- Added new chams type: 'Shot' - Added new chams type: 'Weapons' - Added 'Disable rendering of ragdolls' - Added 'Feature indicators' - Added anti-cluttering to defuse kits - Improved 'Aimbot' - Improved 'Aimbot' against exploiters - Improved 'Safe point' - Improved 'Defensive' double tap - Improved 'Anti-aim correction' - Improved 'Anti-aim correction' against jittering targets - Improved 'Anti-aim correction' against targets in-air - Improved 'Quick stop' - Improved 'Free look' - Improved 'Fake peek' - Improved 'Grenade proximity warning' - Improved 'Automatic grenade release' - Improved 'Delay shot' - Improved 'Zeus bot' - Improved 'Hit' flag - Improved 'Static' body yaw when values are greater than 60 or less than -60 - Fixed CS:GO bug that led to ragdolls having incorrect animations when using cl_ragdoll_physics_enable 0 - Fixed bug that prevented you from firing after an unregistered shot - Fixed most bugs Lua - Added client.current_threat() - Added client.real_latency() - Added renderer.texture_size(texture_id) - Added renderer.update_rgba(texture_id, contents, width, height) - Added renderer.update_bgra(texture_id, contents, width, height) Information - Whether or not quick stop activates when you are unscoped with a sniper rifle now depends on 'Automatic scope' - The 'Ping spike' maximum value has been changed to 200 but it is not recommended to go over 100 - New indicators include SAFE (Force safe point), BODY (Force body aim), Freestanding - Double tap will recharge during knife rounds now - Delay shot no longer kicks in while using quick peek assist unless delaying will allow you to kill them - Anti-aim now enables one second before freezetime ends - Double tap recharge is avoided if a live grenade is nearby (requires grenade proximity warning) - client.real_latency() returns your current real latency, regardless of ping spike - client.current_threat() returns the entity index of the player being used for 'At targets' anti-aim