- Added new chams type: 'Shot'
- Added new chams type: 'Weapons'
- Added 'Disable rendering of ragdolls'
- Added 'Feature indicators'
- Added anti-cluttering to defuse kits
- Improved 'Aimbot'
- Improved 'Aimbot' against exploiters
- Improved 'Safe point'
- Improved 'Defensive' double tap
- Improved 'Anti-aim correction'
- Improved 'Anti-aim correction' against jittering targets
- Improved 'Anti-aim correction' against targets in-air
- Improved 'Quick stop'
- Improved 'Free look'
- Improved 'Fake peek'
- Improved 'Grenade proximity warning'
- Improved 'Automatic grenade release'
- Improved 'Delay shot'
- Improved 'Zeus bot'
- Improved 'Hit' flag
- Improved 'Static' body yaw when values are greater than 60 or less than -60
- Fixed CS:GO bug that led to ragdolls having incorrect animations when using cl_ragdoll_physics_enable 0
- Fixed bug that prevented you from firing after an unregistered shot
- Fixed most bugs
Lua
- Added client.current_threat()
- Added client.real_latency()
- Added renderer.texture_size(texture_id)
- Added renderer.update_rgba(texture_id, contents, width, height)
- Added renderer.update_bgra(texture_id, contents, width, height)
Information
- Whether or not quick stop activates when you are unscoped with a sniper rifle now depends on 'Automatic scope'
- The 'Ping spike' maximum value has been changed to 200 but it is not recommended to go over 100
- New indicators include SAFE (Force safe point), BODY (Force body aim), Freestanding
- Double tap will recharge during knife rounds now
- Delay shot no longer kicks in while using quick peek assist unless delaying will allow you to kill them
- Anti-aim now enables one second before freezetime ends
- Double tap recharge is avoided if a live grenade is nearby (requires grenade proximity warning)
- client.real_latency() returns your current real latency, regardless of ping spike
- client.current_threat() returns the entity index of the player being used for 'At targets' anti-aim