vars.anim_y_stand, world_stand[1], Globals.Frametime() * 8)

            vars.anim_alpha_stand = easing.lerp(vars.anim_alpha_stand, 1, Globals.Frametime() * 22)
        } else {
            vars.anim_alpha_stand = easing.lerp(vars.anim_alpha_stand, 0, Globals.Frametime() * 22)         
        }

        if (UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"]) == 1) {
            vars.default_height = easing.lerp(vars.default_height, 78, Globals.Frametime() * 8)
            vars.anim_y_os = easing.lerp(vars.anim_y_os, 0, Globals.Frametime() * 8)
            vars.anim_line = easing.lerp(vars.anim_line, 75, Globals.Frametime() * 8)
        } else {
            vars.default_height = easing.lerp(vars.default_height, 65, Globals.Frametime() * 8)
            vars.anim_y_os = easing.lerp(vars.anim_y_os, -15, Globals.Frametime() * 8)
            vars.anim_line = easing.lerp(vars.anim_line, 85, Globals.Frametime() * 8)
        }

        vars.anim_width_sp = easing.lerp(vars.anim_width_sp, (28 / 58) * body_yaw, Globals.Frametime() * 4)
//
        var add_y = UI.GetValue(["Holo Panel", "Holo Panel", "Add y"])
        var add_x = UI.GetValue(["Holo Panel", "Holo Panel", "Add x"])
        var add_line_x = 100

        if (add_x <= -280) {
            add_line_x = 100 + vars.default_width
        }

        Render.FilledRect(vars.anim_x_stand + 100 + add_x, vars.anim_y_stand - 150 + add_y, vars.default_width, vars.default_height, [15, 15, 15, 100 * vars.anim_alpha_stand])
        Render.FilledRect(vars.anim_x_stand + 100 + add_x, vars.anim_y_stand - 150 + add_y, vars.default_width, 2, [color[0], color[1], color[2], 255 * vars.anim_alpha_stand])

        if (UI.GetValue(["Visuals", "Holo Panel", "Holo Panel","Enable line"])) {
            Render.Line(vars.anim_x_stand, vars.anim_y_stand, vars.anim_x_stand + add_line_x + add_x, vars.anim_y_stand - vars.anim_line + add_y, [255, 255, 255, 125 * vars.anim_alpha_stand]);
        }

        Render.OutlineStringCustom(vars.anim_x_stand + 107 + add_x, vars.anim_y_stand - 143 + add_y, 0, "ANTI-AIMBOT DEBUG", [255, 255, 255, 255 * vars.anim_alpha_stand], fonts.small_font)

        var dec = [ color_fake[0] - (color_fake[0] / 100 * 50), color_fake[1] - (color_fake[1] / 100 * 50), color_fake[2] - (color_fake[2] / 100 * 50) ]

        Render.GradientRect(vars.anim_x_stand + 107 + add_x, vars.anim_y_stand - 125 + add_y - 4, 2, 18 / 2, 0, [dec[0], dec[1], dec[2], 0 * vars.anim_alpha_stand], [color_fake[0], color_fake[1], color_fake[2], 255 * vars.anim_alpha_stand]);
        Render.GradientRect(vars.anim_x_stand + 107 + add_x, vars.anim_y_stand - 125 + add_y + 18 / 2 - 4, 2, 18 / 2, 0, [color_fake[0], color_fake[1], color_fake[2], 255 * vars.anim_alpha_stand], [dec[0], dec[1], dec[2], 0 * vars.anim_alpha_stand]);

        var f_text = "FAKE (" + body_yaw.toString() + ")"
        Render.String(vars.anim_x_stand + 115 + add_x, vars.anim_y_stand - 122 + add_y - 5, 0, f_text, [255, 255, 255, 255 * vars.anim_alpha_stand], fonts.verdana_7);

        Render.OutlineStringCustom(vars.anim_x_stand + 107 + add_x, vars.anim_y_stand - 102 + add_y, 0, "SP:", [255, 255, 255, 255 * vars.anim_alpha_stand], fonts.small_font)

        Render.FilledRect(vars.anim_x_stand + 123 + add_x, vars.anim_y_stand - 102 + add_y + 2, 28, 7, [15, 15, 15, 100 * vars.anim_alpha_stand])
        Render.FilledRect(vars.anim_x_stand + 123 + 28 + 5 + add_x, vars.anim_y_stand - 102 + add_y + 2, 28, 7, [15, 15, 15, 100 * vars.anim_alpha_stand])

        if (Local.GetRealYaw() - Local.GetFakeYaw() > 0) {
            Render.FilledRect(vars.anim_x_stand + 123 + add_x, vars.anim_y_stand - 102 + add_y + 2, vars.anim_width_sp, 7, [color[0], color[1], color[2], 255 * vars.anim_alpha_stand])
        } else if (Local.GetRealYaw() - Local.GetFakeYaw() < 0){
            Render.FilledRect(vars.anim_x_stand + 123 + 28 + 5 + add_x, vars.anim_y_stand - 102 + 2 + add_y, vars.anim_width_sp, 7, [color[0], color[1], color[2], 255 * vars.anim_alpha_stand])
        }

        var realtime = Globals.Realtime() % 3
        var alpha = Math.floor(Math.sin(realtime * 4) * (255 / 2 - 1) + 255 / 2)

        if (UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Double tap"]) == 1) {
            Render.OutlineStringCustom(vars.anim_x_stand + 107 + add_x, vars.anim_y_stand - 88 + add_y, 0, "SHIFTING TICKBASE", [255, 255, 255, alpha * vars.anim_alpha_stand], fonts.small_font)
        }

        var state_os = "OFF"
        var os_color = [255, 0, 0, 255]

        if (UI.GetValue(["Rage", "Exploits", "Keys", "Key assignment", "Hide shots"]) == 1) {
            state_os = "ON"
            os_color = [0, 255, 0, 255]
        }

        Render.OutlineStringCustom(vars.anim_x_stand + 100 + vars.default_width - 13 - Render.TextSize(state_os, fonts.small_font)[0] / 2 + add_x, vars.anim_y_stand - 88 + vars.anim_y_os + add_y, 0, state_os, [os_color[0], os_color[1], os_color[2], 255 * vars.anim_alpha_stand], fonts.small_font)
        Render.OutlineStringCustom(vars.anim_x_stand + 100 + vars.default_width - 13 - Render.TextSize(state_os, fonts.small_font)[0] / 2 - 24 + add_x, vars.anim_y_stand - 88 + vars.anim_y_os + add_y, 0, "OSAA:", [255, 255, 255, 255 * vars.anim_alpha_stand], fonts.small_font)
    }
}
Cheat.RegisterCallback("Draw", "render_holo_panel")
ладно.
 
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