Вопрос Не открывается меню при нажатии на кнопку

Новичок
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18 Дек 2021
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Не открывается меню ImGUI при нажатии на кнопку
C++:
#include "includes.h"

#ifdef _WIN64
#define GWL_WNDPROC GWLP_WNDPROC
#endif

extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);

EndScene oEndScene = NULL;
WNDPROC oWndProc;
static HWND window = NULL;

void InitImGui(LPDIRECT3DDEVICE9 pDevice)
{
    ImGui::CreateContext();
    ImGuiIO& io = ImGui::GetIO();
    io.ConfigFlags = ImGuiConfigFlags_NoMouseCursorChange;
    ImGui_ImplWin32_Init(window);
    ImGui_ImplDX9_Init(pDevice);
}

bool esp = false;
bool bunnyhop = false;
bool aimbot = false;
bool glow = false;
bool ofov = false;

static int fov = 90;

bool init = false;
bool menu = false;
long __stdcall hkEndScene(LPDIRECT3DDEVICE9 pDevice)
{
    if (!init)
    {
        InitImGui(pDevice);
        init = true;
    }

    if (GetAsyncKeyState(VK_END))
    {
        kiero::shutdown();
        return 0;
    }

    if (GetAsyncKeyState(VK_HOME) & 1)
    {
        menu = !menu;
    }

    if (menu)
    {

        ImGui_ImplDX9_NewFrame();
        ImGui_ImplWin32_NewFrame();
        ImGui::NewFrame();

        ImGui::Begin("tempy1337 | Version: Alpha");
        ImGui::Checkbox("Esp", &esp);
        ImGui::Checkbox("Glow", &glow);
        ImGui::Checkbox("Aimbot", &aimbot);
        ImGui::Checkbox("Bunnyhop", &bunnyhop);
        ImGui::SliderInt("Fov Changer", &fov, -180, 180);
        ImGui::End();

        ImGui::EndFrame();
        ImGui::Render();
        ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData());

    }

    return oEndScene(pDevice);
}

LRESULT __stdcall WndProc(const HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {

    if (true && ImGui_ImplWin32_WndProcHandler(hWnd, uMsg, wParam, lParam))
        return true;

    return CallWindowProc(oWndProc, hWnd, uMsg, wParam, lParam);
}

BOOL CALLBACK EnumWindowsCallback(HWND handle, LPARAM lParam)
{
    DWORD wndProcId;
    GetWindowThreadProcessId(handle, &wndProcId);

    if (GetCurrentProcessId() != wndProcId)
        return TRUE; // skip to next window

    window = handle;
    return FALSE; // window found abort search
}

HWND GetProcessWindow()
{
    window = NULL;
    EnumWindows(EnumWindowsCallback, NULL);
    return window;
}

DWORD WINAPI MainThread(LPVOID lpReserved)
{
    bool attached = false;
    do
    {
        if (kiero::init(kiero::RenderType::D3D9) == kiero::Status::Success)
        {
            kiero::bind(42, (void**)& oEndScene, hkEndScene);
            do
                window = GetProcessWindow();
            while (window == NULL);
            oWndProc = (WNDPROC)SetWindowLongPtr(window, GWL_WNDPROC, (LONG_PTR)WndProc);
            attached = true;
        }
    } while (!attached);
    return TRUE;
}

BOOL WINAPI DllMain(HMODULE hMod, DWORD dwReason, LPVOID lpReserved)
{
    switch (dwReason)
    {
    case DLL_PROCESS_ATTACH:
        DisableThreadLibraryCalls(hMod);
        CreateThread(nullptr, 0, MainThread, hMod, 0, nullptr);
        break;
    case DLL_PROCESS_DETACH:
        kiero::shutdown();
        break;
    }
    return TRUE;
}
 
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