почему не юзаешь cute-yaw ?дай дискорд свой,у меня проблема она не работает:Посмотреть вложение 183793
почему не юзаешь cute-yaw ?дай дискорд свой,у меня проблема она не работает:Посмотреть вложение 183793
кидай луа кут явпочему не юзаешь cute-yaw ?
Ты где куте яв нашел на фтк?почему не юзаешь cute-yaw ?
брат дай дс я тебе скрин приложил у меня твой корд не работает плзТы где куте яв нашел на фтк?
1. Все элементы скрипта находятся в Rage > Anti-Aim > Fakelagдай дискорд свой,у меня проблема она не работает:Посмотреть вложение 183793
К теме прикрепилбрат дай дс я тебе скрин приложил у меня твой корд не работает плз
local render = fatality.render
local menu = fatality.menu
local config = fatality.config
local input = fatality.input
local callbacks = fatality.callbacks
local entity_list = csgo.interface_handler:get_entity_list()
local engine_client = csgo.interface_handler:get_engine_client()
local screen_size = render:screen_size()
local font_calibri = render:create_font("Calibri", 14, 700, true)
local font_calibri_def = render:create_font("Calibri", 24, 0, true)
local font_verdana = render:create_font("Verdana", 14, 700, true)
local font_verdana_def = render:create_font("Verdana", 22, 450, false)
local font_pixel = render:create_font("Smallest Pixel-7", 15, 300, false)
menu:add_button("====Aritech====", "Rage", "Anti-Aim", "Fakelag", config:add_item("button", 0))
local dt_correction = menu:add_multi_combo("Exploit Corrections", "Rage", "Anti-Aim", "Fakelag", config:add_item("ex_correction", 0))
dt_correction:add_item("Dormant aimbot", config:add_item("return_da", 0))
dt_correction:add_item("Force safepoint", config:add_item("return_sp", 0))
menu:add_button("====ANTI-AIM====", "Rage", "Anti-Aim", "Fakelag", config:add_item("button", 0))
menu:add_checkbox("Enable Aritech AA", "Rage", "Anti-Aim", "Fakelag", config:add_item("return_aa", 0))
local dropdown_correction = menu:add_multi_combo("AA Correction", "Rage", "Anti-Aim", "Fakelag", config:add_item("cor_dd", 0))
dropdown_correction:add_item("On stand", config:add_item("stand_aa", 0))
dropdown_correction:add_item("On move", config:add_item("move_aa", 0))
dropdown_correction:add_item("on crouching", config:add_item("crouch_aa", 0))
dropdown_correction:add_item("In air", config:add_item("air_aa", 0))
dropdown_correction:add_item("When DTpeek", config:add_item("dtpeek_aa", 0))
menu:add_checkbox("Freestand when dtpeek", "Rage", "Anti-Aim", "Fakelag", config:add_item("dt_peek_return", 0))
menu:add_checkbox("At targets in air", "Rage", "Anti-Aim", "Fakelag", config:add_item("air_mode_return", 0))
menu:add_button("====VISUALS====", "Rage", "Anti-Aim", "Fakelag", config:add_item("button", 0))
menu:add_checkbox("Manual Arrows", "Rage", "Anti-Aim", "Fakelag", config:add_item("return_manual", 0))
menu:add_checkbox("Under crosshair indiactors", "Rage", "Anti-Aim", "Fakelag", config:add_item("Under_int", 0))
--Ind
local ui = {
DT = menu:get_reference("Rage", "Aimbot", "Aimbot", "Double tap"),
DEFENSIVE = menu:get_reference("Rage", "Aimbot", "Aimbot", "Extend peek"),
ANTI_DEF = menu:get_reference("Rage", "Aimbot", "Aimbot", "Anti-exploit"),
DORMANT = menu:get_reference("Rage", "Aimbot", "Aimbot", "Target dormant"),
ONSHOT = menu:get_reference("Rage", "Aimbot", "Aimbot", "Hide shot"),
SAFE = menu:get_reference("Rage", "Aimbot", "Aimbot", "Force safepoint"),
HSO = menu:get_reference("Rage", "Aimbot", "Aimbot", "Headshot only"),
ScanTYPE = menu:get_reference("Rage", "Aimbot", "Aimbot", "Scan intensity"),
AA_enable = menu:get_reference("Rage", "Anti-Aim", "General", "Anti-aim"),
FS = menu:get_reference("Rage", "Anti-Aim", "General", "Freestand"),
AT = menu:get_reference("Rage", "Anti-Aim", "General", "At fov target"),
fakeTYPe = menu:get_reference("Rage", "Anti-Aim", "General", "Fake type"),
fakeAMOUNT = menu:get_reference("Rage", "Anti-Aim", "General", "Fake amount"),
fakeFREESTAND = menu:get_reference("Rage", "Anti-Aim", "General", "Freestand fake"),
antiaimOVERRIDE = menu:get_reference("Rage", "Anti-Aim", "General", "Antiaim override"),
aa_back = menu:get_reference("Rage", "Anti-Aim", "General", "Back"),
aa_left = menu:get_reference("Rage", "Anti-Aim", "General", "Left"),
aa_right = menu:get_reference("Rage", "Anti-Aim", "General", "Right"),
aa_spin = menu:get_reference("Rage", "Anti-Aim", "General", "Spin"),
aa_jitter = menu:get_reference("Rage", "Anti-Aim", "General", "Jitter"),
aa_jitter_random = menu:get_reference("Rage", "Anti-Aim", "General", "Random"),
aa_jitter_range = menu:get_reference("Rage", "Anti-Aim", "General", "Range"),
slide_walk = menu:get_reference("Rage", "Anti-Aim", "General", "Leg slide"),
fakelagTYPE = menu:get_reference("Rage", "Anti-Aim", "Fakelag", "Mode"),
fakelagLIMIT = menu:get_reference("Rage", "Anti-Aim", "Fakelag", "Limit"),
AP = menu:get_reference("Misc", "Movement", "Movement", "Peek Assist"),
SW = menu:get_reference("Misc", "Movement", "Movement", "Slide"),
FD = menu:get_reference("Misc", "Movement", "Movement", "Fake duck"),
}
function exp_corrections()
if engine_client:is_connected() then
if config:add_item("return_da", 0):get_bool() then
if ui.DT:get_bool() or ui.ONSHOT:get_bool() then
ui.DORMANT:set_bool(true)
else
ui.DORMANT:set_bool(false)
end
end
if config:add_item("return_sp", 0):get_bool() then
if ui.DT:get_bool() or ui.ONSHOT:get_bool() then
ui.SAFE:set_bool(true)
else
ui.SAFE:set_bool(false)
end
end
end
end
callbacks:add("paint", exp_corrections)
local key = {
W = 0x57,
A = 0x41,
S = 0x53,
D = 0x44,
Space = 0x20,
Shift = 0x10,
Ctrl = 0x11,
E = 0x45,
}
function aritech_antiaim_correction()
if config:add_item("return_aa", 0):get_bool() and engine_client:is_connected() then
if config:add_item("stand_aa", 0):get_bool() then
if not input:is_key_down(key.W) and not input:is_key_down(key.A) and not input:is_key_down(key.S) and not input:is_key_down(key.D) and not input:is_key_down(key.Space) then
ui.fakeAMOUNT:set_int(51)
ui.fakeFREESTAND:set_int(2)
ui.aa_jitter:set_bool(false)
ui.fakeTYPe:set_int(3)
end
end -- stand aa
if config:add_item("move_aa", 0):get_bool() then
if input:is_key_down(key.W) or input:is_key_down(key.A) or input:is_key_down(key.S) or input:is_key_down(key.D) then
ui.fakeAMOUNT:set_int(100)
ui.fakeFREESTAND:set_int(1)
ui.aa_jitter:set_bool(false)
ui.fakeTYPe:set_int(2)
if input:is_key_down(key.Space) and config:add_item("air_aa", 0):get_bool() then
ui.fakeAMOUNT:set_int(60)
ui.fakeFREESTAND:set_int(2)
ui.fakeTYPe:set_int(3)
ui.aa_jitter:set_bool(true)
end
if config:add_item("crouch_aa", 0):get_bool() and input:is_key_down(key.Ctrl) then
ui.fakeAMOUNT:set_int(70)
ui.fakeFREESTAND:set_int(1)
ui.fakeTYPe:set_int(2)
ui.aa_jitter:set_bool(true)
ui.aa_jitter_random:set_bool(true)
ui.aa_jitter_range:set_int(0)
end
end
end -- move aa
if config:add_item("air_aa", 0):get_bool() then
if input:is_key_down(key.Space) then
ui.fakeAMOUNT:set_int(60)
ui.fakeFREESTAND:set_int(2)
ui.fakeTYPe:set_int(3)
ui.aa_jitter:set_bool(true)
end
end -- air aa
if config:add_item("crouch_aa", 0):get_bool() then
if input:is_key_down(key.Ctrl) then
ui.fakeAMOUNT:set_int(70)
ui.fakeFREESTAND:set_int(1)
ui.fakeTYPe:set_int(2)
ui.aa_jitter:set_bool(true)
ui.aa_jitter_random:set_bool(true)
ui.aa_jitter_range:set_int(0)
end
end -- crouch aa
if config:add_item("dtpeek_aa", 0):get_bool() then
if ui.DT:get_bool() and ui.AP:get_bool() then
ui.fakeAMOUNT:set_int(75)
ui.fakeFREESTAND:set_int(1)
ui.aa_jitter:set_bool(true)
ui.aa_jitter_random:set_bool(true)
ui.aa_jitter_range:set_int(5)
end
end -- dt peek
end -- checkbox
end -- function
callbacks:add("paint", aritech_antiaim_correction)
function dtPEEK()
if config:add_item("dt_peek_return", 0):get_bool() and engine_client:is_connected() then
if ui.DT:get_bool() and ui.AP:get_bool() then
ui.FS:set_bool(true)
ui.aa_back:set_bool(false)
ui.aa_left:set_bool(false)
ui.aa_right:set_bool(false)
else
ui.FS:set_bool(false)
end
end
end
function air_mode_true()
if config:add_item("air_mode_return", 0):get_bool() and engine_client:is_connected() then
if input:is_key_down(key.Space) then
ui.AT:set_bool(true)
ui.aa_back:set_bool(false)
ui.aa_left:set_bool(false)
ui.aa_right:set_bool(false)
else
ui.AT:set_bool(false)
end
end
end
function render_manual()
local x, y = screen_size.x / 2, screen_size.y / 2
if config:add_item("return_manual", 0):get_bool() and engine_client:is_connected() then
if ui.aa_left:get_bool() then
render:text(font_calibri_def, x - 75, y - 11, "<", csgo.color(255, 255, 255, 255))
render:text(font_calibri_def, x + 75, y - 11, ">", csgo.color(150, 150, 150, 255))
render:text(font_calibri_def, x - 4, y + 50, "v", csgo.color(150, 150, 150, 255))
elseif ui.aa_right:get_bool() then
render:text(font_calibri_def, x + 75, y - 11, ">", csgo.color(255, 255, 255, 255))
render:text(font_calibri_def, x - 75, y - 11, "<", csgo.color(150, 150, 150, 255))
render:text(font_calibri_def, x - 4, y + 50, "v", csgo.color(150, 150, 150, 255))
elseif ui.aa_back:get_bool() then
render:text(font_calibri_def, x + 75, y - 11, ">", csgo.color(150, 150, 150, 255))
render:text(font_calibri_def, x - 75, y - 11, "<", csgo.color(150, 150, 150, 255))
render:text(font_calibri_def, x - 4, y + 50, "v", csgo.color(255, 255, 255, 255))
end
end
end
function render_int1s()
local x, y = screen_size.x / 2 + 10, screen_size.y / 2 + 10
sp = 1
sp_x = 1
if config:add_item("Under_int", 0):get_bool() and engine_client:is_connected() then
render:text(font_pixel, x, y, "Aritech", csgo.color(255, 255, 255, 255))
if ui.AA_enable:get_bool() and not input:is_key_down(key.E) then
if ui.aa_back:get_bool() or ui.aa_left:get_bool() or ui.aa_right:get_bool() then
render:text(font_pixel, x, y + 10 * sp, "[AA] MANUAL", csgo.color(200, 185, 255, 255))
sp = sp + 1
sp_x = sp_x + 0.5
elseif ui.FS:get_bool() then
render:text(font_pixel, x, y + 10 * sp, "[AA] FREESTAND", csgo.color(123, 194, 21, 255))
sp = sp + 1
sp_x = sp_x + 0.9
elseif not ui.FS:get_bool() and not ui.aa_back:get_bool() and not ui.aa_left:get_bool() and not ui.aa_right:get_bool() then
render:text(font_pixel, x, y + 10 * sp, "[AA] DYNAMIC", csgo.color(255, 255, 255, 255))
sp = sp + 1
sp_x = sp_x + 0.6
end
if ui.aa_jitter:get_bool() then
render:text(font_pixel, x + 50 * sp_x, y + 10, "[JITTER]", csgo.color(200, 185, 255, 255))
end
end
if ui.DT:get_bool() then
render:text(font_pixel, x, y + 10 * sp, "DT", csgo.color(244, 244, 255, 200))
if ui.AP:get_bool() and ui.FS:get_bool() then
render:text(font_pixel, x + 10 * sp_x, y + 10 * sp, "[IDEAL TICK]", csgo.color(200, 185, 255, 255))
end
sp = sp + 1
end
if ui.ONSHOT:get_bool() then
render:text(font_pixel, x, y + 10 * sp, "OS-AA", csgo.color(255, 255, 255, 255))
sp = sp + 1
end
if ui.DORMANT:get_bool() then
render:text(font_pixel, x, y + 10 * sp, "DA", csgo.color(255, 255, 255, 255))
sp = sp + 1
end
if ui.FD:get_bool() then
render:text(font_pixel, x, y + 10 * sp, "FD", csgo.color(147, 190, 150, 255))
sp = sp + 1
end
if ui.SAFE:get_bool() then
render:text(font_pixel, x, y + 10 * sp, "SP", csgo.color(255, 0, 15, 255))
sp = sp + 1
end
if ui.HSO:get_bool() then
render:text(font_pixel, x, y + 10 * sp, "HS", csgo.color(255, 155, 155, 255))
sp = sp + 1
end
end
end
callbacks:add("paint", dtPEEK)
callbacks:add("paint", air_mode_true)
callbacks:add("paint", render_manual)
callbacks:add("paint", render_int1s)
give me cute yaw please ?почему не юзаешь cute-yaw ?
if u wanna buy it, dm me in discord - prince#0001give me cute yaw please ?
Пожалуйста, зарегистрируйтесь или авторизуйтесь, чтобы увидеть содержимое.
Шрифты конченные:)
1. Font "Smallest Pixel-7"[=] Enable dormant aim when exploit[=] Aritech AA
[=] Freestand when DT + Autopeek
[=] At targets only in air[=] Indicators under crosshair
[=] Manual arrowsПожалуйста, авторизуйтесь для просмотра ссылки.Код:local render = fatality.render local menu = fatality.menu local config = fatality.config local input = fatality.input local callbacks = fatality.callbacks local entity_list = csgo.interface_handler:get_entity_list() local engine_client = csgo.interface_handler:get_engine_client() local screen_size = render:screen_size() local font_calibri = render:create_font("Calibri", 14, 700, true) local font_calibri_def = render:create_font("Calibri", 24, 0, true) local font_verdana = render:create_font("Verdana", 14, 700, true) local font_verdana_def = render:create_font("Verdana", 22, 450, false) local font_pixel = render:create_font("Smallest Pixel-7", 15, 300, false) menu:add_button("====Aritech====", "Rage", "Anti-Aim", "Fakelag", config:add_item("button", 0)) local dt_correction = menu:add_multi_combo("Exploit Corrections", "Rage", "Anti-Aim", "Fakelag", config:add_item("ex_correction", 0)) dt_correction:add_item("Dormant aimbot", config:add_item("return_da", 0)) dt_correction:add_item("Force safepoint", config:add_item("return_sp", 0)) menu:add_button("====ANTI-AIM====", "Rage", "Anti-Aim", "Fakelag", config:add_item("button", 0)) menu:add_checkbox("Enable Aritech AA", "Rage", "Anti-Aim", "Fakelag", config:add_item("return_aa", 0)) local dropdown_correction = menu:add_multi_combo("AA Correction", "Rage", "Anti-Aim", "Fakelag", config:add_item("cor_dd", 0)) dropdown_correction:add_item("On stand", config:add_item("stand_aa", 0)) dropdown_correction:add_item("On move", config:add_item("move_aa", 0)) dropdown_correction:add_item("on crouching", config:add_item("crouch_aa", 0)) dropdown_correction:add_item("In air", config:add_item("air_aa", 0)) dropdown_correction:add_item("When DTpeek", config:add_item("dtpeek_aa", 0)) menu:add_checkbox("Freestand when dtpeek", "Rage", "Anti-Aim", "Fakelag", config:add_item("dt_peek_return", 0)) menu:add_checkbox("At targets in air", "Rage", "Anti-Aim", "Fakelag", config:add_item("air_mode_return", 0)) menu:add_button("====VISUALS====", "Rage", "Anti-Aim", "Fakelag", config:add_item("button", 0)) menu:add_checkbox("Manual Arrows", "Rage", "Anti-Aim", "Fakelag", config:add_item("return_manual", 0)) menu:add_checkbox("Under crosshair indiactors", "Rage", "Anti-Aim", "Fakelag", config:add_item("Under_int", 0)) --Ind local ui = { DT = menu:get_reference("Rage", "Aimbot", "Aimbot", "Double tap"), DEFENSIVE = menu:get_reference("Rage", "Aimbot", "Aimbot", "Extend peek"), ANTI_DEF = menu:get_reference("Rage", "Aimbot", "Aimbot", "Anti-exploit"), DORMANT = menu:get_reference("Rage", "Aimbot", "Aimbot", "Target dormant"), ONSHOT = menu:get_reference("Rage", "Aimbot", "Aimbot", "Hide shot"), SAFE = menu:get_reference("Rage", "Aimbot", "Aimbot", "Force safepoint"), HSO = menu:get_reference("Rage", "Aimbot", "Aimbot", "Headshot only"), ScanTYPE = menu:get_reference("Rage", "Aimbot", "Aimbot", "Scan intensity"), AA_enable = menu:get_reference("Rage", "Anti-Aim", "General", "Anti-aim"), FS = menu:get_reference("Rage", "Anti-Aim", "General", "Freestand"), AT = menu:get_reference("Rage", "Anti-Aim", "General", "At fov target"), fakeTYPe = menu:get_reference("Rage", "Anti-Aim", "General", "Fake type"), fakeAMOUNT = menu:get_reference("Rage", "Anti-Aim", "General", "Fake amount"), fakeFREESTAND = menu:get_reference("Rage", "Anti-Aim", "General", "Freestand fake"), antiaimOVERRIDE = menu:get_reference("Rage", "Anti-Aim", "General", "Antiaim override"), aa_back = menu:get_reference("Rage", "Anti-Aim", "General", "Back"), aa_left = menu:get_reference("Rage", "Anti-Aim", "General", "Left"), aa_right = menu:get_reference("Rage", "Anti-Aim", "General", "Right"), aa_spin = menu:get_reference("Rage", "Anti-Aim", "General", "Spin"), aa_jitter = menu:get_reference("Rage", "Anti-Aim", "General", "Jitter"), aa_jitter_random = menu:get_reference("Rage", "Anti-Aim", "General", "Random"), aa_jitter_range = menu:get_reference("Rage", "Anti-Aim", "General", "Range"), slide_walk = menu:get_reference("Rage", "Anti-Aim", "General", "Leg slide"), fakelagTYPE = menu:get_reference("Rage", "Anti-Aim", "Fakelag", "Mode"), fakelagLIMIT = menu:get_reference("Rage", "Anti-Aim", "Fakelag", "Limit"), AP = menu:get_reference("Misc", "Movement", "Movement", "Peek Assist"), SW = menu:get_reference("Misc", "Movement", "Movement", "Slide"), FD = menu:get_reference("Misc", "Movement", "Movement", "Fake duck"), } function exp_corrections() if engine_client:is_connected() then if config:add_item("return_da", 0):get_bool() then if ui.DT:get_bool() or ui.ONSHOT:get_bool() then ui.DORMANT:set_bool(true) else ui.DORMANT:set_bool(false) end end if config:add_item("return_sp", 0):get_bool() then if ui.DT:get_bool() or ui.ONSHOT:get_bool() then ui.SAFE:set_bool(true) else ui.SAFE:set_bool(false) end end end end callbacks:add("paint", exp_corrections) local key = { W = 0x57, A = 0x41, S = 0x53, D = 0x44, Space = 0x20, Shift = 0x10, Ctrl = 0x11, E = 0x45, } function aritech_antiaim_correction() if config:add_item("return_aa", 0):get_bool() and engine_client:is_connected() then if config:add_item("stand_aa", 0):get_bool() then if not input:is_key_down(key.W) and not input:is_key_down(key.A) and not input:is_key_down(key.S) and not input:is_key_down(key.D) and not input:is_key_down(key.Space) then ui.fakeAMOUNT:set_int(51) ui.fakeFREESTAND:set_int(2) ui.aa_jitter:set_bool(false) ui.fakeTYPe:set_int(3) end end -- stand aa if config:add_item("move_aa", 0):get_bool() then if input:is_key_down(key.W) or input:is_key_down(key.A) or input:is_key_down(key.S) or input:is_key_down(key.D) then ui.fakeAMOUNT:set_int(100) ui.fakeFREESTAND:set_int(1) ui.aa_jitter:set_bool(false) ui.fakeTYPe:set_int(2) if input:is_key_down(key.Space) and config:add_item("air_aa", 0):get_bool() then ui.fakeAMOUNT:set_int(60) ui.fakeFREESTAND:set_int(2) ui.fakeTYPe:set_int(3) ui.aa_jitter:set_bool(true) end if config:add_item("crouch_aa", 0):get_bool() and input:is_key_down(key.Ctrl) then ui.fakeAMOUNT:set_int(70) ui.fakeFREESTAND:set_int(1) ui.fakeTYPe:set_int(2) ui.aa_jitter:set_bool(true) ui.aa_jitter_random:set_bool(true) ui.aa_jitter_range:set_int(0) end end end -- move aa if config:add_item("air_aa", 0):get_bool() then if input:is_key_down(key.Space) then ui.fakeAMOUNT:set_int(60) ui.fakeFREESTAND:set_int(2) ui.fakeTYPe:set_int(3) ui.aa_jitter:set_bool(true) end end -- air aa if config:add_item("crouch_aa", 0):get_bool() then if input:is_key_down(key.Ctrl) then ui.fakeAMOUNT:set_int(70) ui.fakeFREESTAND:set_int(1) ui.fakeTYPe:set_int(2) ui.aa_jitter:set_bool(true) ui.aa_jitter_random:set_bool(true) ui.aa_jitter_range:set_int(0) end end -- crouch aa if config:add_item("dtpeek_aa", 0):get_bool() then if ui.DT:get_bool() and ui.AP:get_bool() then ui.fakeAMOUNT:set_int(75) ui.fakeFREESTAND:set_int(1) ui.aa_jitter:set_bool(true) ui.aa_jitter_random:set_bool(true) ui.aa_jitter_range:set_int(5) end end -- dt peek end -- checkbox end -- function callbacks:add("paint", aritech_antiaim_correction) function dtPEEK() if config:add_item("dt_peek_return", 0):get_bool() and engine_client:is_connected() then if ui.DT:get_bool() and ui.AP:get_bool() then ui.FS:set_bool(true) ui.aa_back:set_bool(false) ui.aa_left:set_bool(false) ui.aa_right:set_bool(false) else ui.FS:set_bool(false) end end end function air_mode_true() if config:add_item("air_mode_return", 0):get_bool() and engine_client:is_connected() then if input:is_key_down(key.Space) then ui.AT:set_bool(true) ui.aa_back:set_bool(false) ui.aa_left:set_bool(false) ui.aa_right:set_bool(false) else ui.AT:set_bool(false) end end end function render_manual() local x, y = screen_size.x / 2, screen_size.y / 2 if config:add_item("return_manual", 0):get_bool() and engine_client:is_connected() then if ui.aa_left:get_bool() then render:text(font_calibri_def, x - 75, y - 11, "<", csgo.color(255, 255, 255, 255)) render:text(font_calibri_def, x + 75, y - 11, ">", csgo.color(150, 150, 150, 255)) render:text(font_calibri_def, x - 4, y + 50, "v", csgo.color(150, 150, 150, 255)) elseif ui.aa_right:get_bool() then render:text(font_calibri_def, x + 75, y - 11, ">", csgo.color(255, 255, 255, 255)) render:text(font_calibri_def, x - 75, y - 11, "<", csgo.color(150, 150, 150, 255)) render:text(font_calibri_def, x - 4, y + 50, "v", csgo.color(150, 150, 150, 255)) elseif ui.aa_back:get_bool() then render:text(font_calibri_def, x + 75, y - 11, ">", csgo.color(150, 150, 150, 255)) render:text(font_calibri_def, x - 75, y - 11, "<", csgo.color(150, 150, 150, 255)) render:text(font_calibri_def, x - 4, y + 50, "v", csgo.color(255, 255, 255, 255)) end end end function render_int1s() local x, y = screen_size.x / 2 + 10, screen_size.y / 2 + 10 sp = 1 sp_x = 1 if config:add_item("Under_int", 0):get_bool() and engine_client:is_connected() then render:text(font_pixel, x, y, "Aritech", csgo.color(255, 255, 255, 255)) if ui.AA_enable:get_bool() and not input:is_key_down(key.E) then if ui.aa_back:get_bool() or ui.aa_left:get_bool() or ui.aa_right:get_bool() then render:text(font_pixel, x, y + 10 * sp, "[AA] MANUAL", csgo.color(200, 185, 255, 255)) sp = sp + 1 sp_x = sp_x + 0.5 elseif ui.FS:get_bool() then render:text(font_pixel, x, y + 10 * sp, "[AA] FREESTAND", csgo.color(123, 194, 21, 255)) sp = sp + 1 sp_x = sp_x + 0.9 elseif not ui.FS:get_bool() and not ui.aa_back:get_bool() and not ui.aa_left:get_bool() and not ui.aa_right:get_bool() then render:text(font_pixel, x, y + 10 * sp, "[AA] DYNAMIC", csgo.color(255, 255, 255, 255)) sp = sp + 1 sp_x = sp_x + 0.6 end if ui.aa_jitter:get_bool() then render:text(font_pixel, x + 50 * sp_x, y + 10, "[JITTER]", csgo.color(200, 185, 255, 255)) end end if ui.DT:get_bool() then render:text(font_pixel, x, y + 10 * sp, "DT", csgo.color(244, 244, 255, 200)) if ui.AP:get_bool() and ui.FS:get_bool() then render:text(font_pixel, x + 10 * sp_x, y + 10 * sp, "[IDEAL TICK]", csgo.color(200, 185, 255, 255)) end sp = sp + 1 end if ui.ONSHOT:get_bool() then render:text(font_pixel, x, y + 10 * sp, "OS-AA", csgo.color(255, 255, 255, 255)) sp = sp + 1 end if ui.DORMANT:get_bool() then render:text(font_pixel, x, y + 10 * sp, "DA", csgo.color(255, 255, 255, 255)) sp = sp + 1 end if ui.FD:get_bool() then render:text(font_pixel, x, y + 10 * sp, "FD", csgo.color(147, 190, 150, 255)) sp = sp + 1 end if ui.SAFE:get_bool() then render:text(font_pixel, x, y + 10 * sp, "SP", csgo.color(255, 0, 15, 255)) sp = sp + 1 end if ui.HSO:get_bool() then render:text(font_pixel, x, y + 10 * sp, "HS", csgo.color(255, 155, 155, 255)) sp = sp + 1 end end end callbacks:add("paint", dtPEEK) callbacks:add("paint", air_mode_true) callbacks:add("paint", render_manual) callbacks:add("paint", render_int1s)
1. 2-3 types of AA
2. Second type for indicatorsDiscord: Ariete#4851
Ariete#4851Скрытое содержимое
Знаю, но поймут только легендыШрифты конченные
я понялAriete#4851
Знаю, но поймут только легенды
оло в дсе примиAriete#4851
Знаю, но поймут только легенды
fatal crack crash bro sadдобавь плиз такие скит индикаторы(скрин с фаталити)Посмотреть вложение 184184
всм у меня не крашитfatal crack crash bro sad
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